1
00:00:02,961 --> 00:00:17,434
<b>[whirring]</b>

2
00:00:18,977 --> 00:00:24,441
<b>[gun shots]</b>

3
00:00:26,234 --> 00:00:31,406
<b>[gun shots]</b>

4
00:00:34,492 --> 00:00:39,748
<b>[gun shots]</b>

5
00:00:42,000 --> 00:00:47,505
<b>[gun shots]</b>

6
00:00:50,341 --> 00:00:55,430
<b>[gun shots]</b>

7
00:00:57,432 --> 00:01:01,644
<b>[gun shots]</b>

8
00:01:03,688 --> 00:01:05,482
<b>[gun shots]</b>

9
00:01:08,693 --> 00:01:11,488
<b>[gun shots]</b>

10
00:01:13,239 --> 00:01:14,657
<b>[gun shots]</b>

11
00:01:25,043 --> 00:01:28,546
<b>[gun shots]</b>

12
00:02:04,207 --> 00:02:06,626
<b>It all started back when I was in high school.</b>

13
00:02:06,709 --> 00:02:10,129
<b>I grew up in the San Francisco Bay area.</b>

14
00:02:10,213 --> 00:02:12,549
<b>I really enjoyed electronics and I was lucky enough</b>

15
00:02:12,590 --> 00:02:15,510
<b>To get involved in a program at NASA Ames Research Centre</b>

16
00:02:15,510 --> 00:02:16,719
<b>in Mountain View</b>

17
00:02:16,970 --> 00:02:19,597
<b>Three of us from local high schools got involved.</b>

18
00:02:19,681 --> 00:02:21,808
<b>What was coming out at the time were</b>

19
00:02:21,808 --> 00:02:24,686
<b>early vector drawing computer graphic systems called IMLACs.</b>

20
00:02:24,811 --> 00:02:28,648
<b>Well, it’s a really clunky looking thing, but it really does look a lot like a PC</b>

21
00:02:28,648 --> 00:02:31,651
<b>It’s got a keyboard, it’s got a mouse</b>

22
00:02:31,651 --> 00:02:34,279
<b>Steve Colley, Howard Palmer, and myself were given free rein of</b>

23
00:02:34,362 --> 00:02:37,115
<b>all of this fancy computer graphics</b>

24
00:02:37,115 --> 00:02:40,869
<b>We were given the challenge to figure out what you could do with an IMLAC</b>

25
00:02:40,869 --> 00:02:45,290
<b>Could an IMLAC really visualize a 3D world?</b>

26
00:02:45,290 --> 00:02:47,750
<b>So, Steve Colley started by</b>

27
00:02:47,750 --> 00:02:49,460
<b>creating a program that could do</b>

28
00:02:49,460 --> 00:02:53,131
<b>hidden line removal dynamically and visualize a cube rotating.</b>

29
00:02:53,131 --> 00:02:56,759
<b>It was one of those things where you, you look at it, and you’re just sort of</b>

30
00:02:56,759 --> 00:02:59,012
<b>bowled over at how cool it was.</b>

31
00:02:59,012 --> 00:03:03,057
<b>So, the next thing was, what if you had multiple cubes and instead</b>

32
00:03:03,057 --> 00:03:07,562
<b>Generated a perspective of being inside this rays of blocks or cubes</b>

33
00:03:07,562 --> 00:03:09,689
<b>That essentially becomes a maze</b>

34
00:03:09,689 --> 00:03:14,277
<b>The first thing that I remember seeing was an environment that you were in</b>

35
00:03:14,277 --> 00:03:16,237
<b>and I, you know, was like, ‘Woah!’</b>

36
00:03:16,237 --> 00:03:19,616
<b>So, we were able to create a visualization from first person</b>

37
00:03:19,616 --> 00:03:23,161
<b>looking down a maze and it was kind of a maze game as far as</b>

38
00:03:23,161 --> 00:03:25,705
<b>‘Well, can you find the exit?’</b>

39
00:03:25,705 --> 00:03:27,582
<b>That then continued on as to,</b>

40
00:03:27,582 --> 00:03:31,377
<b>‘What if we had two IMLACs and we had them talk to each other?’</b>

41
00:03:31,377 --> 00:03:33,004
<b>♪♪♪</b>

42
00:03:33,004 --> 00:03:36,883
<b>When Greg Thompson came to MIT from Ames, he brought</b>

43
00:03:36,883 --> 00:03:41,387
<b>a whole bunch of usable programs, but the one that he brought that was really the coolest</b>

44
00:03:41,387 --> 00:03:45,350
<b>Was this thing that they called, ‘Maze,’ and sometimes ‘Maze War.’</b>

45
00:03:45,350 --> 00:03:49,979
<b>Dave wrote the program that, when you type to start up Maze,</b>

46
00:03:49,979 --> 00:03:54,150
<b>it would download into your IMLAC the Maze game</b>

47
00:03:54,150 --> 00:03:56,653
<b>and then acted as the communication hub</b>

48
00:03:56,653 --> 00:04:02,200
<b>to exchange messages between all of the IMLACs at Project MAC that were playing the game.</b>

49
00:04:02,200 --> 00:04:05,078
<b>When you moved, a little message went out to everybody,</b>

50
00:04:05,078 --> 00:04:09,207
<b>and the updating part was handled in the mainframe program</b>

51
00:04:09,207 --> 00:04:12,752
<b>because it had a vision of where each player was.</b>

52
00:04:12,835 --> 00:04:16,214
<b>If he could see you, if you were in his view</b>

53
00:04:16,214 --> 00:04:18,841
<b>it would draw a representation of yourself.</b>

54
00:04:18,841 --> 00:04:22,428
<b>All we had there, really, was we could draw the person’s name.</b>

55
00:04:22,428 --> 00:04:26,349
<b>That was good. Well what if we could turn it more into a game and shoot each other?</b>

56
00:04:28,226 --> 00:04:32,480
<b>Now, you didn’t actually…You couldn’t really draw a gun but, from the first person perspective,</b>

57
00:04:32,563 --> 00:04:37,110
<b>we would draw a representation of a bullet going down the hallway.</b>

58
00:04:37,276 --> 00:04:41,531
<b>and so, if he is in the square that the bullet reached at that point in time,</b>

59
00:04:41,739 --> 00:04:44,158
<b>it would declare that other player’s dead,</b>

60
00:04:44,158 --> 00:04:48,579
<b>and the other player would get a message that you’re dead, and it would create a visualization</b>

61
00:04:48,788 --> 00:04:51,874
<b>of explosions, essentially, on the screen</b>

62
00:04:51,874 --> 00:04:56,045
<b>along with your name. Up to eight players, we would have</b>

63
00:04:56,295 --> 00:05:00,258
<b>two numbers of hits and shots, so you could kind of track the score.</b>

64
00:05:00,466 --> 00:05:03,886
<b>We had enough IMLACs, we could get some pretty good games going.</b>

65
00:05:03,886 --> 00:05:06,806
<b>The researches are spending late nights inviting their friends to</b>

66
00:05:07,015 --> 00:05:11,853
<b>get into Project MAC to play this game at late hours as opposed to doing the problem set</b>

67
00:05:11,936 --> 00:05:13,855
<b>they were probably supposed to be doing in their dorm rooms.</b>

68
00:05:13,855 --> 00:05:17,859
<b>People would come in from all over the lab which was, you know,</b>

69
00:05:17,859 --> 00:05:21,195
<b>this large building with about five floors of it.</b>

70
00:05:21,195 --> 00:05:24,782
<b>J.C.R Licklider himself, we’re seeing playing the game sometimes</b>

71
00:05:24,782 --> 00:05:27,035
<b>and people would sit around and cheer</b>

72
00:05:27,035 --> 00:05:29,120
<b>cheer their favorite players on.</b>

73
00:05:29,287 --> 00:05:33,624
<b>It was kind of like eSports. I guess it’s kind of like eSports.</b>

74
00:05:33,958 --> 00:05:36,085
<b>Very primitive eSports.</b>

75
00:05:36,544 --> 00:05:40,673
<b>It would download into your IMLAC, the Maze Game,</b>

76
00:05:40,715 --> 00:05:42,925
<b>and then acted as the communication hub.</b>

77
00:05:42,925 --> 00:05:46,929
<b>That basically enabled it to be played over the Internet.</b>

78
00:05:47,055 --> 00:05:53,269
<b>You could just come in, start up an instance of being a player in the game, and off you went</b>

79
00:05:53,269 --> 00:05:55,980
<b>You could shoot, you could chase each other around,</b>

80
00:05:55,980 --> 00:05:58,024
<b>you could have a lot of fun.</b>

81
00:05:58,357 --> 00:06:00,693
<b>We pioneered online gaming.</b>

82
00:06:00,818 --> 00:06:04,155
<b>It was shocking. It’s totally shocking.</b>

83
00:06:04,739 --> 00:06:07,617
<b>The concept, first person shooter, didn’t exist.</b>

84
00:06:07,617 --> 00:06:11,120
<b>It was one of those many things that was kind of retrofitted.</b>

85
00:06:11,412 --> 00:06:14,707
<b>Maze itself appeared in late 1973.</b>

86
00:06:14,832 --> 00:06:18,836
<b>Years went by, and the hardware for playing games</b>

87
00:06:18,836 --> 00:06:21,464
<b>improved more and more and more, and</b>

88
00:06:21,547 --> 00:06:25,676
<b>one of the first things that people wanted to write for anything that had graphics</b>

89
00:06:25,676 --> 00:06:27,470
<b>was a version of Maze.</b>

90
00:06:27,512 --> 00:06:30,973
<b>Once the PCs came out, billions and billions of knock offs</b>

91
00:06:30,973 --> 00:06:34,977
<b>And, you know, you can trace the lineage to things like Doom.</b>

92
00:06:34,977 --> 00:06:37,855
<b>I could see that it would catch on,</b>

93
00:06:37,855 --> 00:06:41,150
<b>and I was happy to have happened in to be</b>

94
00:06:41,234 --> 00:06:44,904
<b>one of the contributors in getting it started.</b>

95
00:07:02,380 --> 00:07:08,386
<b>These days, people see, like, Fortnite, and they assume harbor rendering has always been.</b>

96
00:07:08,386 --> 00:07:11,722
<b>No, we came from very, very humble beginnings,</b>

97
00:07:11,848 --> 00:07:16,602
<b>beginnings of games like Battlezone in which it was just vector lines.</b>

98
00:07:20,857 --> 00:07:24,861
<b>Battlezone was a brilliant application</b>

99
00:07:25,862 --> 00:07:28,823
<b>It was so compelling to me, and</b>

100
00:07:28,823 --> 00:07:30,741
<b>I just got totally hooked.</b>

101
00:07:30,825 --> 00:07:35,705
<b>The first time you saw that, everything you needed to know about a first person shooter was already defined.</b>

102
00:07:35,788 --> 00:07:40,585
<b>The first person shooter is the closest thing you can be to</b>

103
00:07:40,751 --> 00:07:43,838
<b>being in an environment in reality</b>

104
00:07:43,880 --> 00:07:46,549
<b>because first person means, by definition</b>

105
00:07:46,549 --> 00:07:50,178
<b>That it’s from your sight, and that was Battlezone.</b>

106
00:07:50,261 --> 00:07:51,179
<b>[explosion]</b>

107
00:07:51,262 --> 00:07:55,183
<b>I remember, as a kid, you put your face through the gunner mechanism, and then you could turn</b>

108
00:07:55,224 --> 00:07:58,853
<b>and then I felt like I was there. I felt like I was in, like, that tank.</b>

109
00:07:58,853 --> 00:08:02,523
<b>It was so immersive. You’re brought into that world,</b>

110
00:08:02,565 --> 00:08:05,735
<b>and it was so powerful, and I was thinking,</b>

111
00:08:05,776 --> 00:08:09,030
<b>‘This is the way everything’s going to work in the future.’</b>

112
00:08:09,113 --> 00:08:12,200
<b>Battlezone is a masterful game and, if you haven’t played it</b>

113
00:08:12,200 --> 00:08:15,995
<b>On a vector arcade stand up arcade version, you’d need to.</b>

114
00:08:16,037 --> 00:08:18,456
<b>Use the joysticks, play it like it was meant to be played,</b>

115
00:08:18,497 --> 00:08:21,626
<b>because that experience is extraordinary.</b>

116
00:08:21,709 --> 00:08:25,296
<b>I just played and played, and I got so good that I got to the point where</b>

117
00:08:25,338 --> 00:08:27,006
<b>I would not lose.</b>

118
00:08:27,089 --> 00:08:28,132
<b>[explosion]</b>

119
00:08:28,216 --> 00:08:31,928
<b>There are things in Battlezone that Carmack and Romero had to learn</b>

120
00:08:31,969 --> 00:08:34,639
<b>like being shot at from behind, being able to see the enemy</b>

121
00:08:35,056 --> 00:08:37,016
<b>and the importance of a radar and auto radar.</b>

122
00:08:37,058 --> 00:08:41,187
<b>Ed Rotberg figured them out for the very first time and mastered them, right?</b>

123
00:08:41,395 --> 00:08:44,482
<b>I tried playing it recently, and I’m still pretty good.</b>

124
00:08:44,607 --> 00:08:48,027
<b>I still have that feel for the game which is so weird</b>

125
00:08:48,110 --> 00:08:50,321
<b>It’s been 30-something years.</b>

126
00:08:50,404 --> 00:08:53,616
<b>It’s beautiful. It’s like a poem. It’s fantastic.</b>

127
00:08:53,699 --> 00:08:55,785
<b>I can’t overstate its importance enough.</b>

128
00:08:55,785 --> 00:08:59,497
<b>There’s games out there that basically prove something</b>

129
00:08:59,580 --> 00:09:02,500
<b>That would otherwise be thought to be impossible.</b>

130
00:09:02,500 --> 00:09:05,503
<b>It sort of set a bar in a number of different dimensions</b>

131
00:09:05,503 --> 00:09:11,300
<b>that really forced me to rethink about what these immersive experiences would really mean.</b>

132
00:09:11,425 --> 00:09:15,304
<b>You don’t think, ‘Oh, I could do that,’ until you see somebody else do it.</b>

133
00:09:36,784 --> 00:09:42,039
<b>So, I wanted to build a game, and I started out working on Apple II’s.</b>

134
00:09:42,331 --> 00:09:46,752
<b>I was really obsessed. The Apple II had some games that were images,</b>

135
00:09:46,836 --> 00:09:51,507
<b>and you can, like, click on something, you go to another image and, you get about 10-20 images,</b>

136
00:09:51,549 --> 00:09:53,426
<b>you fill up a floppy. I thought,</b>

137
00:09:53,509 --> 00:09:57,555
<b>‘There must be a way to create a world that’s more alive.’</b>

138
00:10:00,099 --> 00:10:03,978
<b>I came to 3D as a compression technology</b>

139
00:10:03,978 --> 00:10:09,150
<b>to generate the world and have a very, very, very tiny file that does it,</b>

140
00:10:09,317 --> 00:10:14,488
<b>and I heard that Apple was going to be putting out a new computer.</b>

141
00:10:14,655 --> 00:10:17,116
<b>[explosion]</b>

142
00:10:17,450 --> 00:10:22,246
<b>On January 24, Apple Computer will introduce Macintosh.</b>

143
00:10:22,580 --> 00:10:27,543
<b>I put money down on it. Soon after, the store gives me a call and says, ‘Your Mac is here.’</b>

144
00:10:27,710 --> 00:10:29,920
<b>Every store only got one Mac.</b>

145
00:10:30,004 --> 00:10:33,215
<b>So, they were giving me their demonstration computer</b>

146
00:10:33,299 --> 00:10:38,012
<b>before they even opened it up. I thought that was really classy of them.</b>

147
00:10:38,304 --> 00:10:41,432
<b>It was, to me, the future of computing,</b>

148
00:10:41,557 --> 00:10:44,852
<b>and I saw what the game I was building as the future of gaming.</b>

149
00:10:45,019 --> 00:10:48,064
<b>I invented at least half of mouselook, if you will.</b>

150
00:10:48,147 --> 00:10:51,776
<b>You take the mouse, and you move left and right, you’d turn left and right.</b>

151
00:10:51,859 --> 00:10:55,946
<b>Since I couldn’t look up and down, what I did is, move the mouse up, you’d go forward</b>

152
00:10:56,072 --> 00:11:02,453
<b>and move the mouse down, you’d go backwards, and that proved to be a very, very smooth interface.</b>

153
00:11:02,620 --> 00:11:03,829
<b>[whoosh]</b>

154
00:11:04,163 --> 00:11:08,250
<b>I learned something very interesting. As soon as I added</b>

155
00:11:08,250 --> 00:11:12,296
<b>sound to the game, like running into a wall,</b>

156
00:11:12,588 --> 00:11:16,634
<b>the perception of the speed of the game doubled.</b>

157
00:11:16,884 --> 00:11:19,345
<b>[lasers firing]</b>

158
00:11:19,512 --> 00:11:23,641
<b>There’s sort of a real close link between your auditory system and your visual system</b>

159
00:11:23,641 --> 00:11:28,270
<b>And, when they match up, there’s certainly a heightened sense of realism</b>

160
00:11:29,438 --> 00:11:33,526
<b>The Colony shipped on two discs: one was the game, and the full game.</b>

161
00:11:33,526 --> 00:11:35,903
<b>The other was just the sounds.</b>

162
00:11:36,070 --> 00:11:38,948
<b>Basically, I did all the sounds.</b>

163
00:11:39,115 --> 00:11:40,366
<b>[toilet flush]</b>

164
00:11:40,533 --> 00:11:44,662
<b>recording whatever, whatever I get my hands on. That was a lot of fun.</b>

165
00:11:45,579 --> 00:11:47,373
<b>[music intro]</b>

166
00:11:50,126 --> 00:11:52,378
<b>[Alert]</b>

167
00:11:52,545 --> 00:11:55,548
<b>I had built the very, very first corridor.</b>

168
00:11:56,674 --> 00:11:59,802
<b>I could see down, at the end of it, was this turn.</b>

169
00:12:00,010 --> 00:12:05,099
<b>I was very, very surprised at how compelling it was.</b>

170
00:12:05,349 --> 00:12:08,477
<b>You’re pulled into the world, and you can’t stop.</b>

171
00:12:08,477 --> 00:12:11,397
<b>You can’t look away. It was quite something.</b>

172
00:12:11,397 --> 00:12:15,359
<b>Colony had a number of different pieces. You start on the ship.</b>

173
00:12:15,359 --> 00:12:19,071
<b>The ship was a safe place where you could actually learn the interfaces.</b>

174
00:12:19,071 --> 00:12:23,617
<b>and, actually, it turned out the hardest puzzle in the game was figuring out how to get off the ship.</b>

175
00:12:23,659 --> 00:12:25,953
<b>I put an airlock there, and I figured,</b>

176
00:12:25,953 --> 00:12:28,205
<b>‘Everybody knows how an airlock works.’</b>

177
00:12:28,205 --> 00:12:30,875
<b>Now, everybody goes in the airlock, opens the door,</b>

178
00:12:30,875 --> 00:12:33,711
<b>they go on in, they open the second door, die.</b>

179
00:12:33,919 --> 00:12:35,421
<b>[whoosh]</b>

180
00:12:37,173 --> 00:12:39,508
<b>So, what happens when you finally do get outside,</b>

181
00:12:39,675 --> 00:12:42,344
<b>you’re in a Battlezone-like world.</b>

182
00:12:42,845 --> 00:12:46,765
<b>It was Battlezone. I replaced the tanks with these creatures,</b>

183
00:12:46,891 --> 00:12:49,351
<b>but it felt good.</b>

184
00:12:49,477 --> 00:12:52,730
<b>This is a family colony that had been set up,</b>

185
00:12:52,813 --> 00:12:57,276
<b>all the adults were killed, you’re in a world that’s very, very dangerous.</b>

186
00:12:57,401 --> 00:13:01,322
<b>You go through the colony, and you build up the story.</b>

187
00:13:01,405 --> 00:13:06,118
<b>‘What happened here?’ One room had a slideshow, even talks about all the different creatures.</b>

188
00:13:06,202 --> 00:13:08,370
<b>The world had it feel continuous,</b>

189
00:13:08,454 --> 00:13:13,000
<b>but every environment, every piece of it had to have a little bit of a difference to it.</b>

190
00:13:13,250 --> 00:13:16,253
<b>You know, the top three levels were living quarters.</b>

191
00:13:16,337 --> 00:13:22,218
<b>As you get deeper into the colony, these creatures that have taken over would attack.</b>

192
00:13:22,510 --> 00:13:27,515
<b>There was like an infinite corridor, because it looped back to where you started.</b>

193
00:13:27,556 --> 00:13:30,017
<b>And you could actually figure that out by dropping some things.</b>

194
00:13:30,100 --> 00:13:33,979
<b>I’m sure people probably spent hours hoping to get to the other end.</b>

195
00:13:36,190 --> 00:13:37,107
<b>[Ahh!]</b>

196
00:13:37,274 --> 00:13:40,361
<b>I had no idea what a game like that</b>

197
00:13:40,486 --> 00:13:42,821
<b>should be, no, nor did anyone else</b>

198
00:13:42,947 --> 00:13:47,576
<b>There were a few things in there that were pure sadism.</b>

199
00:13:48,118 --> 00:13:51,539
<b>One of the first things you see on the ship is a cigarette</b>

200
00:13:51,622 --> 00:13:53,999
<b>but, if you pick up the cigarette, which you could do,</b>

201
00:13:54,166 --> 00:13:58,295
<b>it says, ‘Cigarettes are hazardous to your health. You’ve died’</b>

202
00:13:58,504 --> 00:13:59,922
<b>and you’re dead.</b>

203
00:13:59,964 --> 00:14:03,217
<b>I was told by a number of people I had caused their divorce</b>

204
00:14:03,342 --> 00:14:07,346
<b>because they kind of got a little too immersed in the game.</b>

205
00:14:07,555 --> 00:14:10,391
<b>But, yeah, it was hard. But, on the other side,</b>

206
00:14:10,516 --> 00:14:13,394
<b>there was a lot of…People had a lot of fun.</b>

207
00:14:17,523 --> 00:14:20,067
<b>A favorite id game?</b>

208
00:14:20,359 --> 00:14:21,277
<b>gosh</b>

209
00:14:21,402 --> 00:14:23,737
<b>[guitar riff]</b>

210
00:14:23,821 --> 00:14:24,363
<b>Uh</b>

211
00:14:24,530 --> 00:14:26,073
<b>[Heavy metal music]</b>

212
00:14:27,116 --> 00:14:27,741
<b>Um</b>

213
00:14:27,825 --> 00:14:29,660
<b>[funky guitar]</b>

214
00:14:30,119 --> 00:14:31,829
<b>This is gonna sound absurd.</b>

215
00:14:31,912 --> 00:14:35,040
<b>The original games that I played of theirs were the side-scrollers</b>

216
00:14:36,500 --> 00:14:37,960
<b>[beeping]</b>

217
00:14:47,261 --> 00:14:50,848
<b>I went to Softdisk in March of 1989</b>

218
00:14:50,848 --> 00:14:53,475
<b>and I immediately met Tom Hall.</b>

219
00:14:55,060 --> 00:14:58,105
<b>I interviewed with IBM and Gould and lots of other companies</b>

220
00:14:58,105 --> 00:15:00,691
<b>and I kind of thought about it and go,</b>

221
00:15:00,899 --> 00:15:02,860
<b>‘No, this is boring. I want to make games.’</b>

222
00:15:03,736 --> 00:15:07,281
<b>I wanted to start a gaming disk, Gamer’s Edge,</b>

223
00:15:07,281 --> 00:15:10,409
<b>and I needed to have a team of people to help me with it.</b>

224
00:15:10,409 --> 00:15:12,870
<b>So, I hired John Carmack.</b>

225
00:15:13,871 --> 00:15:17,249
<b>When I was growing up, I really was the only one that was</b>

226
00:15:17,249 --> 00:15:19,668
<b>into computers at the level that I was.</b>

227
00:15:19,752 --> 00:15:23,672
<b>Like, I could tell just from, like, running tennis that this was a really good programmer.</b>

228
00:15:23,714 --> 00:15:26,925
<b>John Romero and Lane Roathe were the first two programmers</b>

229
00:15:26,967 --> 00:15:29,219
<b>that I had ever met that I really felt like,</b>

230
00:15:29,219 --> 00:15:33,098
<b>‘Wow, they’re doing awesome things, and I’ve got so much that I can learn from them.’</b>

231
00:15:33,265 --> 00:15:36,518
<b>And then, I needed an artist, so I just looked around the room,</b>

232
00:15:36,602 --> 00:15:39,605
<b>and I saw this long-haired guy on a computer.</b>

233
00:15:39,605 --> 00:15:42,358
<b>I was like, ‘Oh, he probably listens to metal. He’ll totally fit in.’</b>

234
00:15:44,151 --> 00:15:46,945
<b>When I was in college, my professor,</b>

235
00:15:46,945 --> 00:15:51,408
<b>he told me there was a position opening up at a company called Softdisk</b>

236
00:15:51,450 --> 00:15:53,327
<b>‘You’re making video games.’</b>

237
00:15:53,452 --> 00:15:56,997
<b>And I remember saying, ‘Video games?’</b>

238
00:15:57,331 --> 00:16:02,127
<b>We had a game, you know, room with metal blasting out of it</b>

239
00:16:02,211 --> 00:16:05,923
<b>and all the lights are off in there, and that’s kind of how we started</b>

240
00:16:07,925 --> 00:16:10,886
<b>So, we made a whole lot of games for SoftDisk.</b>

241
00:16:10,928 --> 00:16:14,932
<b>We were working on two games at a time. We made twelve games that year.</b>

242
00:16:15,015 --> 00:16:17,184
<b>Romero had done this game, Dangerous Dave,</b>

243
00:16:17,267 --> 00:16:20,729
<b>and it was extremely popular all over the world to this day.</b>

244
00:16:24,983 --> 00:16:28,237
<b>But, there was nobody that had figured out how to do, like,</b>

245
00:16:28,237 --> 00:16:32,866
<b>fine pixel scrolling and really a smooth movement that we were used to on consoles,</b>

246
00:16:32,908 --> 00:16:34,952
<b>Where is that on the PC?</b>

247
00:16:34,952 --> 00:16:37,454
<b>Carmack, he came up with a little prototype,</b>

248
00:16:37,538 --> 00:16:40,040
<b>a little Dave character bouncing around on the screen,</b>

249
00:16:40,040 --> 00:16:43,043
<b>but it could do the smooth scrolling. The thought came to me,</b>

250
00:16:43,127 --> 00:16:46,130
<b>‘You know, hey, wouldn’t it be funny if we made</b>

251
00:16:46,171 --> 00:16:50,718
<b>the first level of Super Mario 3 with Dangerous Dave tonight?</b>

252
00:16:52,970 --> 00:16:55,389
<b>Dangerous Dave in “Copyright Infringement.”</b>

253
00:16:57,599 --> 00:16:58,600
<b>Yeah!</b>

254
00:16:59,601 --> 00:17:01,979
<b>Tom copied it onto a disc and just put it on my desk.</b>

255
00:17:02,062 --> 00:17:05,607
<b>I came in and I was like, ‘Ooh, some kind of cool demo,’</b>

256
00:17:05,858 --> 00:17:09,653
<b>and the screen comes up, the screen scrolled, and I almost have a heart attack.</b>

257
00:17:09,778 --> 00:17:14,116
<b>‘Are you serious? Like, this is insane.</b>

258
00:17:14,491 --> 00:17:16,326
<b>This doesn’t exist on a PC.</b>

259
00:17:17,327 --> 00:17:22,082
<b>We got in late, and Romero just closes the door and says,</b>

260
00:17:22,166 --> 00:17:26,336
<b>‘This changes everything. We need to start a company now.’</b>

261
00:17:36,221 --> 00:17:40,058
<b>I was making these games called that was sort of rogue-style games</b>

262
00:17:40,058 --> 00:17:42,644
<b>but more arcade-y.</b>

263
00:17:43,187 --> 00:17:46,774
<b>I decided to break them down into episodes,</b>

264
00:17:46,857 --> 00:17:50,152
<b>release just the first episode as a free Shareware game</b>

265
00:17:50,235 --> 00:17:53,530
<b>and, at the end of that episode, I would have a splash screen pop up saying,</b>

266
00:17:53,614 --> 00:17:56,283
<b>‘Hey, if you liked this, there’s two more episodes you can buy.</b>

267
00:17:56,408 --> 00:17:59,036
<b>Send me $30, I’ll send you the games.’</b>

268
00:17:59,036 --> 00:18:01,955
<b>And it turned out, that first year, I made over a hundred thousand dollars.</b>

269
00:18:02,748 --> 00:18:07,711
<b>So, I quit my daytime job as a computer consultant and started up Apogee.</b>

270
00:18:09,922 --> 00:18:11,298
<b>[sinister laugh]</b>

271
00:18:11,548 --> 00:18:15,260
<b>I had gotten letters over probably a month.</b>

272
00:18:15,427 --> 00:18:18,388
<b>They all had different names, and I thought I had some fans</b>

273
00:18:18,388 --> 00:18:21,433
<b>and I was reading PC Games magazine.</b>

274
00:18:21,558 --> 00:18:24,603
<b>and there was an article about a guy named Scott Miller.</b>

275
00:18:24,603 --> 00:18:28,482
<b>I get to the very end, and it has his name, and his address. I’m like,</b>

276
00:18:28,607 --> 00:18:31,985
<b>‘I know that address. How do I know that address?’</b>

277
00:18:32,069 --> 00:18:35,697
<b>And I just, like, look over at the wall. I’m like, ‘No way.’</b>

278
00:18:35,697 --> 00:18:39,076
<b>I came across John Romero’s game, and I had to write him, like,</b>

279
00:18:39,159 --> 00:18:42,788
<b>I think, three letters total, and I was using different names</b>

280
00:18:42,788 --> 00:18:45,666
<b>so that he wouldn’t think it’s the same person writing him the whole time.</b>

281
00:18:45,707 --> 00:18:49,795
<b>And he finally figured out that all these three different letters were coming from the same address,</b>

282
00:18:49,795 --> 00:18:51,964
<b>and he wrote me back a very nasty letter saying,</b>

283
00:18:51,964 --> 00:18:56,510
<b>‘Are you crazy? You know, are you some sort of weird fan?’ You know, ‘What’s going on here?’</b>

284
00:18:56,552 --> 00:18:58,846
<b>We got on the phone, and he’s like,</b>

285
00:18:58,846 --> 00:19:02,891
<b>‘Oh, this is so great. You know, the reason why I wrote all those, those letter under different names</b>

286
00:19:02,891 --> 00:19:06,812
<b>because I’m looking for programmers, and they look at the mail at Softdisk</b>

287
00:19:06,812 --> 00:19:10,440
<b>and, if I’m trying to steal people, they won’t even give you the letters.’</b>

288
00:19:10,566 --> 00:19:11,358
<b>[laughing]</b>

289
00:19:11,525 --> 00:19:15,487
<b>That was right after we finished the Mario demo. I sent it to him,</b>

290
00:19:15,571 --> 00:19:17,739
<b>and he was just mind blown.</b>

291
00:19:17,823 --> 00:19:20,701
<b>I said, ‘Look, you guys are onto something here.</b>

292
00:19:20,701 --> 00:19:24,830
<b>Is there any way I can fund the development of a game that we can then release in Shareware?</b>

293
00:19:24,872 --> 00:19:28,417
<b>We were brainstorming a bunch of stuff, and I went back to my office for 15 minutes,</b>

294
00:19:28,417 --> 00:19:33,505
<b>and just typed it into Apple Writer, and I came back, and I read it in a Walter Winchell voice,</b>

295
00:19:33,630 --> 00:19:36,425
<b>like ‘Commander Keen, Defender of Justice!’</b>

296
00:19:36,466 --> 00:19:39,136
<b>and that’s how Commander Keen was born.</b>

297
00:19:39,177 --> 00:19:42,055
<b>Well, the Commander Keen games really sort of blew open the doors</b>

298
00:19:42,139 --> 00:19:44,975
<b>for both companies to grow at that point.</b>

299
00:19:46,143 --> 00:19:49,438
<b>It just really coalesced them as a team.</b>

300
00:19:49,688 --> 00:19:54,234
<b>It proved that these guys could bring a compelling Nintendo-like</b>

301
00:19:54,234 --> 00:19:58,572
<b>experience to a personal computer which was absolutely revolutionary.</b>

302
00:19:58,697 --> 00:20:02,034
<b>In January of 1991, John wanted to make a 3D game,</b>

303
00:20:02,117 --> 00:20:04,411
<b>and we’re like, ‘Are you sure? Because</b>

304
00:20:04,578 --> 00:20:07,080
<b>that’s going to be hard to do in two months.</b>

305
00:20:07,080 --> 00:20:11,501
<b>We had all played games like Wizardry and, like, Ultima III and IV,</b>

306
00:20:11,627 --> 00:20:14,880
<b>Bard’s Tale and stuff, and those were our first instances</b>

307
00:20:15,130 --> 00:20:17,382
<b>of 3D experiences.</b>

308
00:20:17,466 --> 00:20:22,387
<b>It was really cool, because I had not seen that perspective on a computer monitor before.</b>

309
00:20:22,638 --> 00:20:27,559
<b>I had one important book on 3D graphics that I had gotten when I was</b>

310
00:20:27,643 --> 00:20:30,562
<b>maybe 18 from a university bookstore.</b>

311
00:20:30,604 --> 00:20:33,398
<b>It was a big fat book, and that was my Bible for years.</b>

312
00:20:33,523 --> 00:20:37,235
<b>John Carmack wrote a rotating cube demo</b>

313
00:20:37,402 --> 00:20:40,197
<b>in EGA, and it was really cool.</b>

314
00:20:40,322 --> 00:20:44,201
<b>There were a lot of, like, to be, to make that cube rotate.</b>

315
00:20:44,284 --> 00:20:48,580
<b>The trick was figuring out, ‘What’s the first thing that we can do that has a fun factor to it</b>

316
00:20:48,747 --> 00:20:52,709
<b>while still taking a step forward into a new technical level?’</b>

317
00:20:52,793 --> 00:20:58,090
<b>In 1982, a guy named Paul Edelstein made a game called Wayout for Sirius Software,</b>

318
00:20:58,090 --> 00:21:02,469
<b>and you could move on any pixel and rotate at any point,</b>

319
00:21:02,636 --> 00:21:06,181
<b>and that was really impressive, but nobody followed that up.</b>

320
00:21:06,264 --> 00:21:10,060
<b>But, when we did Hovertank One, you could kind of move on any pixel.</b>

321
00:21:18,944 --> 00:21:21,363
<b>It’s the first game I’d ever seen where you could actually just</b>

322
00:21:21,488 --> 00:21:24,241
<b>freely move around a room.</b>

323
00:21:24,616 --> 00:21:28,245
<b>The simple Dungeons and Ultima ones were just colored</b>

324
00:21:28,412 --> 00:21:32,749
<b>lines drawing the hallways. It wasn’t free-moving like Hovertank, but</b>

325
00:21:32,916 --> 00:21:35,085
<b>that’s the simplest way you can do it is</b>

326
00:21:35,252 --> 00:21:40,215
<b>just to palace colors on the walls, the two shades of it create depth.</b>

327
00:21:40,340 --> 00:21:44,803
<b>You know, there are large characters. You say it’s very low detail</b>

328
00:21:46,263 --> 00:21:48,598
<b>but, back then, it was pretty impressive.</b>

329
00:21:48,682 --> 00:21:52,269
<b>So, I made up a silly story about you rescuing people in this maze</b>

330
00:21:52,394 --> 00:21:55,731
<b>and, if you rescued enough of them, if the monsters didn’t get them,</b>

331
00:21:55,731 --> 00:21:58,150
<b>then the guy’s all happy and giving you money.</b>

332
00:21:58,233 --> 00:22:01,153
<b>It was a very new experience,</b>

333
00:22:01,236 --> 00:22:04,114
<b>and I remember pushing hard through it.</b>

334
00:22:04,239 --> 00:22:06,742
<b>He was up all the time like, if he was awake, he was</b>

335
00:22:06,825 --> 00:22:08,785
<b>he was, you know, coding and eating.</b>

336
00:22:08,827 --> 00:22:11,455
<b>Things were still glitchy, and things were not quite working</b>

337
00:22:11,538 --> 00:22:14,416
<b>as well as they should, going a little over time budget.</b>

338
00:22:14,499 --> 00:22:17,419
<b>One important thing to understand, I think, about John Carmack,</b>

339
00:22:17,461 --> 00:22:21,298
<b>he was always interesting in creating</b>

340
00:22:21,339 --> 00:22:26,595
<b>a virtual world. Hovertank was a first step in that direction.</b>

341
00:22:26,720 --> 00:22:29,222
<b>It was our first 3D game, and</b>

342
00:22:29,264 --> 00:22:32,601
<b>and we knew that there was going to be more. You know, he wanted to get better at it.</b>

343
00:22:32,726 --> 00:22:37,105
<b>Romero had talked to a friend of his, Paul Neurath at Looking Glass.</b>

344
00:22:37,189 --> 00:22:40,192
<b>He said, ‘We’re working on a really cool game,</b>

345
00:22:40,192 --> 00:22:43,820
<b>and we’re using a really cool new technique called texture mapping,</b>

346
00:22:43,862 --> 00:22:45,322
<b>and I’m like, ‘What is that?’</b>

347
00:22:45,405 --> 00:22:48,575
<b>After he got off the phone, he turns around and looks at John Carmack.</b>

348
00:22:48,658 --> 00:22:53,288
<b>‘Can you do that?’ He said, ‘Yeah, I can do that.’</b>

349
00:22:53,705 --> 00:22:56,666
<b>And Hovertank, the walls were still solid, flat, shaded.</b>

350
00:22:56,750 --> 00:23:01,129
<b>You know, I honestly still hadn’t worked out some of the issues with perspective texture mapping.</b>

351
00:23:01,254 --> 00:23:05,008
<b>That was obviously the next thing that I wanted to do with Catacombs 3D.</b>

352
00:23:08,345 --> 00:23:13,517
<b>So, they were still making Ultima Underworld for a whole year while we did nothing about texture mapping.</b>

353
00:23:13,683 --> 00:23:16,978
<b>And then, we made Catacomb 3D</b>

354
00:23:16,978 --> 00:23:21,274
<b>with texture mapping half a year before they released Ultima Underworld,</b>

355
00:23:21,399 --> 00:23:25,654
<b>because John Carmack’s first game that he wrote at SoftDisk</b>

356
00:23:25,695 --> 00:23:28,281
<b>was Catacombs, we knew what the levels looked like and everything.</b>

357
00:23:28,323 --> 00:23:31,284
<b>We just had to make textures and just do it all in 3D.</b>

358
00:23:38,375 --> 00:23:43,713
<b>From an artist’s perspective, it was really cool, because you could do larger pieces of artwork</b>

359
00:23:43,880 --> 00:23:50,178
<b>I really liked the hand, which is actually my hand,
my own hand model.</b>

360
00:23:50,387 --> 00:23:54,307
<b>Having the hand present, it serves dual purposes. It’s both an indicator</b>

361
00:23:54,307 --> 00:23:59,229
<b>of what your current weapon is, and it’s at least showing you the center of the screen as a partial aiming help.</b>

362
00:23:59,354 --> 00:24:02,149
<b>You know, it took us a while to get, have the debates about whether you have</b>

363
00:24:02,190 --> 00:24:06,194
<b>an actual aiming dot or reticle on there, and there were arguments about</b>

364
00:24:06,319 --> 00:24:10,949
<b>‘Is it more realistic if you don’t have that? Even if though it's more frustrating for people to aim.’</b>

365
00:24:11,324 --> 00:24:14,035
<b>Some of those debates continue to rage to this day.</b>

366
00:24:14,077 --> 00:24:17,038
<b>Because it really is as though you’re reaching into this space, right?</b>

367
00:24:17,164 --> 00:24:19,666
<b>And there’s a part of you that’s in that world.</b>

368
00:24:19,749 --> 00:24:24,004
<b>And I also like the game mechanics of it where you hold down your mouse button</b>

369
00:24:24,045 --> 00:24:26,631
<b>for more power. It was actually a pretty fun game.</b>

370
00:24:26,715 --> 00:24:32,053
<b>You know, in both cases, neither one of those games got to the absolute sort of rock solid perfection</b>

371
00:24:32,137 --> 00:24:35,182
<b>that I was very proud of in, in our later games.</b>

372
00:24:35,223 --> 00:24:39,102
<b>But, you know, we still got them out under the gun with really high time pressure</b>

373
00:24:39,227 --> 00:24:41,438
<b>and they were fun.</b>

374
00:25:04,961 --> 00:25:09,216
<b> There are a lucky few who get to play at work and make it pay.</b>

375
00:25:09,299 --> 00:25:12,552
<b>Now, a similar story may be unfolding near Dallas.</b>

376
00:25:13,470 --> 00:25:17,307
<b>At the beginning of 1992, we had just come back from Christmas vacation,</b>

377
00:25:17,307 --> 00:25:20,852
<b>and we started working on Commander Keen 7.</b>

378
00:25:22,479 --> 00:25:24,648
<b>We spent six months</b>

379
00:25:24,731 --> 00:25:29,277
<b>last year in 1991, we spent six months making three Commander Keen games</b>

380
00:25:29,319 --> 00:25:31,988
<b>and now we’re going to, what, spend another year or something? I was like,</b>

381
00:25:32,113 --> 00:25:35,951
<b>‘I can’t. I can’t do it. I am just sick of making Keen.’</b>

382
00:25:38,119 --> 00:25:41,706
<b>I was like, ‘We should make another 3D gun; this time, with guns in it.’</b>

383
00:25:41,748 --> 00:25:43,333
<b>[gun shots]</b>

384
00:25:43,375 --> 00:25:46,711
<b>I said, ‘Why don’t we just make a 3D version of Castle Wolfenstein?’</b>

385
00:25:46,795 --> 00:25:51,132
<b>And they’re like, ‘Oh my god, that’s exactly the right idea.’</b>

386
00:25:57,889 --> 00:26:02,143
<b>All of us had very fond memories of Castle Wolfenstein on the Apple II.</b>

387
00:26:02,227 --> 00:26:04,896
<b>Castle Wolfenstein was super unique.</b>

388
00:26:04,938 --> 00:26:09,526
<b>There weren’t any other games, even on the Apple II, that were set in the Nazi dungeon.</b>

389
00:26:09,567 --> 00:26:14,364
<b>It was the first stealth game. You’re trying to see if you can hold up guards without them making noise,</b>

390
00:26:14,406 --> 00:26:17,659
<b>shoot ‘em, search ‘em, put on their bulletproof vest.</b>

391
00:26:17,701 --> 00:26:22,706
<b>Or you could drag bodies around corners, and guards could site on corpses and go into alert states.</b>

392
00:26:22,789 --> 00:26:25,834
<b>But, it was so obviously more fun to</b>

393
00:26:25,834 --> 00:26:29,045
<b>whip around a corner and just unload the machine gun.</b>

394
00:26:29,170 --> 00:26:33,967
<b>While we’re making a game, we’re playing the game hundreds of times a day, like it is nonstop.</b>

395
00:26:33,967 --> 00:26:36,845
<b>You’re, like, running it to see how it feels and,</b>

396
00:26:36,970 --> 00:26:40,015
<b>‘Did this thing that I just made look good in the game?’</b>

397
00:26:40,098 --> 00:26:43,101
<b>So, like, we’re used to the basic core loop,</b>

398
00:26:43,184 --> 00:26:46,396
<b>just shooting people and making ‘em lay down and</b>

399
00:26:46,438 --> 00:26:50,025
<b>opening doors and just, like, running through the thing</b>

400
00:26:50,025 --> 00:26:54,446
<b>Designing something truly elegant is one of the hardest things to do.</b>

401
00:26:54,612 --> 00:26:57,324
<b>Once you pare things down to only what needs to be there,</b>

402
00:26:57,407 --> 00:27:01,077
<b>it becomes something much purer and more enjoyable.</b>

403
00:27:01,161 --> 00:27:06,124
<b>Wolfenstein 3D presented a first person perspective with a very fast action.</b>

404
00:27:06,207 --> 00:27:08,918
<b>John had programmed the engine so well that</b>

405
00:27:08,918 --> 00:27:12,172
<b>on a CRT monitor with a VGA card,</b>

406
00:27:12,339 --> 00:27:15,216
<b>it went 70 frames a second.</b>

407
00:27:15,342 --> 00:27:18,928
<b>It was super fast, and then we put mouse movement in there</b>

408
00:27:19,137 --> 00:27:22,891
<b>and, holding the second mouse button, you could strafe unbelievable fast</b>

409
00:27:22,974 --> 00:27:26,603
<b>faster than in any game. Still, it was insane.</b>

410
00:27:26,603 --> 00:27:30,607
<b>An idea that you were running around shooting Nazies, that there were guard dogs,</b>

411
00:27:30,690 --> 00:27:34,861
<b>you know, eating and bowls of food and, like, all of this stuff</b>

412
00:27:34,903 --> 00:27:38,031
<b>that nobody had really ever seen before in a game.</b>

413
00:27:38,114 --> 00:27:41,826
<b>You know, actually being able to record sounds was exciting.</b>

414
00:27:41,910 --> 00:27:44,954
<b>The German death screams</b>
<b>[Aieee!]</b>

415
00:27:45,038 --> 00:27:47,374
<b>or alert screams of the people coming at you.</b>

416
00:27:47,624 --> 00:27:49,042
<b>[shooting]</b>

417
00:27:49,542 --> 00:27:55,465
<b>Castle Wolfenstein on the Apple II was one of the first things that had any kind of voice output on the game.</b>

418
00:27:55,924 --> 00:27:56,800
<b>[Achtung!]</b>

419
00:27:56,966 --> 00:27:59,552
<b>Those scratchy, awful Nazi voices</b>

420
00:28:00,887 --> 00:28:01,805
<b>[Ahhh!]</b>

421
00:28:02,305 --> 00:28:05,392
<b>But, it still made a difference, and it’s stuck in everyone's memory.</b>

422
00:28:05,517 --> 00:28:07,685
<b>And then, very much with Wolfenstein 3D,</b>

423
00:28:07,727 --> 00:28:11,815
<b>having the German voices which was largely Tom and John</b>

424
00:28:11,898 --> 00:28:14,734
<b>just kind of saying things into the microphone.</b>

425
00:28:15,068 --> 00:28:16,528
<b>[gunshots]</b>
<b>Mein Leben!</b>

426
00:28:16,611 --> 00:28:20,323
<b>Here’s the sad story: I had a Webster’s dictionary.</b>

427
00:28:20,490 --> 00:28:24,327
<b>college dictionary. In the back of it were, like, really thin</b>

428
00:28:24,536 --> 00:28:26,704
<b>language translation dictionaries.</b>

429
00:28:26,746 --> 00:28:29,749
<b>So, there’s one for Spanish, you know, Italian, and one for German.</b>

430
00:28:29,874 --> 00:28:33,086
<b>My sister took German in high school, so I’d heard some of it.</b>

431
00:28:33,169 --> 00:28:36,339
<b>That’s about all the German knowledge we had in the team.</b>

432
00:28:36,381 --> 00:28:39,968
<b>So, I just went through that whole dictionary, and I just found all the interjections.</b>

433
00:28:40,009 --> 00:28:43,179
<b>‘My life!’ Okay, ‘Mein Leben!' ‘Okay, they’ll use that one.’</b>

434
00:28:43,263 --> 00:28:46,224
<b>And I just wrote all the interjections down, and we just recorded those.</b>

435
00:28:46,349 --> 00:28:47,892
<b>[gunshots] </b>
<b>Mein Leben!</b>

436
00:28:47,976 --> 00:28:51,479
<b>What really stood out was, instead of just showing just a conventional</b>

437
00:28:51,521 --> 00:28:53,731
<b>energy meter at the bottom to show your health,</b>

438
00:28:53,940 --> 00:28:58,111
<b>you’d actually see the character’s face starting to bleed and cause damage.</b>

439
00:28:59,070 --> 00:29:01,990
<b>He just popped into my head like Keen popped into my head.</b>

440
00:29:02,157 --> 00:29:06,327
<b>It was just like, ‘His name’s, bleep, B.J. Blazkowicz’ and now, okay, ‘He’s probably William Joseph,</b>

441
00:29:06,578 --> 00:29:09,622
<b>Blazkowicz sounded blasty,’ you know?</b>

442
00:29:09,706 --> 00:29:13,626
<b>It was fine to bloody up a bunch of Nazis. That was</b>

443
00:29:13,877 --> 00:29:15,920
<b>That was kind of cool.</b>

444
00:29:16,129 --> 00:29:20,175
<b>Those zombie guys with the gun in their chest was pretty silly.</b>

445
00:29:20,300 --> 00:29:21,426
<b>[barking]</b>

446
00:29:21,509 --> 00:29:24,971
<b>The hardest thing was the German Shepherds. I love German Shepherds,</b>

447
00:29:25,138 --> 00:29:27,682
<b>so that was really tough for me,</b>

448
00:29:27,724 --> 00:29:32,020
<b>drawing the German Shepherd getting shot and dying. Well, that sucks.</b>

449
00:29:32,729 --> 00:29:35,398
<b>I only have to draw that once</b>

450
00:29:35,648 --> 00:29:38,902
<b>With Hitler, we wanted to have a multi-stage character.</b>

451
00:29:38,902 --> 00:29:43,156
<b>We wanted him to be, like, tougher than just one of the other guards in the game.</b>

452
00:29:43,239 --> 00:29:47,160
<b>So, ‘Well, why don’t we put him in a mech suit? Like he’ll be gunning you down with</b>

453
00:29:47,202 --> 00:29:50,830
<b>two Gatling guns at the same time, and now you’re going to be hiding most of the time.</b>

454
00:29:50,872 --> 00:29:54,125
<b>And then we thought, ‘You know what? Let’s add another layer to this.</b>

455
00:29:54,167 --> 00:29:58,087
<b>Let’s make ghostly Hitlers that you see beforehand.’</b>

456
00:29:58,087 --> 00:30:02,467
<b>So, you’re trying to shoot these other Hitlers that you see kind of floating above the ground with the robes on,</b>

457
00:30:02,509 --> 00:30:07,555
<b>and, when you shoot them, it’s like Obi Wan Kenobi just falling into a pile of nothing,</b>

458
00:30:07,597 --> 00:30:08,765
<b>right? He disappears.</b>

459
00:30:08,932 --> 00:30:09,849
<b>[ghostly laughter]</b>

460
00:30:09,974 --> 00:30:14,187
<b>And so, you’re basically destroying all of these ghost Hitlers that are around</b>

461
00:30:14,229 --> 00:30:17,524
<b>until you finally see, you know, ‘Die, Allied Schweinehund!’</b>

462
00:30:17,607 --> 00:30:19,484
<b>Die, Allied Schweinehund!</b>

463
00:30:19,526 --> 00:30:22,820
<b>At the very end. And then, when you shoot all the mech stuff off of him,</b>

464
00:30:22,904 --> 00:30:26,574
<b>now, he’s running, shooting at you, you know, because his suit just</b>

465
00:30:26,616 --> 00:30:29,285
<b>you know, just came apart, and then you finally kill him there,</b>

466
00:30:29,327 --> 00:30:32,288
<b>and he just dissolves in a pile of gore.</b>

467
00:30:32,413 --> 00:30:33,373
<b>[gunshots]</b>

468
00:30:33,414 --> 00:30:34,332
<b>Auf wiedersehen</b>

469
00:30:35,166 --> 00:30:38,419
<b>I decided, ‘Alright, I’m just gonna turn Hitler into this</b>

470
00:30:38,461 --> 00:30:39,879
<b>disgusting pile of goo.</b>

471
00:30:40,046 --> 00:30:42,048
<b>You know, intestines and everything just pfft.</b>

472
00:30:42,215 --> 00:30:44,175
<b>Auf wiedersehen.</b>

473
00:30:44,342 --> 00:30:47,971
<b>And we thought it was a really good ending and, plus, you’re like, ‘Yeah!’</b>

474
00:30:48,179 --> 00:30:48,930
<b>Yeah!</b>

475
00:30:49,013 --> 00:30:50,598
<b>Yeah, that was good.</b>

476
00:30:50,640 --> 00:30:54,102
<b>When we were making the levels for Wolfenstein, and we’re blowing stuff up and, like,</b>

477
00:30:54,102 --> 00:30:57,814
<b>‘Okay, well, guess what? We removed all this stuff to make this game really fun</b>

478
00:30:57,855 --> 00:31:01,359
<b>and to focus on the core but, now, it’s missing something.</b>

479
00:31:01,568 --> 00:31:04,529
<b>And, when we had made all these Commander Keen games,</b>

480
00:31:04,571 --> 00:31:08,783
<b>These games had Easter eggs in them. They had secrets, and it was missing that.</b>

481
00:31:08,866 --> 00:31:12,161
<b>What I really most in those guys was the fun and the,</b>

482
00:31:12,203 --> 00:31:16,332
<b>the kind of games within the games like, for example, about the push walls.</b>

483
00:31:16,374 --> 00:31:19,627
<b>You know, this little Easter egg that you could walk up to a wall and,</b>

484
00:31:19,669 --> 00:31:24,424
<b>if you pushed in the right spot, it would reveal a secret room.</b>

485
00:31:24,549 --> 00:31:28,636
<b>So, he told John, like, ‘Is there any way that we could push the wall</b>

486
00:31:28,678 --> 00:31:31,472
<b>and it reveals a secret area? That would be really cool.’</b>

487
00:31:31,514 --> 00:31:35,893
<b>John didn’t want to do it because, the way that he had written the rendering engine, was, like,</b>

488
00:31:35,977 --> 00:31:39,397
<b>very clean, and to do that would be a hack.</b>

489
00:31:39,439 --> 00:31:41,733
<b>They wouldn’t work well with the code that he wrote.</b>

490
00:31:41,816 --> 00:31:45,028
<b>One of the most valuable and hardest things for a</b>

491
00:31:45,069 --> 00:31:49,240
<b>systems architect level programmer to do is say no to features</b>

492
00:31:49,365 --> 00:31:54,078
<b>In the end, it’s not about having a clean code base or having high frames per second.</b>

493
00:31:54,162 --> 00:31:56,331
<b>It’s about delivering value to the users.</b>

494
00:31:56,414 --> 00:31:59,876
<b>I’m willing to go make a mess in the code if it’s gonna really pay off.</b>

495
00:32:00,043 --> 00:32:04,422
<b>The secret rooms in Wolfenstein were, in hindsight,</b>

496
00:32:04,547 --> 00:32:08,926
<b>way more important than we thought they were gonna be before the game was released.</b>

497
00:32:09,052 --> 00:32:11,137
<b>You know, they added a ton of replayability.</b>

498
00:32:11,262 --> 00:32:15,433
<b>You know, this gave you the sense that there was more of a world out there to explore.</b>

499
00:32:15,600 --> 00:32:19,854
<b>People now totally expect all FPS games to have secret areas,</b>

500
00:32:19,979 --> 00:32:21,856
<b>and it all started with Wolfenstein.</b>

501
00:32:24,776 --> 00:32:27,153
<b>We really felt like we had a major hit on our hand.</b>

502
00:32:27,236 --> 00:32:29,864
<b>We had, literally, the big bags full of fan mail.</b>

503
00:32:29,947 --> 00:32:32,325
<b>Three episodes, we sold for, like, $35.</b>

504
00:32:32,408 --> 00:32:35,161
<b>Six episodes, it would be a $50 package.</b>

505
00:32:35,244 --> 00:32:38,539
<b>95% of our sales was for the full six episodes.</b>

506
00:32:38,581 --> 00:32:41,834
<b>To pay for the games, people had to write checks, and they had to mail them.</b>

507
00:32:41,918 --> 00:32:44,796
<b>Commander Keen sold really well. He got our first check.</b>

508
00:32:44,837 --> 00:32:47,173
<b>It’s $10,000. ‘We can live on that!’</b>

509
00:32:47,215 --> 00:32:51,511
<b>It’s sort of, like, ‘We’ll buy a bar together!’ And Wolfenstein sold ten times more than that.</b>

510
00:32:51,552 --> 00:32:53,513
<b>What!?</b>

511
00:32:54,681 --> 00:32:57,934
<b>A quarter million bucks the first month on a Shareware game?</b>

512
00:32:58,935 --> 00:33:00,144
<b>Um, [laughs].</b>

513
00:33:01,521 --> 00:33:05,149
<b>I dropped out of college to make video games, and everybody thought I was</b>

514
00:33:05,316 --> 00:33:07,443
<b>absolutely fucking insane.</b>

515
00:33:07,610 --> 00:33:11,197
<b>‘You’re moving a thousand miles away to play video games?’</b>

516
00:33:11,322 --> 00:33:14,367
<b>‘No to make them.’ ‘That’s dumb too!’</b>

517
00:33:14,659 --> 00:33:16,828
<b>Ahh!</b>

518
00:33:17,120 --> 00:33:21,249
<b>It absolutely blew my mind seeing fully textured environments and to,</b>

519
00:33:21,332 --> 00:33:23,835
<b>to see down the barrel of the gun.</b>

520
00:33:23,960 --> 00:33:28,798
<b>The intensity of the experience of fighting the Nazis and, of course, their dogs and then, later on, Mecha Hitler</b>

521
00:33:28,840 --> 00:33:32,176
<b>just completely changed me, and I think it completely changed an entire generation.</b>

522
00:33:32,343 --> 00:33:36,597
<b>I’d never seen a PC game like this that was in 3D where you moved with the walls</b>

523
00:33:36,681 --> 00:33:41,561
<b>and guys came at you and shouted in German, and it 100% changed my life.</b>

524
00:33:41,644 --> 00:33:47,358
<b>Before Wolfenstein 3D, I would’ve branded myself as only interested in, like, role playing games.</b>

525
00:33:47,442 --> 00:33:51,279
<b>I became a big fan of shooters after Wolf 3D.</b>

526
00:33:59,287 --> 00:34:01,205
<b>[Music builds]</b>

527
00:34:03,624 --> 00:34:06,252
<b>[gun shots]</b>

528
00:34:09,047 --> 00:34:12,633
<b>My all time favorite FPS is Doom. That’s easy.</b>

529
00:34:12,967 --> 00:34:15,303
<b>Doom just hit like a freight train.</b>

530
00:34:15,344 --> 00:34:17,889
<b>When I played it, I just remember thinking, ‘Wow!’</b>

531
00:34:17,930 --> 00:34:20,641
<b>Playing that networked was just mind blowing.</b>

532
00:34:20,975 --> 00:34:25,313
<b>It’s fast, it’s violent, it’s kinetic.</b>

533
00:34:25,563 --> 00:34:29,192
<b>Doom was such a statement that, ‘This is something different.’</b>

534
00:34:29,400 --> 00:34:32,779
<b>It is the foundational DNA from which everything descends.</b>

535
00:34:32,904 --> 00:34:35,698
<b>I still think people will be playing it 20, 30 years from now.</b>

536
00:34:35,740 --> 00:34:38,242
<b>Great game design never goes out of style.</b>

537
00:34:38,451 --> 00:34:42,079
<b>This is Doom. No, this is the renaissance.</b>

538
00:34:42,413 --> 00:34:46,918
<b>This is the renaissance, and I just kept saying it over and over like a madman.</b>

539
00:34:46,959 --> 00:34:48,669
<b>Doom is eternal</b>

540
00:34:56,094 --> 00:34:57,970
<b>[keyboard clicks]</b>

541
00:35:01,516 --> 00:35:02,308
<b>Wooahh!</b>

542
00:35:02,683 --> 00:35:05,269
<b>We put out this press release in January</b>

543
00:35:05,311 --> 00:35:08,314
<b>before we even started programming the thing saying,</b>

544
00:35:08,397 --> 00:35:11,484
<b>‘This is gonna be the biggest PC breakthrough ever,</b>

545
00:35:11,567 --> 00:35:14,487
<b>this game, when it comes out.’ And we didn’t even know when it was gonna come out.</b>

546
00:35:14,570 --> 00:35:17,031
<b>Unbelievable, like no one would ever do that now.</b>

547
00:35:18,574 --> 00:35:24,580
<b>John Carmack spent several months with a post-Wolfenstein technology that he had developed,</b>

548
00:35:24,747 --> 00:35:29,585
<b>and he decided, like, ‘We can’t use a 2D matrix to make a next gen, really cool looking game.</b>

549
00:35:29,752 --> 00:35:31,504
<b>It’ll be too Wolfenstein-like.</b>

550
00:35:31,671 --> 00:35:35,550
<b>I remember, as a teenager, when Steve Jobs had left Apple</b>

551
00:35:35,633 --> 00:35:39,262
<b>and, of course, Jobs and Wozniak were superheroes to me in my youth,</b>

552
00:35:39,345 --> 00:35:43,933
<b>being an Apple II fanboy and all this and seeing the, the drama of Steve Jobs</b>

553
00:35:43,975 --> 00:35:47,103
<b>being kicked out of Apple and going to found a new company</b>

554
00:35:47,228 --> 00:35:50,398
<b>building this absolutely state-of-the-art system.</b>

555
00:35:50,523 --> 00:35:54,402
<b>In the spring of 1985, he lost the power struggle inside Apple</b>

556
00:35:54,527 --> 00:35:56,904
<b>and left the company that he had created.</b>

557
00:35:56,988 --> 00:35:59,699
<b>He spent the summer considering his next move.</b>

558
00:35:59,866 --> 00:36:02,869
<b>In 1988, we have developed supercomputers</b>

559
00:36:02,994 --> 00:36:07,290
<b>that are capable of performing two billion calculations per second.</b>

560
00:36:07,832 --> 00:36:18,050
<b>♪♪♪</b>

561
00:36:18,259 --> 00:36:21,429
<b>But it was $10,000 plus.</b>

562
00:36:21,512 --> 00:36:24,765
<b>At that time, I couldn’t even $300 for a hard drive.</b>

563
00:36:25,641 --> 00:36:29,312
<b>But, once we got to the point where Commander Keen was doing quite well,</b>

564
00:36:29,353 --> 00:36:34,025
<b>Wolfenstein 3D was ready to go out, it looked like we had traction,</b>

565
00:36:34,108 --> 00:36:38,738
<b>we were heading towards success, I had $15,000 or something.</b>

566
00:36:38,863 --> 00:36:44,035
<b>available to me, and I went, and I bought one of the next computers.</b>

567
00:36:45,077 --> 00:36:48,164
<b>Two billion calculations per second, second, second.</b>

568
00:36:48,331 --> 00:36:52,460
<b>It was a great example of just being excited about technology</b>

569
00:36:52,543 --> 00:36:56,881
<b>leading us to some tools that helped us make significantly better products</b>

570
00:36:56,923 --> 00:36:58,799
<b>for a couple generations after.</b>

571
00:36:58,841 --> 00:37:03,512
<b>I immediately knew, when Doom came out, that I needed to get into the gaming industry.</b>

572
00:37:03,554 --> 00:37:07,516
<b>The advances just in one year that they did, they had the ceilings and floors,</b>

573
00:37:07,558 --> 00:37:10,353
<b>the steps you could go up and down. It’s just amazing.</b>

574
00:37:10,436 --> 00:37:14,941
<b>I had been working on the Doom editor for a while making little pieces of levels</b>

575
00:37:14,982 --> 00:37:19,070
<b>and, really, Tom Hall, full on making stuff, like making levels.</b>

576
00:37:19,153 --> 00:37:22,865
<b>Not even full levels but just like, you know, trying to make something that was cool</b>

577
00:37:23,032 --> 00:37:26,035
<b>and, because we had never seen anything</b>

578
00:37:26,118 --> 00:37:30,706
<b>other than 90 degree wall mazes with fixed height ceilings,</b>

579
00:37:30,748 --> 00:37:34,418
<b>John said, ‘Why don’t you get books on military construction</b>

580
00:37:34,460 --> 00:37:37,797
<b>and use that as a guide to figure out the spaces?’</b>

581
00:37:37,880 --> 00:37:41,676
<b>So, Tom did that, even though it wasn’t what he really loved.</b>

582
00:37:41,759 --> 00:37:44,762
<b>My vision for the whole arc of the game was</b>

583
00:37:44,845 --> 00:37:48,724
<b>you are in sort of science base on a moon, and then</b>

584
00:37:48,849 --> 00:37:52,979
<b>you go through a portal for the second episode, and you’re in hell.</b>

585
00:37:53,062 --> 00:37:56,190
<b>I might add, like, realistic kind of senses of place like,</b>

586
00:37:56,232 --> 00:38:00,820
<b>‘Oh now, I’m in, you know, the control room’ or, you know, ‘I’m here, and so I can get my bearings.’</b>

587
00:38:00,945 --> 00:38:05,866
<b>Tom was going through these military books and starting to make some levels like that.</b>

588
00:38:05,908 --> 00:38:09,412
<b>Nothing interesting. Nothing that, when you go through, it goes, ‘Wow, this is amazing!’</b>

589
00:38:09,495 --> 00:38:13,249
<b>And so, I told Tom, ‘I’m gonna try and figure out if I can, like,</b>

590
00:38:13,290 --> 00:38:16,252
<b>come up with the look, like, ‘What is it that we’re doing?</b>

591
00:38:16,335 --> 00:38:19,046
<b>If a room could have been made in Wolfenstein, we failed.</b>

592
00:38:19,088 --> 00:38:21,632
<b>So, we need to just, like, change everything.</b>

593
00:38:21,674 --> 00:38:24,427
<b>What’s gonna really stand out?’ To me, it felt like</b>

594
00:38:24,510 --> 00:38:27,555
<b>it was gonna contrast: contrast in light,</b>

595
00:38:27,763 --> 00:38:31,100
<b>contrast in space, and contrast in gameplay.</b>

596
00:38:31,267 --> 00:38:34,520
<b>I started to make a room that had scale</b>

597
00:38:34,603 --> 00:38:37,606
<b>that was, like, ‘Forget that ceiling that we were using for Wolfenstein.’</b>

598
00:38:37,690 --> 00:38:41,902
<b>So, I made a room that was really high, side areas that were really high up</b>

599
00:38:41,986 --> 00:38:45,239
<b>that have light in them and really bright, so the room’s dark,</b>

600
00:38:45,281 --> 00:38:49,702
<b>these really high, bright areas have monsters up there throwing fireballs</b>

601
00:38:49,744 --> 00:38:53,247
<b>down at you, so we’re not on the same plane being attacked.</b>

602
00:38:53,289 --> 00:38:56,667
<b>But, I needed the player to see it, ‘cause it would look really cool to see something that high up.</b>

603
00:38:56,667 --> 00:38:59,795
<b>I had the light going and the monsters and the scale,</b>

604
00:38:59,837 --> 00:39:04,508
<b>angled walls, all these things that, like, this room could not exist in Wolfenstein.</b>

605
00:39:04,592 --> 00:39:07,845
<b>So, I was very happy that I was able to make something that was both</b>

606
00:39:07,887 --> 00:39:12,141
<b>faster and, in some ways, higher quality by making a slightly different set of trade-offs</b>

607
00:39:12,224 --> 00:39:15,311
<b>while still getting all this new flexibility with the angled walls</b>

608
00:39:15,352 --> 00:39:18,272
<b>which really defined the Doom map-making space.</b>

609
00:39:18,355 --> 00:39:23,486
<b>So, the artist came in, and Tom came in, and they’re just like, ‘Yeah, that’s what we’re talking about.’</b>

610
00:39:23,527 --> 00:39:26,238
<b>And, like, ‘That’s how we need to make this game.’</b>

611
00:39:26,364 --> 00:39:29,492
<b>Doom is as much of a horror game as it is an action game.</b>

612
00:39:29,533 --> 00:39:33,079
<b>It scared me. It, it actually had moments in it that would make you jump.</b>

613
00:39:33,120 --> 00:39:37,291
<b>We always talked about how the two cinematic influences for Doom was</b>

614
00:39:37,291 --> 00:39:40,044
<b>Aliens and Evil Dead II.</b>

615
00:39:40,169 --> 00:39:44,924
<b>They were about these moments where the lights are flickering, you can’t see what’s going on,</b>

616
00:39:45,007 --> 00:39:47,551
<b>something’s coming out of the darkness at you.</b>

617
00:39:47,635 --> 00:39:49,553
<b>[screaming]</b>

618
00:39:49,804 --> 00:39:52,765
<b>And that was what we, we really wanted to capture.</b>

619
00:39:52,973 --> 00:39:55,226
<b>When I was coming up with a style,</b>

620
00:39:55,351 --> 00:39:59,605
<b>I wanted something that was different from what you generally saw in video games,</b>

621
00:39:59,688 --> 00:40:02,733
<b>at the time, which was pretty clean, bright colors</b>

622
00:40:02,817 --> 00:40:05,945
<b>and I wanted something dark and grungy.</b>

623
00:40:06,070 --> 00:40:10,866
<b>That was the grunge era: music, the clothes, everything.</b>

624
00:40:11,033 --> 00:40:14,829
<b>I want to hear the monsters, not just hear the doors. I want to hear them looking for us.</b>

625
00:40:14,912 --> 00:40:18,666
<b>I want the player to be terrified. This is a dark game that needs to be suspense</b>

626
00:40:18,749 --> 00:40:23,212
<b>with diminished lighting going from bright to dark automatically in the distance,</b>

627
00:40:23,295 --> 00:40:25,548
<b>It’s, like, automatic scary engine.</b>

628
00:40:25,714 --> 00:40:30,219
<b>You’d be going around the corner, and then you hear, like, some monster breathing or something, and you,</b>

629
00:40:30,302 --> 00:40:35,182
<b>you know, it gets to you. You’re very alert. You’re very on edge the whole time you’re playing.</b>

630
00:40:35,349 --> 00:40:37,601
<b>So, when I was making E1M3,</b>

631
00:40:37,643 --> 00:40:40,896
<b>I got all the way to the very end. I’m like, ‘What am I gonna do at the very end?’</b>

632
00:40:40,938 --> 00:40:44,275
<b>Like, ‘Put the exit there? No?’</b>

633
00:40:44,442 --> 00:40:48,946
<b>So, ‘I think we should make the player go back through the whole level.’</b>

634
00:40:49,113 --> 00:40:53,200
<b>When they see the key card, it would be boring if you go up to it, and you pick it up.</b>

635
00:40:53,242 --> 00:40:57,121
<b>Everything’s dead all the way all the way back through the level. Everything’s already been killed.</b>

636
00:40:57,121 --> 00:41:00,749
<b>So, it’s like, ‘How do I, like, terrify the player right then?’</b>

637
00:41:00,833 --> 00:41:05,546
<b>Lighting was a super critical aspect of the technical evolution of our products</b>

638
00:41:05,588 --> 00:41:09,800
<b>from Wolfenstein where everything was all kind of fully lit.</b>

639
00:41:09,842 --> 00:41:13,762
<b>For Doom, what was really critical is we could change the lighting dynamically.</b>

640
00:41:13,804 --> 00:41:18,017
<b>So, all of the things that people still resonate with, like the flickering lights going on, </b>

641
00:41:18,142 --> 00:41:19,810
<b>those were very, very powerful.</b>

642
00:41:19,852 --> 00:41:24,190
<b>I thought, ‘Why don’t I hide a bunch of demons in a room and turn the lights out</b>

643
00:41:24,231 --> 00:41:27,818
<b>when they go to pick up the card and, when they pick up the card, it opens the door.</b>

644
00:41:29,361 --> 00:41:32,698
<b>People played it, they were just like, ‘What?’ You know?</b>

645
00:41:33,032 --> 00:41:34,658
<b>[gunshots]</b>

646
00:41:34,783 --> 00:41:37,786
<b>You don’t have to have a deep story to a game,</b>

647
00:41:37,995 --> 00:41:42,208
<b>but you can frame the action with just a couple sentences, right?</b>

648
00:41:42,249 --> 00:41:47,421
<b>Something messed up happened so, now as you’re going through all the jump scares and crazy action,</b>

649
00:41:47,588 --> 00:41:51,175
<b>you have a reason you’re going there, and you’re getting more and more</b>

650
00:41:51,300 --> 00:41:54,470
<b>dread as you go there.</b>

651
00:41:54,470 --> 00:41:59,516
<b>The environmental effects were great. Sometimes, you’re in a brightly lit room and then, all of a sudden,</b>

652
00:41:59,516 --> 00:42:04,480
<b>you’re just walking into darkness. It’s just scary as hell. It’s great at making people jump.</b>

653
00:42:06,106 --> 00:42:10,152
<b>Running around this massive sprawling, hellish environment</b>

654
00:42:10,236 --> 00:42:14,156
<b>and so, the lights were part of that. I mean, that was essential to</b>

655
00:42:14,156 --> 00:42:15,950
<b>a lot of what made it so scary.</b>

656
00:42:16,033 --> 00:42:21,121
<b>Those were some of the moments in Doom that, you know, made people’s guts clench and really made a difference.</b>

657
00:42:21,288 --> 00:42:25,376
<b>The boss level of the first episode, E1M8,</b>

658
00:42:25,417 --> 00:42:27,002
<b>that was made by Sandy.</b>

659
00:42:27,127 --> 00:42:30,714
<b>A lot of the things that I put into my levels were things to make you scared.</b>

660
00:42:30,798 --> 00:42:35,010
<b>So, we’re like, ‘Let’s make two bosses and make a baron of hell</b>

661
00:42:35,094 --> 00:42:38,305
<b>that has a ton of hit points, like they need to be a tank.’</b>

662
00:42:38,347 --> 00:42:41,767
<b>You’re many hours into the game, you’ve got your instincts ready,</b>

663
00:42:41,850 --> 00:42:44,895
<b>and then, to hear that sort of T. rex roar,</b>

664
00:42:45,062 --> 00:42:45,813
<b>[roars]</b>

665
00:42:45,938 --> 00:42:47,690
<b>‘Oh, shit. I’m in for it now.’</b>

666
00:42:47,773 --> 00:42:51,777
<b>And you hit them with rockets, and they’re just coming towards you. They just keep coming.</b>

667
00:42:54,571 --> 00:42:56,657
<b>When you get to E2M8,</b>

668
00:42:56,740 --> 00:43:01,912
<b>you are seeing barons of hell just destroyed, hanging on the wall</b>

669
00:43:02,121 --> 00:43:04,540
<b>and you’re like, ‘What did that?’</b>

670
00:43:05,124 --> 00:43:09,586
<b>Of course, when you walk into the back area, suddenly you hear the cyber demon roar.</b>

671
00:43:09,753 --> 00:43:10,421
<b>[roars]</b>

672
00:43:10,587 --> 00:43:14,591
<b>That sound, that machine sound, it’s stomping around.</b>

673
00:43:14,633 --> 00:43:15,968
<b>‘Oh, shit.’</b>

674
00:43:16,093 --> 00:43:17,386
<b>[stomping]</b>
<b>[woosh]</b>

675
00:43:17,678 --> 00:43:19,722
<b>Then you know you’re in for it.</b>

676
00:43:19,972 --> 00:43:22,808
<b>We like scary games. We like having something that</b>

677
00:43:22,975 --> 00:43:25,102
<b>makes you jump, makes you feel alive.</b>

678
00:43:25,185 --> 00:43:28,772
<b>Even if you’re out of ammo and you’re down to nothing but brass knuckles,</b>

679
00:43:28,814 --> 00:43:32,609
<b>you’re gonna punch those demons in the face. You’re gonna do anything you can.</b>

680
00:43:32,693 --> 00:43:35,612
<b>I mean, who goes around punching demons in the face? Well, I’ll never forget that.</b>

681
00:43:39,199 --> 00:43:40,576
<b>[explosion]</b>

682
00:43:41,160 --> 00:43:43,037
<b>For me, I love the shotgun.</b>

683
00:43:43,162 --> 00:43:44,204
<b>[reload sound] </b>
<b>Boom!</b>

684
00:43:44,413 --> 00:43:47,833
<b>Fires at 187 beats per minute, I clocked it with a metronome once.</b>

685
00:43:47,916 --> 00:43:51,962
<b>When you shoot a shotgun, then you have the animation of it going up and cocking like this</b>

686
00:43:52,046 --> 00:43:55,674
<b>and you feel really manly, like Arnold Schwarzenegger, because that’s a manly thing to do.</b>

687
00:43:55,841 --> 00:43:59,136
<b>[gunshots and gun reloading]</b>

688
00:43:59,803 --> 00:44:03,307
<b>Kevin created all the weapons, and John had this video camera</b>

689
00:44:03,390 --> 00:44:07,686
<b>and we used props. You just hold a gun up in front of the camera and get that perspective.</b>

690
00:44:07,770 --> 00:44:10,564
<b>I would say the chainsaw is pretty fun.</b>

691
00:44:11,482 --> 00:44:12,608
<b>[buzzing]</b>

692
00:44:13,525 --> 00:44:14,735
<b>He doesn’t like that.</b>

693
00:44:14,860 --> 00:44:17,237
<b>♪♪♪</b>

694
00:44:17,321 --> 00:44:20,407
<b>Ladies and gentlemen, the Doom chainsaw.</b>

695
00:44:20,574 --> 00:44:23,994
<b>This was the actual chainsaw that we digitized for the game.</b>

696
00:44:24,161 --> 00:44:25,621
<b>♪♪♪</b>

697
00:44:25,829 --> 00:44:29,500
<b>I felt like I should keep the grunge on it that it had back in the day.</b>

698
00:44:29,708 --> 00:44:34,171
<b>So, it’s just got that, you know, nasty look to it, and here it is.</b>

699
00:44:34,380 --> 00:44:36,340
<b>[loud buzzing]</b>

700
00:44:36,673 --> 00:44:39,718
<b>I just remember the first time I heard about the BFG,</b>

701
00:44:39,843 --> 00:44:42,846
<b>my friend’s dad who installed it on his computer.</b>

702
00:44:42,888 --> 00:44:46,183
<b>Then, he said, ‘Oh, there’s this gun in the game that just obliterates everything.</b>

703
00:44:46,225 --> 00:44:50,396
<b>It’s called the BFG.’ And then, the dad goes, ‘You know what that stands for?’</b>

704
00:44:50,396 --> 00:44:51,730
<b>And we’re like, ‘What?’</b>

705
00:44:51,772 --> 00:44:52,856
<b>Big fucking gun.</b>

706
00:44:52,898 --> 00:44:55,692
<b>And we’re like, ‘Oh shit, your dad’s cool!’</b>

707
00:45:00,781 --> 00:45:05,035
<b>I remember the BFG. We’re trying to decide what it’s gonna shoot.</b>

708
00:45:05,911 --> 00:45:11,417
<b>So, John Romero set it up where it shot every sprite in the game.</b>

709
00:45:11,583 --> 00:45:13,502
<b>[explosions]</b>

710
00:45:13,669 --> 00:45:16,880
<b>Like just these balls of colorfulness going everywhere. It’s like,</b>

711
00:45:16,922 --> 00:45:18,924
<b>‘Oh my god, it’s vomiting Christmas.’</b>

712
00:45:19,049 --> 00:45:20,801
<b>♪♪♪</b>

713
00:45:20,926 --> 00:45:23,721
<b>So then, Kevin just sat down and drew a nice</b>

714
00:45:23,762 --> 00:45:27,057
<b>green fireball that you see now.</b>

715
00:45:27,307 --> 00:45:31,395
<b>What really made Doom was the whole game.</b>

716
00:45:31,728 --> 00:45:35,274
<b>The fact that it had those really awesome levels,</b>

717
00:45:35,357 --> 00:45:38,944
<b>great gameplay and, of course, how well the net play worked.</b>

718
00:45:42,448 --> 00:45:43,782
<b>[gun blast]</b>

719
00:45:44,032 --> 00:45:45,200
<b>[screaming]</b>

720
00:45:45,451 --> 00:45:50,706
<b>Um, ‘Oh shit, it’s October, and we don’t have multiplayer like we said in that press release.’</b>

721
00:45:50,831 --> 00:45:54,877
<b>I was like, ‘Alright, well, now we’re starting on multiplayer,’ you know, ‘in October.’</b>

722
00:45:55,085 --> 00:46:00,215
<b>I do clearly remember the early days of getting multiplayer working at all in Doom.</b>

723
00:46:00,340 --> 00:46:02,885
<b>This game’s already great, but that’s, like, the next level.</b>

724
00:46:02,968 --> 00:46:06,263
<b>I remember the magic of that moment of just, like,</b>

725
00:46:06,346 --> 00:46:09,433
<b>pressing the arrow keys on one computer, it moving forward,</b>

726
00:46:09,516 --> 00:46:14,563
<b>and then, on the other computer, watching the victor’s feet run back and forth</b>

727
00:46:14,605 --> 00:46:19,067
<b>in front of you there. This is just deeply, fundamentally cool.</b>

728
00:46:19,151 --> 00:46:23,447
<b>Seeing that for the first time on a screen, I was just like, ‘This is so good.’</b>

729
00:46:23,572 --> 00:46:26,950
<b>I would play Romero, and he’d get so damn mad at me,</b>

730
00:46:27,034 --> 00:46:30,454
<b>because he would run around and collect all the damn weapons,</b>

731
00:46:30,537 --> 00:46:34,291
<b>and then, I’d just run forward with the rocket launcher and just get in his face</b>

732
00:46:34,374 --> 00:46:36,960
<b>and just kill us both.</b>
<b>-[laughing]</b>

733
00:46:37,085 --> 00:46:40,839
<b>I’m the reason you get a negative frag if you go up and kill yourself.</b>

734
00:46:40,923 --> 00:46:43,592
<b>Stupid shit. Watch him die, he’s dead.</b>

735
00:46:43,592 --> 00:46:46,094
<b>It’s one of my biggest contributions to the gameplay.</b>

736
00:46:46,220 --> 00:46:48,639
<b>[gunshots]</b>

737
00:46:48,889 --> 00:46:52,267
<b>Oh, bit. Oh, give me that shotgun, boy.</b>

738
00:46:52,601 --> 00:46:56,980
<b>We want this to be, like, a thing that, you know, you go to this number, and you win</b>

739
00:46:57,147 --> 00:47:00,275
<b>or you go to this time, and whoever has the biggest score wins. That kind of thing.</b>

740
00:47:00,400 --> 00:47:03,028
<b>So, I came up with those parameters immediately, and then I was like,</b>

741
00:47:03,070 --> 00:47:07,658
<b>‘What am I gonna have on the screen?’ We’re doing so much new stuff in this game that ‘kills’ would be a stupid word to use.</b>

742
00:47:07,699 --> 00:47:09,535
<b>But, I went into the art room, and I said,</b>

743
00:47:09,618 --> 00:47:13,455
<b>‘So, I named this mode Deathmatch and, every time we kill each other,</b>

744
00:47:13,580 --> 00:47:16,458
<b>you get a point. What do you think would be a good name for that?</b>

745
00:47:16,542 --> 00:47:18,418
<b>‘cause I don’t want to use ‘kills, ‘cause that’s lame.’</b>

746
00:47:18,502 --> 00:47:21,755
<b>Kevin thought for a second, and he’s just like, ‘Why not use Frag?’</b>

747
00:47:22,756 --> 00:47:27,302
<b>Year, I’ve never actually beaten Doom in single player mode. It was exclusively multiplayer.</b>

748
00:47:27,511 --> 00:47:30,889
<b>I guess there’s people that dropped out of college for it too, so I feel bad about that.</b>

749
00:47:30,973 --> 00:47:33,976
<b>Early on, even when we were doing the Commander Keen games,</b>

750
00:47:34,017 --> 00:47:37,980
<b>it was clear we were small fry but, by the time we got to Doom,</b>

751
00:47:38,021 --> 00:47:40,857
<b>it was clear that we were defining the state of the art.</b>

752
00:47:40,899 --> 00:47:43,610
<b>We were doing something like nobody had ever seen before,</b>

753
00:47:43,694 --> 00:47:45,862
<b>and we knew it was gonna be a big deal.</b>

754
00:47:45,946 --> 00:47:49,825
<b>The very end of Doom, we had worked 30 hours straight,</b>

755
00:47:49,866 --> 00:47:53,161
<b>we were at the end, Sandy was asleep under his desk,</b>

756
00:47:53,203 --> 00:47:57,541
<b>it was about 2:00 in the afternoon, Jay is in his office in the biz, the biz room.</b>

757
00:47:57,666 --> 00:48:00,586
<b>He’s on the University of Wisconsin’s FTP server,</b>

758
00:48:00,627 --> 00:48:04,089
<b>and people are sitting there waiting in that directory, and they’re creating files</b>

759
00:48:04,089 --> 00:48:07,801
<b>that are, like, questions. ‘When is Doom gonna be here? I want Doom.’</b>

760
00:48:07,968 --> 00:48:11,221
<b>Jay went to, to basically upload the game,</b>

761
00:48:11,263 --> 00:48:14,683
<b>and then more people flooded in because they saw, like, it was happening</b>

762
00:48:14,725 --> 00:48:17,603
<b>and the server just basically blew up and stopped working.</b>

763
00:48:17,644 --> 00:48:21,481
<b>And so the, the upload stops, and Jay gets on the phone, he calls them up,</b>

764
00:48:21,523 --> 00:48:24,318
<b>and the guy’s name is David Data, which is funny,</b>

765
00:48:24,526 --> 00:48:28,322
<b>calls up David there, and he’s just like, ‘Um, the server went down,</b>

766
00:48:28,405 --> 00:48:31,700
<b>like, there’s too many people on it, and, and David’s like,</b>

767
00:48:31,742 --> 00:48:34,036
<b>‘Okay, let me see if I can fix it. I’m gonna clear everybody out.’</b>

768
00:48:34,077 --> 00:48:38,123
<b>So, he clears people out, and we start uploading, and then everyone rushes back in,</b>

769
00:48:38,206 --> 00:48:41,877
<b>and it blows up again. And so, we’re just like, ‘Oh my god.’</b>

770
00:48:43,462 --> 00:48:47,758
<b>I think Doom is, you know, clearly one of the best games ever made.</b>

771
00:48:47,924 --> 00:48:50,886
<b>Doom is popular for two things:</b>

772
00:48:50,969 --> 00:48:55,057
<b>one is the primal nature of taking a gun and shooting demons,</b>

773
00:48:55,140 --> 00:48:58,018
<b>which is obviously super fun. The other is that</b>

774
00:48:58,060 --> 00:49:01,188
<b>Doom hasn’t added any other storyline or anything on it.</b>

775
00:49:01,229 --> 00:49:06,360
<b>It is pretty much just taking your gun and shooting demons and solving simple puzzles.</b>

776
00:49:06,485 --> 00:49:09,863
<b>Here was a game that had blood and had heavy metal</b>

777
00:49:09,905 --> 00:49:13,533
<b>and had, you know, these monsters and dark humor.</b>

778
00:49:13,575 --> 00:49:17,037
<b>So, when you start to put your life to that to such a degree,</b>

779
00:49:17,037 --> 00:49:19,998
<b>and you start finding other people who are into it,</b>

780
00:49:19,998 --> 00:49:22,959
<b>it becomes a part of a growing up experience.</b>

781
00:49:22,959 --> 00:49:26,421
<b>Microsoft had done a study that showed that more computers at the time</b>

782
00:49:26,421 --> 00:49:29,591
<b>had Doom installed on them than the latest version of Windows.</b>

783
00:49:29,716 --> 00:49:31,718
<b>[Startup chime]</b>

784
00:49:32,886 --> 00:49:34,763
<b>[explosion]</b>

785
00:49:34,930 --> 00:49:38,225
<b>The community has kept Doom alive this whole time.</b>

786
00:49:38,308 --> 00:49:42,104
<b>There are yearly awards given out to people for the best levels</b>

787
00:49:42,229 --> 00:49:47,484
<b>and the best content released by DOOMWorld.com which has been around for 20 some years.</b>

788
00:49:47,651 --> 00:49:49,861
<b>Doom started speed running, and it</b>

789
00:49:49,986 --> 00:49:55,784
<b>it created high speed multiplayer co-op and Deathmatch and free distribution with Shareware,</b>

790
00:49:55,867 --> 00:49:58,745
<b>modding an open game that everybody can modify,</b>

791
00:49:58,829 --> 00:50:01,832
<b>and you can actually make levels and sell them and make money off them,</b>

792
00:50:01,957 --> 00:50:05,085
<b>and it was just, at its core, a really fun, solid game.</b>

793
00:50:07,379 --> 00:50:09,005
<b>[gunshots]</b>

794
00:50:17,180 --> 00:50:19,933
<b>You really can’t talk about FPSs and,</b>

795
00:50:20,016 --> 00:50:23,603
<b>and the history and legacy of FPSs without talking about mods.</b>

796
00:50:25,772 --> 00:50:29,317
<b>They’ve kind of been inseparable since the very beginning.</b>

797
00:50:29,401 --> 00:50:32,404
<b>To me, mods really spring out of the Shareware culture</b>

798
00:50:32,404 --> 00:50:37,033
<b>of, you know, early Doom and that whole kind of spirit of just sharing in general.</b>

799
00:50:37,993 --> 00:50:43,081
<b>At the company I was at, a friend came in with a thing called the DEU which is the Doom Editing Utility,</b>

800
00:50:43,165 --> 00:50:47,043
<b>but this was actually a full-powered level editor,</b>

801
00:50:47,127 --> 00:50:50,797
<b>and I took the floppy, not believing that this is gonna work, ‘It’s too good to be true.’</b>

802
00:50:50,839 --> 00:50:54,634
<b>And then grabbed the first level from Doom One, E1M1,</b>

803
00:50:54,718 --> 00:50:58,138
<b>and loaded it up. I don’t know if everyone remembers that first level, but you,</b>

804
00:50:58,180 --> 00:51:01,808
<b>you start, and you come out, and you turn to the left, and there’s the very first stairway,</b>

805
00:51:01,892 --> 00:51:05,437
<b>and then, there was this window that it was too narrow for you to get through,</b>

806
00:51:05,645 --> 00:51:10,192
<b>but I went ahead and pushed the, the one part down and pushed the other, other part up,</b>

807
00:51:10,275 --> 00:51:12,652
<b>went in to do with this, and there’s…</b>

808
00:51:12,694 --> 00:51:17,783
<b>The opening has changed, and outside the window was this outside area with</b>

809
00:51:17,949 --> 00:51:20,285
<b>you know, just a place you were never supposed to be.</b>

810
00:51:20,368 --> 00:51:23,455
<b>I’m just out here like, like, like I just couldn’t believe.</b>

811
00:51:23,580 --> 00:51:27,042
<b>I still remember that day and, from that moment on, every free moment I had,</b>

812
00:51:27,209 --> 00:51:30,670
<b>I was making Doom levels and putting them up on AOL and CompuServe,</b>

813
00:51:30,796 --> 00:51:34,216
<b>and they were received quite well. They, they got a lot of hits.</b>

814
00:51:35,967 --> 00:51:38,595
<b>The first thing that you do when you start modding Doom</b>

815
00:51:38,762 --> 00:51:42,641
<b>is you create a level, which is a room. It’s a box, four sides,</b>

816
00:51:42,682 --> 00:51:47,646
<b>and then you load it in Doom and, in fact, you’ve made a cavern that’s half a kilometer long.</b>

817
00:51:47,729 --> 00:51:50,982
<b>But, it’s your room, and you made it, and now you’re inside it</b>

818
00:51:51,066 --> 00:51:54,736
<b>and, just being able to do that, this was the first time</b>

819
00:51:54,820 --> 00:51:56,655
<b>that anybody could do that.</b>

820
00:51:56,780 --> 00:51:59,574
<b>This was something that you can make into your own if you,</b>

821
00:51:59,616 --> 00:52:01,827
<b>if you had the wherewithal, and they were cool with it.</b>

822
00:52:01,868 --> 00:52:05,997
<b>They weren’t gonna come after you and sue you which was also wild.</b>

823
00:52:06,164 --> 00:52:07,999
<b>Ed knew all about it and from</b>

824
00:52:08,041 --> 00:52:12,879
<b>I remember hearing that they actually helped by sharing with the data formats of a lot of this stuff.</b>

825
00:52:12,963 --> 00:52:15,590
<b>You had to download them on, again, a crappy</b>

826
00:52:15,632 --> 00:52:18,718
<b>56K dial-up connection. You didn’t know what you were downloading.</b>

827
00:52:18,760 --> 00:52:22,681
<b>I remember downloading, like, the Aliens mod for Doom back in the day.</b>

828
00:52:22,722 --> 00:52:25,684
<b>Yeah, the moment that I heard that you could change this game,</b>

829
00:52:25,725 --> 00:52:29,145
<b>I started thinking of making an Aliens modification for it.</b>

830
00:52:31,147 --> 00:52:34,359
<b>I watched the movie so many times</b>

831
00:52:34,442 --> 00:52:37,362
<b>for reference, because this was the ‘90s.</b>

832
00:52:37,404 --> 00:52:41,199
<b>You, you couldn’t go online and, and look up images.</b>

833
00:52:41,324 --> 00:52:45,495
<b>If I wanted to see what the Weyland-Yutani looked like,</b>

834
00:52:45,579 --> 00:52:50,292
<b>I had to stick a VHS in the machine and fast forward to where I thought I’d seen it.</b>

835
00:52:50,333 --> 00:52:54,754
<b>But, you can’t just fast forward through Aliens. You gotta watch it.</b>

836
00:52:54,838 --> 00:52:56,131
<b>Fucking, hey.</b>

837
00:52:58,008 --> 00:53:00,135
<b>The whole first level has no enemies, and you’re like,</b>

838
00:53:00,135 --> 00:53:02,888
<b>‘Have I installed this correctly?’ ‘Cause there’s nothing on the screen.</b>

839
00:53:02,971 --> 00:53:06,558
<b>I was quite uncertain about how that would be received,</b>

840
00:53:06,683 --> 00:53:11,730
<b>because, people could just think, 'well the first level is a waste of time'.</b>

841
00:53:11,938 --> 00:53:17,694
<b>There is a lot of tension at the beginning of the movie and, they are searching for the aliens.</b>

842
00:53:18,028 --> 00:53:20,572
<b>So I, I thought, ‘Well, can I…</b>

843
00:53:20,697 --> 00:53:25,035
<b>Can I just have you hunting for them, and they’re not actually there in the first level?’</b>

844
00:53:25,076 --> 00:53:28,705
<b>But, it worked out the way I hoped it would. The tension would amp up,</b>

845
00:53:28,788 --> 00:53:33,460
<b>and you’d be on edge and not knowing what’s gonna happen.</b>

846
00:53:35,629 --> 00:53:36,713
<b>[Ahhh!]</b>
<b>[flames woosh]</b>

847
00:53:36,880 --> 00:53:39,925
<b>It's coming out of the wall! </b>
<b>It’s coming out of the god damn wall!</b>

848
00:53:40,091 --> 00:53:43,637
<b>I was trying to use Doom to make a different kind of game that</b>

849
00:53:43,678 --> 00:53:45,889
<b>it still had all the appeal of Doom.</b>

850
00:53:45,931 --> 00:53:49,643
<b>I called it Aliens TC, TC standing for Total Conversion</b>

851
00:53:49,726 --> 00:53:54,522
<b>as a way to try and communicate that I was trying to do something a little bit different</b>

852
00:53:54,606 --> 00:53:58,234
<b>which was to convert Doom into a, a new game.</b>

853
00:53:58,443 --> 00:54:01,863
<b>It was a lot more popular than I anticipated,</b>

854
00:54:01,988 --> 00:54:05,033
<b>and that sort of changed the trajectory of my life.</b>

855
00:54:05,033 --> 00:54:08,578
<b>Carmack said to me at the time, he’s like, ‘You know, it’s almost like a</b>

856
00:54:08,620 --> 00:54:10,914
<b>Doom mod is becoming a resume.</b>

857
00:54:10,956 --> 00:54:15,210
<b>Breaking into the game industry back in the ‘90s was pretty difficult,</b>

858
00:54:15,418 --> 00:54:18,171
<b>and it opened up opportunities for me.</b>

859
00:54:18,296 --> 00:54:21,299
<b>So, you had the FPS community out there,</b>

860
00:54:21,341 --> 00:54:24,552
<b>they were rolling up their sleeves, they were creating their own mods,</b>

861
00:54:24,636 --> 00:54:29,349
<b>and then, this led to them using these engines to put out their own games.</b>

862
00:54:33,728 --> 00:54:37,273
<b>In the years, the decades of mods</b>

863
00:54:37,399 --> 00:54:41,319
<b>that people have put out there with levels and Brutal Doom</b>

864
00:54:41,319 --> 00:54:45,323
<b>and, like, you name it, all the stuff people have done has created something</b>

865
00:54:45,365 --> 00:54:48,952
<b>that new gamers, when they discover Doom and it’s like,</b>

866
00:54:49,077 --> 00:54:53,081
<b>‘A universe has happened before me before I was alive’</b>

867
00:54:53,164 --> 00:54:55,542
<b>And it’s so easy to be creative in it,</b>

868
00:54:55,667 --> 00:54:59,170
<b>because the engine is so simple, and people have put out so many tools</b>

869
00:54:59,254 --> 00:55:03,174
<b>that are so good to make in, that the community has made Doom.</b>

870
00:55:03,258 --> 00:55:08,138
<b>Like they, they own Doom, you know, it is…It’s their game, and they have kept it alive.</b>

871
00:55:08,179 --> 00:55:10,140
<b>Yeah, it was really great.</b>

872
00:55:10,306 --> 00:55:11,266
<b>[Ay yeah yer]</b>

873
00:55:11,349 --> 00:55:13,393
<b>I have the power of God!</b>

874
00:55:23,194 --> 00:55:28,116
<b>I was playing computer games obsessively, especially the Ultima games that Richard Garriott made.</b>

875
00:55:28,199 --> 00:55:32,829
<b>Just out of sheer luck, I got a call from a friend who was working</b>

876
00:55:32,912 --> 00:55:37,917
<b>at Origin at that point saying they were looking for an associate producer.</b>

877
00:55:37,959 --> 00:55:41,296
<b>And so, I went down there and got the job</b>

878
00:55:41,421 --> 00:55:45,925
<b>One of the first things I got to do was work with Paul Neurath on Space Rogue,</b>

879
00:55:46,009 --> 00:55:48,178
<b>his genre mashup of</b>

880
00:55:48,219 --> 00:55:51,848
<b>space combat, role playing, and arcade game.</b>

881
00:55:51,973 --> 00:55:56,936
<b>When he came to Origin with his first person perspective tech demo,</b>

882
00:55:57,103 --> 00:55:59,647
<b>I, I went to my boss and said,</b>

883
00:55:59,773 --> 00:56:02,525
<b>‘I must work on this’ which, at that point, was</b>

884
00:56:02,567 --> 00:56:05,153
<b>going to be called Ultima Underworld.</b>

885
00:56:12,368 --> 00:56:16,081
<b>A game very similar to Doom in the sense that you’re walking through these</b>

886
00:56:16,164 --> 00:56:19,084
<b>sort of very low resolution environments that were texture mapped.</b>

887
00:56:19,125 --> 00:56:21,878
<b>We had the idea that you should be able to look all around</b>

888
00:56:21,920 --> 00:56:24,380
<b>and it was an adventure game, so it was very complicated.</b>

889
00:56:24,506 --> 00:56:29,928
<b>I was there trying to recreate the feeling I had the first time I played Dungeons and Dragons</b>

890
00:56:29,928 --> 00:56:33,515
<b>where I, I got to tell stories with my friends</b>

891
00:56:33,515 --> 00:56:35,934
<b>and empowered to do whatever I want.</b>

892
00:56:35,934 --> 00:56:40,355
<b>That was, uh, a real possibility in a first person perspective game.</b>

893
00:56:40,355 --> 00:56:45,318
<b>It wasn’t true 3D, but it let players decide</b>

894
00:56:45,318 --> 00:56:48,738
<b>what was right and wrong in the world. I find that much more interesting than,</b>

895
00:56:48,738 --> 00:56:51,908
<b>‘Hey, let’s grab the biggest gun and kill everything that moves.’</b>

896
00:56:51,991 --> 00:56:55,078
<b>And so, System Shock was really the</b>

897
00:56:55,078 --> 00:56:59,374
<b>chance that we had with some understanding what the medium behaved like</b>

898
00:56:59,457 --> 00:57:01,668
<b>to make some on purpose decisions</b>

899
00:57:01,709 --> 00:57:04,796
<b>about how to change gameplay in response to what the technology was good at.</b>

900
00:57:16,391 --> 00:57:20,436
<b>I was sick to death of fantasy games and, at the same time,</b>

901
00:57:20,436 --> 00:57:24,149
<b>Doug Church, secret master of gaming who should be</b>

902
00:57:24,149 --> 00:57:26,401
<b>world renowned and famous,</b>

903
00:57:26,484 --> 00:57:30,029
<b>he was also tired of working on fantasy games.</b>

904
00:57:30,196 --> 00:57:33,116
<b>He was in my office one day, and he was talking about the</b>

905
00:57:33,116 --> 00:57:36,369
<b>the game that he wanted to make, and we just looked at each other and said,</b>

906
00:57:36,411 --> 00:57:39,164
<b>‘We should make this.’ You know? Paul Neurath was</b>

907
00:57:39,247 --> 00:57:42,292
<b>intimately involved in that too. He was running Looking Glass,</b>

908
00:57:42,417 --> 00:57:46,254
<b>and we decided, ‘Let’s, let’s do this.’</b>

909
00:57:46,379 --> 00:57:49,215
<b>Everybody on the team is a science fiction fan,</b>

910
00:57:49,215 --> 00:57:53,344
<b>and there were all these ideas in science fiction about what it meant to have</b>

911
00:57:53,344 --> 00:57:55,889
<b>pervasive computers everywhere because, remember,</b>

912
00:57:55,889 --> 00:58:00,476
<b>System Shock and Underworld were written at a time where the idea of a computer on every desk</b>

913
00:58:00,476 --> 00:58:04,689
<b>was still strange, and so what it meant to have pervasive computers around was powerful.</b>

914
00:58:04,689 --> 00:58:06,900
<b>It was interesting, like, ‘What’s it gonna be like?</b>

915
00:58:06,900 --> 00:58:11,279
<b>Are people gonna have computers in their minds? What does that mean?’ You know, ‘What happens if AI wakes up?’</b>

916
00:58:11,571 --> 00:58:13,531
<b>[AI] You are not welcomed here.</b>

917
00:58:13,656 --> 00:58:16,618
<b>There’s a reason why the character has no name.</b>

918
00:58:16,826 --> 00:58:18,995
<b>He’s just ‘Hacker.’</b>

919
00:58:19,204 --> 00:58:21,206
<b>A lot of the early game is spent</b>

920
00:58:21,289 --> 00:58:24,292
<b>creeping around and avoiding conflict as much as possible,</b>

921
00:58:24,292 --> 00:58:27,378
<b>because the Hacker wasn’t a space Marine.</b>

922
00:58:27,378 --> 00:58:29,214
<b>You know, he, he wasn’t some warrior.</b>

923
00:58:29,214 --> 00:58:32,967
<b>He could be a woman, actually. There’s no identity, there’s no name.</b>

924
00:58:32,967 --> 00:58:35,220
<b>There’s no backstory, per se.</b>

925
00:58:35,220 --> 00:58:39,224
<b>But, we allowed players to inhabit that character, make it their own.</b>

926
00:58:39,224 --> 00:58:44,729
<b>And, instead of doing what we told them to do and feeling what we wanted them to feel,</b>

927
00:58:44,729 --> 00:58:47,232
<b>we said, ‘Feel how you want to feel.’</b>

928
00:58:48,566 --> 00:58:51,736
<b>System Shock was clearly a cyberpunk game</b>

929
00:58:51,861 --> 00:58:56,324
<b>and, at the time, everybody was all about cyberpunk.</b>

930
00:58:56,324 --> 00:58:58,493
<b>including the System Shock team.</b>

931
00:58:58,493 --> 00:59:02,497
<b>The freedom of movement in cyberspace was pretty compelling, I thought.</b>

932
00:59:02,497 --> 00:59:06,751
<b>‘You’re alone underpowered in corridors that are oppressive.’</b>

933
00:59:06,751 --> 00:59:09,879
<b>I think that, that was the heart of the game, really, in cyberspace.</b>

934
00:59:09,879 --> 00:59:14,300
<b>System Shock 2 was probably one of the first horror games that I had played,</b>

935
00:59:14,300 --> 00:59:18,054
<b>and I think I went into it, it’s like it was a standard FPS.</b>

936
00:59:18,054 --> 00:59:21,057
<b>But, as the story started to unfold, and I learned the</b>

937
00:59:21,057 --> 00:59:24,519
<b>full weight of the situation and discovered that</b>

938
00:59:24,519 --> 00:59:30,108
<b>the only other person who I thought was alive was just being used as a puppet by Shodan,</b>

939
00:59:30,108 --> 00:59:33,278
<b>I mean, that’s the kind of thing that still gives me chills just thinking about it.</b>

940
00:59:33,278 --> 00:59:36,572
<b>Looking back at the story of System Shock, you know, it holds up.</b>

941
00:59:36,698 --> 00:59:40,493
<b>It’s, it’s the kind of thing that could still happen. It’s still a very dangerous concept.</b>

942
00:59:40,535 --> 00:59:44,539
<b>[AI] Who are you? Who are you? My cameras and probes scan your body,</b>

943
00:59:44,539 --> 00:59:47,542
<b>but you do not match any employee file.</b>

944
00:59:47,625 --> 00:59:50,712
<b>I think getting to witness Shodan’s growth as a character was</b>

945
00:59:50,712 --> 00:59:53,256
<b>one of the most memorable aspects.</b>

946
00:59:53,256 --> 00:59:57,552
<b>She starts off as kind of this childlike creature</b>

947
00:59:57,552 --> 01:00:00,888
<b>with curiosity to, to begin experimenting</b>

948
01:00:00,888 --> 01:00:03,182
<b>on things she sees as lesser.</b>

949
01:00:03,349 --> 01:00:06,811
<b>[AI] I have complete control of this entire level.</b>

950
01:00:06,978 --> 01:00:10,064
<b>And, to see her slowly grow into a character</b>

951
01:00:10,064 --> 01:00:12,734
<b>where she’s more omnipotent.</b>

952
01:00:12,859 --> 01:00:17,113
<b>When my cyborgs bring you to an electrified interrogation bench,</b>

953
01:00:17,238 --> 01:00:18,948
<b>I will have your secret.</b>

954
01:00:19,115 --> 01:00:22,577
<b>She’s still beloved and still comes up as one of the</b>

955
01:00:22,660 --> 01:00:25,997
<b>great computer game villains of all time.</b>

956
01:00:26,164 --> 01:00:30,168
<b>If you imagine a world where you’re seeing 3D games for the very first time,</b>

957
01:00:30,209 --> 01:00:32,920
<b>you see emergent stuff happen because, first, it’s bugs.</b>

958
01:00:32,920 --> 01:00:35,423
<b>You’re like, ‘Okay, well, I’m gonna put this here and this here and the table here,’</b>

959
01:00:35,423 --> 01:00:38,051
<b>And then, ‘Oh, I can’t get by the table, ‘cause the chair’s in the way.</b>

960
01:00:38,051 --> 01:00:40,178
<b>Okay, what if I make it so you can push the chair in?’</b>

961
01:00:40,345 --> 01:00:44,390
<b>You have to think about the qualities of the things you’re,</b>

962
01:00:44,474 --> 01:00:46,392
<b>here are the air quotes, ‘simulating’’</b>

963
01:00:46,476 --> 01:00:49,854
<b>and then figure out how those characteristics</b>

964
01:00:49,937 --> 01:00:53,149
<b>interact with other things in the environment.</b>

965
01:00:53,274 --> 01:00:58,654
<b>Now, the nature of the 3D world has dictated a new type of gameplay,</b>

966
01:00:58,696 --> 01:01:01,449
<b>and we would continuously have this experience where the thing</b>

967
01:01:01,532 --> 01:01:04,035
<b>that would happen in the real world happened in our game.</b>

968
01:01:04,202 --> 01:01:07,622
<b>There was a huge amount of emergent gameplay just from physics like bouncing.</b>

969
01:01:07,622 --> 01:01:11,584
<b>I remember people started to bounce grenades around corners,</b>

970
01:01:11,667 --> 01:01:15,004
<b>and that felt crazy because, in the past, games were about,</b>

971
01:01:15,046 --> 01:01:17,256
<b>‘I’m in this room, and I can shoot the stuff in this room.’</b>

972
01:01:17,340 --> 01:01:21,219
<b>And, now suddenly, I can throw a grenade around the corner to a place that’s not being rendered,</b>

973
01:01:21,260 --> 01:01:24,389
<b>and I can’t see. Is the AI even awake there?</b>

974
01:01:24,430 --> 01:01:27,141
<b>That was a story that hadn’t been told by the game designer.</b>

975
01:01:27,183 --> 01:01:31,187
<b>That was a story that was being told by the player to themselves, and that was really exciting.</b>

976
01:01:31,270 --> 01:01:33,606
<b>It has been a little while since I’ve played</b>

977
01:01:33,648 --> 01:01:36,692
<b>System Shock 2 or the original, because we’ve been</b>

978
01:01:36,734 --> 01:01:38,945
<b>playing the remake almost daily,</b>

979
01:01:39,070 --> 01:01:43,449
<b>and I can say that, in the remake, there is some emergent gameplay</b>

980
01:01:43,449 --> 01:01:45,076
<b>that wasn’t in the original.</b>

981
01:01:45,118 --> 01:01:47,954
<b>We were watching somebody playtest the game just recently,</b>

982
01:01:48,079 --> 01:01:52,250
<b>and they threw a grenade, and it went off, and it blew up a corpse</b>

983
01:01:52,542 --> 01:01:57,463
<b>that hit a monitor hanging up above that fell off and decapitated an enemy.</b>

984
01:01:57,547 --> 01:02:00,425
<b>It was one of those moments where it was like, ‘Oh my god,’ like,</b>

985
01:02:00,550 --> 01:02:02,552
<b>‘I can’t believe that just happened.’</b>

986
01:02:02,635 --> 01:02:06,055
<b>These things sound really dumb and, you know, really</b>

987
01:02:06,139 --> 01:02:09,183
<b>just pedantic now, but it was the first time.</b>

988
01:02:09,183 --> 01:02:12,687
<b>Man, it was, like, so cool and, and there were so many things in games</b>

989
01:02:12,687 --> 01:02:16,232
<b>that probably happened for the first time ever in Cambridge, Mass in our offices</b>

990
01:02:16,274 --> 01:02:19,777
<b>or, you know, in Mesquite with John and John</b>

991
01:02:19,819 --> 01:02:24,449
<b>where there was some emergent behavior of a 3D world that, now, we don’t even think about.</b>

992
01:02:24,490 --> 01:02:27,160
<b>But, that was the first time. We’re like, ‘Wow, we should…</b>

993
01:02:27,201 --> 01:02:28,578
<b>That should be gameplay.’</b>

994
01:02:29,412 --> 01:02:33,249
<b>At that time, we had to describe to people</b>

995
01:02:33,332 --> 01:02:35,293
<b>that it was a 3D game,</b>

996
01:02:35,418 --> 01:02:38,004
<b>and what 3D rendering was and that, you know,</b>

997
01:02:38,087 --> 01:02:40,965
<b>a lot of people still looked at 3D games and were, like, ‘Where am I?</b>

998
01:02:41,048 --> 01:02:43,801
<b>Where’s the character?’ Well, ‘No, no, but you’re in your own head. You’re…</b>

999
01:02:43,885 --> 01:02:46,304
<b>It’s as if you’re looking through your own eyes.</b>

1000
01:02:46,345 --> 01:02:49,724
<b>We actually thought it was a good idea to use every key on the keyboard.</b>

1001
01:02:49,807 --> 01:02:53,227
<b>So, you have two hands, one’s on the left, one’s on the right.</b>

1002
01:02:53,519 --> 01:02:56,898
<b>‘Hey, let’s…Let’s use the keys on the left and the keys on the right.’</b>

1003
01:02:56,981 --> 01:02:59,525
<b>I, I don’t know what we were thinking.</b>

1004
01:02:59,609 --> 01:03:04,530
<b>There was a, a Terminator game that came out that used mouselook,</b>

1005
01:03:04,614 --> 01:03:08,784
<b>and I’ll never forget. I, I looked over one of my team member’s shoulders,</b>

1006
01:03:08,868 --> 01:03:13,915
<b>and I just said, ‘No one’s ever gonna use a mouse to look around in a game.’</b>

1007
01:03:14,165 --> 01:03:17,627
<b>I was just a little bit wrong about that.</b>

1008
01:03:17,668 --> 01:03:19,670
<b>You know, we were overthinking things.</b>

1009
01:03:19,879 --> 01:03:22,632
<b>We were making this very complicated game with 3D rendering</b>

1010
01:03:22,757 --> 01:03:26,928
<b>with, you know, NPCs and inventories and this big physics engine</b>

1011
01:03:26,969 --> 01:03:28,971
<b>and we were making the game that we wanted to play.</b>

1012
01:03:29,013 --> 01:03:33,226
<b>The most exciting thing that can happen in a game at any time</b>

1013
01:03:33,351 --> 01:03:35,353
<b>in any way is when</b>

1014
01:03:35,561 --> 01:03:38,648
<b>players do things that surprise themselves,</b>

1015
01:03:38,689 --> 01:03:42,777
<b>and even better is when they surprise the people who made the game.</b>

1016
01:03:42,902 --> 01:03:46,614
<b>That’s magic. That is what games can do that no other medium</b>

1017
01:03:46,656 --> 01:03:49,617
<b>in the history of humankind has ever been able to do.</b>

1018
01:04:00,002 --> 01:04:03,589
<b>There was a first person shooter game that, uh, I didn’t play back then</b>

1019
01:04:03,673 --> 01:04:06,634
<b>but, uh, while I was doing the nerd episodes,</b>

1020
01:04:06,717 --> 01:04:10,805
<b>I played this Super Nintendo game called Super Noah’s Ark 3D.</b>

1021
01:04:18,729 --> 01:04:22,233
<b>How many Super Nintendo games came out not licensed by Nintendo?</b>

1022
01:04:22,233 --> 01:04:24,819
<b>Just one, and it found the way.</b>

1023
01:04:24,819 --> 01:04:28,281
<b>By plugging an official Super Nintendo game into the top of it,</b>

1024
01:04:28,281 --> 01:04:31,200
<b>it overrides the lockout chip, and you can play it.</b>

1025
01:04:31,450 --> 01:04:35,162
<b>I had very, very little involvement in that project. My involvement was,</b>

1026
01:04:35,162 --> 01:04:39,375
<b>‘Hey, can you send a disc with the source code of Wolf 3D for the Super Nintendo</b>

1027
01:04:39,458 --> 01:04:41,502
<b>to these guys?’ And I said, ‘Sure!’</b>

1028
01:04:41,586 --> 01:04:44,630
<b>It’s the only game where you can play as Noah going around</b>

1029
01:04:44,672 --> 01:04:47,049
<b>fucking up a bunch of goats.</b>

1030
01:04:47,508 --> 01:04:51,721
<b>I mean, he’s just slingshotting all the animals because, I guess, like the plot of the game:</b>

1031
01:04:51,887 --> 01:04:55,850
<b>the animals in the ark are getting out of control or whatever.</b>

1032
01:04:55,933 --> 01:04:58,352
<b>So, Noah’s got to, like, put them in their place.</b>

1033
01:05:00,271 --> 01:05:02,315
<b>It’s, it’s hilarious.</b>

1034
01:05:03,899 --> 01:05:07,194
<b>Super Noah’s Ark really struck me as just being weird,</b>

1035
01:05:07,320 --> 01:05:11,282
<b>because it was sponsored by a company that wanted to promote Christian values.</b>

1036
01:05:11,490 --> 01:05:16,662
<b>But, for me, the one that really made me just roll my eyes was a game called Chex Quest.</b>

1037
01:05:24,503 --> 01:05:26,714
<b>Chex are fun, chex are high.</b>

1038
01:05:26,714 --> 01:05:30,426
<b>Now, you can get a free CD-ROM game inside boxes of Chex cereal.</b>

1039
01:05:30,468 --> 01:05:33,638
<b>Chex Quest, a game that came in a cereal box.</b>

1040
01:05:36,015 --> 01:05:37,350
<b>One green!</b>

1041
01:05:37,433 --> 01:05:40,478
<b>How is that supposed to be any good? But, it was.</b>

1042
01:05:40,603 --> 01:05:42,813
<b>It was actually a pretty good game, you know,</b>

1043
01:05:42,938 --> 01:05:46,150
<b>for something that was based on a cereal and came in a cereal.</b>

1044
01:05:46,275 --> 01:05:49,528
<b>Chex Quest, a game that used the Doom engine</b>

1045
01:05:49,612 --> 01:05:54,617
<b>to make a game where you’re supposed to be putting spoons inside of cereal</b>

1046
01:05:54,909 --> 01:05:58,621
<b>It’s a family friendly first person shooter, an FFFPS.</b>

1047
01:05:58,913 --> 01:06:02,583
<b>You use, uh, zorchers which are these remote control things</b>

1048
01:06:02,750 --> 01:06:05,503
<b>to zap these booger guys.</b>

1049
01:06:05,753 --> 01:06:07,254
<b>[zapping]</b>

1050
01:06:07,672 --> 01:06:09,548
<b>[zapping]</b>

1051
01:06:10,716 --> 01:06:13,260
<b>And it’s, it’s crazy ‘cause my dream game</b>

1052
01:06:13,344 --> 01:06:16,389
<b>which was, like, really stupid was Chex Quest.</b>

1053
01:06:16,597 --> 01:06:20,351
<b>The Flemoid menace is back and threatening to turn our</b>

1054
01:06:20,434 --> 01:06:23,979
<b>snacktacular way of life into total chaos.</b>

1055
01:06:24,105 --> 01:06:26,315
<b>I always thought it would never happen because it’s like,</b>

1056
01:06:26,440 --> 01:06:29,944
<b>‘How would I possibly get General Mills, a cereal company,</b>

1057
01:06:30,069 --> 01:06:34,532
<b>to say yes to letting us re-release a free packing cereal game from 1997?’</b>

1058
01:06:34,615 --> 01:06:37,159
<b>Join now and learn to zorch things</b>

1059
01:06:37,243 --> 01:06:39,578
<b>and then zorch bigger things.</b>

1060
01:06:39,704 --> 01:06:43,499
<b>And then, it just so happened that they wanted to revive it anyway for ‘90s nostalgia,</b>

1061
01:06:43,582 --> 01:06:46,377
<b>and it was just like, ‘Okay, the stars aligned and made it happen.’</b>

1062
01:06:47,086 --> 01:06:50,589
<b>Chex Quest, still free, now in HD.</b>

1063
01:06:50,756 --> 01:06:54,218
<b>Join the Chex Mix Squadron today.</b>

1064
01:06:57,138 --> 01:07:01,100
<b>What I remember best about it was there was a Brutal Doom mod.</b>

1065
01:07:01,350 --> 01:07:04,770
<b>which enhances the gore and the violence.</b>

1066
01:07:05,521 --> 01:07:06,731
<b>[gunshots]</b>

1067
01:07:07,398 --> 01:07:09,650
<b>Fuck!</b>

1068
01:07:10,025 --> 01:07:12,778
<b>How this takes the family friendly aspect out of it.</b>

1069
01:07:13,279 --> 01:07:17,032
<b>[screaming]</b>

1070
01:07:17,366 --> 01:07:20,536
<b>When you have a game as brutal, as Brutal Chex Quest,</b>

1071
01:07:20,619 --> 01:07:23,330
<b>you gotta have a brutal cereal to go with it.</b>

1072
01:07:23,497 --> 01:07:26,083
<b>So, we did this skit at the end of the episode.</b>

1073
01:07:26,625 --> 01:07:30,838
<b>Brutal Chex! It’s Chex on steroids,</b>

1074
01:07:31,172 --> 01:07:33,507
<b>illegal steroids</b>

1075
01:07:33,632 --> 01:07:36,635
<b>made from broken glass, rusty fucking nails,</b>

1076
01:07:36,719 --> 01:07:38,679
<b>and whole grain rice.</b>

1077
01:07:38,721 --> 01:07:41,182
<b>This cereal will start your day,</b>

1078
01:07:41,223 --> 01:07:42,933
<b>if it doesn’t end your life.</b>

1079
01:07:43,017 --> 01:07:46,687
<b>‘Have some Chex!’ ‘Okay, okay.’</b>

1080
01:07:47,480 --> 01:07:48,564
<b>[laughs]</b>

1081
01:07:48,731 --> 01:07:52,651
<b>Brutal Chex turns your milk red from your own blood</b>

1082
01:07:52,777 --> 01:07:56,947
<b>pouring out of your fucking screaming mouth!</b>

1083
01:07:57,072 --> 01:07:59,867
<b>50 free hours of America Online included.</b>

1084
01:08:15,966 --> 01:08:21,597
<b>Michael Abrash and John Carmack are doing Quake, and so it’s left to me and, uh,</b>

1085
01:08:21,722 --> 01:08:25,267
<b>John Romero and, later on, American McGee to do all the levels</b>

1086
01:08:25,351 --> 01:08:29,063
<b>and the idea was, ‘Well, we’ll just do a million billion levels that are fun to play</b>

1087
01:08:29,104 --> 01:08:31,565
<b>and then, we’ll sell this, and it’ll be fun.’</b>

1088
01:08:31,649 --> 01:08:34,652
<b>At that time, you know, I was 18, 19 years old,</b>

1089
01:08:34,693 --> 01:08:37,488
<b>and, a few doors down from me, there was a guy who was driving</b>

1090
01:08:37,530 --> 01:08:39,865
<b>to and from work in a, in a Ferrari</b>

1091
01:08:39,907 --> 01:08:43,744
<b>His license plate said, ‘ID TECH,’ and that was John Carmack.</b>

1092
01:08:43,869 --> 01:08:47,289
<b>He let on that, ‘Hey, I’m actually the boss at this,</b>

1093
01:08:47,331 --> 01:08:50,417
<b>this game company down the road here. Would you like to come and beta test</b>

1094
01:08:50,459 --> 01:08:52,336
<b>some of our games in the office?’</b>

1095
01:08:52,419 --> 01:08:56,257
<b>And he took me out to dinner one night and said, ‘Would you like to come work full time?’</b>

1096
01:08:56,423 --> 01:08:58,467
<b>We kind of could do whatever we wanted,</b>

1097
01:08:58,551 --> 01:09:00,511
<b>so everything was very experimental.</b>

1098
01:09:00,636 --> 01:09:05,724
<b>I’d say that the genesis of the outdoor levels came from E3M6</b>

1099
01:09:06,058 --> 01:09:07,601
<b>in the original Doom.</b>

1100
01:09:07,768 --> 01:09:11,355
<b>Interestingly, that was the first level to have a rocket jump in it.</b>

1101
01:09:11,689 --> 01:09:12,314
<b>[blast]</b>

1102
01:09:12,523 --> 01:09:15,860
<b>But, that was a really, very unique level where you were,</b>

1103
01:09:16,026 --> 01:09:19,572
<b>you started outdoors and going into buildings.</b>

1104
01:09:19,655 --> 01:09:21,907
<b>It was really cool. I love that.</b>

1105
01:09:21,991 --> 01:09:25,202
<b>And so, when we were starting to make levels like 15,</b>

1106
01:09:25,202 --> 01:09:29,456
<b>it was a huge, huge outdoor area. It was the biggest, probably, I’d say.</b>

1107
01:09:29,540 --> 01:09:31,667
<b>And then, like The Citadel, MAP18,</b>

1108
01:09:31,709 --> 01:09:34,587
<b>Sandy had a lot of really cool outdoor stuff in the center there.</b>

1109
01:09:34,587 --> 01:09:36,881
<b>So, yeah, it was really fun making those levels.</b>

1110
01:09:36,881 --> 01:09:39,091
<b>It was really different, and it was us</b>

1111
01:09:39,091 --> 01:09:42,553
<b>exploring, ‘What else could we do with this game to make it different?’</b>

1112
01:09:42,553 --> 01:09:45,848
<b>Well, I did the Doom level Downtown</b>

1113
01:09:45,848 --> 01:09:47,600
<b>which I, I know a lot of people hate, but that’s the one…</b>

1114
01:09:47,600 --> 01:09:50,144
<b>That’s the first level ever done that was a big, open city.</b>

1115
01:09:50,144 --> 01:09:53,731
<b>The way that Sandy made that level, it felt mysterious.</b>

1116
01:09:53,731 --> 01:09:56,609
<b>It felt like, ‘Do I even know the whole level?’</b>

1117
01:09:56,609 --> 01:10:01,822
<b>There are so many secret teleports and all kinds of crazy stuff going on</b>

1118
01:10:01,822 --> 01:10:08,412
<b>Downtown is like apartment buildings and skyscrapers, and there was, like, a docks at one end
and, uh, John Romero liked that level so much</b>

1119
01:10:08,412 --> 01:10:11,832
<b>that, then, he did his city level which was even better.</b>

1120
01:10:11,832 --> 01:10:14,418
<b>So, we were doing a lot of playing off each other.</b>

1121
01:10:14,418 --> 01:10:18,797
<b>You know, we had American McGee making his little tight levels where everything went in circles around.</b>

1122
01:10:21,383 --> 01:10:25,012
<b>You know, I was 20 years old at the time. ‘Hey kid, go and</b>

1123
01:10:25,012 --> 01:10:27,848
<b>start building levels for these games that are hugely popular.</b>

1124
01:10:27,848 --> 01:10:31,644
<b>I, I felt a fair amount of pressure to do a good job.</b>

1125
01:10:31,644 --> 01:10:35,147
<b>You’ll see a lot of my maps have a sort of central premise</b>

1126
01:10:35,147 --> 01:10:38,317
<b>that’s built into something larger, and it’s because</b>

1127
01:10:38,317 --> 01:10:41,237
<b>I felt, ‘Alright, I’ve got enough of a core here</b>

1128
01:10:41,362 --> 01:10:44,365
<b>to make that the theme for a larger story</b>

1129
01:10:44,365 --> 01:10:46,825
<b>that is this whole map.’</b>

1130
01:10:47,201 --> 01:10:50,454
<b>People are always asking me about the crusher and it’s funny, you know,</b>

1131
01:10:50,579 --> 01:10:52,331
<b>for maps like that,</b>

1132
01:10:52,331 --> 01:10:56,293
<b>there, again, were a lot of little experimental rooms that were created.</b>

1133
01:10:56,293 --> 01:11:00,798
<b>It was a bit of a challenge sometimes to design a map around the experiments.</b>

1134
01:11:03,884 --> 01:11:07,680
<b>Basically, I had a bunch of ideas for little set pieces that I hadn’t</b>

1135
01:11:07,680 --> 01:11:10,015
<b>found a space for in the other levels.</b>

1136
01:11:10,015 --> 01:11:12,017
<b>I think I actually had six ideas.</b>

1137
01:11:12,017 --> 01:11:15,437
<b>So but, of course, the level has eight sides, ‘cause it’s an octagon.</b>

1138
01:11:15,437 --> 01:11:17,273
<b>So, I had to make up two new ones.</b>

1139
01:11:17,273 --> 01:11:19,692
<b>Another level that was super fun to do was Barrels O’Fun</b>

1140
01:11:19,692 --> 01:11:23,696
<b>I decided I was gonna have a level where I was gonna have a million billion barrels</b>

1141
01:11:23,696 --> 01:11:27,491
<b>and just let the players go nuts with barrels, and so that’s where that came from.</b>

1142
01:11:27,491 --> 01:11:30,869
<b>We did not think about more weapons.</b>

1143
01:11:30,869 --> 01:11:33,831
<b>We knew we needed to have a, a cooler shotgun</b>

1144
01:11:33,831 --> 01:11:37,334
<b>for closeup stuff, because we just knew, in Deathmatch, this was gonna be so deadly.</b>

1145
01:11:37,334 --> 01:11:40,337
<b>There were seven bullets that were fired by the old shotgun.</b>

1146
01:11:40,337 --> 01:11:43,382
<b>There was 20 in the new one, so you could really blast something.</b>

1147
01:11:44,383 --> 01:11:47,720
<b>Doom is all about timing, like reloading your gun, reloading that shotgun,</b>

1148
01:11:47,720 --> 01:11:50,389
<b>you know, like it was really important that you got the timing down</b>

1149
01:11:50,389 --> 01:11:53,976
<b>because, if you’re alternating shots with an enemy, and you’re not dodging</b>

1150
01:11:53,976 --> 01:11:56,937
<b>behind a wall or whatever, you’re gonna take it in the face,</b>

1151
01:11:56,937 --> 01:12:00,107
<b>and it’s, like, classic. Everybody’s used to that.</b>

1152
01:12:00,399 --> 01:12:05,904
<b>The icon of sin, that was basically the name of the final boss in the game.</b>

1153
01:12:07,072 --> 01:12:11,326
<b>So, I went to Adrian Carmack and said, ‘Give me the biggest most impressive demon face you can get,</b>

1154
01:12:11,326 --> 01:12:13,495
<b>and we’ll put it on the wall.’</b>

1155
01:12:13,495 --> 01:12:18,083
<b>And the idea was: I was basing it off the, the legend of Baphomet and the Knight Templars,</b>

1156
01:12:18,083 --> 01:12:22,504
<b>and we’ll have to shoot it to kill it. Meanwhile, other monsters are gonna spawn and try to kill you.</b>

1157
01:12:22,504 --> 01:12:24,757
<b>We could have a really great sound</b>

1158
01:12:24,757 --> 01:12:28,260
<b>that you just dread when you hear that cube come out,</b>

1159
01:12:28,469 --> 01:12:30,262
<b>[Fireball sound]</b>

1160
01:12:30,512 --> 01:12:34,224
<b>And the sound is…It’s called Fireball. It’s a really unique sound</b>

1161
01:12:34,349 --> 01:12:38,395
<b>that, like now, you can hear in everything, this [whoosh] sound</b>

1162
01:12:38,520 --> 01:12:40,856
<b>and it comes from the movie Backdraft.</b>

1163
01:12:43,442 --> 01:12:44,568
<b>[whooshing]</b>

1164
01:12:44,610 --> 01:12:47,613
<b>Some entity has to take damage from the rocket launcher.</b>

1165
01:12:47,696 --> 01:12:50,199
<b>Usually, an entity always looks like something,</b>

1166
01:12:50,199 --> 01:12:54,495
<b>but this is something you’re never gonna see, ‘cause you can’t see where the brain thing is.</b>

1167
01:12:54,495 --> 01:12:59,208
<b>It’s in the back. It didn’t matter what it looked like. It just needed to be an entity taking up space</b>

1168
01:12:59,208 --> 01:13:03,087
<b>that had a certain number of hit points and, when it dies, then the game’s over, right?</b>

1169
01:13:03,087 --> 01:13:05,547
<b>So, we had a little blue thing.</b>

1170
01:13:05,547 --> 01:13:09,968
<b>Well, it was getting really close to the game shipping. We were almost done with the game,</b>

1171
01:13:09,968 --> 01:13:14,139
<b>like it’s about to ship, and this is the time where you would stick</b>

1172
01:13:14,139 --> 01:13:17,643
<b>hidden shit in the game that no one else is gonna find.</b>

1173
01:13:17,643 --> 01:13:21,772
<b>Kevin came up with that idea of John’s head on a pike</b>

1174
01:13:21,772 --> 01:13:25,526
<b>that was gonna be something just hidden in there from Romero,</b>

1175
01:13:25,526 --> 01:13:29,404
<b>and he wasn’t gonna find it until long after the game’s released.</b>

1176
01:13:29,404 --> 01:13:32,366
<b>It’s probably 11:00 at night or midnight or something,</b>

1177
01:13:32,366 --> 01:13:35,369
<b>and I am, you know, no clipping through the wall because,</b>

1178
01:13:35,369 --> 01:13:38,580
<b>‘Why would I try and play the game to just kill the boss?</b>

1179
01:13:38,580 --> 01:13:41,041
<b>I’m just gonna cheat to where the circle is.’</b>

1180
01:13:41,125 --> 01:13:43,043
<b>So, I go, I’m getting closer to it.</b>

1181
01:13:43,043 --> 01:13:46,380
<b>‘Wait a second. Is that, did I see my face in there?’</b>

1182
01:13:46,630 --> 01:13:50,551
<b>And so, I go into where the circle is, and there’s not a circle there.</b>

1183
01:13:50,634 --> 01:13:54,555
<b>There’s my head on a stake, and I’m like, ‘No way.’</b>

1184
01:13:57,224 --> 01:14:00,811
<b>I just went to Bobby Prince, uh, he’s in the, he was in the conference room,</b>

1185
01:14:00,811 --> 01:14:03,230
<b>he was still making music and sound effects, all this stuff,</b>

1186
01:14:03,230 --> 01:14:06,984
<b>and I told him the story really quick and ‘This is what I need’</b>

1187
01:14:06,984 --> 01:14:08,777
<b>You need to record me saying this.</b>

1188
01:14:08,986 --> 01:14:14,032
<b>To win the game, you must kill me, John Romero.</b>

1189
01:14:14,074 --> 01:14:16,743
<b>‘And then, you need to pitch shift it, reverse it and, like, make it sound evil.’</b>

1190
01:14:17,035 --> 01:14:22,166
<b>[evil sounding reversed effect]</b>

1191
01:14:22,416 --> 01:14:27,171
<b>So, when the icon of sin sees you, it’s like: me, the icon of sin.</b>

1192
01:14:27,171 --> 01:14:30,716
<b>And I’m like, ‘This is so great. It’s like a two-layer Easter egg,’ you know?</b>

1193
01:14:30,716 --> 01:14:33,427
<b>Like, ‘This is gonna be great when it comes out,’ and they can go, ‘Haha,’</b>

1194
01:14:33,427 --> 01:14:36,638
<b>and I go, ‘Haha?’ You know?</b>

1195
01:14:36,638 --> 01:14:38,640
<b>As soon as American McGee comes in the office,</b>

1196
01:14:38,640 --> 01:14:42,603
<b>he runs the game, he’s like, ‘Ooh, scary evil background thing, backwards thing.’</b>

1197
01:14:42,728 --> 01:14:45,606
<b>He reverses it and plays it, and he tells everybody.</b>

1198
01:14:45,606 --> 01:14:48,192
<b>And so, the secret was instantly</b>

1199
01:14:48,192 --> 01:14:50,861
<b>out the day right after putting this Easter egg in,</b>

1200
01:14:50,861 --> 01:14:54,364
<b>but everybody left it in, ‘cause it was just hilarious.</b>

1201
01:14:54,489 --> 01:15:00,579
<b>To win the game, you must kill me, John Romero.</b>

1202
01:15:11,548 --> 01:15:16,220
<b>Tom Hall came to us during Doom’s development. He ended up parting ways with his software.</b>

1203
01:15:16,261 --> 01:15:19,264
<b>They were very, very excited to have Tom, ‘cause Tom was amazing.</b>

1204
01:15:19,306 --> 01:15:22,601
<b>And what they wanted Tom to do was, like, make another FPS but, like, ‘Make it your way.</b>

1205
01:15:22,643 --> 01:15:25,687
<b>Do whatever you want,’ you know? And so, Tom’s just like,</b>

1206
01:15:25,729 --> 01:15:27,105
<b>‘Okay, what would I do?’</b>

1207
01:15:32,611 --> 01:15:36,698
<b>Rise of the Triad is the most violent video game ever created.</b>

1208
01:15:36,990 --> 01:15:42,246
<b>♪♪♪</b>

1209
01:15:42,496 --> 01:15:45,165
<b>[gunshots]</b>
<b>[dogs barking]</b>

1210
01:15:45,374 --> 01:15:47,834
<b>Rise of the Triad was originally meant to be</b>

1211
01:15:47,918 --> 01:15:51,338
<b>an Apogee-developed sequel to Wolfenstein 3D.</b>

1212
01:15:51,713 --> 01:15:55,050
<b>Apogee wanted, obviously, to continue to,</b>

1213
01:15:55,092 --> 01:15:56,927
<b>to build on the franchise that had</b>

1214
01:15:56,969 --> 01:15:58,637
<b>you know, made them a lot of money.</b>

1215
01:15:58,637 --> 01:16:02,933
<b>But, I don’t think ID software liked some of the directional calls that were being made.</b>

1216
01:16:03,016 --> 01:16:05,644
<b>Yeah, we wouldn’t go in that direction with Wolfenstein.</b>

1217
01:16:05,769 --> 01:16:08,105
<b>So, call it whatever you want, and you have a new IP.</b>

1218
01:16:08,105 --> 01:16:09,731
<b>So, that’s what they did.</b>

1219
01:16:09,898 --> 01:16:12,234
<b>We had all these assets already made for the game,</b>

1220
01:16:12,276 --> 01:16:15,779
<b>and so we just dropped the Wolfstein part and just called it Rise of the Triad</b>

1221
01:16:16,071 --> 01:16:18,240
<b>and kind of reformulated the story.</b>

1222
01:16:19,783 --> 01:16:24,079
<b>The story was that Hitler wasn’t actually the master running the show.</b>

1223
01:16:24,413 --> 01:16:26,832
<b>There was a triad, three new bosses.</b>

1224
01:16:26,999 --> 01:16:28,875
<b>that BJ would have to deal with</b>

1225
01:16:28,959 --> 01:16:31,795
<b>We had, like, a sort of a, a more junior team,</b>

1226
01:16:31,920 --> 01:16:36,258
<b>but we had a lot of cool ideas, and we had gone to a bazaar.</b>

1227
01:16:36,341 --> 01:16:40,470
<b>This one guy had a booth of World War II memorabilia.</b>

1228
01:16:40,679 --> 01:16:43,640
<b>So, we got people from Apogee, you know,</b>

1229
01:16:43,724 --> 01:16:47,102
<b>and then 3D realms to wear the suits.</b>

1230
01:16:47,144 --> 01:16:50,105
<b>We would take digitized pictures of them facing the camera,</b>

1231
01:16:50,147 --> 01:16:53,608
<b>and then we would rotate the board 45 degrees,</b>

1232
01:16:53,775 --> 01:16:56,862
<b>take more pictures of them, rotate it a full 90 degrees, and</b>

1233
01:16:56,903 --> 01:17:00,365
<b>and so, we would get eight rotations, you know, at each of the 45 degree marks.</b>

1234
01:17:00,615 --> 01:17:04,453
<b>It would take literally a couple weeks just to do one character,</b>

1235
01:17:04,661 --> 01:17:06,997
<b>and, um you know, the game had over</b>

1236
01:17:07,372 --> 01:17:09,374
<b>probably two dozen characters in total,</b>

1237
01:17:09,583 --> 01:17:13,712
<b>and what Tom Hall brings, he, he’s got a lot of humor that he likes to inject in games.</b>

1238
01:17:13,879 --> 01:17:17,424
<b>So, almost all the humorous elements in Rise of the Triad were probably</b>

1239
01:17:17,466 --> 01:17:19,426
<b>from the mind of Tom Hall.</b>

1240
01:17:19,593 --> 01:17:22,721
<b>‘What’s, what’s this game’s thing? What can make this stand out?’</b>

1241
01:17:22,804 --> 01:17:25,640
<b>You know, like, ‘What if we just make this thing really violent?’</b>

1242
01:17:25,724 --> 01:17:29,019
<b>And I was just like, ‘Well, if we’re gonna make it really violent, I’m gonna go nuts.’</b>

1243
01:17:29,102 --> 01:17:30,145
<b>[ding ding ding]</b>

1244
01:17:30,228 --> 01:17:32,814
<b>It has to be preposterous as the rest of the game.</b>

1245
01:17:33,565 --> 01:17:35,067
<b>[Ahhh!]</b>

1246
01:17:35,275 --> 01:17:39,571
<b>I think the fact that it was funny, it was campy, it was different, it didn’t take itself seriously.</b>

1247
01:17:39,780 --> 01:17:42,574
<b>You know, stuff like the Excalibat, dog mode,</b>

1248
01:17:42,783 --> 01:17:45,410
<b>the gibs flying at the screen, ludicrous gibs.</b>

1249
01:17:45,535 --> 01:17:49,206
<b>When everybody else was playing, you know, Duke and Quake</b>

1250
01:17:49,331 --> 01:17:50,957
<b>I was playing Rise of the Triad.</b>

1251
01:17:51,083 --> 01:17:53,460
<b>I had the idea that you could, like,</b>

1252
01:17:53,543 --> 01:17:56,505
<b>have different characters that could actually have different stats</b>

1253
01:17:56,588 --> 01:17:58,256
<b>that kind of affected your gameplay.</b>

1254
01:17:58,298 --> 01:18:00,842
<b>‘Do you want to run faster? You want to cause more damage?</b>

1255
01:18:00,926 --> 01:18:02,803
<b>Do you have more hit points?’ You know, that kind of thing</b>

1256
01:18:02,844 --> 01:18:06,890
<b>Rise of the Triad is one of the earliest games to have</b>

1257
01:18:07,057 --> 01:18:10,685
<b>different representation of other cultures and people of color</b>

1258
01:18:10,811 --> 01:18:13,105
<b>like you can sort of choose yourself,</b>

1259
01:18:13,188 --> 01:18:14,606
<b>and that’s, that’s pretty cool.</b>

1260
01:18:14,689 --> 01:18:17,234
<b>Everyone at Apogee was really proud of Rise of the Triad.</b>

1261
01:18:17,317 --> 01:18:20,070
<b>It was, um, our first internal game.</b>

1262
01:18:20,112 --> 01:18:22,572
<b>It had a lot of firsts in it, like mouselook,</b>

1263
01:18:22,614 --> 01:18:25,117
<b>I think it had 11-player land play</b>

1264
01:18:25,325 --> 01:18:27,744
<b>The first FPS to actually</b>

1265
01:18:27,869 --> 01:18:31,123
<b>have specific maps made for Deathmatch,</b>

1266
01:18:31,164 --> 01:18:34,668
<b>and it opened up new frontiers for how we could design maps.</b>

1267
01:18:34,668 --> 01:18:39,589
<b>People had been playing Deathmatch only maps for a while just from community homegrown stuff.</b>

1268
01:18:39,673 --> 01:18:43,885
<b>But December 21st at the end of 1994 is when the first</b>

1269
01:18:44,094 --> 01:18:46,471
<b>commercially-made Deathmatch-only maps</b>

1270
01:18:46,513 --> 01:18:49,099
<b>came out in Marathon and Rise of the Triad.</b>

1271
01:18:49,266 --> 01:18:52,811
<b>Really interesting design choices, really over the top weapons,</b>

1272
01:18:52,936 --> 01:18:54,604
<b>it had jump pads.</b>

1273
01:18:54,813 --> 01:18:58,150
<b>We modified the engine to, like, have very tall walls.</b>

1274
01:18:58,233 --> 01:19:00,235
<b>So, I invented jump pads.</b>

1275
01:19:01,236 --> 01:19:05,198
<b>It’s something that made multiplayer in the original Rise of the Triad so</b>

1276
01:19:05,365 --> 01:19:07,701
<b>so crazy and fun, because it was just</b>

1277
01:19:07,784 --> 01:19:10,579
<b>you could bounce around on bounce pads, amazing rocket launchers.</b>

1278
01:19:10,662 --> 01:19:14,458
<b>We played so many hours of Rise of the Triad. It was amazing.</b>

1279
01:19:14,541 --> 01:19:18,587
<b>The weapon choice, you know, the drunken missiles and the staff.</b>

1280
01:19:18,712 --> 01:19:22,549
<b>Flame walls, and nothing that’s on the floor can escape you.</b>

1281
01:19:22,632 --> 01:19:26,678
<b>Turn yourself into a dog, like all kind of just wacky stuff, like</b>

1282
01:19:26,720 --> 01:19:28,805
<b>the types of things you wouldn’t expect.</b>

1283
01:19:28,930 --> 01:19:31,725
<b>It was a spectacle you could watch as a player.</b>

1284
01:19:31,766 --> 01:19:34,227
<b>When we were making Wolfenstein,</b>

1285
01:19:34,352 --> 01:19:36,938
<b>we put in a noclip mode so we could get through.</b>

1286
01:19:37,022 --> 01:19:39,608
<b>We didn’t have to use keys, so we could just test rooms and stuff.</b>

1287
01:19:39,691 --> 01:19:42,486
<b>John and I were going through the rooms as if we were,</b>

1288
01:19:42,569 --> 01:19:46,198
<b>you know, immortal creatures and, ‘Ooh,</b>

1289
01:19:46,281 --> 01:19:48,825
<b>I look down on these poor beings,’ you know?</b>

1290
01:19:48,950 --> 01:19:52,621
<b>And so, that kind of inside joke, I turned into God Mode.</b>

1291
01:19:53,079 --> 01:19:54,581
<b>[zapping]</b>
<b>[Oooh!]</b>

1292
01:19:54,748 --> 01:19:57,959
<b>It was a blast to see the enemies run</b>

1293
01:19:58,001 --> 01:20:01,421
<b>when they realized that you had the hand of God out.</b>

1294
01:20:01,546 --> 01:20:04,633
<b>About like, ‘Well, if we have God mode, what’s the opposite of that?</b>

1295
01:20:04,716 --> 01:20:07,135
<b>Dog mode!’ So, dog mode,</b>

1296
01:20:07,177 --> 01:20:09,763
<b>where you go down, and you just bite people to death and so on.</b>

1297
01:20:09,804 --> 01:20:13,141
<b>It’s so much fun! Yeah, Rise of the Triad was</b>

1298
01:20:13,225 --> 01:20:15,393
<b>it just took it to another level for me.</b>

1299
01:20:15,477 --> 01:20:18,855
<b>I got the opportunity to work on Rise of the Triad 20 years later.</b>

1300
01:20:18,939 --> 01:20:22,817
<b>It was, it was a little kid’s dream come true, and I’m still working on Rise of the Triad.</b>

1301
01:20:22,859 --> 01:20:24,653
<b>I love ROT. ROT forever, man.</b>

1302
01:20:24,778 --> 01:20:28,281
<b>The characters were iconic, the weapons were iconic,</b>

1303
01:20:28,365 --> 01:20:30,951
<b>and it was just a lot of fun.</b>

1304
01:20:30,992 --> 01:20:34,204
<b>All those things, that was all Tom, you know, and it was great.</b>

1305
01:20:34,287 --> 01:20:38,792
<b>I love how crazy it is, and it’s just, it is a nuts, nuts game.</b>

1306
01:20:39,125 --> 01:20:43,922
<b>Tons of people write me every week just like, ‘Oh, yeah I played Rise of the Triad again,’</b>

1307
01:20:43,964 --> 01:20:46,341
<b>and my nephew loves it, so that’s all that really matters.</b>

1308
01:20:46,466 --> 01:20:49,177
<b>[laughing]</b>

1309
01:20:49,302 --> 01:20:56,977
<b>♪♪♪</b>

1310
01:21:03,942 --> 01:21:08,697
<b>The first FPS we played, oh, that was back, uh, it must’ve been Marathon.</b>

1311
01:21:08,947 --> 01:21:14,119
<b>[uplifting music]</b>

1312
01:21:14,452 --> 01:21:17,831
<b>A lot of people who grew up with a Macintosh in the household</b>

1313
01:21:17,914 --> 01:21:21,835
<b>rather than a PC, Marathon was a game that ended up on a lot of Mac computers.</b>

1314
01:21:21,918 --> 01:21:26,423
<b>When they were doing the Macs, they were wanting to first push it as exclusively a business computer.</b>

1315
01:21:26,506 --> 01:21:30,885
<b>If you thought a really powerful business computer was way out of your reach,</b>

1316
01:21:33,263 --> 01:21:34,514
<b>we’ve got news for you.</b>

1317
01:21:34,556 --> 01:21:37,809
<b>Then, as years went on, people were always playing games on their PCs.</b>

1318
01:21:37,851 --> 01:21:39,894
<b>Apple was like realizing,</b>

1319
01:21:39,936 --> 01:21:41,938
<b>‘We need to change our image.’</b>

1320
01:21:43,189 --> 01:21:46,568
<b>There wasn’t a lot to choose. Some, there was some really obscure stuff</b>

1321
01:21:46,651 --> 01:21:49,904
<b>that I wish I could find again, games like Damage Incorporated,</b>

1322
01:21:50,030 --> 01:21:52,824
<b>"..reporting. Check the friendly fire!"</b>

1323
01:21:53,033 --> 01:21:55,952
<b>Damage Incorporated actually ran on the Marathon engine</b>

1324
01:21:55,994 --> 01:21:59,497
<b>‘cause it was one of the only first person shooter engines on Mac at the time.</b>

1325
01:21:59,539 --> 01:22:03,376
<b>So, Bungie was known basically for being insane,</b>

1326
01:22:03,418 --> 01:22:06,630
<b>because nobody owned a Mac, like nobody wanted to play games on a Mac.</b>

1327
01:22:06,671 --> 01:22:09,382
<b>People who had bought a Mac because they were like,</b>

1328
01:22:09,382 --> 01:22:12,510
<b>you know, cool sound design people or art authors or something</b>

1329
01:22:12,552 --> 01:22:14,888
<b>weren’t typically the guys we sold games to.</b>

1330
01:22:14,929 --> 01:22:19,517
<b>I was in the graphic design industry for about 10 years prior to even getting into games.</b>

1331
01:22:19,559 --> 01:22:22,103
<b>Marathon was the only game</b>

1332
01:22:22,145 --> 01:22:25,857
<b>available on the Mac platform that was any fun to play.</b>

1333
01:22:25,899 --> 01:22:28,068
<b>And so, we would get together all the time</b>

1334
01:22:28,109 --> 01:22:31,154
<b>after work and play that for hours and hours.</b>

1335
01:22:31,196 --> 01:22:34,157
<b>Marathon was the one that I got hooked on,</b>

1336
01:22:34,199 --> 01:22:36,701
<b>because I was in an office,</b>

1337
01:22:36,993 --> 01:22:39,371
<b>somebody installed it and, uh,</b>

1338
01:22:39,454 --> 01:22:41,456
<b>that’s when we started Deathmatching.</b>

1339
01:22:41,581 --> 01:22:45,168
<b>It was so visceral and addictive and, just this feeling that</b>

1340
01:22:45,251 --> 01:22:50,298
<b>you’re chasing down this person in your office on the computer screen.</b>

1341
01:22:50,507 --> 01:22:52,926
<b>And they let you rocket jump which was really cool.</b>

1342
01:22:52,926 --> 01:22:56,763
<b>People ask, ‘Which was the first game to invent dual wielding?’ And I go, ‘Well, it was Rise of the Triad</b>

1343
01:22:56,846 --> 01:22:58,515
<b>but it was also Marathon,</b>

1344
01:22:58,640 --> 01:23:02,769
<b>because they came out on the exact same day.</b>

1345
01:23:02,936 --> 01:23:04,979
<b>[gunshots]</b>

1346
01:23:05,146 --> 01:23:07,941
<b>I loved it. I mean, they made their own Doom engine</b>

1347
01:23:07,982 --> 01:23:10,944
<b>and they made it for the Mac, and it was exclusive for the Mac,</b>

1348
01:23:11,069 --> 01:23:12,487
<b>and it had a story.</b>

1349
01:23:12,654 --> 01:23:15,949
<b>I thought Marathon was, first of all, gorgeous.</b>

1350
01:23:15,990 --> 01:23:18,952
<b>It also set a bar of what should be expected.</b>

1351
01:23:19,119 --> 01:23:21,246
<b>I got very deeply immersed in it.</b>

1352
01:23:21,287 --> 01:23:25,542
<b>It was an important sideways way of thinking about some of these things that,</b>

1353
01:23:25,709 --> 01:23:28,378
<b>uh, were extraordinarily influential.</b>

1354
01:23:28,586 --> 01:23:30,797
<b>Marathon was all about the story,</b>

1355
01:23:30,839 --> 01:23:35,760
<b>even though it used 2D sprites and really simplistic 3D interiors to</b>

1356
01:23:35,844 --> 01:23:38,555
<b>drive your characters around, there was so much</b>

1357
01:23:38,596 --> 01:23:40,890
<b>lore and so much history</b>

1358
01:23:41,182 --> 01:23:44,561
<b>that that small team at Bungie had put together</b>

1359
01:23:44,644 --> 01:23:48,022
<b>for this very simple but very effective</b>

1360
01:23:48,064 --> 01:23:49,441
<b>first person shooter.</b>

1361
01:23:49,524 --> 01:23:52,068
<b>There would be no Halo without the Marathon games.</b>

1362
01:23:52,110 --> 01:23:54,821
<b>There’s a ton of DNA there for sure.</b>

1363
01:23:54,946 --> 01:23:57,157
<b>It’s interesting to see where Bungie is now</b>

1364
01:23:57,198 --> 01:24:00,201
<b>as, you know, where they came from. Maybe one day, they’ll go back to making</b>

1365
01:24:00,243 --> 01:24:02,996
<b>those kind of shooters, but I doubt it. I think they’re,</b>

1366
01:24:03,079 --> 01:24:05,832
<b>they’re probably just gonna be working on Destiny forever.</b>

1367
01:24:06,583 --> 01:24:14,841
<b>[dramatic music]</b>

1368
01:24:15,133 --> 01:24:17,427
<b>I mean, you think about the legacy of Doom, and it’s enormous.</b>

1369
01:24:17,469 --> 01:24:20,472
<b>I mean, everything in the genre emanates from Doom.</b>

1370
01:24:20,597 --> 01:24:23,892
<b>I remember, when we first formed Logicware in 1995,</b>

1371
01:24:23,975 --> 01:24:28,271
<b>we would be working for a while and, every now and then, we would just all fire up Doom.</b>

1372
01:24:28,354 --> 01:24:31,065
<b>So, it felt like all of us who grew up with Wolfenstein,</b>

1373
01:24:31,149 --> 01:24:33,902
<b>oh, then we all got Doom. Now, we are all up to speed</b>

1374
01:24:33,943 --> 01:24:35,361
<b>Now, we’re all good at Doom.</b>

1375
01:24:35,403 --> 01:24:37,697
<b>Now, everyone gets Quake. Everyone is good at Quake.</b>

1376
01:24:37,739 --> 01:24:39,574
<b>I recently read a book called Hit Makers</b>

1377
01:24:39,574 --> 01:24:41,868
<b>which basically was talking about how to succeed in the era</b>

1378
01:24:41,951 --> 01:24:43,578
<b>where there’s so many different forms of entertainment,</b>

1379
01:24:43,620 --> 01:24:45,413
<b>so many different gaming options, right?</b>

1380
01:24:45,538 --> 01:24:49,250
<b>And, basically, the formula that they made was to take something that feels</b>

1381
01:24:49,250 --> 01:24:53,671
<b>familiar yet different, right? You know, you look at Star Wars as a film and as a franchise.</b>

1382
01:24:53,713 --> 01:24:58,051
<b>Star Wars was old school, you know, Western vibe but taken to sci-fi.</b>

1383
01:24:58,092 --> 01:25:02,806
<b>So, take something that, you know, feels kind of like a familiar formula and apply it to something new.</b>

1384
01:25:02,847 --> 01:25:06,267
<b>My dad had gotten a new, like, Packard Bell that had a CD-ROM drive and everything,</b>

1385
01:25:06,309 --> 01:25:10,647
<b>and I managed to convince him to let me get a game for it, and I picked</b>

1386
01:25:10,730 --> 01:25:14,609
<b>[ Star Wars theme]</b>

1387
01:25:14,734 --> 01:25:16,402
<b>Star Wars Dark Forces.</b>

1388
01:25:16,611 --> 01:25:20,490
<b>[ Star Wars theme]</b>

1389
01:25:24,661 --> 01:25:27,872
<b>I remember thinking like, ‘Wow, someone’s finally built, like, the Star Wars game.’</b>

1390
01:25:34,003 --> 01:25:35,588
<b>[whooshing]</b>

1391
01:25:35,713 --> 01:25:37,340
<b>There is a magic to</b>

1392
01:25:37,340 --> 01:25:41,177
<b>being in the world of Star Wars. These are things that you just only dreamed about.</b>

1393
01:25:41,302 --> 01:25:44,931
<b>It blew my mind that I actually got to be there, like, at eye level</b>

1394
01:25:44,973 --> 01:25:48,518
<b>in a Star Wars game and walked through, you know, this imperial base.</b>

1395
01:25:48,601 --> 01:25:51,396
<b>It just kind of pulled me into the world of Star Wars</b>

1396
01:25:51,437 --> 01:25:53,565
<b>like I’d never been pulled into before.</b>

1397
01:25:53,815 --> 01:25:56,484
<b>Dark Forces was a very nicely done game.</b>

1398
01:25:56,693 --> 01:26:00,238
<b>I remember Dark Forces having a pretty fast frame rate.</b>

1399
01:26:00,321 --> 01:26:04,200
<b>and so, I was impressed with that, and I thought their collision detection was pretty nice as well.</b>

1400
01:26:04,450 --> 01:26:06,327
<b>You would glide smoothly along the walls.</b>

1401
01:26:06,411 --> 01:26:08,246
<b>[Stormtrooper] You there!</b>
<b>[Blaster fire]</b>

1402
01:26:08,413 --> 01:26:10,498
<b>You actually had something that you were trying to do,</b>

1403
01:26:10,540 --> 01:26:13,710
<b>and you were gonna accomplish something, and you’re enmeshed in a world</b>

1404
01:26:13,751 --> 01:26:15,753
<b>where you weren’t just killing everything.</b>

1405
01:26:16,629 --> 01:26:20,633
<b>I just became obsessed with it, even though I was really bad at this level</b>

1406
01:26:20,717 --> 01:26:22,135
<b>where you go into the sewers.</b>

1407
01:26:22,176 --> 01:26:24,512
<b>I had no idea how to play that, but I would play that first level,</b>

1408
01:26:24,596 --> 01:26:28,099
<b>stealing the Death Star plans over and over and over again,</b>

1409
01:26:28,182 --> 01:26:31,936
<b>like I probably spent 30 hours just playing that level as a kid.</b>

1410
01:26:32,395 --> 01:26:35,773
<b>And that was kind of a formative experience for me and really</b>

1411
01:26:35,815 --> 01:26:37,525
<b>got me into the genre.</b>

1412
01:26:37,567 --> 01:26:39,986
<b>I had loved it so much that I, every time I went into a store,</b>

1413
01:26:40,111 --> 01:26:42,155
<b>if I saw Dark Forces, I bought it.</b>

1414
01:26:42,196 --> 01:26:45,199
<b>I ended up with a massive stack of Dark Forces.</b>

1415
01:26:45,491 --> 01:26:48,119
<b>At this point in time, we have worked on</b>

1416
01:26:48,202 --> 01:26:50,330
<b>over a thousand different games,</b>

1417
01:26:50,371 --> 01:26:54,334
<b>stuff like Doom, Quake, Turok, uh, System Shock.</b>

1418
01:26:54,375 --> 01:26:58,796
<b>I’ve gotten to do Star Wars games which is kind of unbelievable to me as a kid who,</b>

1419
01:26:58,963 --> 01:27:01,215
<b>you know, really loved Star Wars.</b>

1420
01:27:01,424 --> 01:27:03,259
<b>[star wars music]</b>
<b>[blaster fire]</b>

1421
01:27:03,384 --> 01:27:05,470
<b>Innovation only comes</b>

1422
01:27:05,553 --> 01:27:07,513
<b>from when people decide</b>

1423
01:27:07,680 --> 01:27:10,224
<b>‘I wanna make a game for myself,</b>

1424
01:27:10,767 --> 01:27:12,352
<b>I don’t care about your opinion,’</b>

1425
01:27:12,435 --> 01:27:14,979
<b>and then present something that’s brand new</b>

1426
01:27:15,021 --> 01:27:17,398
<b>and who knows? You might create a new genre</b>

1427
01:27:20,068 --> 01:27:24,155
<b>[Vader] Very impressive, General. The Emperor will be most pleased.</b>

1428
01:27:28,910 --> 01:27:31,037
<b>I was friends with Paul Neurath who</b>

1429
01:27:31,079 --> 01:27:33,331
<b>renamed Blue Sky Software to Looking Glass,</b>

1430
01:27:33,373 --> 01:27:36,042
<b>and Matt Toschlog and Mike Kulas were programmers there.</b>

1431
01:27:36,376 --> 01:27:38,670
<b>They wanted to start a game company.</b>

1432
01:27:38,711 --> 01:27:41,214
<b>They had some technology that they think would be really cool,</b>

1433
01:27:41,297 --> 01:27:43,424
<b>and so we’re like, ‘Hey, keep, keep me posted,’</b>

1434
01:27:43,466 --> 01:27:46,094
<b>you know, on whatever you make, and we'll, we’ll check it out.</b>

1435
01:28:00,274 --> 01:28:03,444
<b>Descent was called Project Inferno while it was in development,</b>

1436
01:28:03,486 --> 01:28:06,990
<b>and they kept on sending me VCR, you know, “builds,”</b>

1437
01:28:07,031 --> 01:28:09,742
<b>you know, I couldn’t run it on my computer, but I could watch the video of it.</b>

1438
01:28:09,826 --> 01:28:11,619
<b>and, uh, and it was really cool.</b>

1439
01:28:11,703 --> 01:28:13,079
<b>[Blaster fire]</b>

1440
01:28:13,204 --> 01:28:16,249
<b>Descent was awesome. It had something different to it.</b>

1441
01:28:16,666 --> 01:28:19,794
<b>During that time, developers were trying to find a different</b>

1442
01:28:19,877 --> 01:28:21,713
<b>take on first person shooters.</b>

1443
01:28:21,796 --> 01:28:25,091
<b>And this is like really cool, six degrees of freedom rotating.</b>

1444
01:28:25,258 --> 01:28:28,052
<b>It looks really good. The, the technology is beyond</b>

1445
01:28:28,219 --> 01:28:30,263
<b>the Ultima Underworld technology.</b>

1446
01:28:30,430 --> 01:28:33,391
<b>I would love to publish this game,</b>

1447
01:28:33,474 --> 01:28:36,477
<b>but like I, at the time, was too busy with Raven,</b>

1448
01:28:36,519 --> 01:28:40,732
<b>and so, I couldn’t take on another game on top of everything that was going on</b>

1449
01:28:40,815 --> 01:28:44,444
<b>with all the business, because Doom exploded the world.</b>

1450
01:28:44,610 --> 01:28:48,364
<b>And then they just, like, go to Interplay. Interplay, boom, publishes it,</b>

1451
01:28:48,448 --> 01:28:51,159
<b>and the rest is history.</b>

1452
01:28:51,367 --> 01:28:54,912
<b>When Descent was first presented to us, it was really crude.</b>

1453
01:28:54,954 --> 01:28:57,290
<b>I mean, it really wasn’t a game.</b>

1454
01:28:57,373 --> 01:29:02,045
<b>It was just a simulator of a little spaceship flying in an interior of an asteroid.</b>

1455
01:29:02,086 --> 01:29:04,505
<b>Matt Toschlog was in touch with Brian Fargo,</b>

1456
01:29:04,505 --> 01:29:07,467
<b>and Brian was out looking for a lot of different games,</b>

1457
01:29:07,467 --> 01:29:11,512
<b>and we also started working with Parallax on the development of Descent.</b>

1458
01:29:11,512 --> 01:29:14,807
<b>And so, there was sort of, like, our foray into that space.</b>

1459
01:29:14,807 --> 01:29:17,643
<b>In Descent, there is no such thing as down</b>

1460
01:29:17,643 --> 01:29:20,313
<b>so, therefore once you get vertigo,</b>

1461
01:29:20,313 --> 01:29:22,356
<b>you spiral out of control.</b>

1462
01:29:22,356 --> 01:29:26,360
<b>The 360 rotation; I think that’s the thing that really surprised everybody,</b>

1463
01:29:26,360 --> 01:29:28,529
<b>because I remember, when we presented at different</b>

1464
01:29:28,529 --> 01:29:32,200
<b>trade shows and presented to different editors and publishers, et cetera,</b>

1465
01:29:32,200 --> 01:29:35,036
<b>like PC Gamer, um, they looked at it, and they were all shocked.</b>

1466
01:29:35,036 --> 01:29:36,996
<b>The interface really surprised them.</b>

1467
01:29:36,996 --> 01:29:41,584
<b>People were just overwhelmed with the ability of moving in all directions.</b>

1468
01:29:41,584 --> 01:29:44,796
<b>There have been numerous people at, uh, Interplay QA</b>

1469
01:29:44,796 --> 01:29:47,799
<b>who got motion sickness from playing the game.</b>

1470
01:29:47,799 --> 01:29:50,343
<b>While it was a decent frame rate,</b>

1471
01:29:50,343 --> 01:29:52,929
<b>it was still below 30 frames per second.</b>

1472
01:29:52,929 --> 01:29:55,932
<b>The average hardware of the time,</b>

1473
01:29:55,932 --> 01:29:58,684
<b>it ran between 15 and 20 frames per second.</b>

1474
01:29:58,684 --> 01:30:01,354
<b>I never got motion sick. I, I thought it was great.</b>

1475
01:30:01,354 --> 01:30:04,440
<b>I could totally handle that. You know, Space Road was the same.</b>

1476
01:30:04,440 --> 01:30:07,777
<b>You’re rotating in space trying to dock with something</b>

1477
01:30:07,777 --> 01:30:10,196
<b>and having to get used to the rotating perspective and all that.</b>

1478
01:30:10,196 --> 01:30:13,241
<b>But, no one was really ready for the 360 rotation.</b>

1479
01:30:13,241 --> 01:30:15,868
<b>And I noticed a lot of people at, at first</b>

1480
01:30:15,868 --> 01:30:19,872
<b>were getting lost, and that was one of the reasons the Guide Bot got put into the game.</b>

1481
01:30:19,872 --> 01:30:21,999
<b>But, it was revolutionary,</b>

1482
01:30:21,999 --> 01:30:26,587
<b>and the delight that we saw from people’s faces was absolutely a thrill.</b>

1483
01:30:26,587 --> 01:30:30,383
<b>This is gonna be a really cool game. It’s so different than anything we’re doing</b>

1484
01:30:30,383 --> 01:30:32,593
<b>Which is, ‘A dude with a gun runs around.’</b>

1485
01:30:32,593 --> 01:30:35,847
<b>We, at the time, thought, ‘You know, we gotta go head to head with Doom.</b>

1486
01:30:35,847 --> 01:30:38,599
<b>We gotta just make some comparisons straight away.’</b>

1487
01:30:38,599 --> 01:30:42,103
<b>And Descent offers all these different types of combat experiences.</b>

1488
01:30:42,103 --> 01:30:45,231
<b>It’s a true 3D space, Doom is not.</b>

1489
01:30:45,231 --> 01:30:47,066
<b>We had to distinguish ourselves,</b>

1490
01:30:47,066 --> 01:30:49,902
<b>because it was kind of a shooter, but it really wasn’t.</b>

1491
01:30:49,902 --> 01:30:53,698
<b>It was mostly like this sci-fi exploration</b>

1492
01:30:53,698 --> 01:30:57,577
<b>with great controls and also some combat experiences as well.</b>

1493
01:30:57,577 --> 01:31:00,955
<b>Descent was something that they brought something different, new,</b>

1494
01:31:00,955 --> 01:31:04,041
<b>and fresh to the genre, so I think that’s the way</b>

1495
01:31:04,041 --> 01:31:07,587
<b>why it stood out amongst all the other games that were being developed at the time.</b>

1496
01:31:07,920 --> 01:31:11,924
<b>High speed Deathmatch with ships inside of tunnels was pretty cool.</b>

1497
01:31:11,924 --> 01:31:15,511
<b>It was also the first title at Interplay that we had a CD-ROM.</b>

1498
01:31:15,511 --> 01:31:19,974
<b>That was a big deal. One thing that was really important to us: the cover image of the box</b>

1499
01:31:19,974 --> 01:31:22,268
<b>had to be dynamic and incredible.</b>

1500
01:31:22,268 --> 01:31:25,438
<b>We spent just a lot of time on screenshots</b>

1501
01:31:25,438 --> 01:31:28,024
<b>really getting that right trajectory.</b>

1502
01:31:28,024 --> 01:31:30,693
<b>Those are all the pre-Photoshop days, right? So,</b>

1503
01:31:30,693 --> 01:31:33,779
<b>when we did screenshots, those were real screenshots.</b>

1504
01:31:33,779 --> 01:31:37,200
<b>We wanted to create the dynamic icon in the front of the box</b>

1505
01:31:37,200 --> 01:31:40,786
<b>and just kind of really own that space in a big way.</b>

1506
01:31:40,786 --> 01:31:44,290
<b>Back in those days, for PC games, you could do things that were really unique:</b>

1507
01:31:44,290 --> 01:31:47,627
<b>pull-out packages, really 3D textures.</b>

1508
01:31:47,627 --> 01:31:50,087
<b>Part of the game experience was buying that box,</b>

1509
01:31:50,087 --> 01:31:53,174
<b>going to the game store and picking up that package and just, like, ‘</b>

1510
01:31:53,174 --> 01:31:55,509
<b>‘Ah, I’ve really got something here.’</b>

1511
01:31:56,510 --> 01:31:59,889
<b>I look back at Descent as something I’m very proud to be a part of.</b>

1512
01:32:00,056 --> 01:32:02,433
<b>It was the thing, for me, where I realized,</b>

1513
01:32:02,433 --> 01:32:03,684
<b>‘I’m in the right place.’</b>

1514
01:32:04,018 --> 01:32:07,897
<b>This is just breakthrough technology, a new potential for gameplay.</b>

1515
01:32:08,231 --> 01:32:13,653
<b>It was like that spark of innovation
Descent was pushing the hardware as hard as it could.</b>

1516
01:32:23,120 --> 01:32:26,958
<b>[whistling]</b>

1517
01:32:27,124 --> 01:32:30,503
<b>I am here to kick ass and chew bubblegum, and I’m all out of gum.</b>

1518
01:32:30,503 --> 01:32:31,796
<b>They love that one.</b>

1519
01:32:33,172 --> 01:32:41,097
<b>[Heavy metal track]</b>

1520
01:32:41,514 --> 01:32:43,224
<b>[Whoosh]</b>

1521
01:32:50,189 --> 01:32:52,984
<b>Hail to the King Baby</b>

1522
01:32:53,526 --> 01:32:56,612
<b>Todd Replogle was the programmer for all the Duke games,</b>

1523
01:32:56,654 --> 01:32:59,949
<b>and he was working on a game that he was calling Heavy Metal at the time,</b>

1524
01:32:59,991 --> 01:33:03,369
<b>because he just wanted that sort of, you know, heavy metal attitude,</b>

1525
01:33:03,452 --> 01:33:07,540
<b>and I said, ‘Look, you know, why don’t we name it after a character like comics do?’</b>

1526
01:33:07,665 --> 01:33:11,335
<b>So, we started batting around names, and I remember I came up with the name ‘Duke’</b>

1527
01:33:11,377 --> 01:33:13,838
<b>because I felt like it was a good, strong, powerful first name,</b>

1528
01:33:14,046 --> 01:33:17,174
<b>and Todd came up with the idea for ‘Nukem’ as the last name, so</b>

1529
01:33:18,301 --> 01:33:19,427
<b>[Duke] Bitching</b>

1530
01:33:19,510 --> 01:33:22,179
<b>Really, the Duke Nukem look didn’t come about until</b>

1531
01:33:22,221 --> 01:33:25,891
<b>my partner, George Broussard, he changed the hair color from white to yellow</b>

1532
01:33:25,975 --> 01:33:28,185
<b>and made it a short military crop,</b>

1533
01:33:28,227 --> 01:33:30,730
<b>and he gave Duke this bright, white smile.</b>

1534
01:33:30,771 --> 01:33:33,065
<b>[Duke] Damn, I’m looking good.</b>

1535
01:33:33,107 --> 01:33:36,527
<b>It just turned into a fun little platformer with shooting.</b>

1536
01:33:36,569 --> 01:33:39,071
<b>He didn’t wear armor, and we had him do</b>

1537
01:33:39,113 --> 01:33:42,408
<b>crazy flips sometimes when he jumped, almost like he’s showing off.</b>

1538
01:33:42,491 --> 01:33:45,161
<b>You know, that was really the roots of his character that we</b>

1539
01:33:45,202 --> 01:33:46,620
<b>embellished with each game.</b>

1540
01:33:46,662 --> 01:33:49,915
<b>I was kind of creative directing over development of Duke Nukem II,</b>

1541
01:33:49,999 --> 01:33:52,460
<b>and I said, ‘What is the big thing about Duke?</b>

1542
01:33:52,501 --> 01:33:54,253
<b>Well, he’s really kind of vain.</b>

1543
01:33:54,295 --> 01:33:56,714
<b>What if he collected his own memorabilia?’</b>

1544
01:33:56,797 --> 01:33:59,383
<b>So, he collects his own memorabilia in Duke Nukem II.</b>

1545
01:33:59,717 --> 01:34:01,552
<b>[Duke] I’m back.</b>

1546
01:34:02,928 --> 01:34:05,890
<b>And, Duke 3, it kind of went over the top again.</b>

1547
01:34:06,015 --> 01:34:08,392
<b>It all really came together with Duke Nukem 3D.</b>

1548
01:34:08,726 --> 01:34:12,605
<b>The initial version of Duke 3D, they were just doing a bunch of levels.</b>

1549
01:34:12,730 --> 01:34:14,982
<b>It just wasn’t turning out fun.</b>

1550
01:34:15,358 --> 01:34:17,109
<b>Kill me.</b>

1551
01:34:17,276 --> 01:34:20,696
<b>At one point, like I was watching the Duke team members</b>

1552
01:34:20,780 --> 01:34:23,157
<b>work on the game ‘till 5:00 PM,</b>

1553
01:34:23,324 --> 01:34:26,202
<b>say, ‘We are done with work,’ and then play Doom together.</b>

1554
01:34:26,410 --> 01:34:29,288
<b>I just, like, pulled George in a room, closed the door, and said,</b>

1555
01:34:29,372 --> 01:34:31,540
<b>‘This game is not turning out fun. Everybody is</b>

1556
01:34:31,582 --> 01:34:33,793
<b>stopping working on it and playing Doom.</b>

1557
01:34:33,876 --> 01:34:36,837
<b>You have to intervene and make this a fun game.’</b>

1558
01:34:36,921 --> 01:34:40,758
<b>And, to George’s credit, he got rid of the previous head of it and took it over himself,</b>

1559
01:34:40,925 --> 01:34:42,718
<b>and that was turning out really fun.</b>

1560
01:34:43,928 --> 01:34:47,640
<b>They kind of, like, used a bunch of known movie lines as, you know, Duke things.</b>

1561
01:34:50,643 --> 01:34:51,644
<b>Groovy.</b>

1562
01:34:51,811 --> 01:34:52,603
<b>[gunshots]</b>

1563
01:34:52,812 --> 01:34:54,230
<b>[Duke] Groovy.</b>

1564
01:34:54,522 --> 01:34:57,191
<b>In 1990, I moved here to San Diego.</b>

1565
01:34:57,233 --> 01:35:00,903
<b>In 1995, Lani Minella, the casting director,</b>

1566
01:35:00,903 --> 01:35:04,490
<b>was in my studio to record an automobile dealer commercial.</b>

1567
01:35:04,490 --> 01:35:07,034
<b>And she came in, we’re setting up the microphones</b>

1568
01:35:07,034 --> 01:35:10,913
<b>and I turned my mic on, and I started doing wacky voices and being crazy,</b>

1569
01:35:10,913 --> 01:35:13,290
<b>Just, you know, to kind of show off to her,</b>

1570
01:35:13,290 --> 01:35:15,960
<b>and she said, ‘Wow! You’ve got remarkable range!</b>

1571
01:35:15,960 --> 01:35:18,421
<b>How would you like to act in video games?’</b>

1572
01:35:18,421 --> 01:35:23,342
<b>And I’d played a few. ‘There’s no voices in video games.’ She said, ‘Well, there’s gonna be.’</b>

1573
01:35:23,342 --> 01:35:26,554
<b>And there’s this game called Duke Nukem that I think you’d be great for.</b>

1574
01:35:26,554 --> 01:35:30,891
<b>The very first game that I auditioned for, and I landed it that day.</b>

1575
01:35:30,891 --> 01:35:32,560
<b>[Duke] Damn, I’m good.</b>

1576
01:35:32,560 --> 01:35:35,354
<b>Lani Minella was with me in the studio as the director,</b>

1577
01:35:35,354 --> 01:35:37,940
<b>and she dialed up George Broussard.</b>

1578
01:35:37,940 --> 01:35:40,443
<b>George gets on the phone, and Lani says, ‘George,</b>

1579
01:35:40,443 --> 01:35:44,572
<b>tell John what you think the character should be like. What is he based on?</b>

1580
01:35:44,572 --> 01:35:48,242
<b>‘He’s a badass character. Who’s that badass you have in mind?’</b>

1581
01:35:48,242 --> 01:35:51,120
<b>For some reason, he thought Charles Bronson,</b>

1582
01:35:51,120 --> 01:35:55,124
<b>and I went, ‘Oh, Charles Bronson, you want me to talk like Charles Bronson?’</b>

1583
01:35:55,166 --> 01:35:57,042
<b>He goes, ‘No, no, no, that’s not it.’</b>

1584
01:35:57,126 --> 01:35:59,336
<b>And Lani suggested that I imitate</b>

1585
01:35:59,336 --> 01:36:01,172
<b>Clint Eastwood from Dirty Harry.</b>

1586
01:36:01,255 --> 01:36:04,800
<b>‘So, you gotta ask yourself, do you feel lucky? Well, do you, punk?’</b>

1587
01:36:05,009 --> 01:36:07,803
<b>And George went, ‘I like that tonality,</b>

1588
01:36:07,845 --> 01:36:11,348
<b>but Duke Nukem is a roided out huge muscular dude, and I, I said,</b>

1589
01:36:11,432 --> 01:36:13,184
<b>‘Okay, I’l just lower it an octave.’</b>

1590
01:36:13,267 --> 01:36:16,103
<b>Well, do you feel lucky? Do you, punk?</b>

1591
01:36:16,228 --> 01:36:21,025
<b>And that was it, and I’ve been talking like this now for what? 30 years? You know?</b>

1592
01:36:21,192 --> 01:36:24,445
<b>We could not have picked a better voice actor for Duke with Jon St. John.</b>

1593
01:36:24,487 --> 01:36:26,822
<b>He relished the role to this day.</b>

1594
01:36:26,906 --> 01:36:30,159
<b>He played it with gritty enthusiasm and just embraced</b>

1595
01:36:30,201 --> 01:36:32,912
<b>the direction that George Broussard gave him for the character.</b>

1596
01:36:33,162 --> 01:36:37,249
<b>Oh yeah, I, I get requests for these lines on social media all the time</b>

1597
01:36:37,249 --> 01:36:39,251
<b>but, of course, I’ve found a way to monetize it.</b>

1598
01:36:39,376 --> 01:36:42,588
<b>So, now I just send them to my Cameo.</b>

1599
01:36:42,713 --> 01:36:47,843
<b>Jason King is chewing gum and kicking ass on Kung Fu Hotdog.</b>

1600
01:36:47,927 --> 01:36:50,763
<b>And, guess what? He’s all out of ass.</b>

1601
01:36:50,888 --> 01:36:53,557
<b>Duke Nukem added a level of tongue in cheek</b>

1602
01:36:53,682 --> 01:36:56,060
<b>machismo to the first person shooter genre.</b>

1603
01:36:56,060 --> 01:36:59,772
<b>If the only thing you know about first person shooter is Doom and Quake</b>

1604
01:36:59,772 --> 01:37:04,026
<b>and, you know, demons and hell and, you know, blah, blah, blah.</b>

1605
01:37:04,026 --> 01:37:08,280
<b>And then, you have this, this completely over the top character.</b>

1606
01:37:08,489 --> 01:37:12,159
<b>I think the biggest impression that it made on me was</b>

1607
01:37:12,159 --> 01:37:16,288
<b>that a game like this doesn’t have to take itself so seriously.</b>

1608
01:37:16,330 --> 01:37:17,414
<b>You know?</b>

1609
01:37:18,958 --> 01:37:20,793
<b>[Duke] I ain’t afraid of no quake.</b>

1610
01:37:20,876 --> 01:37:25,464
<b>I mean that was the first time I think I’d play a game where the character had like a personality,</b>

1611
01:37:25,464 --> 01:37:27,633
<b>more like a ‘90s action film.</b>

1612
01:37:27,633 --> 01:37:30,427
<b>You know, Last Action Hero, Demolition Man,</b>

1613
01:37:30,427 --> 01:37:32,596
<b>like all these movies had a bit of, like, an awareness</b>

1614
01:37:32,596 --> 01:37:34,557
<b>and, like, a comedy factor.</b>

1615
01:37:35,558 --> 01:37:38,227
<b>Don’t give up your day job.</b>

1616
01:37:38,227 --> 01:37:42,022
<b>The folks at, uh, Triptych and at 3D Realms and Apogee,</b>

1617
01:37:42,022 --> 01:37:45,401
<b>they came up with all the lines. Well, they stole most of them.</b>

1618
01:37:45,401 --> 01:37:48,279
<b>Obviously, Duke Nukem’s lines were mostly stolen.</b>

1619
01:37:48,487 --> 01:37:52,866
<b>I have come here to chew bubblegum and kick ass,</b>

1620
01:37:52,866 --> 01:37:55,327
<b>and I’m all out of bubblegum.</b>

1621
01:37:55,327 --> 01:37:56,829
<b>[gunshot]</b>

1622
01:37:56,829 --> 01:37:59,164
<b>I think what happened with, uh, Scott Miller and George Broussard was</b>

1623
01:37:59,290 --> 01:38:01,834
<b>they clearly were big fans of genre films</b>

1624
01:38:01,875 --> 01:38:05,212
<b>such as Evil Dead, and They Live, and they basically just ripped lines</b>

1625
01:38:05,212 --> 01:38:08,173
<b>from those movies that are classic iconic films</b>

1626
01:38:08,173 --> 01:38:10,718
<b>and kind of introduced it to a new generation of kids that didn’t even know</b>

1627
01:38:10,718 --> 01:38:12,177
<b>what those lines were from.</b>

1628
01:38:12,303 --> 01:38:15,431
<b>[gunshots]</b>

1629
01:38:15,598 --> 01:38:16,807
<b>Hail to the King, baby.</b>

1630
01:38:16,890 --> 01:38:17,766
<b>[gunshots]</b>

1631
01:38:17,850 --> 01:38:19,810
<b>[Duke] Hail to the King, baby.</b>

1632
01:38:19,935 --> 01:38:22,062
<b>Oh, there were some lines that I, uh,</b>

1633
01:38:22,062 --> 01:38:25,649
<b>I was triggered by Lani during the recording session.</b>

1634
01:38:25,691 --> 01:38:28,902
<b>For some reason, I find the captain’s log somewhere,</b>

1635
01:38:28,944 --> 01:38:31,196
<b>and I couldn’t stop thinking about</b>

1636
01:38:31,280 --> 01:38:33,282
<b>a turd at that point.</b>

1637
01:38:33,449 --> 01:38:38,454
<b>Huh? The captain’s log? [laughs]
I can’t do it!</b>

1638
01:38:38,537 --> 01:38:40,289
<b>Every time I think about it.</b>

1639
01:38:40,372 --> 01:38:42,583
<b>I could never say it without laughing.</b>

1640
01:38:42,666 --> 01:38:43,876
<b>[Duke] Rocking!</b>

1641
01:38:46,462 --> 01:38:49,256
<b>[Explosions]</b>

1642
01:38:49,632 --> 01:38:52,426
<b>When I first joined 3D Realms and</b>

1643
01:38:52,509 --> 01:38:55,095
<b>was working on Duke 3D, it was, it was a joy</b>

1644
01:38:55,179 --> 01:38:58,265
<b>because Ken Silverman’s build engine was awesome.</b>

1645
01:38:58,307 --> 01:39:00,768
<b>It, it had a lot of advantages over Doom.</b>

1646
01:39:00,851 --> 01:39:03,354
<b>It was very extendable, and, and it was easy</b>

1647
01:39:03,395 --> 01:39:06,023
<b>for designers and programmers to play with it.</b>

1648
01:39:06,065 --> 01:39:08,692
<b>He put together a demo for the build engine</b>

1649
01:39:08,692 --> 01:39:10,694
<b>in a very short amount of time,</b>

1650
01:39:10,694 --> 01:39:12,738
<b>and it was just, like, very impressive.</b>

1651
01:39:12,738 --> 01:39:15,741
<b>Build, really, was started from a public announcement</b>

1652
01:39:15,741 --> 01:39:19,119
<b>from mid-software announcing all the features of Doom.</b>

1653
01:39:19,119 --> 01:39:22,581
<b>This was in early ‘93. So I would read through the features one by one.</b>

1654
01:39:22,581 --> 01:39:24,875
<b>It was obviously really ambitious,</b>

1655
01:39:24,875 --> 01:39:27,920
<b>and so I started prototyping. I knew about the angled walls</b>

1656
01:39:27,920 --> 01:39:30,839
<b>and the ceilings and floors, but the important thing is</b>

1657
01:39:30,839 --> 01:39:32,925
<b>it was good enough to get Apogee’s interest.</b>

1658
01:39:33,008 --> 01:39:34,551
<b>[Duke] Groovy.</b>

1659
01:39:34,551 --> 01:39:37,137
<b>I actually used the trick, the big feature,</b>

1660
01:39:37,137 --> 01:39:38,972
<b>the ability to look up and down.</b>

1661
01:39:38,972 --> 01:39:41,141
<b>Nobody really told me how I could do it,</b>

1662
01:39:41,141 --> 01:39:44,937
<b>so I thought to myself, ‘Well, hm, I could just shift the horizon up and down.’</b>

1663
01:39:44,937 --> 01:39:47,106
<b>It might not be correct perspective,</b>

1664
01:39:47,106 --> 01:39:49,692
<b>but it’ll actually allow you to still look up and down.</b>

1665
01:39:49,692 --> 01:39:52,236
<b>Due to the limitations of the Doom engine,</b>

1666
01:39:52,236 --> 01:39:55,489
<b>they really couldn’t capture cityscapes,</b>

1667
01:39:55,489 --> 01:39:57,658
<b>because the game only allowed</b>

1668
01:39:57,658 --> 01:40:00,327
<b>flat ground and vertical walls.</b>

1669
01:40:00,327 --> 01:40:04,206
<b>One of the biggest things I added that really changed the design of everything</b>

1670
01:40:04,206 --> 01:40:05,958
<b>was the addition of slopes.</b>

1671
01:40:05,958 --> 01:40:09,753
<b>Duke, because it had the ability to do slanted walls,</b>

1672
01:40:09,753 --> 01:40:11,714
<b>was able to do slanted roofs,</b>

1673
01:40:11,714 --> 01:40:14,216
<b>dumpsters that actually had the slanted roof.</b>

1674
01:40:14,216 --> 01:40:17,344
<b>It allowed them a lot more freedom and level design.</b>

1675
01:40:17,344 --> 01:40:19,388
<b>We had contract artists that would come and go,</b>

1676
01:40:19,388 --> 01:40:21,682
<b>but the core group that was in there every morning.</b>

1677
01:40:21,682 --> 01:40:24,101
<b>evening, night was 8-10 people</b>

1678
01:40:24,101 --> 01:40:26,437
<b>and, uh, for that whole game, there’s two level designers:</b>

1679
01:40:26,437 --> 01:40:28,021
<b>me and Allen Bloom.</b>

1680
01:40:28,021 --> 01:40:30,232
<b>Allen and I basically had our freedom to</b>

1681
01:40:30,232 --> 01:40:33,110
<b>I was never told, ‘Do a sushi bar’ or, or</b>

1682
01:40:33,110 --> 01:40:36,363
<b>‘Do a, this or that.’ Once we had gotten a level</b>

1683
01:40:36,363 --> 01:40:38,615
<b>started, you know like, ‘Okay, it’s gonna be a sushi restaurant,</b>

1684
01:40:38,615 --> 01:40:41,368
<b>and, here, I fleshed out most of the geometry,’</b>

1685
01:40:41,368 --> 01:40:44,580
<b>then a lot of input came in, like we, we tested every night.</b>

1686
01:40:47,124 --> 01:40:50,294
<b>[Duke] ♪Born to be wild♪</b>

1687
01:40:50,502 --> 01:40:52,671
<b>The abyss, where it’s a whole canyon,</b>

1688
01:40:52,671 --> 01:40:54,214
<b>it has an earthquake halfway through where</b>

1689
01:40:54,214 --> 01:40:56,133
<b>stuff comes down and everything.</b>

1690
01:40:56,133 --> 01:40:58,093
<b>This is a big hallway that goes like this</b>

1691
01:40:58,093 --> 01:41:00,971
<b>and then changes when, when everything comes down.</b>

1692
01:41:00,971 --> 01:41:02,890
<b>Hollywood Holocaust, the, the opening map.</b>

1693
01:41:02,890 --> 01:41:06,935
<b>Now, you had memorable locations, the, the movie screen</b>

1694
01:41:06,935 --> 01:41:09,229
<b>that you could discover the secret behind and so on,</b>

1695
01:41:09,229 --> 01:41:11,190
<b>arcade games in there that you could play.</b>

1696
01:41:11,482 --> 01:41:13,984
<b>[Duke] Hmm..don’t have time to play with myself.</b>

1697
01:41:14,067 --> 01:41:17,738
<b>You know, it wasn’t a big map, but it, it just set the stage for the entire experience</b>

1698
01:41:17,738 --> 01:41:20,073
<b>and got the game off on the right foot.</b>

1699
01:41:20,073 --> 01:41:23,452
<b>It was the first time in a first person action game that</b>

1700
01:41:23,452 --> 01:41:26,872
<b>we, as players, had a, a sense of a real place.</b>

1701
01:41:26,872 --> 01:41:29,166
<b>You felt like you could actually go there.</b>

1702
01:41:29,333 --> 01:41:32,628
<b>[Duke] Somebody’s gonna frigging pay for screwing up my vacation.</b>

1703
01:41:32,711 --> 01:41:33,879
<b>[thunder cracks]</b>

1704
01:41:33,962 --> 01:41:36,507
<b>With Duke 3D, their environmental design</b>

1705
01:41:36,507 --> 01:41:40,052
<b>with interactive environments was so important to FPS games.</b>

1706
01:41:40,052 --> 01:41:42,346
<b>They raised the bar when they did that.</b>

1707
01:41:42,429 --> 01:41:46,558
<b>[Duke] That’s one doomed Space Marine. Groovy.</b>

1708
01:41:46,892 --> 01:41:49,853
<b>That was the first FPS where the world seemed real,</b>

1709
01:41:49,853 --> 01:41:51,855
<b>like Doom was all these weird space stations and these</b>

1710
01:41:51,855 --> 01:41:54,650
<b>hellish environments, and then Duke Nukem was, ‘This is like a city street</b>

1711
01:41:54,650 --> 01:41:56,652
<b>and this is a store, and this is a nightclub,</b>

1712
01:41:56,652 --> 01:41:58,695
<b>and there’s a pool table, and there’s a bathroom.</b>

1713
01:41:58,695 --> 01:42:02,866
<b>I can’t really remember seeing any game prior to that that kind of nailed that feeling of authenticity.</b>

1714
01:42:02,866 --> 01:42:05,536
<b>We can’t compete with what Doom does well,</b>

1715
01:42:05,536 --> 01:42:08,163
<b>and it’s a very dark, gritty, very serious.</b>

1716
01:42:08,163 --> 01:42:11,041
<b>So, we decided to do a lot of things that Doom wasn’t doing:</b>

1717
01:42:11,333 --> 01:42:12,668
<b>gave Duke Nukem a voice.</b>

1718
01:42:12,835 --> 01:42:15,128
<b>[Duke] Those alien bastards shot up my ride.</b>

1719
01:42:15,212 --> 01:42:16,964
<b>We added humor to the game.</b>

1720
01:42:17,297 --> 01:42:18,215
<b>[Duke] Yeah, die.</b>

1721
01:42:18,298 --> 01:42:20,175
<b>Interactive environments.</b>

1722
01:42:20,259 --> 01:42:23,720
<b>It felt like you’re a real character, because you’re in real world locations.</b>

1723
01:42:23,720 --> 01:42:24,930
<b>That’s the first thing.</b>

1724
01:42:25,013 --> 01:42:27,724
<b>The second thing is that, because the game was so heavy on interactivity</b>

1725
01:42:27,724 --> 01:42:30,727
<b>it actually felt like you were a person, like a hero.</b>

1726
01:42:30,894 --> 01:42:34,690
<b>Not just a video game hero but a real hero in the real world.</b>

1727
01:42:34,815 --> 01:42:36,608
<b>[Duke] Let God sort him out.</b>

1728
01:42:36,650 --> 01:42:39,152
<b>Well, you’re gonna go straight to talking about the strippers in that game.</b>

1729
01:42:39,194 --> 01:42:41,738
<b>because that was the main thing I remember interacting with at the time.</b>

1730
01:42:41,822 --> 01:42:43,073
<b>[Duke] Shake it, baby.</b>

1731
01:42:43,156 --> 01:42:47,035
<b>I love that the animators took the time to show Duke</b>

1732
01:42:47,160 --> 01:42:49,580
<b>perched on top of an alien neck taking a dump.</b>

1733
01:42:49,705 --> 01:42:51,748
<b>That is just the best thing ever.</b>

1734
01:42:51,874 --> 01:42:55,085
<b>‘cause he literally does it and read the new newspaper at the same time</b>

1735
01:42:55,669 --> 01:42:58,463
<b>When you add in that interactivity, you add in the, the character of Duke Nukem,</b>

1736
01:42:58,463 --> 01:43:00,966
<b>you add in there over the top mentality and, you know, the,</b>

1737
01:43:01,008 --> 01:43:03,135
<b>the weaponry in that, that was in that game, you had an instant classic</b>

1738
01:43:03,176 --> 01:43:06,263
<b>with Duke Nukem that took first person shooters to the next level.</b>

1739
01:43:06,430 --> 01:43:09,808
<b>I mean, back then when you’re making an FPS on the PC,</b>

1740
01:43:09,933 --> 01:43:11,768
<b>we felt like the rule was,</b>

1741
01:43:11,894 --> 01:43:15,314
<b>‘Well, the keyboard goes 1, 2, 3, 4, 5, 6, 7, 8, 9, 0,’</b>

1742
01:43:15,480 --> 01:43:19,109
<b>so we’re gonna get 10 weapons. It’s like the first weapon had to be a pistol.</b>

1743
01:43:19,276 --> 01:43:21,069
<b>Of course, Duke had its own twist,</b>

1744
01:43:21,111 --> 01:43:25,324
<b>but they were very much derived from those first five weapons in Doom,</b>

1745
01:43:25,365 --> 01:43:27,910
<b>even the fifth weapon in Doom was the rocket launcher,</b>

1746
01:43:27,951 --> 01:43:30,329
<b>and the fifth weapon in Duke Nukem was a rocket launcher.</b>

1747
01:43:30,370 --> 01:43:33,165
<b>Once we got past those give basic once, we felt like,</b>

1748
01:43:33,165 --> 01:43:34,124
<b>‘It’s on.’</b>

1749
01:43:34,207 --> 01:43:35,876
<b>[gunfire]</b>
<b>[Duke] Come get some.</b>

1750
01:43:35,959 --> 01:43:38,921
<b>And, of course, Duke had some innovations with things like the pipe bomb.</b>

1751
01:43:39,004 --> 01:43:40,714
<b>[explosion]</b>

1752
01:43:40,839 --> 01:43:43,634
<b>and the trip wires and the freeze gun.</b>

1753
01:43:43,675 --> 01:43:46,094
<b>There’s not really, like, a bad weapon in that game.</b>

1754
01:43:46,136 --> 01:43:47,679
<b>Even a pistol, like, has its place.</b>

1755
01:43:47,721 --> 01:43:49,723
<b>My favorite weapon is the shotgun.</b>

1756
01:43:49,806 --> 01:43:52,684
<b>It’s a Mossberg, and it just looks so cool, and it sounds</b>

1757
01:43:52,726 --> 01:43:54,144
<b>insane when you shoot with it.</b>

1758
01:43:54,811 --> 01:43:57,481
<b>Probably a devastator being able to bust those things out</b>

1759
01:43:57,522 --> 01:43:59,816
<b>and just clear out a whole room is pretty satisfying.</b>

1760
01:43:59,900 --> 01:44:01,860
<b>But, they’re all awesome, man, even the shrink ray’s fun.</b>

1761
01:44:01,902 --> 01:44:03,946
<b>Like it’s, it’s just so creative for its time.</b>

1762
01:44:04,029 --> 01:44:05,864
<b>Shrink people with a shrink ray, you could</b>

1763
01:44:05,948 --> 01:44:08,909
<b>you could go up and stomp on them. I just thought that was</b>
<b>[crunch]</b>

1764
01:44:08,951 --> 01:44:11,161
<b>I smiled and laughed every time I saw that.</b>

1765
01:44:11,286 --> 01:44:13,705
<b>Originally, it was my, uh,</b>

1766
01:44:13,830 --> 01:44:16,458
<b>combat boots that were used as the boot,</b>

1767
01:44:16,500 --> 01:44:18,585
<b>and then, of course Richard Gray will tell you later,</b>

1768
01:44:18,710 --> 01:44:20,754
<b>one weekend, they needed to make an art tweak.</b>

1769
01:44:20,837 --> 01:44:22,798
<b>He wore his own combat boots,</b>

1770
01:44:22,923 --> 01:44:25,801
<b>That’s my foot. Those are my…I still have the boots</b>

1771
01:44:25,884 --> 01:44:29,805
<b>right here in Texas. He has a pair too, but I can tell those are my blue jeans.</b>

1772
01:44:29,930 --> 01:44:34,643
<b>And he loves to brag about how he stole my glory by putting his foot in the game.</b>

1773
01:44:36,478 --> 01:44:39,773
<b>[Duke] It’s down to you and me, you one-eyed freak.</b>

1774
01:44:39,856 --> 01:44:42,234
<b>When I recorded the first Duke Nukem 3D game,</b>

1775
01:44:42,275 --> 01:44:43,485
<b>[Duke] Come get some.</b>

1776
01:44:43,527 --> 01:44:46,029
<b>I did not know there was any kind of following whatsoever</b>

1777
01:44:46,071 --> 01:44:48,699
<b>until 1999 or 2000</b>

1778
01:44:48,824 --> 01:44:51,368
<b>when I got my first invitation to a convention.</b>

1779
01:44:51,493 --> 01:44:53,996
<b>I was flown across country first class,</b>

1780
01:44:54,037 --> 01:44:56,456
<b>put up in a really nice hotel</b>

1781
01:44:56,540 --> 01:45:00,585
<b>and they pay me, and the fans acted like I’m some kind of superstar.</b>

1782
01:45:00,711 --> 01:45:02,671
<b>and I was baffled by it.</b>

1783
01:45:02,754 --> 01:45:05,632
<b>I was absolutely blown away that people came out to see me.</b>

1784
01:45:05,716 --> 01:45:08,468
<b>At the end of the convention, they said, ‘Hey, thank you so much.</b>

1785
01:45:08,635 --> 01:45:10,429
<b>You helped bump up our attendance by like</b>

1786
01:45:10,470 --> 01:45:13,056
<b>5,000 people this year, and I’m like, ‘What?</b>

1787
01:45:13,223 --> 01:45:15,434
<b>I can’t believe anybody even knows this game.’</b>

1788
01:45:15,475 --> 01:45:17,936
<b>And they couldn’t believe that I didn’t know</b>

1789
01:45:18,020 --> 01:45:19,980
<b>Duke Nukem 3D was a big deal.</b>

1790
01:45:20,022 --> 01:45:21,231
<b>[Duke] Let’s rock.</b>

1791
01:45:21,231 --> 01:45:23,650
<b>Duke 3D was a game that</b>

1792
01:45:23,692 --> 01:45:26,111
<b>kind of put us at the same level as in software,</b>

1793
01:45:26,153 --> 01:45:28,989
<b>so that was like, ‘Okay, we’ve arrived with Duke 3D’</b>

1794
01:45:29,031 --> 01:45:31,199
<b>So, Duke turned into a fantastic game.</b>

1795
01:45:31,283 --> 01:45:34,077
<b>If I had to pick between doing the first Quake and doing Duke,</b>

1796
01:45:34,161 --> 01:45:35,412
<b>I, I would pick Duke.</b>

1797
01:45:35,537 --> 01:45:37,622
<b>I feel more happy about what we did.</b>

1798
01:45:37,706 --> 01:45:41,376
<b>It was so fun. I had so much fun playing through that entire game.</b>

1799
01:45:41,460 --> 01:45:43,170
<b>They did what they needed to do, right?</b>

1800
01:45:43,253 --> 01:45:46,798
<b>That’s why you still know who Duke Nukem is now, you know, 20</b>

1801
01:45:46,923 --> 01:45:48,341
<b>20 something years later.</b>

1802
01:45:48,633 --> 01:45:54,431
<b>[gunshots]</b>

1803
01:45:54,556 --> 01:45:56,016
<b>[Duke] Game over.</b>

1804
01:45:56,141 --> 01:45:59,394
<b>Duke Nukem and I share very few commonalities</b>

1805
01:45:59,436 --> 01:46:03,982
<b>except that we both like bubblegum. Other than that, we’re nothing alike</b>

1806
01:46:04,107 --> 01:46:07,319
<b>[Duke]  The question is, do you have bubblegum?</b>

1807
01:46:07,402 --> 01:46:11,865
<b>Oh, damn, and I’m all out of gum.</b>

1808
01:46:11,990 --> 01:46:20,415
<b>♪♪♪</b>

1809
01:46:20,874 --> 01:46:22,876
<b>All the four build engine games that we launched</b>

1810
01:46:23,001 --> 01:46:26,004
<b>back in 1994, they were all very, very different.</b>

1811
01:46:26,046 --> 01:46:27,672
<b>Unless someone told you they ran on the same engine,</b>

1812
01:46:27,714 --> 01:46:28,965
<b>you probably wouldn’t even really know it,</b>

1813
01:46:29,007 --> 01:46:30,884
<b>because you’ve just got those vastly different themes.</b>

1814
01:46:30,926 --> 01:46:32,969
<b>It’s like Duke’s, like, the action hero,</b>

1815
01:46:33,011 --> 01:46:34,471
<b>Lo Wang’s, like the martial artist,</b>

1816
01:46:34,513 --> 01:46:36,765
<b>and then Caleb’s like the horror movie kind of thing</b>

1817
01:46:37,015 --> 01:46:39,684
<b>Blood looked a hundred times better than Duke,</b>

1818
01:46:39,726 --> 01:46:43,146
<b>fantastic art and genuinely creepy.</b>

1819
01:46:43,271 --> 01:46:44,856
<b>Blood was really special.</b>

1820
01:46:44,981 --> 01:46:47,400
<b>The subject matter was very horrifying.</b>

1821
01:46:47,484 --> 01:46:50,112
<b>Seeing all the horror references sprinkled in</b>

1822
01:46:50,153 --> 01:46:52,823
<b>is just a real treat for fans of the genre.</b>

1823
01:46:54,658 --> 01:46:57,202
<b>My slave.</b>

1824
01:46:57,369 --> 01:46:58,995
<b>What is your bidding, master?</b>

1825
01:46:59,079 --> 01:47:01,414
<b>Even the cover had blood on it.</b>

1826
01:47:01,498 --> 01:47:03,750
<b>It had a lot of themes that were</b>

1827
01:47:03,792 --> 01:47:07,337
<b>not popular with parents who were primarily buying these games for their kids.</b>

1828
01:47:07,379 --> 01:47:11,216
<b>Occultism is really intertwined with this era of FPSs.</b>

1829
01:47:11,341 --> 01:47:16,096
<b>I don’t know if it’s something about, like, the Satanic panic of the ‘80s or ‘90s.</b>

1830
01:47:16,221 --> 01:47:19,015
<b>You know, you’ve got Heretic and Hexen and Doom, obviously.</b>

1831
01:47:19,141 --> 01:47:21,768
<b>People are really obsessed with this idea of</b>

1832
01:47:21,810 --> 01:47:25,522
<b>these evil folks in subterranean layers doing rituals</b>

1833
01:47:25,605 --> 01:47:28,400
<b>and, you know, we have to go down there and stop them, I guess.</b>

1834
01:47:28,441 --> 01:47:31,444
<b>The difficulty of that game is pretty legendary.</b>

1835
01:47:31,528 --> 01:47:33,655
<b>It’s not for the weak and, um,</b>

1836
01:47:33,738 --> 01:47:35,782
<b>I think that’s one of its strong suits.</b>

1837
01:47:35,907 --> 01:47:38,827
<b>It has its own arsenal of weapons which somehow</b>

1838
01:47:38,869 --> 01:47:42,372
<b>breaks the mold and, and seems completely separated from what Duke and Lo Wang did.</b>

1839
01:47:42,455 --> 01:47:46,168
<b>I love the voodoo doll. That’s classic. I’d love to see more stuff like that.</b>

1840
01:47:46,251 --> 01:47:49,462
<b>The dynamite, of course, is one of my favorites.</b>

1841
01:47:49,504 --> 01:47:53,425
<b>mostly because I think I’ve killed myself more times with it than I’ve killed enemies.</b>

1842
01:47:53,508 --> 01:47:56,887
<b>I actually borrowed the original disc off a friend of mine and never gave it back to him,</b>

1843
01:47:56,970 --> 01:47:58,847
<b>so my copy of Blood is not my own.</b>

1844
01:47:58,930 --> 01:48:01,433
<b>It’s a classic and rightly so, I think.</b>

1845
01:48:01,725 --> 01:48:05,729
<b>[Explosion]</b>

1846
01:48:06,229 --> 01:48:17,616
<b>♪♪♪</b>

1847
01:48:18,116 --> 01:48:20,076
<b>You no mess with Lo Wang.</b>

1848
01:48:20,160 --> 01:48:22,454
<b>Back then, the whole first person shooter industry</b>

1849
01:48:22,579 --> 01:48:25,081
<b>was ruled by 3D Realms and its software.</b>

1850
01:48:25,207 --> 01:48:27,542
<b>Duke 3D really showed that</b>

1851
01:48:27,584 --> 01:48:30,462
<b>Apogee internally could develop a hit game</b>

1852
01:48:30,503 --> 01:48:33,506
<b>and, um, all the seeds were there in the original Shadow Warrior game.</b>

1853
01:48:33,673 --> 01:48:36,384
<b>And it started as a concept. ‘Hey, let’s, you know, do a</b>

1854
01:48:36,426 --> 01:48:39,596
<b>ninja version of Duke Nukem.’ ‘Cool, use the builders and go for that.’</b>

1855
01:48:39,763 --> 01:48:43,642
<b>Once again, we had a character with humor, a lot of crazy weapons.</b>

1856
01:48:43,767 --> 01:48:45,894
<b>The sticky bomb was a natural evolution.</b>

1857
01:48:45,977 --> 01:48:49,940
<b>I remember talking with about that with Allen while we were still working on Duke 3D.</b>

1858
01:48:50,023 --> 01:48:52,817
<b>Better watch out. Boom, boom.</b>

1859
01:48:53,944 --> 01:48:56,529
<b>I mean, the real gun, what was the movie we saw?</b>

1860
01:48:56,613 --> 01:48:57,948
<b>It was an Arnold Schwarzenegger movie.</b>

1861
01:48:58,073 --> 01:49:00,909
<b>[zapping and explosions]</b>

1862
01:49:00,951 --> 01:49:02,619
<b>You’ve been erased.</b>

1863
01:49:02,744 --> 01:49:03,745
<b>Eraser.</b>

1864
01:49:03,787 --> 01:49:05,705
<b>We’re like, ‘That’s awesome.’ We just stole that.</b>

1865
01:49:05,872 --> 01:49:09,417
<b>[gunshots]</b>
<b>[chuckling]</b>

1866
01:49:09,501 --> 01:49:13,046
<b>Shotgun was really important to me and, you know, Jim Norwood wanted a full</b>

1867
01:49:13,129 --> 01:49:16,800
<b>automatic thing and, you know to me, the dance</b>

1868
01:49:16,967 --> 01:49:20,303
<b>that was happening where two players both equipped with a shotgun</b>

1869
01:49:20,387 --> 01:49:23,265
<b>were kind of alternating their point of attack</b>

1870
01:49:23,348 --> 01:49:25,809
<b>while trying to hide during their point of vulnerability,</b>

1871
01:49:25,850 --> 01:49:27,727
<b>I remember feeling like, ‘Okay,</b>

1872
01:49:28,019 --> 01:49:29,771
<b>what if it went in the other direction?</b>

1873
01:49:29,813 --> 01:49:31,731
<b>You know, the thump, thump, thump, thump, thump.</b>

1874
01:49:31,898 --> 01:49:34,567
<b>[gunshots]</b>

1875
01:49:34,859 --> 01:49:37,237
<b>Back in the ‘90s, every game that came out</b>

1876
01:49:37,279 --> 01:49:39,948
<b>had a leap forward in technology that people</b>

1877
01:49:39,990 --> 01:49:42,575
<b>would be blown away by. You know, it was just a tough world</b>

1878
01:49:42,659 --> 01:49:44,494
<b>releasing a game like Shadow Warrior with an</b>

1879
01:49:44,536 --> 01:49:47,664
<b>with an engine that was probably four or five years old at that time.</b>

1880
01:49:47,789 --> 01:49:50,500
<b>Shadow Warrior is certainly a very worthy</b>

1881
01:49:50,583 --> 01:49:54,921
<b>kind of cousin to Duke Nukem, I would say, in terms of its, again, sense of humor.</b>

1882
01:49:55,005 --> 01:49:57,299
<b>That’s no ordinary ring.</b>

1883
01:49:57,382 --> 01:50:00,760
<b>Definitely elements of that would, would be seen as, you know</b>

1884
01:50:00,802 --> 01:50:04,097
<b>inappropriate and, and, and sort of, um, culturally insensitive today</b>

1885
01:50:04,180 --> 01:50:05,390
<b>[explosion]</b>

1886
01:50:05,557 --> 01:50:07,517
<b>You look like a stupid.</b>

1887
01:50:07,600 --> 01:50:09,436
<b>You know, nevertheless, it represents a snapshot of, you know,</b>

1888
01:50:09,436 --> 01:50:11,354
<b>the games that were being made at the time</b>

1889
01:50:11,396 --> 01:50:14,357
<b>Shadow Warrior lives to this day. You know, we sold the rights in</b>

1890
01:50:14,441 --> 01:50:17,319
<b>full to Devolver several years ago, and they keep</b>

1891
01:50:17,360 --> 01:50:18,862
<b>releasing new Shadow Warrior games.</b>

1892
01:50:18,862 --> 01:50:20,864
<b>In the new Devolver reboot games,</b>

1893
01:50:20,864 --> 01:50:23,825
<b>Lo Want is clearly younger, he’s more realistic.</b>

1894
01:50:23,867 --> 01:50:28,371
<b>He’s less of a caricature like we had with our original Lo Wang.</b>

1895
01:50:28,371 --> 01:50:30,832
<b>You find out that he’s a big fan of comics and,</b>

1896
01:50:30,832 --> 01:50:34,586
<b>and he’s got other sort of hobbies on the side and, you know,</b>

1897
01:50:34,586 --> 01:50:37,630
<b>nowadays, characters are not as one dimensional as they used to be.</b>

1898
01:50:37,630 --> 01:50:41,301
<b>You know, Devolver’s just done a great job modernizing the game and</b>

1899
01:50:41,301 --> 01:50:43,803
<b>and making it more compatible</b>

1900
01:50:43,803 --> 01:50:46,431
<b>with our current ways of thinking.</b>

1901
01:50:54,022 --> 01:50:57,025
<b>[music builds]</b>

1902
01:51:09,871 --> 01:51:12,290
<b>[roaring]</b>

1903
01:51:13,500 --> 01:51:15,877
<b>So, when we first went into doing Quake,</b>

1904
01:51:15,919 --> 01:51:18,630
<b>the idea was it was gonna be a lot more like a role playing game.</b>

1905
01:51:18,922 --> 01:51:22,592
<b>Quake was originally a game that we started making after the first</b>

1906
01:51:22,634 --> 01:51:25,720
<b>Commander Keen Trilogy in January of 1991.</b>

1907
01:51:25,887 --> 01:51:27,722
<b>We wanted to make a game called Quake,</b>

1908
01:51:27,722 --> 01:51:31,393
<b>because Quake was part of the DandD universe that John Carmack had invented.</b>

1909
01:51:31,393 --> 01:51:33,937
<b>And we did get to go on an adventure with Quake,</b>

1910
01:51:33,937 --> 01:51:35,980
<b>and it was like the coolest thing ever.</b>

1911
01:51:35,980 --> 01:51:38,942
<b>We even put an ad inside of Commander Keen,</b>

1912
01:51:38,942 --> 01:51:42,487
<b>and we said, ‘Quake, The Fight for Justice is the name of the next game that we’re gonna make.’</b>

1913
01:51:42,487 --> 01:51:45,698
<b>We started making the game, and we just were like,</b>

1914
01:51:45,698 --> 01:51:48,785
<b>‘You know what? The technology’s not here. We do not want to ruin Quake.’</b>

1915
01:51:48,785 --> 01:51:51,663
<b>So, four years later, that’s when we really started Quake,</b>

1916
01:51:51,663 --> 01:51:54,249
<b>because the plan was to do a full 3D game,</b>

1917
01:51:54,499 --> 01:51:57,335
<b>and now, we can actually have a hammer of thunderbolts,</b>

1918
01:51:57,335 --> 01:52:00,880
<b>the Hellgate Cube, and all the other cool stuff that Quake has.</b>

1919
01:52:01,214 --> 01:52:03,007
<b>We’re always trying to do new things,</b>

1920
01:52:03,007 --> 01:52:04,759
<b>and ‘What is the gameplay that we could do?</b>

1921
01:52:04,968 --> 01:52:07,137
<b>I don’t wanna make another clone of Doom.</b>

1922
01:52:07,262 --> 01:52:10,265
<b>Can we do hand-to-hand combat type stuff from a third person viewpoint</b>

1923
01:52:10,306 --> 01:52:13,309
<b>and, like, maybe we do some FPS every once in a while?’</b>

1924
01:52:13,351 --> 01:52:16,938
<b>But as time went on, it took a really long time to make the engine,</b>

1925
01:52:17,021 --> 01:52:19,149
<b>and the team started getting burned out.</b>

1926
01:52:19,357 --> 01:52:20,942
<b>It was pretty hard.</b>

1927
01:52:21,025 --> 01:52:24,112
<b>That was the project where I did really hit a wall,</b>

1928
01:52:24,154 --> 01:52:28,283
<b>and I think that’s a useful thing for people to find out that everybody has their limits.</b>

1929
01:52:28,366 --> 01:52:31,077
<b>All the technology was so new.</b>

1930
01:52:31,161 --> 01:52:34,330
<b>John Carmack was inventing the plane</b>

1931
01:52:34,456 --> 01:52:36,666
<b>while he was flying the plane,</b>

1932
01:52:36,749 --> 01:52:39,502
<b>and we were the passengers outside the plane,</b>

1933
01:52:39,544 --> 01:52:41,921
<b>you know, building things onto it.</b>

1934
01:52:42,046 --> 01:52:44,924
<b>At the beginning, we had designers building maps</b>

1935
01:52:45,049 --> 01:52:47,385
<b>that just had to be thrown away over and over again.</b>

1936
01:52:47,510 --> 01:52:51,431
<b>At some point, my office ended up being next to John’s.</b>

1937
01:52:51,598 --> 01:52:53,933
<b>He chose to have it be me</b>

1938
01:52:53,975 --> 01:52:56,686
<b>that he would come to and say, ‘Hey, can you test this thing?</b>

1939
01:52:56,769 --> 01:52:58,605
<b>American was super valuable at that point.</b>

1940
01:52:58,646 --> 01:53:01,983
<b>It was completely cool with him that I made him throw away</b>

1941
01:53:01,983 --> 01:53:04,194
<b>his work every time I changed something.</b>

1942
01:53:04,319 --> 01:53:06,237
<b>I did put a lot of people,</b>

1943
01:53:06,279 --> 01:53:08,781
<b>practically the whole company, through the ringer with that.</b>

1944
01:53:09,073 --> 01:53:11,326
<b>We’re just spinning wheels the whole time,</b>

1945
01:53:11,409 --> 01:53:14,412
<b>because the engine took so long to get done.</b>

1946
01:53:14,496 --> 01:53:16,414
<b>Part of the company doesn’t want to explore anything.</b>

1947
01:53:16,414 --> 01:53:19,501
<b>They just want to make another FPS like Doom and ship the thing.</b>

1948
01:53:19,584 --> 01:53:21,294
<b>‘We’re done, we’re mentally drained.’</b>

1949
01:53:21,336 --> 01:53:23,588
<b>And I wanted to do the new game design stuff.</b>

1950
01:53:23,630 --> 01:53:26,090
<b>It’s like we just had this meeting and, all of a sudden,</b>

1951
01:53:26,132 --> 01:53:29,385
<b>everything that we’d done went to shit.</b>

1952
01:53:29,385 --> 01:53:32,388
<b>They’re, ‘Yeah, screw these medieval weapons.</b>

1953
01:53:32,514 --> 01:53:36,309
<b>I wanna get back to shotguns and future weapons.’</b>

1954
01:53:36,392 --> 01:53:38,561
<b>I’m like, ‘Oh, fuck, man.’</b>

1955
01:53:38,561 --> 01:53:42,106
<b>Quake was the first time where I did have to really kind of confront</b>

1956
01:53:42,190 --> 01:53:46,152
<b>the fact that, you know, no matter how hard I work, I can’t do everything.</b>

1957
01:53:46,194 --> 01:53:48,363
<b>It was the hardest project that we had done from</b>

1958
01:53:48,446 --> 01:53:49,822
<b>a development process.</b>

1959
01:53:51,950 --> 01:53:53,826
<b>People complained about the brown</b>

1960
01:53:53,910 --> 01:53:57,664
<b>and gray palette, and that was because we had so many colors per light.</b>

1961
01:53:57,705 --> 01:53:59,874
<b>The amount of colors with the light maps</b>

1962
01:53:59,916 --> 01:54:03,628
<b>ate up most of that VGA palette which only has 256 colors total in it.</b>

1963
01:54:03,836 --> 01:54:07,257
<b>So, yeah, we were limited, because we wanted more lighting.</b>

1964
01:54:08,216 --> 01:54:12,971
<b>We picked the colors that best make us a Lovecraftian, dingy, dark,</b>

1965
01:54:13,221 --> 01:54:15,557
<b>unsettling, violent, you know,</b>

1966
01:54:15,557 --> 01:54:18,017
<b>blast fest, and that’s why the game looks that way.</b>

1967
01:54:18,518 --> 01:54:20,853
<b>I’ve always been a big fan of horror and, in Quake,</b>

1968
01:54:20,937 --> 01:54:23,439
<b>for the first time, I think, I was actually able to sneak in</b>

1969
01:54:23,481 --> 01:54:24,899
<b>actual Lovecraft stuff.</b>

1970
01:54:24,983 --> 01:54:30,113
<b>and one of the ways I did that is I got a copy of my book,
and I gave a copy to</b>

1971
01:54:30,196 --> 01:54:33,449
<b>id and, specifically, Adrian and Kevin Cloud were reading it.</b>

1972
01:54:33,491 --> 01:54:37,412
<b>So, a lot of the monsters are based directly off images from this book.</b>

1973
01:54:37,745 --> 01:54:39,205
<b>And I like that world.</b>

1974
01:54:39,289 --> 01:54:41,541
<b>It was very inspirational with, uh,</b>

1975
01:54:41,583 --> 01:54:43,835
<b>many of the characters, and we</b>

1976
01:54:43,876 --> 01:54:46,671
<b>worked on the characters in a, a very unique way.</b>

1977
01:54:46,713 --> 01:54:49,841
<b>Kevin would design the characters</b>

1978
01:54:49,882 --> 01:54:51,926
<b>within a, a 3D program</b>

1979
01:54:51,968 --> 01:54:55,763
<b>and splay out the characters so I could draw the skin.</b>

1980
01:54:55,847 --> 01:54:59,142
<b>One of the things that was a big improvement was the Fiend, the leaping Fiend.</b>

1981
01:54:59,183 --> 01:55:02,228
<b>The big melee monster in Doom was the</b>

1982
01:55:02,270 --> 01:55:04,105
<b>we called it The Demon, the pink-y things,</b>

1983
01:55:04,147 --> 01:55:06,441
<b>and they were actually a pretty boring monster. They would run up to you</b>

1984
01:55:06,524 --> 01:55:08,109
<b>and bite you but, the Fiends,</b>

1985
01:55:08,151 --> 01:55:10,778
<b>you’re actually afraid of, cause they jumped into you like a bunny.</b>

1986
01:55:10,820 --> 01:55:13,781
<b>You know, we had basically four level designers and</b>

1987
01:55:13,823 --> 01:55:17,201
<b>and each one of us, you know, was basically kind of assigned to</b>

1988
01:55:17,285 --> 01:55:20,455
<b>to an episode, and, and all the episodes are really cool.</b>

1989
01:55:20,496 --> 01:55:22,457
<b>You know, they all have very unique personalities,</b>

1990
01:55:22,457 --> 01:55:24,709
<b>and they’re all very different which is something that, I think,</b>

1991
01:55:24,751 --> 01:55:29,797
<b>makes Quake as magical and timeless as it is.</b>

1992
01:55:29,839 --> 01:55:32,425
<b>One of the castles, The Ebon Fortress, is like</b>

1993
01:55:32,467 --> 01:55:34,510
<b>sunken half in water,</b>

1994
01:55:34,594 --> 01:55:37,513
<b>you know, swimming through half the castle before you can get out of the water</b>

1995
01:55:37,555 --> 01:55:39,432
<b>and play through the other parts, and then there’s</b>

1996
01:55:39,474 --> 01:55:41,851
<b>even more water in other areas, so it’s like</b>

1997
01:55:41,893 --> 01:55:43,686
<b>a really cool half and half thing.</b>

1998
01:55:43,770 --> 01:55:46,481
<b>It also let us do a lot more things with</b>

1999
01:55:46,564 --> 01:55:48,566
<b>verticality, you know, there’s,</b>

2000
01:55:48,608 --> 01:55:52,236
<b>there’s that level I do where there’s the pool of water,</b>

2001
01:55:52,278 --> 01:55:55,073
<b>beams over it where you’re clambering up, and you’re getting the high end.</b>

2002
01:55:55,156 --> 01:55:56,658
<b>You can look down and spot things.</b>

2003
01:55:56,699 --> 01:55:58,493
<b>And then, we soon realized that,</b>

2004
01:55:58,576 --> 01:56:01,162
<b>if we have true verticality in the levels,</b>

2005
01:56:01,245 --> 01:56:04,749
<b>then, suddenly, this gives you a lot more places to lurk</b>

2006
01:56:04,791 --> 01:56:06,834
<b>when you’re trying to snipe someone in Deathmatch.</b>

2007
01:56:06,876 --> 01:56:08,419
<b>So, that became a huge thing.</b>

2008
01:56:08,461 --> 01:56:10,421
<b>I would sit there doing experiments,</b>

2009
01:56:10,463 --> 01:56:13,383
<b>and I would have boxes that were experiments on high gravity,</b>

2010
01:56:13,424 --> 01:56:17,512
<b>low gravity, you know, I’d do boxes that were experiments on super high damage.</b>

2011
01:56:17,679 --> 01:56:20,973
<b>there were a lot of weapons that I built that never saw the light of day.</b>

2012
01:56:21,057 --> 01:56:23,226
<b>You know, Romero would get really pissed, because I would</b>

2013
01:56:23,309 --> 01:56:25,978
<b>I would invite him into a Deathmatch, and then we would start fighting,</b>

2014
01:56:26,104 --> 01:56:30,441
<b>and he’d find that I’d written in code for, basically, Romero-seeking missiles</b>

2015
01:56:30,525 --> 01:56:32,527
<b>that would fly through the map</b>

2016
01:56:32,610 --> 01:56:34,529
<b>and avoid walls and hit him.</b>

2017
01:56:34,737 --> 01:56:37,115
<b>I remember Romero being, like, adamant like,</b>

2018
01:56:37,240 --> 01:56:38,825
<b>‘That’s not cool. Don’t do that.’</b>

2019
01:56:38,950 --> 01:56:40,493
<b>[laughing]</b>

2020
01:56:40,576 --> 01:56:43,162
<b>But, for some reason, everybody found</b>

2021
01:56:43,204 --> 01:56:44,914
<b>low gravity to be fun,</b>

2022
01:56:44,997 --> 01:56:48,167
<b>and so it was accepted that, ‘Okay, American, if you want to build a larger scale</b>

2023
01:56:48,209 --> 01:56:49,919
<b>low gravity map, go for it.’</b>

2024
01:56:50,002 --> 01:56:54,298
<b>The Wizard’s Manse is another like, ‘That looks like a giant castle, possibly,</b>

2025
01:56:54,382 --> 01:56:56,801
<b>you know, mansion thing,’ which is where I staged the</b>

2026
01:56:56,968 --> 01:57:00,304
<b>the dragon shot in the early screenshots that I released.</b>

2027
01:57:00,388 --> 01:57:03,975
<b>It’s funny ‘cause there are two levels that have Disneyland inspirations, and that’s one of them.</b>

2028
01:57:04,058 --> 01:57:06,185
<b>Almost the very end of the whole level, you finally</b>

2029
01:57:06,185 --> 01:57:09,063
<b>get up to the top bridge, you would, like,</b>

2030
01:57:09,147 --> 01:57:12,024
<b>‘Oh, nice, they’re giving me some health.’ You run over and you go inside</b>

2031
01:57:12,024 --> 01:57:15,903
<b>the elevator, and you press the button, and the door Star Wars closes behind you.</b>

2032
01:57:17,655 --> 01:57:19,407
<b>And then, you go underwater.</b>

2033
01:57:19,449 --> 01:57:22,827
<b>You start burping, because you can’t breathe underwater,</b>

2034
01:57:22,869 --> 01:57:24,829
<b>and this thing’s taking you on a ride,</b>

2035
01:57:24,829 --> 01:57:27,749
<b>and you’re dying, but I just terrified the player</b>

2036
01:57:27,749 --> 01:57:30,752
<b>with this long underwater ride.</b>

2037
01:57:30,835 --> 01:57:33,296
<b>that they can’t do anything about. They cannot get out of it.</b>

2038
01:57:33,463 --> 01:57:35,256
<b>It’s, it was really fun.</b>

2039
01:57:36,048 --> 01:57:40,428
<b>So, one of the coolest things about the original Quake was that</b>

2040
01:57:40,511 --> 01:57:43,639
<b>Trent Reznor, rockstar Trent Reznor, you know, worked on</b>

2041
01:57:43,765 --> 01:57:46,601
<b>not only the music but, you know, the sound effects.</b>

2042
01:57:46,642 --> 01:57:49,562
<b>Trent reached out. It was serendipitous,</b>

2043
01:57:49,687 --> 01:57:53,566
<b>because I was a huge fan, and Carmack was a huge fan.</b>

2044
01:57:53,733 --> 01:57:57,695
<b>You know, we were floored. we were, we were fanboying, you know?</b>

2045
01:58:01,616 --> 01:58:05,286
<b>Trent’s music really gave it this personality, this vibe</b>

2046
01:58:05,328 --> 01:58:07,705
<b>this, this, this setting, this feeling.</b>

2047
01:58:07,830 --> 01:58:09,749
<b>So, when you hear the</b>

2048
01:58:09,791 --> 01:58:12,752
<b>ambient sounds of a Quake map,</b>

2049
01:58:12,835 --> 01:58:15,004
<b>you hear the music in the background,</b>

2050
01:58:15,046 --> 01:58:17,590
<b>and you hear the sounds of the enemies.</b>

2051
01:58:17,715 --> 01:58:19,300
<b>It feels good together.</b>

2052
01:58:19,467 --> 01:58:22,762
<b>♪♪♪</b>

2053
01:58:22,845 --> 01:58:25,890
<b>That grenade launcher was a combination of several sounds.</b>

2054
01:58:25,890 --> 01:58:28,726
<b>Some of them had come from the Nine Inch Nails sound library.</b>

2055
01:58:28,726 --> 01:58:31,312
<b>some of them from me doing fully.</b>

2056
01:58:31,521 --> 01:58:32,480
<b>♪♪♪</b>

2057
01:58:32,647 --> 01:58:35,358
<b>I went up on the roof at the id offices,</b>

2058
01:58:35,399 --> 01:58:38,194
<b>and I was blowing up fireworks, and I had long</b>

2059
01:58:38,236 --> 01:58:41,239
<b>PVC tubing that was, you know, probably about this big around,</b>

2060
01:58:41,280 --> 01:58:45,326
<b>and I would blow up a firework on one end and record on the other,</b>

2061
01:58:45,409 --> 01:58:50,414
<b>and that would create this incredibly satisfying ‘pwong’ sound.</b>

2062
01:58:50,456 --> 01:58:55,127
<b>There’s a sound when you pick up the Quad Damage in Quake</b>

2063
01:58:55,211 --> 01:58:59,715
<b>♪♪♪</b>

2064
01:58:59,966 --> 01:59:02,927
<b>that unleashes your inner demon.</b>

2065
01:59:03,052 --> 01:59:05,429
<b>It skips all the way through</b>

2066
01:59:05,513 --> 01:59:08,975
<b>your conscious brain and just, like, you turn into a</b>

2067
01:59:09,100 --> 01:59:11,936
<b>violent reptile at that point. I love that sound.</b>

2068
01:59:12,019 --> 01:59:13,354
<b>[roaring]</b>

2069
01:59:13,437 --> 01:59:16,482
<b>The rocket launcher had its own sound. That was really great too,</b>

2070
01:59:16,524 --> 01:59:19,485
<b>but the feel went with that sound which is why it works.</b>

2071
01:59:19,569 --> 01:59:22,780
<b>My favorite weapon in the original Quake is definitely the rocket launcher.</b>

2072
01:59:22,905 --> 01:59:24,866
<b>just ‘cause of the skill,</b>

2073
01:59:24,907 --> 01:59:27,076
<b>you know, shooting that rocket</b>

2074
01:59:27,118 --> 01:59:28,202
<b>and then timing it.</b>

2075
01:59:28,286 --> 01:59:29,537
<b>Boom!</b>

2076
01:59:29,620 --> 01:59:31,873
<b>The rocket launcher was obviously the most dominant</b>

2077
01:59:31,914 --> 01:59:34,584
<b>weapon in Quake just because you could use it at any range.</b>

2078
01:59:34,709 --> 01:59:37,169
<b>It was reasonably hard to dodge,</b>

2079
01:59:37,253 --> 01:59:41,007
<b>and it did a lot of damage, and it also enabled a lot of mobility through</b>

2080
01:59:41,048 --> 01:59:42,758
<b>through things like rocket jumping</b>

2081
01:59:42,800 --> 01:59:45,887
<b>Rocket jumping, what?</b>

2082
01:59:46,012 --> 01:59:48,764
<b>When we released Quake, we were like, ‘Ooh, this is going to be really great,’</b>

2083
01:59:48,890 --> 01:59:51,767
<b>you know, to see people play through and all this stuff like,</b>

2084
01:59:51,893 --> 01:59:54,562
<b>uh, ‘Level finished in 11 seconds.’ We’re like,</b>

2085
01:59:54,604 --> 01:59:56,647
<b>‘What is going on?’</b>

2086
01:59:56,689 --> 01:59:59,191
<b>And then, we watch these demos, and they just, like, rocket jump.</b>

2087
01:59:59,275 --> 02:00:01,319
<b>They’re like, ‘What is that?’</b>

2088
02:00:01,360 --> 02:00:03,988
<b>Oh my god, all the levels, all of them.</b>

2089
02:00:04,071 --> 02:00:04,989
<b>[laughing]</b>

2090
02:00:05,031 --> 02:00:06,657
<b>And we’re like, ‘We’re not gonna fix that.’</b>

2091
02:00:06,741 --> 02:00:09,493
<b>You know, like, ‘If you’re really good, you’ve earned it.’</b>

2092
02:00:09,577 --> 02:00:13,831
<b>It is hard to rocket jump and, in those early days, it was hard to rocket jump.</b>

2093
02:00:13,873 --> 02:00:15,708
<b>Then, that fed into eSports.</b>

2094
02:00:16,167 --> 02:00:18,669
<b>I definitely think Quake popularized eSports, certainly in the Western markets</b>

2095
02:00:18,753 --> 02:00:20,838
<b>certainly in the Western markets,</b>

2096
02:00:20,880 --> 02:00:24,967
<b>pretty much everyone that was into online gaming at the time, they played Quake.</b>

2097
02:00:25,051 --> 02:00:27,595
<b>The skill ceiling in Quake</b>

2098
02:00:27,678 --> 02:00:31,390
<b>is higher than any game that I can imagine.</b>

2099
02:00:31,557 --> 02:00:33,726
<b>So, the reason that Quake is so popular</b>

2100
02:00:33,768 --> 02:00:36,479
<b>for decades after it was made,</b>

2101
02:00:36,562 --> 02:00:40,608
<b>was because it pioneered so many things at the time</b>

2102
02:00:40,650 --> 02:00:43,194
<b>that the aftershocks of</b>

2103
02:00:43,235 --> 02:00:46,781
<b>Quake can still be felt in the industry today.</b>

2104
02:00:46,864 --> 02:00:49,659
<b>For the first time, we have 3D mouselook for aiming,</b>

2105
02:00:49,700 --> 02:00:52,495
<b>you know, and moving around and Internet multiplayer</b>

2106
02:00:52,536 --> 02:00:55,623
<b>and an in-game console for the first time to type in,</b>

2107
02:00:55,665 --> 02:00:59,126
<b>you know, change variables and connect to servers and all that kind of stuff.</b>

2108
02:00:59,210 --> 02:01:01,003
<b>If you want to make a great first person shooter,</b>

2109
02:01:01,045 --> 02:01:02,797
<b>start doing exactly what Quake did.</b>

2110
02:01:02,838 --> 02:01:07,051
<b>Movement needs to be as accurate, precise and responsive as possible.</b>

2111
02:01:07,134 --> 02:01:08,844
<b>Second part is shooting,</b>

2112
02:01:08,928 --> 02:01:12,473
<b>making weapons feel really punchy and powerful,</b>

2113
02:01:12,515 --> 02:01:14,350
<b>and that's a hard thing to do.</b>

2114
02:01:45,381 --> 02:01:47,425
<b>Going to my first LAN party</b>

2115
02:01:47,425 --> 02:01:50,928
<b>you know, walking into this, like, student house where</b>

2116
02:01:50,928 --> 02:01:54,223
<b>gamers had driven from across the country</b>

2117
02:01:54,223 --> 02:01:56,642
<b>with their own PCs, and they were</b>

2118
02:01:56,642 --> 02:01:59,270
<b>all wired together, and they were having a tournament</b>

2119
02:01:59,270 --> 02:02:01,480
<b>between these two Quake clans,</b>

2120
02:02:01,480 --> 02:02:03,816
<b>it felt like seeing the future.</b>

2121
02:02:05,276 --> 02:02:08,529
<b>It felt like, ‘This is how people are going to be</b>

2122
02:02:08,529 --> 02:02:12,491
<b>entertained in the future. They're going to actually form teams and play against each other.</b>

2123
02:02:12,491 --> 02:02:14,452
<b>[cheering]</b>

2124
02:02:14,452 --> 02:02:16,620
<b>Back in those days,</b>

2125
02:02:16,620 --> 02:02:20,207
<b>you know, LAN parties were a very popular thing to do</b>

2126
02:02:20,207 --> 02:02:23,836
<b>And, over time, you know, these events started getting pretty big,</b>

2127
02:02:23,836 --> 02:02:26,547
<b>went from, like, dozens of people to hundreds to people,</b>

2128
02:02:26,547 --> 02:02:28,549
<b>obviously, eventually thousands of people.</b>

2129
02:02:28,549 --> 02:02:31,469
<b>As they started getting to scale, they started talking to sponsors,</b>

2130
02:02:31,469 --> 02:02:34,764
<b>you know, video card manufacturers, CPU manufacturers,</b>

2131
02:02:34,972 --> 02:02:39,060
<b>some people made a business about hosting these LAN parties and events at conference centers, right?</b>

2132
02:02:39,060 --> 02:02:41,479
<b>They would charge people admission to be a part of it,</b>

2133
02:02:41,479 --> 02:02:45,107
<b>and they would use some of that admission in the form of cash prizes:</b>

2134
02:02:45,107 --> 02:02:48,861
<b>50 bucks, a hundred bucks, to a few hundred dollars, at least in the early days.</b>

2135
02:02:51,363 --> 02:02:54,241
<b>The moment that you are actively engaged</b>

2136
02:02:54,241 --> 02:02:56,202
<b>in competition, it changes everything.</b>

2137
02:02:56,202 --> 02:02:59,413
<b>There's a click, and then there's a passion, and then there's an obsession.</b>

2138
02:02:59,872 --> 02:03:02,500
<b>They’re here in Seattle for the World Doom Championships.</b>

2139
02:03:05,753 --> 02:03:09,924
<b>Deathmatch ‘95 was essentially the first worldwide tournament.</b>

2140
02:03:10,091 --> 02:03:13,344
<b>They held multiple tournaments to find the local champions,</b>

2141
02:03:13,344 --> 02:03:16,597
<b>and then flew all of us to Microsoft headquarters in Redmond.</b>

2142
02:03:16,680 --> 02:03:18,099
<b>[gunshot]</b>

2143
02:03:18,140 --> 02:03:20,976
<b>These games are getting really realistic.</b>

2144
02:03:21,018 --> 02:03:23,354
<b>I might even play in the Big Doom tournament.</b>

2145
02:03:23,354 --> 02:03:26,273
<b>It was really the first big eSports event.</b>

2146
02:03:26,273 --> 02:03:30,486
<b>There was cash as part of the prize, there was like a $10,000 PC,</b>

2147
02:03:30,569 --> 02:03:33,114
<b>and a lifetime subscription of id software games,</b>

2148
02:03:33,197 --> 02:03:36,617
<b>which, which they never actually lived up to.</b>

2149
02:03:36,659 --> 02:03:40,121
<b>Uh, but it’s, um, it's fine. I, I owe a lot to id software,</b>

2150
02:03:40,121 --> 02:03:45,042
<b>going from playing largely at home to, you know, a stage at Microsoft headquarters,</b>

2151
02:03:45,042 --> 02:03:47,753
<b>where there's like hundreds of spectators,</b>

2152
02:03:47,878 --> 02:03:51,799
<b>not just like any tournament, like a real world championship tournament,</b>

2153
02:03:52,091 --> 02:03:55,386
<b>probably the first true eSports event.</b>

2154
02:03:57,012 --> 02:04:00,599
<b>eSports were happening as we were making Quake.</b>

2155
02:04:00,599 --> 02:04:04,145
<b>We were, like, pulled into eSports discussions with lots of people.</b>

2156
02:04:04,145 --> 02:04:06,564
<b>They wanted to, like, buy up a supermarket</b>

2157
02:04:06,564 --> 02:04:09,275
<b>and turn it into a giant Deathmatch arcade,</b>

2158
02:04:09,275 --> 02:04:11,861
<b>you know, like this stuff was happening all over the place.</b>

2159
02:04:11,861 --> 02:04:14,488
<b>People were incoming, with all their ideas</b>

2160
02:04:14,488 --> 02:04:18,117
<b>‘cause they see that the intensity of Deathmatch is a sport,</b>

2161
02:04:18,159 --> 02:04:19,952
<b>and that sport can be monetized.</b>

2162
02:04:20,161 --> 02:04:23,497
<b>I had built up a pretty well known reputation online</b>

2163
02:04:23,581 --> 02:04:27,001
<b>as being, you know, essentially the best Doom and Doom II player in the world.</b>

2164
02:04:27,001 --> 02:04:29,837
<b>You know, I think I was like 16 or 17 at the time.</b>

2165
02:04:29,920 --> 02:04:33,340
<b>One day, I got a, I got a call from the Wall Street Journal.</b>

2166
02:04:33,424 --> 02:04:36,468
<b>He was writing a story about, kind of, the rise of online gaming,</b>

2167
02:04:36,468 --> 02:04:40,681
<b>and then it ends up being on the front page above the fold,</b>

2168
02:04:40,681 --> 02:04:42,683
<b>you know, like everyone started calling me:</b>

2169
02:04:42,683 --> 02:04:45,227
<b>CEOs of a bunch of different big companies.</b>

2170
02:04:45,227 --> 02:04:48,230
<b>I was being offered thousands of dollars, tens of thousands of dollars</b>

2171
02:04:48,230 --> 02:04:50,357
<b>to be sponsored by these companies.</b>

2172
02:04:50,357 --> 02:04:53,485
<b>You know, that was literally the day I became a, a pro gamer.</b>

2173
02:04:53,485 --> 02:04:55,529
<b>Everybody could kind of see where it was going,</b>

2174
02:04:55,529 --> 02:04:58,824
<b>and this idea of the Red Annihilation tournament</b>

2175
02:04:58,824 --> 02:05:03,579
<b>where I put up my first Ferrari, turbo Ferrari, as the grand prize.</b>

2176
02:05:03,787 --> 02:05:08,083
<b>Some people got to see the real range of skill sets that were available there</b>

2177
02:05:08,083 --> 02:05:10,628
<b>where it's a great thing when you take your local badass</b>

2178
02:05:10,628 --> 02:05:13,005
<b>and then you put him in with a world class player,</b>

2179
02:05:13,005 --> 02:05:15,507
<b>and you find out it's like, ‘No, you're not the top level.</b>

2180
02:05:15,507 --> 02:05:17,426
<b>You're not even in the right ballpark.’</b>

2181
02:05:17,426 --> 02:05:20,137
<b>A big Quake tournament featuring a red Ferrari.</b>

2182
02:05:20,137 --> 02:05:21,805
<b>Right, right, which you won.</b>

2183
02:05:21,805 --> 02:05:24,725
<b>I ended up winning. You won, and you were too young to even drive it at the time, right?</b>

2184
02:05:24,725 --> 02:05:27,353
<b>And you started to see the PGL and the CPL</b>

2185
02:05:27,353 --> 02:05:31,065
<b>and all those early leagues that were getting teams together</b>

2186
02:05:31,065 --> 02:05:33,943
<b>and having venues, like giant venues.</b>

2187
02:05:33,943 --> 02:05:37,446
<b>By 2000, you go to a CPL event and there are</b>

2188
02:05:37,488 --> 02:05:41,533
<b>5000 people there that brought their computers,</b>

2189
02:05:41,575 --> 02:05:43,577
<b>and they hang out, you know?</b>

2190
02:05:43,577 --> 02:05:47,122
<b>There's no physical limitations. You don't have to be a certain size like basketball,</b>

2191
02:05:47,206 --> 02:05:50,459
<b>and there's no geographical limitations. There's really no gender limitations.</b>

2192
02:05:50,834 --> 02:05:52,378
<b>My clan, PMS clan,</b>

2193
02:05:52,419 --> 02:05:55,756
<b>it became a home for thousands and thousands of women.</b>

2194
02:05:55,756 --> 02:05:58,425
<b>It gave the opportunity for, you know,</b>

2195
02:05:58,467 --> 02:06:02,596
<b>maybe almost a hundred to compete, you know, professionally, at professional tournaments.</b>

2196
02:06:03,514 --> 02:06:05,933
<b>It's literally something that was like a culture</b>

2197
02:06:05,975 --> 02:06:10,646
<b>for us in a sisterhood that</b>

2198
02:06:10,646 --> 02:06:14,108
<b>of a sport that just drove a passion in all of us,</b>

2199
02:06:14,108 --> 02:06:16,986
<b>There's a lot that you have to sacrifice in your life to become a pro gamer,</b>

2200
02:06:16,986 --> 02:06:19,154
<b>because it's, it's a full time job.</b>

2201
02:06:19,154 --> 02:06:22,574
<b>The people who compete, especially nowadays, it's insane.</b>

2202
02:06:22,658 --> 02:06:26,662
<b>Training’s pretty intense, uh, for any team going into competition,</b>

2203
02:06:26,787 --> 02:06:28,330
<b>and we, uh, take it seriously.</b>

2204
02:06:28,330 --> 02:06:31,292
<b>Playing eSports, you're playing the same game for eight hours a day,</b>

2205
02:06:31,333 --> 02:06:33,544
<b>every day to stay competitive</b>

2206
02:06:33,627 --> 02:06:36,171
<b>and to not embarrass yourself at a tournament, you know?</b>

2207
02:06:36,213 --> 02:06:38,716
<b>Strategizing, it's the same as any sport.</b>

2208
02:06:38,757 --> 02:06:40,426
<b>In basketball, you're going to have your playbook.</b>

2209
02:06:40,426 --> 02:06:43,345
<b>The competitive dynamics were such that it was very legit.</b>

2210
02:06:43,345 --> 02:06:45,097
<b>Your great players rose to the top,</b>

2211
02:06:45,139 --> 02:06:48,225
<b>you could appreciate the skill of the people that you're watching,</b>

2212
02:06:48,267 --> 02:06:52,396
<b>which I think is a prerequisite for any sport to thrive</b>

2213
02:06:52,438 --> 02:06:55,441
<b>and, you know, we saw that from the early days of games.</b>

2214
02:06:56,817 --> 02:06:59,778
<b>Going to these events with just a whole bunch of people who just want to</b>

2215
02:06:59,862 --> 02:07:03,115
<b>talk and play video games, it was like my people.</b>

2216
02:07:43,864 --> 02:07:46,492
<b>I joined Rare fresh out of university,</b>

2217
02:07:46,533 --> 02:07:50,120
<b>and they had just finished Donkey Kong Country so they were really famous and successful.</b>

2218
02:07:50,204 --> 02:07:52,164
<b>I, I couldn't believe I got a job there.</b>

2219
02:07:52,247 --> 02:07:54,792
<b>They were still doing a lot of 2D sprite-based games</b>

2220
02:07:54,833 --> 02:07:56,752
<b>and, after about three months, Martin Hollis,</b>

2221
02:07:56,794 --> 02:08:00,172
<b>the team leader came in and asked me about working on a James Bond game.</b>

2222
02:08:00,214 --> 02:08:02,841
<b>Nintendo bought the license and had given it to Rare and said,</b>

2223
02:08:02,925 --> 02:08:04,802
<b>‘Would you like to do something with this?’ Rare weren't too sure</b>

2224
02:08:04,843 --> 02:08:08,555
<b>because, obviously, film license tie-in games at that time were notoriously bad.</b>

2225
02:08:08,680 --> 02:08:11,225
<b>Martin had said to them, ‘Well, I'd like to do it,</b>

2226
02:08:11,392 --> 02:08:13,894
<b>but I want to do it on the new console that we know is coming out</b>

2227
02:08:13,936 --> 02:08:17,606
<b>And, at that stage, that was Project Reality which became the Nintendo 64.</b>

2228
02:08:18,065 --> 02:08:22,736
<b>Breathtakingly realistic 3D video entertainment ever witnessed, </b>

2229
02:08:22,820 --> 02:08:24,029
<b> Project Reality.</b>

2230
02:08:24,571 --> 02:08:29,201
<b>which we knew very little about other than that it was going to be very powerful in 3D.</b>

2231
02:08:29,326 --> 02:08:32,413
<b>Project Reality will bring to home video players</b>

2232
02:08:32,496 --> 02:08:36,041
<b>the same types of astounding visual effects seen in movies.</b>

2233
02:08:36,125 --> 02:08:40,295
<b>I had just done a 3D modeling course at university in Bournemouth,</b>

2234
02:08:40,337 --> 02:08:42,798
<b>the only course at the time that did 3D computer modeling.</b>

2235
02:08:42,840 --> 02:08:47,052
<b>When I went to Bournemouth University back in 1993,</b>

2236
02:08:47,136 --> 02:08:49,680
<b>I literally sat next to Karl Hilton.</b>

2237
02:08:49,763 --> 02:08:52,766
<b>When we graduated, he got a job at Rare,</b>

2238
02:08:52,850 --> 02:08:55,352
<b>and I said, ‘Oh, is this something I could do?’ And he went,</b>

2239
02:08:55,394 --> 02:08:57,896
<b>‘Yeah, we'll see if we can swing you an interview.’ So, he said,</b>

2240
02:08:57,896 --> 02:09:01,191
<b>‘All you need to do is just tell him that Virtua Cop is your favorite game.’</b>

2241
02:09:04,736 --> 02:09:06,905
<b>Help me.</b>

2242
02:09:07,239 --> 02:09:10,868
<b>So, that’s what I did. I talked about Virtua Cop, even though I knew nothing about it,</b>

2243
02:09:10,951 --> 02:09:13,162
<b>but he told me all the stuff I was supposed to say,</b>

2244
02:09:13,245 --> 02:09:15,330
<b>and I got the job before I left the interview.</b>

2245
02:09:15,456 --> 02:09:18,459
<b>The thing that was fun about Virtua Cop was it set up all these great gun battles</b>

2246
02:09:18,584 --> 02:09:22,087
<b>where people would jump out from behind things and try and shoot you and you had to react to it and</b>

2247
02:09:22,212 --> 02:09:24,631
<b>and the camera would narrate you through the whole game.</b>

2248
02:09:25,466 --> 02:09:27,551
<b>You could set up really fancy gunplay</b>

2249
02:09:27,634 --> 02:09:29,470
<b>and so, we felt that lent itself very naturally</b>

2250
02:09:29,553 --> 02:09:32,431
<b>to something like Bond where he's, he's a great shot.</b>

2251
02:09:32,556 --> 02:09:34,933
<b>The on rail shooter was how we started.</b>

2252
02:09:35,017 --> 02:09:39,480
<b>If you look back now at the original footage, it just felt weird.</b>

2253
02:09:39,771 --> 02:09:42,107
<b>It would make you look left or look right</b>

2254
02:09:42,149 --> 02:09:43,984
<b>whereas you actually wanted to look the other way</b>

2255
02:09:43,984 --> 02:09:46,278
<b>because guards were coming the other way.</b>

2256
02:09:46,320 --> 02:09:48,030
<b>We weren't sure at that point if the</b>

2257
02:09:48,113 --> 02:09:51,283
<b>the console was really going to be powerful enough to do proper 3D</b>

2258
02:09:51,325 --> 02:09:54,286
<b>where you could roam around, and we wanted to keep the frame rate really fast</b>

2259
02:09:54,369 --> 02:09:57,122
<b>and, actually, the performance on the early emulators that we had for Nintendo</b>

2260
02:09:57,164 --> 02:10:00,792
<b>was really good, so we got all enthusiastic and decided, ‘Ah, we don't need to have it on rails at all.</b>

2261
02:10:00,876 --> 02:10:04,296
<b>We'll just be free roaming,’ and I remember Nintendo sending us a little</b>

2262
02:10:04,338 --> 02:10:06,965
<b>almost manual of things you shouldn't, shouldn't do with the new console,</b>

2263
02:10:07,007 --> 02:10:09,843
<b>and one of it was, says, ‘Don't try and do 3D first person shooters,</b>

2264
02:10:09,885 --> 02:10:12,095
<b>because it'll be too much.’ But, we kind of just ignored that.</b>

2265
02:10:12,429 --> 02:10:16,975
<b>♪ Violin Concerto in E Major, "Spring" ♪ </b>

2266
02:10:20,395 --> 02:10:22,397
<b>We were in this old farmhouse.</b>

2267
02:10:22,439 --> 02:10:25,234
<b>Some of the teams were in what was called, you know,</b>

2268
02:10:25,317 --> 02:10:28,028
<b>the stables, because they were converted stables.</b>

2269
02:10:28,070 --> 02:10:31,490
<b>We were all newbies, and we were making this license game which wasn't typically Nintendo,</b>

2270
02:10:31,532 --> 02:10:33,492
<b>so no one was really interested in us.
JB</b>

2271
02:10:33,492 --> 02:10:34,451
<b>[laughing]</b>

2272
02:10:34,493 --> 02:10:38,455
<b>We started just about the same time the art department started on the film.</b>

2273
02:10:38,539 --> 02:10:42,626
<b>♪Golden eye, I found his weakness♪</b>

2274
02:10:42,751 --> 02:10:46,505
<b>So, we get chauffeured down to Leavesden Studios in the back of this Mercedes.</b>

2275
02:10:46,547 --> 02:10:48,507
<b>They gave us full access, so we walked around all the sets</b>

2276
02:10:48,840 --> 02:10:51,301
<b>as long as they weren't filming at the time and took photos of everything.</b>

2277
02:10:51,385 --> 02:10:52,970
<b>We went round St. Petersburg,</b>

2278
02:10:53,011 --> 02:10:55,013
<b>we went round the airport set,</b>

2279
02:10:55,013 --> 02:10:57,808
<b>we went round the, the big end sequence set</b>

2280
02:10:57,849 --> 02:11:00,227
<b>where all the computers were and everything </b>

2281
02:11:00,269 --> 02:11:03,480
<b>because, at that time, we had this thing called a digital camera.</b>

2282
02:11:04,481 --> 02:11:06,400
<b>Introducing the digital camera!</b>

2283
02:11:06,441 --> 02:11:08,777
<b>which didn't exist in 1994.</b>

2284
02:11:08,944 --> 02:11:10,946
<b>It makes everything you do look better.</b>

2285
02:11:11,154 --> 02:11:13,407
<b>We had this massive, massive brick</b>

2286
02:11:13,448 --> 02:11:15,742
<b>and we used that to photograph everything.</b>

2287
02:11:15,784 --> 02:11:17,703
<b>Most of the textures in Golden Eye were</b>

2288
02:11:17,703 --> 02:11:20,122
<b>were just scans of the photos that I took.</b>

2289
02:11:20,247 --> 02:11:24,459
<b>I've still got the photographs that we took from Statue Park which is one of the sets I built.</b>

2290
02:11:24,543 --> 02:11:26,461
<b>I come from an architecture background so, suddenly,</b>

2291
02:11:26,503 --> 02:11:29,006
<b>it was not being, being a 2D sprite artist</b>

2292
02:11:29,131 --> 02:11:31,967
<b>but being a 3D thinker that, that made all the difference.</b>

2293
02:11:32,259 --> 02:11:34,219
<b>[Bond music]</b>

2294
02:11:34,386 --> 02:11:37,180
<b>Karl was the guy doing all of the architectural elements.</b>

2295
02:11:37,222 --> 02:11:40,100
<b>I didn't move into doing the background until later on.</b>

2296
02:11:40,183 --> 02:11:43,478
<b>I built the Jungle area and Statue Park.</b>

2297
02:11:43,729 --> 02:11:47,190
<b>A lot of that was left up to me because we had a lot of photo reference.</b>

2298
02:11:47,232 --> 02:11:50,110
<b>So, I essentially had a map and a floor plan,</b>

2299
02:11:50,110 --> 02:11:54,323
<b>and it was like, ‘Right, just populate this area and give it some blinds</b>

2300
02:11:54,448 --> 02:11:57,576
<b>and put some, lots of statues in it that we have reference for.’</b>

2301
02:11:58,744 --> 02:12:01,330
<b>The dam’s a perfect example of how GoldenEye was</b>

2302
02:12:01,371 --> 02:12:04,124
<b>very, very random and badly planned.</b>

2303
02:12:04,207 --> 02:12:06,918
<b>Duncan Botwood, he wasn’t an artist, he was a designer.</b>

2304
02:12:07,002 --> 02:12:09,087
<b>He went and blocked out the dam,</b>

2305
02:12:09,129 --> 02:12:12,090
<b>the main masses of the dam and the mountains and the road that led up to it</b>

2306
02:12:12,299 --> 02:12:15,302
<b>and sent it to me, and I open it up, and it's like, ‘Woah,</b>

2307
02:12:15,302 --> 02:12:17,262
<b>this isn't gonna work.’</b>

2308
02:12:17,262 --> 02:12:20,724
<b>Which is fair, you know, because, you know, Duncan's job was to get the design of the level</b>

2309
02:12:20,766 --> 02:12:22,601
<b>based on the movie and how we were going to use it.</b>

2310
02:12:22,601 --> 02:12:24,311
<b>So, at that point, it’s like, ‘Okay, how am I…</b>

2311
02:12:24,311 --> 02:12:25,604
<b>How am I going to make this work?’</b>

2312
02:12:25,729 --> 02:12:28,231
<b>I can do it. </b>
<b>-Then, get on with it!</b>

2313
02:12:28,357 --> 02:12:30,984
<b>When I was designing the layouts, it was all based on doglegs.</b>

2314
02:12:31,068 --> 02:12:33,528
<b>so it felt like you were looking at a lot but, actually.</b>

2315
02:12:33,570 --> 02:12:35,739
<b>what it was actually having to draw wasn't much. We had a</b>

2316
02:12:35,781 --> 02:12:39,993
<b>system where I could put in elements that would, as soon as it wasn't on the screen, it would get turned off.</b>

2317
02:12:40,077 --> 02:12:43,538
<b>So, you were literally just walking around in a cone of what you could see.</b>

2318
02:12:43,997 --> 02:12:46,500
<b>The train depot is full of those big crates</b>

2319
02:12:46,541 --> 02:12:49,378
<b>because effectively what I was doing there was creating another maze</b>

2320
02:12:49,378 --> 02:12:52,589
<b>where I could block off the views, so it feels like you’re in a big space with lots of things</b>

2321
02:12:52,673 --> 02:12:55,676
<b>but, actually, you're effectively in an interior space without a ceiling.</b>

2322
02:12:55,842 --> 02:12:56,802
<b>[gunshots]</b>

2323
02:12:56,927 --> 02:13:00,931
<b>I had a sort of, like, steep learning curve because I hadn't done any of the levels at all.</b>

2324
02:13:00,972 --> 02:13:04,810
<b>So Karl taught me about how to make the textures and how to make them work,</b>

2325
02:13:04,810 --> 02:13:06,395
<b>especially for things like the trees,</b>

2326
02:13:06,395 --> 02:13:08,563
<b>because you can only have so many polygons</b>

2327
02:13:08,563 --> 02:13:10,857
<b>and, if you've got a jungle level, you're trying to make it out of</b>

2328
02:13:10,857 --> 02:13:14,820
<b>millions and millions of flowers or trees or what have you.</b>

2329
02:13:15,278 --> 02:13:17,823
<b>If you look at GoldenEye, it's almost a black and white game</b>

2330
02:13:17,864 --> 02:13:22,160
<b>because that saves us a lot of memory by using a lot of black and white textures and then coloring them.</b>

2331
02:13:22,285 --> 02:13:24,413
<b>The archives in St. Petersburg is a perfect example where</b>

2332
02:13:24,454 --> 02:13:26,665
<b>you see a couple of corridors that he runs down,</b>

2333
02:13:26,707 --> 02:13:31,211
<b>and you see the main library where he swings across and goes out the window into the tank area.</b>

2334
02:13:31,378 --> 02:13:34,131
<b>[Military music]</b>
<b>[gunshots]</b>

2335
02:13:34,256 --> 02:13:37,718
<b>One of my favorite things in the world is when you get into the tank on GoldenEye.</b>

2336
02:13:38,885 --> 02:13:40,387
<b>[tank engine starts]</b>

2337
02:13:40,512 --> 02:13:41,555
<b>You know what I mean, right?</b>

2338
02:13:41,680 --> 02:13:44,558
<b>Suddenly, you're in the tank. Suddenly, you’re daddy? Yeah.</b>

2339
02:13:44,850 --> 02:13:45,976
<b>[heavy breathing]</b>
<b>[explosions]</b>

2340
02:13:48,145 --> 02:13:49,604
<b>[explosions]</b>

2341
02:13:49,730 --> 02:13:51,732
<b>That's a great moment in gaming.</b>

2342
02:13:52,983 --> 02:13:55,861
<b>But, you weren't always shooting in Goldeneye.</b>

2343
02:13:55,944 --> 02:13:57,696
<b>You were doing puzzles,</b>

2344
02:13:57,863 --> 02:13:59,698
<b>you were figuring stuff out.</b>

2345
02:14:00,699 --> 02:14:03,869
<b>GoldenEye was seen as a Bond adventure game.</b>

2346
02:14:06,121 --> 02:14:08,707
<b>That was probably one of my favorite bits that he comes in through there,</b>

2347
02:14:08,707 --> 02:14:11,543
<b>and there's a guard having on the toilet with a newspaper,</b>

2348
02:14:11,585 --> 02:14:13,754
<b>and we thought, you know, ‘It's funny to do those things.’</b>

2349
02:14:13,795 --> 02:14:15,964
<b>So, being able to recreate it was great.</b>

2350
02:14:16,047 --> 02:14:16,882
<b>[silenced gunshot]</b>

2351
02:14:17,674 --> 02:14:18,967
<b>You’re late, 007.</b>

2352
02:14:19,009 --> 02:14:20,510
<b>I had to stop in the bathroom.</b>

2353
02:14:20,594 --> 02:14:23,555
<b>I was the character builder, and I did all the animations.</b>

2354
02:14:23,638 --> 02:14:27,601
<b>I built Roger Moore, I built Sean Connery, and I built Timothy Dalton,</b>

2355
02:14:27,642 --> 02:14:30,228
<b>because we had an all Bond version at one go.</b>

2356
02:14:36,318 --> 02:14:39,821
<b>And we were told early on, you know, you've got access to the whole Bond universe.</b>

2357
02:14:39,905 --> 02:14:40,655
<b>[heavenly choral music]</b>

2358
02:14:40,781 --> 02:14:42,657
<b>We discovered later, we didn't.</b>

2359
02:14:42,699 --> 02:14:44,826
<b>[Bond music]</b>

2360
02:14:44,910 --> 02:14:46,995
<b>We only had the right for Pierce Brosnan</b>

2361
02:14:47,037 --> 02:14:49,915
<b>Sorting out the permissions with Sean Connery and his estate,</b>

2362
02:14:50,040 --> 02:14:51,750
<b>it became too expensive.</b>

2363
02:14:51,833 --> 02:14:54,878
<b>When they did some of the playtesting, everybody would play a Bond,</b>

2364
02:14:54,920 --> 02:14:57,255
<b>and they did first one to 100 kills.</b>

2365
02:14:57,339 --> 02:15:00,675
<b>Martin won it by one kill, I think</b>

2366
02:15:00,801 --> 02:15:02,385
<b>[machine gun]</b>
<b>[Bond music]</b>

2367
02:15:02,594 --> 02:15:05,388
<b>It was B Jones, the character artist, who</b>

2368
02:15:05,430 --> 02:15:07,557
<b>put the suit on. At the time, it was a cutting edge suit,</b>

2369
02:15:07,599 --> 02:15:09,434
<b>and we weren't sure what we needed.</b>

2370
02:15:09,434 --> 02:15:11,853
<b>It was her and Duncan Botwood that did most of it,</b>

2371
02:15:11,978 --> 02:15:14,523
<b>I would get him set up in the motion capture suit.</b>

2372
02:15:14,648 --> 02:15:19,486
<b>I would run the actual system, and he would become my body if you like,</b>

2373
02:15:19,528 --> 02:15:23,114
<b>and we had a magnetic system called Flock of Birds.</b>

2374
02:15:23,323 --> 02:15:25,742
<b>The system would sit on a shelf</b>

2375
02:15:25,826 --> 02:15:28,620
<b>up on the side of the wall and wires would run</b>

2376
02:15:28,703 --> 02:15:32,582
<b>to Duncan. So, if you can imagine, we had to be extremely careful,</b>

2377
02:15:32,666 --> 02:15:35,919
<b>because the wires were only so long and, if he wanted to do some</b>

2378
02:15:36,086 --> 02:15:38,713
<b>epic deaths, we had to sort of, like, be very precise with it</b>

2379
02:15:38,797 --> 02:15:42,551
<b>because, literally, he would yank the entire thing off the wall.</b>

2380
02:15:42,801 --> 02:15:43,885
<b>[machine gun]</b>
<b>Ahhh!</b>

2381
02:15:45,220 --> 02:15:48,723
<b>And it was just sort of, ‘Just capture everything we can and just use it.’</b>

2382
02:15:48,849 --> 02:15:49,808
<b>♪♪♪</b>

2383
02:15:50,183 --> 02:15:52,853
<b>Once we started going in and we realized that it looked really good,</b>

2384
02:15:52,853 --> 02:15:54,437
<b>so it's like, ‘Okay, well, what if we…</b>

2385
02:15:54,437 --> 02:15:57,274
<b>If we do the shooting body parts, we need to do all the animations for that as well</b>

2386
02:15:57,274 --> 02:15:59,860
<b>We had a list of moves that we needed to capture.</b>

2387
02:15:59,901 --> 02:16:02,946
<b>So, it would be shot in hand but recover, shot in hand and die,</b>

2388
02:16:02,988 --> 02:16:05,574
<b>because you could die from a hand shot, obviously,</b>

2389
02:16:05,615 --> 02:16:08,034
<b>Grab your leg, grab your left leg, grab your right leg, grab your arm,</b>

2390
02:16:08,034 --> 02:16:09,411
<b>you know, grab your head,</b>

2391
02:16:09,494 --> 02:16:11,496
<b>do a roll over, and then come up with your gun,</b>

2392
02:16:11,580 --> 02:16:14,082
<b>and then shot, get shot from the knee position.</b>

2393
02:16:14,124 --> 02:16:17,127
<b>So, all of these things were considered as part of it.</b>

2394
02:16:17,294 --> 02:16:19,921
<b>If we wanted to do a body hit,</b>

2395
02:16:20,005 --> 02:16:21,464
<b>I would tell him to close his eyes,</b>

2396
02:16:21,506 --> 02:16:25,594
<b>because the last thing you want with motion capture is for someone to tense up.</b>

2397
02:16:25,719 --> 02:16:28,597
<b>So, I was like, ‘Just relax, and I'm going to shoot you.’</b>

2398
02:16:28,722 --> 02:16:31,892
<b>I would sneak up behind him or sneak up in front of him and literally</b>

2399
02:16:31,933 --> 02:16:34,477
<b>whack him in the shoulder,</b>

2400
02:16:34,644 --> 02:16:38,148
<b>and you would then get that pushback or that push forward</b>

2401
02:16:38,231 --> 02:16:41,192
<b>and, sometimes, I would literally knock him to the ground.</b>

2402
02:16:41,484 --> 02:16:42,444
<b>[slap]</b>
<b>Ooh!</b>

2403
02:16:42,611 --> 02:16:44,779
<b>Yeah, he did suffer for his art, that's for sure.</b>

2404
02:16:45,071 --> 02:16:46,156
<b>[gunshots]</b>

2405
02:16:46,489 --> 02:16:49,409
<b>So all the main characters, we had their photos, and we could just</b>

2406
02:16:49,451 --> 02:16:52,537
<b>scan them and stick them on the thing. Obviously, we’re very limited to how</b>

2407
02:16:52,579 --> 02:16:55,457
<b>complex the models could be. They had to be very basic face shape and then</b>

2408
02:16:55,498 --> 02:16:59,294
<b>all the information on who the character was, was done through the texture of the face.</b>

2409
02:16:59,377 --> 02:17:01,713
<b>And, at that point, it’s like, ‘We need more characters than we've got,</b>

2410
02:17:01,755 --> 02:17:03,715
<b>because we've got to have all the guards.’ So, the obvious thing was,</b>

2411
02:17:03,715 --> 02:17:05,467
<b>‘Well, we’ll just use our own faces.’</b>

2412
02:17:05,550 --> 02:17:07,594
<b>We would take the photographs and I would</b>

2413
02:17:07,677 --> 02:17:11,806
<b>cut them in half and then split it over, because all the promotional photographs we had</b>

2414
02:17:11,848 --> 02:17:15,644
<b>were all lit from one side, so I would have to make them work.</b>

2415
02:17:15,644 --> 02:17:17,187
<b>♪♪♪</b>

2416
02:17:17,270 --> 02:17:19,856
<b>But, because they were only, like, this big,</b>

2417
02:17:19,856 --> 02:17:21,691
<b>you know, it was very, very forgiving.</b>

2418
02:17:21,733 --> 02:17:24,527
<b>B Jones who did the art got into the habit of, you know, changing them a bit</b>

2419
02:17:24,611 --> 02:17:26,571
<b>so making them look a bit gruesome.</b>

2420
02:17:26,696 --> 02:17:27,614
<b>[shots]</b>
<b>Ahh!</b>

2421
02:17:27,656 --> 02:17:30,533
<b>I'm on one of the guards, and I've got a big scar down my face.</b>

2422
02:17:30,909 --> 02:17:34,621
<b>To have your face in the game seemed amazing, because most first person shooter characters look</b>

2423
02:17:34,663 --> 02:17:38,917
<b>generally hand drawn or modeled characters and, suddenly, you had photos.</b>

2424
02:17:39,000 --> 02:17:42,796
<b>We didn't just have Dr. Doak and Martin and Karl and all that </b>

2425
02:17:42,921 --> 02:17:46,174
<b>we had the groundsmen, we've got the kitchen staff,</b>

2426
02:17:46,341 --> 02:17:48,218
<b>we've got the kids from Rare,</b>

2427
02:17:48,301 --> 02:17:50,720
<b>we've got some random plumber</b>

2428
02:17:50,762 --> 02:17:51,846
<b>Mamma mia!</b>

2429
02:17:51,888 --> 02:17:55,350
<b>that came in one day. That’s why, when you see on some of these, like, Wiki pages,</b>

2430
02:17:55,475 --> 02:17:59,771
<b>it’s like, ‘Who are these people?’ They’re just random people that came into the building,</b>

2431
02:17:59,854 --> 02:18:02,273
<b>There was a point where we were wondering whether you could be able to actually</b>

2432
02:18:02,315 --> 02:18:05,944
<b>scan in a photo and stick it in GoldenEye for the multiplayer levels.</b>

2433
02:18:05,986 --> 02:18:07,362
<b>Yes, with Game Boy Camera,</b>

2434
02:18:07,362 --> 02:18:10,073
<b>you can turn pho-tography into fun-tography.</b>

2435
02:18:10,490 --> 02:18:13,493
<b>That was a little beyond what we could do. In the end,</b>

2436
02:18:13,618 --> 02:18:16,705
<b>Well, actually, Xenia Onatopp’s breasts.</b>

2437
02:18:16,705 --> 02:18:19,499
<b>They were particularly memorable, because we had to try and figure out</b>

2438
02:18:19,582 --> 02:18:23,503
<b>the best way of getting the best shape out of the fewest polygons.</b>

2439
02:18:23,712 --> 02:18:28,091
<b>This time, the pleasure will be all mine.</b>

2440
02:18:28,341 --> 02:18:31,302
<b>All the hands in GoldenEye are, of course, all boxes because they're all like this,</b>

2441
02:18:31,344 --> 02:18:34,556
<b>because they have to hold guns, but that was the best way we could come up with that.</b>

2442
02:18:34,597 --> 02:18:38,309
<b>But, they still had six texture maps on them that were all drawn by hand,</b>

2443
02:18:38,393 --> 02:18:42,314
<b>because you had this one, this one, this one.</b>

2444
02:18:42,397 --> 02:18:46,943
<b>That was kind of modeled off my hand. Everybody's got clubbed hands in GoldenEye.</b>

2445
02:18:47,068 --> 02:18:49,487
<b>♪♪♪</b>

2446
02:18:49,654 --> 02:18:52,032
<b>So, we all had our favorite Bond movies</b>

2447
02:18:52,115 --> 02:18:54,617
<b>and I thought, ‘Well, if I can build anything from any of the Bond movies,</b>

2448
02:18:54,617 --> 02:18:58,413
<b>what do I want to build?’ And it's like, ‘Oh, I want to I want to build the Moonraker set.’ You know, </b>

2449
02:18:58,455 --> 02:19:01,541
<b>let's do that, and we'll turn it into a multiplayer, you know? Great, fantastic.</b>

2450
02:19:01,791 --> 02:19:04,127
<b>[gunshots]</b>

2451
02:19:04,502 --> 02:19:08,423
<b>We had this huge book of guns at work which was basically</b>

2452
02:19:08,506 --> 02:19:12,218
<b>Jane’s reference book of guns. So, you knew the firing rate.</b>

2453
02:19:12,260 --> 02:19:15,638
<b>you knew how many bullets it would take, you know, and all of these stats went into</b>

2454
02:19:15,722 --> 02:19:18,516
<b>making these guns work as you see them.</b>

2455
02:19:18,600 --> 02:19:20,393
<b>So, they are as real as we could make them</b>

2456
02:19:20,602 --> 02:19:26,149
<b>[gunshots]</b>

2457
02:19:26,232 --> 02:19:29,194
<b>I mean, the club's famous for being horrendously inaccurate</b>

2458
02:19:29,319 --> 02:19:30,570
<b>♪♪♪</b>

2459
02:19:30,779 --> 02:19:33,406
<b>and they actually give the gun some character because, up until that point,</b>

2460
02:19:33,406 --> 02:19:35,950
<b>things like Doom, they'd had funny names like BFG and they did things,</b>

2461
02:19:36,034 --> 02:19:38,203
<b>but here, you had a whole series of guns which were just bullet guns,</b>

2462
02:19:38,244 --> 02:19:40,121
<b>because it wasn't a sci-fi thing.</b>

2463
02:19:40,163 --> 02:19:42,499
<b>It's James Bond. So, ‘What do you do to make it interesting?’</b>

2464
02:19:42,540 --> 02:19:44,959
<b>And it's like, ‘Okay, well, this gun has a higher fire rate,</b>

2465
02:19:45,001 --> 02:19:47,587
<b>but it's really inaccurate. This gun, it makes a great noise,</b>

2466
02:19:47,670 --> 02:19:50,965
<b>But, we should have the golden gun. It doesn't look great, but it kills with one shot.’</b>

2467
02:19:51,007 --> 02:19:52,217
<b>That's it. You know?</b>

2468
02:19:52,384 --> 02:19:55,470
<b>[gunshots]</b>

2469
02:19:55,553 --> 02:19:58,098
<b>GoldenEye was the seminal first person shooter</b>

2470
02:19:58,181 --> 02:20:01,309
<b>on consoles that kind of introduced the idea of first person shooting</b>

2471
02:20:01,351 --> 02:20:06,147
<b>to a console generation of players as well as multiplayer,
four-player split-screen gaming.</b>

2472
02:20:06,231 --> 02:20:10,235
<b>The first FPS game that I played was GoldenEye 007.</b>

2473
02:20:10,276 --> 02:20:13,238
<b>It was a game as I was growing up</b>

2474
02:20:13,279 --> 02:20:16,074
<b>and, right at the college year starting out,</b>

2475
02:20:16,157 --> 02:20:18,034
<b>my friends and I would get drunk and</b>

2476
02:20:18,076 --> 02:20:19,577
<b>go home from the bar and play.</b>

2477
02:20:19,619 --> 02:20:21,371
<b>[fast gunshots]</b>

2478
02:20:21,621 --> 02:20:24,499
<b>You’ll sit down and play it with a bunch of your friends and we would just</b>

2479
02:20:24,624 --> 02:20:26,876
<b>stay up for like 10 hours straight just playing.</b>

2480
02:20:26,960 --> 02:20:29,337
<b>We wouldn’t even realize that we had stayed up through the night.</b>

2481
02:20:29,379 --> 02:20:33,675
<b>[gunshots and ricochet]</b>

2482
02:20:34,092 --> 02:20:36,594
<b>It was never planned.</b>

2483
02:20:37,053 --> 02:20:39,764
<b>We were playing a lot of Bomberman in lunchtimes,</b>

2484
02:20:39,848 --> 02:20:42,183
<b>and we were just having so much fun because it was four-player</b>

2485
02:20:42,183 --> 02:20:45,353
<b>and, in the evenings, we played a lot of Doom on the Unix machines. We had</b>

2486
02:20:45,353 --> 02:20:47,689
<b>network Doom, then we just thought, ‘You know, we have to get a</b>

2487
02:20:47,689 --> 02:20:51,151
<b>a split screen shooter in on this, because it's just too much fun not to,</b>

2488
02:20:51,151 --> 02:20:53,361
<b>and we didn't know if the, if the console could handle it.</b>

2489
02:20:53,486 --> 02:20:56,698
<b>that was just around the time that Steve Ellis joined the team.</b>

2490
02:20:56,865 --> 02:20:59,200
<b>Very, very quickly he had it up and running.</b>

2491
02:20:59,200 --> 02:21:00,910
<b>Simon Farmer, who's a production manager,</b>

2492
02:21:00,910 --> 02:21:03,621
<b>came over one evening and saw us playing it</b>

2493
02:21:03,621 --> 02:21:06,291
<b>and asked, ‘What's that?’ And it’s like, ‘Oh, it's a multiplayer GoldenEye.</b>

2494
02:21:06,291 --> 02:21:08,334
<b>It was, like, that was a surprise.</b>

2495
02:21:08,334 --> 02:21:11,171
<b>You know, you're supposed to be finishing this game because it has to be launched.</b>

2496
02:21:11,171 --> 02:21:13,298
<b>Instead, we're busy making a multiplayer version.</b>

2497
02:21:13,298 --> 02:21:14,883
<b>I mean, it's deeply unprofessional.</b>

2498
02:21:14,883 --> 02:21:16,634
<b>We were a bunch of newbies who never made a game before.</b>

2499
02:21:16,634 --> 02:21:19,262
<b>So, the initial reaction to Rare was, ‘Can you please just</b>

2500
02:21:19,262 --> 02:21:21,431
<b>focus on what you're supposed to be doing?</b>

2501
02:21:21,431 --> 02:21:23,641
<b>Which was perfectly reasonable on their part.</b>

2502
02:21:23,641 --> 02:21:29,105
<b>♪♪♪</b>

2503
02:21:29,105 --> 02:21:31,608
<b>Nobody actually liked playing slappers only,</b>

2504
02:21:31,608 --> 02:21:34,485
<b>but we love just running around trying to slap each other to death,</b>

2505
02:21:34,485 --> 02:21:37,238
<b>like it was just the, just the stupidity of the whole thing,</b>

2506
02:21:37,238 --> 02:21:39,824
<b>like trying to slap somebody playing as Oddjob,</b>

2507
02:21:39,824 --> 02:21:42,368
<b>like, you know, they're out there all the way on the ground, and you're trying to hit him,</b>

2508
02:21:42,368 --> 02:21:44,454
<b>like there's just something appealing about that</b>

2509
02:21:44,454 --> 02:21:47,457
<b>to us, like, you know, 12 year olds or whatever,</b>

2510
02:21:47,457 --> 02:21:49,417
<b>whatever age we were at the time playing it.</b>

2511
02:21:49,417 --> 02:21:51,211
<b>And it was just funny, because, you know,</b>

2512
02:21:51,211 --> 02:21:53,463
<b>‘slapper’ means something else in England, of course,</b>

2513
02:21:53,463 --> 02:21:57,675
<b>so it was a kind of a play on words to see what we could get away with, you know?</b>

2514
02:21:57,675 --> 02:22:00,345
<b>This is going to be, you know, the new controller.</b>

2515
02:22:00,345 --> 02:22:03,306
<b>I wish I had it still, but we got sent a prototype version,</b>

2516
02:22:03,306 --> 02:22:06,100
<b>and we're like, you know, ‘What on earth is that?’</b>

2517
02:22:06,100 --> 02:22:08,478
<b>All first person shooters up to that point had been based in PC,</b>

2518
02:22:08,478 --> 02:22:10,813
<b>and they've generally been mice driven</b>

2519
02:22:10,813 --> 02:22:13,900
<b>with the analog little stick. You know, we felt that the shooting game was so important,</b>

2520
02:22:13,900 --> 02:22:16,528
<b>because you've suddenly had fine adjustment.</b>

2521
02:22:16,528 --> 02:22:19,948
<b>The control was the number one thing that really felt good. It was almost like,</b>

2522
02:22:19,948 --> 02:22:21,950
<b>‘That's how you do it on a console.</b>

2523
02:22:21,950 --> 02:22:23,910
<b>That's how movement should work.</b>

2524
02:22:23,910 --> 02:22:32,126
<b>♪♪♪</b>

2525
02:22:32,126 --> 02:22:34,087
<b>We didn’t have too many expectations, you know,</b>

2526
02:22:34,087 --> 02:22:35,797
<b>We had a great time making it.</b>

2527
02:22:35,797 --> 02:22:38,258
<b>We saw everything that was wrong with it, like you always do with your own creations.</b>

2528
02:22:38,258 --> 02:22:41,135
<b>You know, we knew that the frame rate was ropey in places,</b>

2529
02:22:41,135 --> 02:22:43,805
<b>there were bits that we wanted to do that we didn't get to do,</b>

2530
02:22:43,805 --> 02:22:45,598
<b>lots of bits of narrative that we dropped.</b>

2531
02:22:45,598 --> 02:22:47,767
<b>And then, it wasn't until, I think, it was the E2 show in Atlanta,</b>

2532
02:22:47,767 --> 02:22:49,727
<b>when we turned up with it almost finished,</b>

2533
02:22:49,727 --> 02:22:52,897
<b>Nintendo put it on a load screen, and everyone was turning up playing it</b>

2534
02:22:52,897 --> 02:22:55,233
<b>and then, they were coming away saying good things about it,</b>

2535
02:22:55,233 --> 02:22:57,735
<b>you know, and that was the first indication</b>

2536
02:22:57,735 --> 02:23:00,405
<b>that we had something pretty good on our hands.</b>

2537
02:23:00,405 --> 02:23:05,576
<b>GoldenEye, load a Rumble Pak, and see how it feels when 007 meets M64.</b>

2538
02:23:05,576 --> 02:23:06,995
<b>♪♪♪</b>

2539
02:23:06,995 --> 02:23:09,080
<b>Well, there's that famous quote from Miyamoto,</b>

2540
02:23:09,080 --> 02:23:11,416
<b>where, you know, a delayed game can be good,</b>

2541
02:23:11,416 --> 02:23:14,085
<b>but a rushed game is forever shitty, something like that.</b>

2542
02:23:14,085 --> 02:23:15,712
<b>You know the quote, everybody knows the quote.</b>

2543
02:23:15,712 --> 02:23:17,714
<b>He wanted James Bond to go around</b>

2544
02:23:17,714 --> 02:23:19,757
<b>a hospital right at the end and shake hands</b>

2545
02:23:19,757 --> 02:23:22,260
<b>with all the people that Bond had shot,</b>

2546
02:23:22,260 --> 02:23:25,179
<b>which was just the most bizarre,</b>

2547
02:23:25,179 --> 02:23:27,557
<b>bizarre request of like, ‘Why?</b>

2548
02:23:27,557 --> 02:23:29,600
<b>Why would you want to do that?’</b>

2549
02:23:29,600 --> 02:23:32,937
<b>And that's one of the reasons why the bodies then began to disappear.</b>

2550
02:23:32,937 --> 02:23:35,940
<b>We did have a version right at the beginning where we developed</b>

2551
02:23:35,940 --> 02:23:38,318
<b>this series of cards and what they would do, they would</b>

2552
02:23:38,318 --> 02:23:41,571
<b>show the blood coming out of the body, and it was hideous.</b>

2553
02:23:41,571 --> 02:23:43,114
<b>♪♪♪</b>

2554
02:23:43,114 --> 02:23:45,241
<b>It was not a typical Nintendo product at that time,</b>

2555
02:23:45,241 --> 02:23:47,160
<b>clearly, I mean, they've tended to do, you know</b>

2556
02:23:47,160 --> 02:23:49,746
<b>lots of much more children-based games, and this was clearly</b>

2557
02:23:49,746 --> 02:23:53,082
<b>not a child-based game, because you were James Bond and James Bond kills people.</b>

2558
02:23:56,210 --> 02:23:59,630
<b>It was in the rental charts for two years, which was absolutely stunning,</b>

2559
02:23:59,630 --> 02:24:01,632
<b>but it was such a slow burn, GoldenEye.</b>

2560
02:24:01,632 --> 02:24:04,886
<b>You know, it was never that, ‘Oh my goodness, we've had this massive hit.’</b>

2561
02:24:04,886 --> 02:24:07,430
<b>It was this very, very long, slow burn which, obviously,</b>

2562
02:24:07,430 --> 02:24:10,308
<b>still is, because we're doing an interview about it now.</b>

2563
02:24:10,308 --> 02:24:12,894
<b>None of us had made a game before, none of us had worked together before.</b>

2564
02:24:12,894 --> 02:24:15,438
<b>I couldn't believe my luck. My first job in the industry,</b>

2565
02:24:15,438 --> 02:24:19,025
<b>working on the cutting edge console at a company that was world-renowned,</b>

2566
02:24:19,025 --> 02:24:21,486
<b>working on technology that everyone was getting very excited about,</b>

2567
02:24:21,486 --> 02:24:25,073
<b>and almost no one had a chance to use it, but I had two of them on my desk, you know?</b>

2568
02:24:25,073 --> 02:24:27,492
<b>And we were making a Bond game, and I love James Bond.</b>

2569
02:24:27,492 --> 02:24:30,453
<b>So, you know, from my point of view, I couldn't have been happier.</b>

2570
02:24:30,453 --> 02:24:34,207
<b>That was my first job out of college after learning computer animation.</b>

2571
02:24:34,207 --> 02:24:38,002
<b>I was an artist, I managed to get a job, I managed to join this team.</b>

2572
02:24:38,002 --> 02:24:40,630
<b>It's a hell of a thing to suddenly just drop into.</b>

2573
02:24:40,630 --> 02:24:43,633
<b>It opened doors for me, something rotten over the years,</b>

2574
02:24:43,633 --> 02:24:45,301
<b>to say that I worked on GoldenEye.</b>

2575
02:24:45,301 --> 02:24:53,935
<b>♪♪♪</b>

2576
02:24:55,561 --> 02:25:12,787
<b>♪♪♪</b>

2577
02:25:12,787 --> 02:25:15,123
<b>This is a good story, I hope you have enough film.</b>

2578
02:25:15,123 --> 02:25:17,792
<b>Doom was just murder murder murder murder.</b>

2579
02:25:17,792 --> 02:25:20,795
<b>‘Oh, I see something! Murder. Oh! Puzzle’</b>

2580
02:25:20,795 --> 02:25:22,547
<b>That was the whole plot</b>

2581
02:25:22,547 --> 02:25:26,384
<b>of pretty much every single game made that is made in the first person shooter genre.</b>

2582
02:25:26,384 --> 02:25:29,053
<b>Go from Wolf, Doom, Doom II, Quake,</b>

2583
02:25:29,053 --> 02:25:31,597
<b>that's the plot. But, Quake II</b>

2584
02:25:31,597 --> 02:25:33,766
<b>opens up with this full motion movie</b>

2585
02:25:33,766 --> 02:25:37,520
<b>♪♪♪</b>

2586
02:25:37,520 --> 02:25:39,147
<b>of you being in a drop ship.</b>

2587
02:25:39,147 --> 02:25:42,942
<b>♪♪♪</b>

2588
02:25:42,942 --> 02:25:44,986
<b>It reminded me a lot of Starship Troopers.</b>

2589
02:25:44,986 --> 02:25:47,989
<b>♪♪♪</b>

2590
02:25:47,989 --> 02:25:50,074
<b>Remember your training,</b>

2591
02:25:50,074 --> 02:25:52,452
<b>and you will make it back alive.</b>

2592
02:25:52,452 --> 02:25:54,579
<b>Flying around, getting knocked off course.</b>

2593
02:25:54,579 --> 02:25:57,540
<b>♪♪♪</b>

2594
02:25:57,540 --> 02:25:59,041
<b>We’ll see what we can do. Holy shit!</b>

2595
02:25:59,041 --> 02:26:00,710
<b>♪♪♪</b>

2596
02:26:00,710 --> 02:26:03,004
<b>And then, when you get into the very first room,</b>

2597
02:26:03,004 --> 02:26:05,923
<b>you see the debris of where you came into the ceiling,</b>

2598
02:26:05,923 --> 02:26:07,842
<b>and you see your pod and it's like, ‘Okay,</b>

2599
02:26:07,842 --> 02:26:11,220
<b>now I'm actually in a real environment,</b>

2600
02:26:11,220 --> 02:26:13,014
<b>and I'm the intruder.</b>

2601
02:26:13,014 --> 02:26:14,891
<b>By the time Quake II rolled around,</b>

2602
02:26:14,891 --> 02:26:20,313
<b>we're experiencing a sea change in the people who made up id.</b>

2603
02:26:20,313 --> 02:26:22,565
<b>At that point, Romero had left.</b>

2604
02:26:22,565 --> 02:26:27,111
<b>Having people come in who had significant development experience</b>

2605
02:26:27,111 --> 02:26:30,406
<b>led to this dramatic shift in</b>

2606
02:26:30,406 --> 02:26:32,241
<b>the way that the game presented itself.</b>

2607
02:26:32,241 --> 02:26:35,203
<b>We knew we wanted to do</b>

2608
02:26:35,203 --> 02:26:37,413
<b>something different. We wanted</b>

2609
02:26:37,413 --> 02:26:40,291
<b>themed enemies, wanted a theme world.</b>

2610
02:26:40,291 --> 02:26:43,127
<b>The idea for the story was</b>

2611
02:26:43,127 --> 02:26:44,879
<b>taken from The Guns of Navarone.</b>

2612
02:26:44,879 --> 02:26:46,005
<b>The Guns of Navarone.</b>

2613
02:26:46,005 --> 02:26:48,508
<b>It’s this World War II story where the Allies have to</b>

2614
02:26:48,508 --> 02:26:50,968
<b>take up the Nazi guns so that the Allies</b>

2615
02:26:50,968 --> 02:26:52,887
<b>could land on the shore.</b>

2616
02:26:52,887 --> 02:26:56,682
<b>You go to Stroggos in the single person pods,</b>

2617
02:26:56,682 --> 02:26:59,268
<b>because you were too small to be hit by the big guns.</b>

2618
02:26:59,268 --> 02:27:01,479
<b>And then, you had to land on Stroggos,</b>

2619
02:27:01,479 --> 02:27:04,148
<b>you had to find the big gun, got to take it down,</b>

2620
02:27:04,148 --> 02:27:07,527
<b>so then humanity can finally attack Stroggos.</b>

2621
02:27:07,527 --> 02:27:10,530
<b>We, the rest of humanity, wish them luck,</b>

2622
02:27:10,530 --> 02:27:12,740
<b>and Godspeed as well.</b>

2623
02:27:12,740 --> 02:27:15,451
<b>♪♪♪</b>

2624
02:27:15,451 --> 02:27:17,370
<b>I'm pro Quake II, man. I'm another one of those guys.</b>

2625
02:27:17,370 --> 02:27:20,331
<b>It's so funny that people hate on it for doing something different</b>

2626
02:27:20,331 --> 02:27:21,916
<b>which is really odd to me because</b>

2627
02:27:21,916 --> 02:27:24,877
<b>do you just want the second game to do the exact same thing the first game did?</b>

2628
02:27:24,877 --> 02:27:26,462
<b>I've never understood that argument.</b>

2629
02:27:26,462 --> 02:27:29,632
<b>I always like changing themes from game to game,</b>

2630
02:27:29,632 --> 02:27:30,967
<b>generate new ideas.</b>

2631
02:27:30,967 --> 02:27:33,219
<b>I mean, it really should have had a different name.</b>

2632
02:27:33,219 --> 02:27:35,680
<b>We knew it had absolutely nothing to do with Quake One.</b>

2633
02:27:35,680 --> 02:27:37,431
<b>People outside the industry</b>

2634
02:27:37,431 --> 02:27:42,562
<b>do not have a good understanding of how challenging it is to name a product.</b>

2635
02:27:42,562 --> 02:27:44,438
<b>Every word has been used,</b>

2636
02:27:44,438 --> 02:27:46,941
<b>practically every pair of words has been used.</b>

2637
02:27:46,941 --> 02:27:49,944
<b>One of the guys came up with WOR, W-O-R,</b>

2638
02:27:49,944 --> 02:27:53,698
<b>which I, honestly today, think was a way better name than Quake II.</b>

2639
02:27:53,698 --> 02:27:56,867
<b>You come up with a bunch of cool stuff, you send it off to lawyers,</b>

2640
02:27:56,867 --> 02:28:00,371
<b>and they come back, and they tell you all the dangers of using any of the things</b>

2641
02:28:00,371 --> 02:28:02,873
<b>that you put on your list, and we just got frustrated,</b>

2642
02:28:02,873 --> 02:28:05,126
<b>and we were like, ‘Screw it, it's Quake II.’</b>

2643
02:28:05,126 --> 02:28:06,002
<b>♪♪♪</b>

2644
02:28:06,002 --> 02:28:11,132
<b>Looking back, probably not the best business decision.</b>

2645
02:28:11,132 --> 02:28:14,885
<b>It was a lot of fun to work on, not just a straightforward shooter</b>

2646
02:28:14,885 --> 02:28:17,138
<b>like we had done in the past.</b>

2647
02:28:17,138 --> 02:28:19,974
<b>We rarely interacted with each other</b>

2648
02:28:19,974 --> 02:28:22,810
<b>on the actual designs we were producing.</b>

2649
02:28:22,810 --> 02:28:25,771
<b>You know, ‘This is your Canvas, you paint it,</b>

2650
02:28:25,771 --> 02:28:29,191
<b>and each one of us put our own individual stamp</b>

2651
02:28:29,191 --> 02:28:31,444
<b>on the areas we created.</b>

2652
02:28:31,444 --> 02:28:34,280
<b>We wanted to focus on a single experience</b>

2653
02:28:34,280 --> 02:28:37,867
<b>in a themed world with a unique look.</b>

2654
02:28:37,867 --> 02:28:39,535
<b>You play through it, it makes sense.</b>

2655
02:28:39,535 --> 02:28:42,496
<b>You're not just suddenly, you know, off on a tangent.</b>

2656
02:28:42,496 --> 02:28:44,498
<b>You had an overall objective which</b>

2657
02:28:44,498 --> 02:28:48,502
<b>kind of helped the player immerse themselves in the story and the experience.</b>

2658
02:28:48,502 --> 02:28:51,505
<b>We also had the ability to make</b>

2659
02:28:51,505 --> 02:28:54,175
<b>hub areas where you could go into one level,</b>

2660
02:28:54,175 --> 02:28:57,386
<b>you could go out, you could come back. We could tell a better story.</b>

2661
02:28:57,386 --> 02:29:00,681
<b>The one big secret area that I did</b>

2662
02:29:00,681 --> 02:29:04,185
<b>that kind of defined how the game was supposed to work</b>

2663
02:29:04,185 --> 02:29:08,189
<b>which was I built a tram car into that level.</b>

2664
02:29:08,189 --> 02:29:09,607
<b>♪♪♪</b>

2665
02:29:09,607 --> 02:29:12,610
<b>If you rode it around 13 times,</b>

2666
02:29:12,610 --> 02:29:14,945
<b>there was a panel in the wall,</b>

2667
02:29:14,945 --> 02:29:18,783
<b>it opened up and showed you a goofy looking comic book character.</b>

2668
02:29:18,783 --> 02:29:22,370
<b>Hitchhiker's Guide to the Galaxy kind of bubbled into my head</b>

2669
02:29:22,370 --> 02:29:25,873
<b>and, in that book, he had the Bugblatter Beast of Traal</b>

2670
02:29:25,873 --> 02:29:28,793
<b>which is the dumbest creature in the universe.</b>

2671
02:29:28,793 --> 02:29:31,170
<b>That kind of slammed together with my sense of</b>

2672
02:29:31,170 --> 02:29:33,965
<b>characters being very influenced by Chuck Jones,</b>

2673
02:29:33,965 --> 02:29:35,966
<b>you know, just kind of ridiculous characters.</b>

2674
02:29:35,966 --> 02:29:38,427
<b>♪♪♪</b>

2675
02:29:38,427 --> 02:29:42,306
<b>I think Doom, Doom II, Quake, Quake II, Quake III, they were all like very different beasts.</b>

2676
02:29:42,306 --> 02:29:45,601
<b>Quake II was a slower game.</b>

2677
02:29:45,601 --> 02:29:48,437
<b>The railgun really changed the dynamics of the gameplay,</b>

2678
02:29:48,437 --> 02:29:52,733
<b>because it did so much damage at essentially, you know, infinite range.</b>

2679
02:29:52,733 --> 02:29:57,363
<b>But, the railgun was literally ripped off from the movie Eraser with Arnold Schwarzenegger.</b>

2680
02:29:57,363 --> 02:29:59,615
<b>♪♪♪</b>

2681
02:29:59,615 --> 02:30:03,369
<b>I’m back.</b>

2682
02:30:03,369 --> 02:30:06,080
<b>You can thank Arnold Schwarzenegger for the railgun.</b>

2683
02:30:06,080 --> 02:30:08,791
<b>A lot of people don't understand</b>

2684
02:30:08,791 --> 02:30:11,001
<b>the subtleties that make weapons in first person shooters</b>

2685
02:30:11,001 --> 02:30:14,380
<b>feel really good and really powerful and punchy.</b>

2686
02:30:14,380 --> 02:30:16,132
<b>♪♪♪</b>

2687
02:30:16,132 --> 02:30:18,259
<b>Great shotguns usually have a little</b>

2688
02:30:18,259 --> 02:30:20,594
<b>clinky delay before they shoot</b>

2689
02:30:20,594 --> 02:30:22,012
<b>♪♪♪</b>

2690
02:30:22,012 --> 02:30:23,723
<b>which makes them feel more powerful.</b>

2691
02:30:23,723 --> 02:30:25,641
<b>If you look really quick,</b>

2692
02:30:25,641 --> 02:30:28,269
<b>the weapon kinda drags along a little bit.</b>

2693
02:30:28,269 --> 02:30:31,564
<b>It feels a bit more floaty, but it still feels as precise to shoot.</b>

2694
02:30:31,564 --> 02:30:34,734
<b>There's a lot of little details there, screen effects and so on that makes</b>

2695
02:30:34,734 --> 02:30:37,653
<b>weapons feel really punchy and crunchy and alive.</b>

2696
02:30:37,653 --> 02:30:39,238
<b>♪♪♪</b>

2697
02:30:39,238 --> 02:30:42,575
<b>Plus, it brings back the BFG and it's like a really cool version of the BFG,</b>

2698
02:30:42,575 --> 02:30:44,452
<b>you know, which no one ever talks about.</b>

2699
02:30:44,452 --> 02:30:46,454
<b>♪♪♪</b>

2700
02:30:46,454 --> 02:30:49,081
<b>But, I’ll talk about BFG and every other Doom game, but it's like,</b>

2701
02:30:49,081 --> 02:30:51,417
<b>‘It's right here, man, you know, what about this one?’</b>

2702
02:30:51,417 --> 02:30:53,002
<b>♪♪♪</b>

2703
02:30:53,002 --> 02:30:57,173
<b>We could, uh, create prettier areas because we had coloured lighting,</b>

2704
02:30:57,173 --> 02:31:00,426
<b>which many people forget, but it’s the first game to have colored lighting</b>

2705
02:31:00,426 --> 02:31:02,762
<b>uh, which was very exciting at the time.</b>

2706
02:31:02,762 --> 02:31:05,306
<b>There's a lot of really cool elements in that game that I think get overlooked,</b>

2707
02:31:05,306 --> 02:31:08,726
<b>like it’s got some great body horror stuff with this alien race that are, like,</b>

2708
02:31:08,726 --> 02:31:11,312
<b>harvesting every species they can find</b>

2709
02:31:11,312 --> 02:31:12,980
<b>so they can continue to survive.</b>

2710
02:31:12,980 --> 02:31:16,442
<b>It would’ve been nice to have it actually be damaged</b>

2711
02:31:16,442 --> 02:31:18,360
<b>where you shot on the body but,</b>

2712
02:31:18,360 --> 02:31:20,905
<b>technically, we just couldn't do that at the time.</b>

2713
02:31:20,905 --> 02:31:24,033
<b>So, yeah, just another added texture of grossness.</b>

2714
02:31:24,033 --> 02:31:26,076
<b>I wasn't gonna complain.</b>

2715
02:31:26,076 --> 02:31:28,204
<b>♪♪♪</b>

2716
02:31:28,204 --> 02:31:30,289
<b>I do feel that</b>

2717
02:31:30,289 --> 02:31:33,918
<b>Quake II is more special than I think people give it credit for.</b>

2718
02:31:33,918 --> 02:31:36,170
<b>You know, we did a lot of things, again, that had</b>

2719
02:31:36,170 --> 02:31:38,547
<b>never been done before.</b>

2720
02:31:38,547 --> 02:31:42,134
<b>and with such a small team to create such a unique</b>

2721
02:31:42,134 --> 02:31:45,888
<b>and different experience, a different world, in a pretty short amount of time</b>

2722
02:31:45,888 --> 02:31:47,640
<b>was truly remarkable.</b>

2723
02:31:47,640 --> 02:31:51,352
<b>I do think it gets the short end of the stick of the three Quakes</b>

2724
02:31:51,352 --> 02:31:54,855
<b>but, in some aspects, it's my favorite.</b>

2725
02:31:54,855 --> 02:32:10,412
<b>♪♪♪</b>

2726
02:32:10,412 --> 02:32:13,123
<b>Well, I think Colony defined a lot of</b>

2727
02:32:13,123 --> 02:32:16,168
<b>what we think of in terms of first person shooters.</b>

2728
02:32:16,168 --> 02:32:19,880
<b>That's one of the reasons Tom Clancy got in touch with me.</b>

2729
02:32:19,880 --> 02:32:22,383
<b>David and Tom came up with the idea</b>

2730
02:32:22,383 --> 02:32:24,802
<b>that Tom would provide some IP,</b>

2731
02:32:24,802 --> 02:32:26,595
<b>and they would make a game about it.</b>

2732
02:32:26,595 --> 02:32:28,889
<b>Colony is the first time he'd ever experienced</b>

2733
02:32:28,889 --> 02:32:31,267
<b>a story in a game</b>

2734
02:32:31,267 --> 02:32:33,853
<b>versus just playing Pong or something.</b>

2735
02:32:33,853 --> 02:32:38,315
<b>The first trial run we did was the game called SSN. It was a submarine simulator.</b>

2736
02:32:38,315 --> 02:32:39,859
<b>♪♪♪</b>

2737
02:32:39,859 --> 02:32:43,070
<b>A lot of the SSN team wound up being the core team</b>

2738
02:32:43,070 --> 02:32:44,989
<b>that developed Rainbow Six.</b>

2739
02:32:44,989 --> 02:32:47,658
<b>And so, once SSN was a moderate success,</b>

2740
02:32:47,658 --> 02:32:50,578
<b>they're like, ‘Oh okay, we should spin out a separate company,</b>

2741
02:32:50,578 --> 02:32:52,288
<b>and that would, that was going to be Red Storm.</b>

2742
02:32:52,288 --> 02:32:56,834
<b>♪♪♪</b>

2743
02:32:56,834 --> 02:32:59,086
<b>So, the original idea for Rainbow Six</b>

2744
02:32:59,086 --> 02:33:01,714
<b>was created by a guy named Mustafa Famer. He said,</b>

2745
02:33:01,714 --> 02:33:04,758
<b>‘Why don't you do a game based on the FBI hostage rescue team?’</b>

2746
02:33:04,758 --> 02:33:06,552
<b>We’re like, Oh, that’s kind of cool. That’s a neat idea.’</b>

2747
02:33:06,552 --> 02:33:08,721
<b>Tom started introducing me to some of his friends,</b>

2748
02:33:08,721 --> 02:33:11,557
<b>and one of the groups he introduced me to was the</b>

2749
02:33:11,557 --> 02:33:14,351
<b>FBI hostage rescue team in Quantico.</b>

2750
02:33:14,351 --> 02:33:18,063
<b>They took me to one of their training facilities,</b>

2751
02:33:18,063 --> 02:33:20,357
<b>and they were going to have a live training session.</b>

2752
02:33:20,357 --> 02:33:21,942
<b>I’d never see anything like that:</b>

2753
02:33:21,942 --> 02:33:26,947
<b>black helicopters that fly over these buildings, all dressed in black ninjas</b>

2754
02:33:26,947 --> 02:33:30,826
<b>who repelled down onto the top of the building, and they start blowing shit up</b>

2755
02:33:30,826 --> 02:33:32,202
<b>[explosion]</b>

2756
02:33:32,202 --> 02:33:35,164
<b>It’s an organization with the resources and the authority</b>

2757
02:33:35,164 --> 02:33:37,833
<b>to fight terrorism wherever it flourishes.</b>

2758
02:33:37,833 --> 02:33:40,920
<b>So I call Tom up, ‘You know, we gotta do this.</b>

2759
02:33:40,920 --> 02:33:43,422
<b>It’s the most amazing thing. We have to do a game.’</b>

2760
02:33:43,422 --> 02:33:46,800
<b>He said, ‘I like that. I want an international force.’</b>

2761
02:33:46,800 --> 02:33:49,178
<b>It would be composed of the best and brightest</b>

2762
02:33:49,178 --> 02:33:51,931
<b>counterterrorism experts from every country.</b>

2763
02:33:51,931 --> 02:33:54,308
<b>And he said, ‘If you do the game, I'll do the book.’</b>

2764
02:33:54,308 --> 02:33:56,644
<b>It would operate in absolute secrecy,</b>

2765
02:33:56,644 --> 02:34:00,731
<b>its existence known only to the most senior government officials.</b>

2766
02:34:00,731 --> 02:34:04,234
<b>Its codename is Rainbow.</b>

2767
02:34:04,234 --> 02:34:07,821
<b>The storyline revolving around, like, these radical environmentalists</b>

2768
02:34:07,821 --> 02:34:10,783
<b>who were intending to destroy all of Earth with a pandemic,</b>

2769
02:34:10,783 --> 02:34:13,285
<b>that was the original story I created,</b>

2770
02:34:13,285 --> 02:34:16,246
<b>and Tom decided he liked enough to write it.</b>

2771
02:34:16,246 --> 02:34:23,629
<b>♪♪♪</b>

2772
02:34:23,629 --> 02:34:25,756
<b>The Tom Clancy games were interesting</b>

2773
02:34:25,756 --> 02:34:28,092
<b>in that they were first person but the pace</b>

2774
02:34:28,092 --> 02:34:30,386
<b>was, like, very slow and methodical.</b>

2775
02:34:30,386 --> 02:34:33,472
<b>I wanted an FPS that I could win at.</b>

2776
02:34:33,472 --> 02:34:36,850
<b>I was 30 years old at the time, and so my twitch reflexes</b>

2777
02:34:36,850 --> 02:34:39,061
<b>were not as good as they had been.</b>

2778
02:34:39,061 --> 02:34:41,063
<b>I couldn't beat the 18 year olds,</b>

2779
02:34:41,063 --> 02:34:43,857
<b>but I felt like I had, like, a lot of tactical knowledge,</b>

2780
02:34:43,857 --> 02:34:47,611
<b>and it's like, ‘I want a game that rewards a player like me.’</b>

2781
02:34:47,611 --> 02:34:50,239
<b>You have to do the planning, ‘I'm gonna do this, you're gonna do this,</b>

2782
02:34:50,239 --> 02:34:52,116
<b>you're gonna do this’ and spending</b>

2783
02:34:52,116 --> 02:34:54,618
<b>hours planning and minutes executing.</b>

2784
02:34:54,618 --> 02:34:56,578
<b>♪♪♪</b>

2785
02:34:56,578 --> 02:34:58,747
<b>The intersection of one shot, one kill and managing a team</b>

2786
02:34:58,747 --> 02:35:02,042
<b>intersected really, really well and was a pure accident.</b>

2787
02:35:02,042 --> 02:35:03,711
<b>I didn't want them to be superheroes.</b>

2788
02:35:03,711 --> 02:35:07,548
<b>I wanted them to actually feel like real human beings.</b>

2789
02:35:07,548 --> 02:35:09,550
<b>We wanted gunfights to be realistic and,</b>

2790
02:35:09,550 --> 02:35:12,386
<b>and, realistically, very few people survive</b>

2791
02:35:12,386 --> 02:35:15,347
<b>being shot even once. You have your team has six,</b>

2792
02:35:15,347 --> 02:35:17,683
<b>and it's kind of like you have, you know,</b>

2793
02:35:17,683 --> 02:35:19,268
<b>six times you can get shot.</b>

2794
02:35:19,268 --> 02:35:20,269
<b>Tango down.</b>

2795
02:35:20,269 --> 02:35:23,230
<b>I think the biggest thing that we added, I think, was the targeting reticle.</b>

2796
02:35:23,230 --> 02:35:25,482
<b>You had crosshairs before,</b>

2797
02:35:25,482 --> 02:35:27,735
<b>but I think that we were the first people</b>

2798
02:35:27,735 --> 02:35:30,863
<b>to ever have an expanding and contracting reticle.</b>

2799
02:35:30,863 --> 02:35:33,240
<b>♪♪♪</b>

2800
02:35:33,240 --> 02:35:35,993
<b>We kind of thought that, like, the shooting would be the fun part,</b>

2801
02:35:35,993 --> 02:35:39,371
<b>and what we discovered by accident was that</b>

2802
02:35:39,371 --> 02:35:42,624
<b>it was as much fun to sort of sneak around and spy on people</b>

2803
02:35:42,624 --> 02:35:46,879
<b>and plan out what you're going to do as to actually do the shooting.</b>

2804
02:35:46,879 --> 02:35:50,132
<b>And so, all of the future level designs we did were</b>

2805
02:35:50,132 --> 02:35:52,926
<b>based around having long approaches.</b>

2806
02:35:52,926 --> 02:35:55,846
<b>Your mission is to retake the Belgian Embassy in London.</b>

2807
02:35:55,846 --> 02:35:58,390
<b>What I remember about the, the embassy level was, um,</b>

2808
02:35:58,390 --> 02:36:00,893
<b>we demoed it at E3, and the lead artist,</b>

2809
02:36:00,893 --> 02:36:03,228
<b>a guy named Jonathan Peden, was</b>

2810
02:36:03,228 --> 02:36:05,105
<b>demonstrating and he was mic’d up.</b>

2811
02:36:05,105 --> 02:36:07,608
<b>He actually sent his team</b>

2812
02:36:07,608 --> 02:36:10,152
<b>upstairs to rescue the ambassador,</b>

2813
02:36:10,152 --> 02:36:12,279
<b>and he was just kind of showing off to everybody</b>

2814
02:36:12,279 --> 02:36:14,573
<b>that you create this plan and, you know, they would</b>

2815
02:36:14,573 --> 02:36:18,118
<b>they AIs would go off and execute it, and he was talking, he wasn't really paying attention,</b>

2816
02:36:18,118 --> 02:36:22,164
<b>and his AI team actually rescued the ambassador</b>

2817
02:36:22,164 --> 02:36:24,875
<b>and came back down the stairs,</b>

2818
02:36:24,875 --> 02:36:27,920
<b>and Jonathan was so surprised, because this usually didn't work.</b>

2819
02:36:27,920 --> 02:36:29,922
<b>The AI was kind of shaky at this point</b>

2820
02:36:29,922 --> 02:36:32,049
<b>that he just saw some bodies coming downstairs,</b>

2821
02:36:32,049 --> 02:36:34,802
<b>and he shot the ambassador in the head and killed him.</b>

2822
02:36:34,802 --> 02:36:37,179
<b>And he's, he's mic’d up, he's like, ‘Oh, shit.’</b>

2823
02:36:37,179 --> 02:36:39,598
<b>And he's like, ‘Oh, no, no’ and…</b>

2824
02:36:39,598 --> 02:36:43,602
<b>But, I mean, that was the point we realized we actually had something really, really cool.</b>

2825
02:36:43,602 --> 02:36:45,896
<b>♪♪♪</b>

2826
02:36:45,896 --> 02:36:47,689
<b>We'd done this, like, little PC game,</b>

2827
02:36:47,689 --> 02:36:50,734
<b>and we didn't have a good sense of how it was performing.</b>

2828
02:36:50,734 --> 02:36:54,154
<b>And then, all of a sudden, I was in all these meetings where we had to discuss</b>

2829
02:36:54,154 --> 02:36:56,448
<b>how it was going to be migrated to console,</b>

2830
02:36:56,448 --> 02:36:59,827
<b>and I'm like, ‘Oh, I guess people really like it.’</b>

2831
02:36:59,827 --> 02:37:01,036
<b>[laughing]</b>

2832
02:37:01,036 --> 02:37:02,412
<b>Take them down.</b>

2833
02:37:02,412 --> 02:37:05,958
<b>So, that's where Rainbow Six came from. It was literally that phone call.</b>

2834
02:37:05,958 --> 02:37:08,794
<b>We just had, like, a vision and kind of stuck to the vision,</b>

2835
02:37:08,794 --> 02:37:10,379
<b>and it kind of worked out.</b>

2836
02:37:10,379 --> 02:37:12,923
<b>And I was like, ‘Oh my god, this is the best game ever.’</b>

2837
02:37:12,923 --> 02:37:15,050
<b>but I want you to know that you deserve all that and more.
♪♪♪</b>

2838
02:37:15,050 --> 02:37:17,010
<b>You knew, when you signed on with this crew,</b>

2839
02:37:17,010 --> 02:37:19,429
<b>there wouldn't be any parades or medal ceremonies,</b>

2840
02:37:19,429 --> 02:37:42,077
<b>but I want you to know that you deserve all that and more.
♪♪♪</b>

2841
02:37:42,077 --> 02:37:43,620
<b>For a short period of time,</b>

2842
02:37:43,620 --> 02:37:46,707
<b>Quake II was the</b>

2843
02:37:46,707 --> 02:37:49,334
<b>first person shooter game that everyone played</b>

2844
02:37:49,334 --> 02:37:53,797
<b>♪♪♪</b>

2845
02:37:53,797 --> 02:37:55,799
<b>until Unreal came out.</b>

2846
02:37:55,799 --> 02:38:09,438
<b>♪♪♪</b>

2847
02:38:09,438 --> 02:38:11,899
<b>So, back in the day, a gentleman named James Schmalz</b>

2848
02:38:11,899 --> 02:38:14,985
<b>produced a couple of games, Epic Pinball and Extreme Pinball,</b>

2849
02:38:14,985 --> 02:38:18,197
<b>which were huge breakout hits for Epic back in the Shareware</b>

2850
02:38:18,197 --> 02:38:20,073
<b>era in the 1990s.</b>

2851
02:38:20,073 --> 02:38:22,784
<b>James was a very talented artist and programmer</b>

2852
02:38:22,784 --> 02:38:25,495
<b>who could basically do it all, and he took kind of his</b>

2853
02:38:25,495 --> 02:38:28,207
<b>tremendous art skills and started applying it to 3D.</b>

2854
02:38:28,207 --> 02:38:31,543
<b>Early versions of Unreal were kind of terrain based.</b>

2855
02:38:31,543 --> 02:38:34,296
<b>James wanted to make a game where you were mech in a cave</b>

2856
02:38:34,296 --> 02:38:35,923
<b>where, if you think about it, doesn't make a lot of sense,</b>

2857
02:38:35,923 --> 02:38:37,758
<b>‘cause there's not a lot of room for a mech to go.</b>

2858
02:38:37,758 --> 02:38:40,552
<b>Eventually, that started transitioning into Tim Sweeney's involvement</b>

2859
02:38:40,552 --> 02:38:44,097
<b>and development of the engine and subsequently the game, Unreal.</b>

2860
02:38:44,097 --> 02:38:51,688
<b>♪♪♪</b>

2861
02:38:51,688 --> 02:38:55,817
<b>We talk about FPS as a genre that has, for decades,</b>

2862
02:38:55,817 --> 02:38:58,779
<b>always been a representation of new technological features,</b>

2863
02:38:58,779 --> 02:39:01,531
<b>and Unreal was maybe one of the best examples of that</b>

2864
02:39:01,531 --> 02:39:04,701
<b>id, back in the day, was infamous for being Carmack’s Studio.</b>

2865
02:39:04,701 --> 02:39:07,663
<b>You know, at Epic, we had a little bit better of a balance, I'd like to believe,</b>

2866
02:39:07,663 --> 02:39:09,790
<b>of having design versus tech.</b>

2867
02:39:09,790 --> 02:39:12,751
<b>Tim Sweeney and the programmers came up with an ability to make water</b>

2868
02:39:12,751 --> 02:39:15,712
<b>that looked glistening and looked beautiful in the environment.</b>

2869
02:39:15,712 --> 02:39:17,506
<b>But, now, the player is gonna swim through this.</b>

2870
02:39:17,506 --> 02:39:20,509
<b>♪♪♪</b>

2871
02:39:20,509 --> 02:39:24,471
<b>Mark Rein, the very, very savvy businessman that worked with Tim Sweeney,</b>

2872
02:39:24,471 --> 02:39:27,057
<b>cornered him. He's like, ‘Tim, you know, we should make our own engine,</b>

2873
02:39:27,057 --> 02:39:29,518
<b>and we can sell this. Not only should we sell the engine,</b>

2874
02:39:29,518 --> 02:39:32,145
<b>we should also partner with licensees, give them feedback,</b>

2875
02:39:32,145 --> 02:39:35,482
<b>and give them the actual support on the engine, and then make the engine better</b>

2876
02:39:35,482 --> 02:39:37,067
<b>and work with them as partners’</b>

2877
02:39:37,067 --> 02:39:40,070
<b>which led to the burgeoning Unreal engine business that it is today.</b>

2878
02:39:40,070 --> 02:39:42,990
<b>♪♪♪</b>

2879
02:39:42,990 --> 02:39:46,827
<b>Unreal seemed to be that point in time when it was more about</b>

2880
02:39:46,827 --> 02:39:49,788
<b>moving through a world, and it just seemed to be that was now,</b>

2881
02:39:49,788 --> 02:39:52,457
<b>instead of running to the exit sign and pressing that button,</b>

2882
02:39:52,457 --> 02:39:54,710
<b>it was like, ‘No, you were, like, progressing through somewhere.’</b>

2883
02:39:54,710 --> 02:39:57,546
<b>Prisoner 849 escaping.</b>

2884
02:39:57,546 --> 02:40:00,048
<b>You start off in a prison ship, and then that level ends</b>

2885
02:40:00,048 --> 02:40:02,509
<b>but, then suddenly, you're on like a giant alien planet,</b>

2886
02:40:02,509 --> 02:40:05,012
<b>and you’re kind of running around for a bit like, ‘Oh, where am I supposed to go?’</b>

2887
02:40:05,012 --> 02:40:07,389
<b>And then, you find the mine entrance,</b>

2888
02:40:07,389 --> 02:40:09,766
<b>and you start going through all these mines and you come out of the mines</b>

2889
02:40:09,766 --> 02:40:12,060
<b>on, like, the top of these mountains.</b>

2890
02:40:12,060 --> 02:40:14,813
<b>We didn't really have cutscenes. We basically had the premise:</b>

2891
02:40:14,813 --> 02:40:18,442
<b>the player is a prisoner, they’re on this floating spaceship that's a prison ship,</b>

2892
02:40:18,442 --> 02:40:21,153
<b>crash lands in the Bermuda Triangle of the galaxy.</b>

2893
02:40:21,153 --> 02:40:24,364
<b>All these different aliens and creatures and spaceships and environments are there.</b>

2894
02:40:24,364 --> 02:40:25,741
<b>That tied it all together.</b>

2895
02:40:25,741 --> 02:40:28,827
<b>We'd let the player just kind of find the story as they went through.</b>

2896
02:40:28,827 --> 02:40:29,745
<b>♪♪♪</b>

2897
02:40:29,745 --> 02:40:31,830
<b>For me, pacing is everything.</b>

2898
02:40:31,830 --> 02:40:33,498
<b>id’s games were always at 11,</b>

2899
02:40:33,498 --> 02:40:35,626
<b>and I'm a big believer that, if you're always at 11, like</b>

2900
02:40:35,626 --> 02:40:37,711
<b>it's like the person who shouts all the time like,</b>

2901
02:40:37,711 --> 02:40:39,629
<b>eventually, you just start tuning them out.</b>

2902
02:40:39,629 --> 02:40:42,758
<b>You know, you have to kind of have those ebbs and those flows of those moments,</b>

2903
02:40:42,758 --> 02:40:45,052
<b>and I did the very first level of Unreal,</b>

2904
02:40:45,052 --> 02:40:48,805
<b>and you really don't have any fights in that environment. It's basically just setting the tone:</b>

2905
02:40:48,805 --> 02:40:51,224
<b>you're in this crashed spaceship, and then you start getting</b>

2906
02:40:51,224 --> 02:40:54,102
<b>teasers of the monsters that you'll later fight,</b>

2907
02:40:54,102 --> 02:40:56,480
<b>which was a technique I learned from, you know, being a fan of the</b>

2908
02:40:56,480 --> 02:41:00,525
<b>first Alien movie where you really don't get to see a good look of the alien until Act Three.</b>

2909
02:41:00,525 --> 02:41:02,527
<b>It just seemed to have, like, this dynamic</b>

2910
02:41:02,527 --> 02:41:05,405
<b>soundtrack at the time too. The music in that game is still amazing.</b>

2911
02:41:05,405 --> 02:41:08,658
<b>That seemed to work in tandem with what you were playing.</b>

2912
02:41:08,658 --> 02:41:09,993
<b>♪♪♪</b>

2913
02:41:09,993 --> 02:41:12,079
<b>Like, it wasn't just like, ‘Okay, now I'm playing this level,</b>

2914
02:41:12,079 --> 02:41:14,623
<b>and it's playing that heavy metal track that I've heard twice already.</b>

2915
02:41:14,623 --> 02:41:17,042
<b>It was like, ‘No, this is like a completely new soundscape.’</b>

2916
02:41:17,042 --> 02:41:17,834
<b>♪♪♪</b>

2917
02:41:17,834 --> 02:41:20,796
<b>So, about once a year, when my wife and I like to pick an actor and actress that we like</b>

2918
02:41:20,796 --> 02:41:22,547
<b>and burn through a lot of their movies, one year, I'm like,</b>

2919
02:41:22,547 --> 02:41:24,091
<b>‘Let's do Jean-Claude Van Damme.’</b>

2920
02:41:24,091 --> 02:41:27,135
<b>And so, I fired up Hard Target, which I hadn't seen in years,</b>

2921
02:41:27,135 --> 02:41:29,554
<b>and there's a famous scene in there where</b>

2922
02:41:29,554 --> 02:41:32,015
<b>Jean-Claude Van Damme doesn't just shoot a bad guy,</b>

2923
02:41:32,015 --> 02:41:34,226
<b>he kicks a gas can in front of the guy's head</b>

2924
02:41:34,226 --> 02:41:37,020
<b>then shoots the gas can which explodes.</b>

2925
02:41:37,020 --> 02:41:39,231
<b>[explosions]</b>

2926
02:41:39,231 --> 02:41:41,024
<b>Now, I was working on Unreal, we had this</b>

2927
02:41:41,024 --> 02:41:43,693
<b>shock rifle with a primary which was an instant laser beam</b>

2928
02:41:43,693 --> 02:41:47,030
<b>with a slow-moving orb that came up that you could use as the alternate firearm, like,</b>

2929
02:41:47,030 --> 02:41:49,908
<b>‘What if you could shoot your alternate firearm and make a mega explosion?’</b>

2930
02:41:49,908 --> 02:41:51,243
<b>♪♪♪</b>

2931
02:41:51,243 --> 02:41:53,453
<b>Your alternate weapon mechanic does at least</b>

2932
02:41:53,453 --> 02:41:55,997
<b>allow you to kind of fold two things together, right?</b>

2933
02:41:55,997 --> 02:41:58,500
<b>So, you have two ideas that you're carrying around at any given time.</b>

2934
02:41:58,500 --> 02:42:02,129
<b>I can bounce a set of flat pellets off the wall to catch somebody,</b>

2935
02:42:02,129 --> 02:42:05,465
<b>or I can lob a grenade a longer distance on the right quick</b>

2936
02:42:05,465 --> 02:42:07,342
<b>That's a form of player creativity, right?</b>

2937
02:42:07,342 --> 02:42:10,512
<b>So much of the first Unreal and later Unreal Tournament were developed virtually right</b>

2938
02:42:10,512 --> 02:42:13,223
<b>in the early days of the Internet, and I remember sitting in my apartment</b>

2939
02:42:13,223 --> 02:42:17,394
<b>in Southern California. I got a phone call from Mark Rein. I’m playing Quake One, right?</b>

2940
02:42:17,394 --> 02:42:20,480
<b>And he's like, ‘You need to download this mod for this. It's called The Reaper Bot.’</b>

2941
02:42:20,480 --> 02:42:23,358
<b>Suddenly, I'm offline, but I'm playing against opponents</b>

2942
02:42:23,358 --> 02:42:25,152
<b>that are as good as human players,</b>

2943
02:42:25,152 --> 02:42:27,237
<b>and I was like, ‘What is this?’ And Mark’s like, ‘Yeah, there's this</b>

2944
02:42:27,237 --> 02:42:30,323
<b>this programmer, a network Programmer out of IBM, this guy named Steve Polge.</b>

2945
02:42:30,323 --> 02:42:32,951
<b>He coded this up as a mod himself, like, and we're going to try and</b>

2946
02:42:32,951 --> 02:42:35,454
<b>recruit them to do the AI for Unreal.</b>

2947
02:42:35,454 --> 02:42:38,457
<b>Years later, Steve came on board, wound up doing really, really cool AI</b>

2948
02:42:38,457 --> 02:42:42,252
<b>for the Skaarj and all the creatures in Unreal which later transferred over to Unreal Tournament</b>

2949
02:42:42,252 --> 02:42:44,212
<b>and the AI in Unreal Tournament,</b>

2950
02:42:44,212 --> 02:42:46,506
<b>and it's yet another example of something cool</b>

2951
02:42:46,506 --> 02:42:49,092
<b>coming out of the mod scene that winds up being massively influential</b>

2952
02:42:49,092 --> 02:42:50,594
<b>across the entire business.</b>

2953
02:42:50,594 --> 02:42:53,138
<b>Back in the 90s, when Unreal came out,</b>

2954
02:42:53,138 --> 02:42:55,557
<b>it was still on 56k dial up.</b>

2955
02:42:55,557 --> 02:43:00,604
<b>So, to be able to just play multiplayer against bots that would still kick your ass was pretty appealing..</b>

2956
02:43:00,604 --> 02:43:03,356
<b>We had to manually path the environments.</b>

2957
02:43:03,356 --> 02:43:07,110
<b>We had to, like, run tests with the bots, follow them to make sure they didn't look stupid,</b>

2958
02:43:07,110 --> 02:43:10,238
<b>to make sure that they were playing as good as human players.</b>

2959
02:43:10,238 --> 02:43:13,200
<b>You don't really see bot AI in games anymore, probably because it's too</b>

2960
02:43:13,200 --> 02:43:15,911
<b>time consuming to develop and code, I would imagine,</b>

2961
02:43:15,911 --> 02:43:18,538
<b>but I know that a lot of the AI that they used for the bots in</b>

2962
02:43:18,538 --> 02:43:22,417
<b>Unreal and Unreal Tournament was basically what just got carried over from the single player</b>

2963
02:43:22,417 --> 02:43:24,503
<b>which, again, is probably why that single player was so good,</b>

2964
02:43:24,503 --> 02:43:26,463
<b>because it actually had challenging combat.</b>

2965
02:43:26,463 --> 02:43:27,756
<b>♪♪♪</b>

2966
02:43:27,756 --> 02:43:30,759
<b>I had all these crazy ideas for what the game could be called, like,</b>

2967
02:43:30,759 --> 02:43:34,471
<b>in hindsight, incredibly generic names like Dark Earth and things like that, right?</b>

2968
02:43:34,471 --> 02:43:37,974
<b>And, after so many email battles, so many in person verbal fights,</b>

2969
02:43:37,974 --> 02:43:41,269
<b>Tim finally said, ‘Look, this is it. We're just going to call it Unreal, and then</b>

2970
02:43:41,269 --> 02:43:44,397
<b>the marketing came out where they're like, ‘It's called Unreal because it is.’</b>

2971
02:43:44,397 --> 02:43:46,775
<b>It just worked.</b>

2972
02:43:46,775 --> 02:43:49,945
<b>That was the game that cemented myself as a creator in the business.</b>

2973
02:43:49,945 --> 02:43:53,490
<b>Not gonna lie, that was some of the hardest years of my life.</b>

2974
02:43:53,490 --> 02:43:56,535
<b>I was 16 hours a day, just working. It was sleep, work,</b>

2975
02:43:56,535 --> 02:43:59,579
<b>sleep, work, sleep work, pounding Mountain Dew, cases of Mountain Dew.</b>

2976
02:43:59,579 --> 02:44:01,331
<b>I don't know how it didn't get kidney stones</b>

2977
02:44:01,331 --> 02:44:03,375
<b>but, at the end of the day, it was worth it.</b>

2978
02:44:03,375 --> 02:44:07,170
<b>Everything ultimately happened for a reason. It turned out great, but it wasn't easy.</b>

2979
02:44:07,170 --> 02:44:13,927
<b>♪♪♪</b>

2980
02:44:13,927 --> 02:44:14,928
<b>Die.</b>

2981
02:44:14,970 --> 02:44:18,640
<b>I'll tell you a story about Duke. The very first E3 we ever went to,</b>

2982
02:44:18,807 --> 02:44:21,851
<b>the whole team went, and Duke has come out</b>

2983
02:44:21,851 --> 02:44:24,396
<b>as the hot game of E3 in 1996,</b>

2984
02:44:24,396 --> 02:44:26,898
<b>and we're walking around, and we don't want to leave the hall.</b>

2985
02:44:26,898 --> 02:44:31,403
<b>We literally are still walking in the hall after they're tearing it down,</b>

2986
02:44:31,403 --> 02:44:34,239
<b>and then these, these two European guys come up to us,</b>

2987
02:44:34,239 --> 02:44:37,242
<b>and they ask us, ‘Did you all create Duke?’ And we're like, ‘Yeah,’ and he goes,</b>

2988
02:44:37,242 --> 02:44:38,702
<b>‘Hey, we'd love to talk to you.’</b>

2989
02:44:38,702 --> 02:44:42,497
<b>They had built this spider to where you could climb up this little ladder</b>

2990
02:44:42,497 --> 02:44:45,667
<b>and go inside its belly, and that was the meeting room,</b>

2991
02:44:45,667 --> 02:44:49,004
<b>and on each of the legs is a monitor from the games.</b>

2992
02:44:49,004 --> 02:44:51,840
<b>So, we're sitting there in a spider's belly</b>

2993
02:44:51,840 --> 02:44:55,594
<b>with six people in a belly that's designed for four,</b>

2994
02:44:55,594 --> 02:44:59,973
<b>and they asked us, ‘Have you ever thought about starting your own company?’</b>

2995
02:44:59,973 --> 02:45:02,767
<b>And we looked at each other, and we're like,</b>

2996
02:45:02,767 --> 02:45:05,061
<b>‘No, we haven't until right now.’</b>

2997
02:45:05,061 --> 02:45:14,529
<b>♪♪♪</b>

2998
02:45:14,529 --> 02:45:17,532
<b>Quake: Scourge of Armagon was my very first</b>

2999
02:45:17,532 --> 02:45:20,452
<b>game where I got to actually make the game</b>

3000
02:45:20,452 --> 02:45:22,996
<b>instead of market it, so I designed the characters,</b>

3001
02:45:22,996 --> 02:45:25,373
<b>I designed the weapons,</b>

3002
02:45:25,373 --> 02:45:27,375
<b>but we added to the universe.</b>

3003
02:45:27,375 --> 02:45:29,961
<b>I loved it. We knew what we were doing.</b>

3004
02:45:29,961 --> 02:45:32,714
<b>Every time we showed him something they were like, ‘Yeah, that's good. Keep going.’</b>

3005
02:45:32,714 --> 02:45:36,092
<b>That team created some of the most iconic</b>

3006
02:45:36,092 --> 02:45:38,303
<b>levels and Quake to date,</b>

3007
02:45:38,303 --> 02:45:41,723
<b>including levels like DM1,</b>

3008
02:45:41,723 --> 02:45:44,017
<b>♪♪♪</b>

3009
02:45:44,017 --> 02:45:48,104
<b>the very first space level ever.</b>

3010
02:45:48,104 --> 02:45:51,316
<b>It's not like I invented the automobile, a very, you know,</b>

3011
02:45:51,316 --> 02:45:53,985
<b>somebody would have come up with floating,</b>

3012
02:45:53,985 --> 02:45:56,696
<b>you know, in the open, void space,</b>

3013
02:45:56,696 --> 02:45:57,989
<b>but I was the first.</b>

3014
02:45:57,989 --> 02:46:01,159
<b>I started it at the office, and people would walk by and say,</b>

3015
02:46:01,159 --> 02:46:03,953
<b>‘What are you, What are you doing?’ And I said, I've described very basically what I'm doing.</b>

3016
02:46:03,953 --> 02:46:06,289
<b>‘I'm making this flat.’ They said, ‘What are you wasting your time for?</b>

3017
02:46:06,289 --> 02:46:10,960
<b>You're never gonna get the frame rate of these people, you can see the entire level.</b>

3018
02:46:10,960 --> 02:46:14,923
<b>So, I stayed at home and, and got it going to where it was playable</b>

3019
02:46:14,923 --> 02:46:16,925
<b>and then had people start to play it, and they were like,</b>

3020
02:46:16,925 --> 02:46:21,805
<b>‘Hey, this is a great idea,’ and I'm like, ‘Hey, I know.’</b>

3021
02:46:21,805 --> 02:46:25,266
<b>Having made Duke and a Quake game,</b>

3022
02:46:25,266 --> 02:46:28,561
<b>we had a pedigree at that point where, when we sat down</b>

3023
02:46:28,561 --> 02:46:31,022
<b>to decide what SiN was going to be about,</b>

3024
02:46:31,064 --> 02:46:32,774
<b>we had a history to pull from.</b>

3025
02:46:32,774 --> 02:46:37,737
<b>♪♪♪</b>

3026
02:46:37,987 --> 02:46:38,988
<b>[record scratch]</b>

3027
02:46:39,280 --> 02:46:45,870
<b>♪♪♪</b>

3028
02:46:45,995 --> 02:46:49,165
<b>We wanted to change the way video games stories were told.</b>

3029
02:46:49,457 --> 02:46:53,878
<b>♪♪♪</b>

3030
02:46:53,962 --> 02:46:57,590
<b>Hostiles are armed and extremely dangerous. Approach with deadly force.</b>

3031
02:46:57,590 --> 02:46:59,926
<b>We really want it to feel like you're in a comic book.</b>

3032
02:47:00,260 --> 02:47:04,931
<b>♪♪♪</b>

3033
02:47:05,181 --> 02:47:06,808
<b>Hey, that was a good shot.</b>

3034
02:47:06,808 --> 02:47:09,102
<b>And Joel Thomas came in and started designing</b>

3035
02:47:09,102 --> 02:47:13,440
<b>the characters, and I was able to direct Joel in the designing of the world.</b>

3036
02:47:13,440 --> 02:47:16,025
<b>So, it really shaped up to be</b>

3037
02:47:16,025 --> 02:47:18,319
<b>a great comic book-like video game.</b>

3038
02:47:18,319 --> 02:47:20,363
<b>Not so fast.</b>

3039
02:47:20,363 --> 02:47:23,158
<b>We had such incredible level designers.</b>

3040
02:47:23,158 --> 02:47:27,036
<b>We wanted to create more experiences within that single level,</b>

3041
02:47:27,036 --> 02:47:29,664
<b>because most games, at that point, once you run through the hallway,</b>

3042
02:47:29,664 --> 02:47:30,999
<b>there's no reason to go back.</b>

3043
02:47:30,999 --> 02:47:34,127
<b>And we thought, ‘What if you made it so that, depending on what you do,</b>

3044
02:47:34,127 --> 02:47:37,172
<b>there's a fork in the road, and you can't go this way, ‘cause you didn't do the right thing.’</b>

3045
02:47:37,172 --> 02:47:39,507
<b>But, you can do this one, because you did that thing.</b>

3046
02:47:39,507 --> 02:47:42,761
<b>We decided to create action-based outcomes.</b>

3047
02:47:42,761 --> 02:47:46,014
<b>So, your actions in the game really mattered,</b>

3048
02:47:46,014 --> 02:47:48,808
<b>and it changed the levels, it changed the narrative,</b>

3049
02:47:48,808 --> 02:47:52,562
<b>it changed the outcome to change whether or not you could find a secret.</b>

3050
02:47:52,562 --> 02:47:54,397
<b>If you want to live, get out of here.</b>

3051
02:47:54,439 --> 02:47:57,442
<b>It was really a way to create this depth</b>

3052
02:47:57,442 --> 02:47:59,611
<b>for the real fans who wanted to enjoy</b>

3053
02:47:59,611 --> 02:48:01,404
<b>a much deeper experience.</b>

3054
02:48:01,404 --> 02:48:04,282
<b>It sounds like a great idea until you start having to playtest</b>

3055
02:48:04,282 --> 02:48:07,160
<b>all these different permutations of the player path.</b>

3056
02:48:07,160 --> 02:48:09,204
<b>And it turned out to be a real nightmare.</b>

3057
02:48:09,204 --> 02:48:11,456
<b>Die, you ugly son of a bitch.</b>

3058
02:48:11,456 --> 02:48:13,917
<b>We thought players would play the game more than once.</b>

3059
02:48:13,917 --> 02:48:15,710
<b>‘Okay, now I'm gonna do it and go this way.’</b>

3060
02:48:15,710 --> 02:48:18,880
<b>We never got any feedback if that was any good,</b>

3061
02:48:18,880 --> 02:48:20,965
<b>because all they knew was linear,</b>

3062
02:48:20,965 --> 02:48:23,968
<b>and they went that way and not thinking that you can go this way.</b>

3063
02:48:23,968 --> 02:48:28,139
<b>They just didn't think this. So, it was a big waste of time.</b>

3064
02:48:28,139 --> 02:48:32,936
<b>The release of the original SiN is, has definitely a lot of mixed, mixed emotions.</b>

3065
02:48:32,936 --> 02:48:35,480
<b>This incredibly big ambitious game,</b>

3066
02:48:35,480 --> 02:48:38,316
<b>and it had so much great content,</b>

3067
02:48:38,316 --> 02:48:41,736
<b>but it was also released with a lot of bugs</b>

3068
02:48:41,736 --> 02:48:45,323
<b>up against a titan like Half-Life.</b>

3069
02:48:45,323 --> 02:48:49,077
<b>it never would have beat Half-Life, but it would’ve been the Pepsi to their Coca Cola.</b>

3070
02:48:49,077 --> 02:48:50,161
<b>♪♪♪</b>

3071
02:48:50,161 --> 02:48:53,289
<b>Tell me, how do you expect this to end?</b>

3072
02:48:53,289 --> 02:48:56,084
<b>We had not revisited the SiN franchise</b>

3073
02:48:56,084 --> 02:48:58,127
<b>after the initial launch and the add-on pack,</b>

3074
02:48:58,127 --> 02:49:02,590
<b>and I started designing what would be SiN 2.</b>

3075
02:49:02,590 --> 02:49:05,093
<b>And I wasn't telling anyone I was doing this,</b>

3076
02:49:05,093 --> 02:49:08,388
<b>just me and the concept guys. I was doing it because I knew in my heart,</b>

3077
02:49:08,388 --> 02:49:10,098
<b>‘One day, we're going to do this.’</b>

3078
02:49:10,098 --> 02:49:13,518
<b>Doug Lombardi, who was the vice president of Valves,</b>

3079
02:49:13,518 --> 02:49:17,689
<b>asked me, ‘Hey, how would you guys like to reboot the SiN franchise</b>

3080
02:49:17,689 --> 02:49:20,525
<b>and utilize the Half-Life 2 engine to do it?’</b>

3081
02:49:20,525 --> 02:49:21,818
<b>♪♪♪</b>

3082
02:49:21,818 --> 02:49:24,445
<b>‘Yeah, I think we want to do that.’</b>

3083
02:49:24,445 --> 02:49:28,032
<b>Trust me, he knew exactly what he was doing.</b>

3084
02:49:28,032 --> 02:49:30,118
<b>We knew we wanted to make episodic content</b>

3085
02:49:30,118 --> 02:49:33,538
<b>but, when you make episodic content, we still need to have it at a price point</b>

3086
02:49:33,538 --> 02:49:35,957
<b>that makes sense for the support of the developer.</b>

3087
02:49:35,957 --> 02:49:40,753
<b>And so, we said, ‘How do we make a $20 game that plays more than four hours?’</b>

3088
02:49:40,753 --> 02:49:44,173
<b>Well, we came up with the dynamic difficulty system</b>

3089
02:49:44,173 --> 02:49:47,343
<b>so that depending on how good the player was</b>

3090
02:49:47,343 --> 02:49:50,805
<b>determined the difficulty of the game.</b>

3091
02:49:50,805 --> 02:49:53,850
<b>The AI started responding to how they played.</b>

3092
02:49:53,850 --> 02:49:56,311
<b>One of the coolest things that we did with SiN episodes</b>

3093
02:49:56,311 --> 02:49:58,438
<b>was we sat a professional eSports player</b>

3094
02:49:58,438 --> 02:50:02,442
<b>down next to a person who had never played a first person shooter,</b>

3095
02:50:02,442 --> 02:50:05,403
<b>and they finished within 60 seconds of each other,</b>

3096
02:50:05,403 --> 02:50:09,741
<b>and they both turned around and said they had the best experience of their life playing a video game.</b>

3097
02:50:09,741 --> 02:50:12,785
<b>We were just doing these things, because they made sense.</b>

3098
02:50:12,785 --> 02:50:15,330
<b>You know, we were fans and gamers ourselves.</b>

3099
02:50:15,330 --> 02:50:18,917
<b>That's the great power of being an independent developer.</b>

3100
02:50:18,917 --> 02:50:21,836
<b>We were doing things, because that's what we wanted the market to do,</b>

3101
02:50:21,836 --> 02:50:24,631
<b>and we decided that we would be the example</b>

3102
02:50:24,631 --> 02:50:27,592
<b>within the market that made that possible.</b>

3103
02:50:27,592 --> 02:50:33,181
<b>I'm a visionary, Blade. I will change the world.</b>

3104
02:50:33,181 --> 02:50:36,643
<b>♪♪♪</b>

3105
02:50:36,643 --> 02:50:39,103
<b>My name is John Parker Hammond.</b>

3106
02:50:39,103 --> 02:50:43,024
<b>I was born on March 14th, 1928.</b>

3107
02:50:43,024 --> 02:50:46,361
<b>What follows is a record of certain events in which I took part</b>

3108
02:50:46,361 --> 02:50:49,948
<b>between the years 1980 and 1997</b>

3109
02:50:49,948 --> 02:50:53,409
<b>on an island I’ll call Site B.</b>

3110
02:50:53,409 --> 02:50:56,537
<b>The thing about Trespasser is that it has a whole bunch of systems</b>

3111
02:50:56,537 --> 02:50:59,958
<b>that probably would have worked if we had six months or nine months to finish them.</b>

3112
02:50:59,958 --> 02:51:02,210
<b>♪♪♪</b>

3113
02:51:02,210 --> 02:51:04,253
<b>The project got started,</b>

3114
02:51:04,253 --> 02:51:07,215
<b>basically, because I became really obsessed</b>

3115
02:51:07,215 --> 02:51:09,801
<b>with locomotion and</b>

3116
02:51:09,801 --> 02:51:11,636
<b>modeling characters</b>

3117
02:51:11,636 --> 02:51:14,889
<b>dynamically rather than as animation playback.</b>

3118
02:51:14,889 --> 02:51:17,392
<b>DreamWorks was trying to figure out what to be.</b>

3119
02:51:17,392 --> 02:51:20,395
<b>Steven was really interested in Jurassic Park at the time,</b>

3120
02:51:20,395 --> 02:51:23,690
<b>and so somebody offered me this like, ‘Hey, you can do anything you want</b>

3121
02:51:23,690 --> 02:51:25,692
<b>if it's in the Jurassic Park universe.’</b>

3122
02:51:25,692 --> 02:51:29,654
<b>Welcome to Jurassic Park.</b>

3123
02:51:29,654 --> 02:51:31,698
<b>♪♪♪</b>

3124
02:51:31,698 --> 02:51:33,783
<b>The crazy son of a bitch, you’re dead.</b>

3125
02:51:33,783 --> 02:51:35,743
<b>I was like, ‘Okay, cool.’ So bipeds, quadrupeds,</b>

3126
02:51:35,743 --> 02:51:37,996
<b>got it, done, I could work on that. That'd be fun.’</b>

3127
02:51:37,996 --> 02:51:42,458
<b>That was exactly how much deep thought went into that.</b>

3128
02:51:42,458 --> 02:51:44,502
<b>♪♪♪</b>

3129
02:51:44,502 --> 02:51:45,878
<b>Six left.</b>

3130
02:51:45,878 --> 02:51:49,257
<b>♪♪♪</b>

3131
02:51:49,257 --> 02:51:51,259
<b>I remember the wavy the arm,</b>

3132
02:51:51,259 --> 02:51:53,261
<b>so you always have your arm extended</b>

3133
02:51:53,261 --> 02:51:56,264
<b>in front of you, and it kind of just bumps into stuff.</b>

3134
02:51:56,264 --> 02:51:59,892
<b>There's some very, like, kind of glitchy and funny physics to the game.</b>

3135
02:51:59,892 --> 02:52:03,479
<b>We went too far. We had it so the weapons could catch on things</b>

3136
02:52:03,479 --> 02:52:05,773
<b>and, like, you really were simulating all that stuff,</b>

3137
02:52:05,773 --> 02:52:07,942
<b>because I was trying really hard</b>

3138
02:52:07,942 --> 02:52:10,319
<b>to explore this idea of</b>

3139
02:52:10,319 --> 02:52:12,822
<b>really giving you the feeling that you're somewhere.</b>

3140
02:52:12,822 --> 02:52:15,658
<b>Dropping the HUD was a direct result of that Looking Glass</b>

3141
02:52:15,658 --> 02:52:17,869
<b>thought process of simulating the experience.</b>

3142
02:52:17,869 --> 02:52:19,078
<b>Looks like 20.</b>

3143
02:52:19,078 --> 02:52:21,622
<b>I had this idea at the time because I was like, you know,</b>

3144
02:52:21,622 --> 02:52:24,542
<b>an extreme young, like, art school idea</b>

3145
02:52:24,542 --> 02:52:27,837
<b>that anything you had to put on a HUD was a failure.</b>

3146
02:52:27,837 --> 02:52:30,089
<b>It's like your high school English teacher saying,</b>

3147
02:52:30,089 --> 02:52:31,591
<b>‘You know, show me, don't tell me.</b>

3148
02:52:31,591 --> 02:52:34,260
<b>What is it like to be low on ammo,</b>

3149
02:52:34,260 --> 02:52:36,512
<b>trapped on an island with real dinosaurs?’</b>

3150
02:52:36,512 --> 02:52:40,433
<b>‘Okay, it's not like min/maxing like a number</b>

3151
02:52:40,433 --> 02:52:43,311
<b>in the corner of your screen, right? We have to do better than that.’</b>

3152
02:52:43,311 --> 02:52:46,230
<b>Five,</b>

3153
02:52:46,230 --> 02:52:48,483
<b>Four.</b>

3154
02:52:48,483 --> 02:52:52,361
<b>The overarching story of Trespasser that caused it to not be finished</b>

3155
02:52:52,361 --> 02:52:55,114
<b>was that we were at a brand new publisher</b>

3156
02:52:55,114 --> 02:52:59,327
<b>who didn't yet know that young teams was something really promising,</b>

3157
02:52:59,327 --> 02:53:02,705
<b>needed to just be, like, given the extra time to finish it.</b>

3158
02:53:02,705 --> 02:53:06,292
<b>Like, ‘Well, you know, you reached the end of your budget. And so that's it, we're shipping this.’</b>

3159
02:53:06,292 --> 02:53:10,338
<b>And I was like 29. I was like, ‘Okay.’</b>

3160
02:53:10,338 --> 02:53:13,424
<b>♪♪♪</b>

3161
02:53:13,424 --> 02:53:15,384
<b>So, there you go.</b>

3162
02:53:15,384 --> 02:53:17,678
<b>But, well hey, there are a lot of ideas in there</b>

3163
02:53:17,678 --> 02:53:20,181
<b>born of the experience of trying to do</b>

3164
02:53:20,181 --> 02:53:24,560
<b>immersive storytelling of trying to tell a story with an environment that lives on.</b>

3165
02:53:24,560 --> 02:53:27,146
<b>The main switchboard is temporarily unattended.</b>

3166
02:53:27,146 --> 02:53:29,816
<b>You know, I always want to be that guy who takes credit for that I was a</b>

3167
02:53:29,816 --> 02:53:31,609
<b>great genius, and I saw into the future.</b>

3168
02:53:31,609 --> 02:53:35,029
<b>Eh, no, I mean, like these are pretty obvious ideas,</b>

3169
02:53:35,029 --> 02:53:37,907
<b>just I was lucky enough to be one of the first guys trying them out,</b>

3170
02:53:37,907 --> 02:53:41,327
<b>and so I saw clearly what needed to happen,</b>

3171
02:53:41,327 --> 02:53:44,038
<b>needed to happen, needed to happen, needed to happen.</b>

3172
02:53:44,038 --> 02:53:47,834
<b>Good morning, and welcome to the Black Mesa Transit System.</b>

3173
02:53:47,834 --> 02:53:52,088
<b>This automated train is provided for the security and convenience</b>

3174
02:53:52,088 --> 02:53:55,383
<b>of the Black Mesa Research Facility personnel.</b>

3175
02:53:55,383 --> 02:53:56,425
<b>♪♪♪</b>

3176
02:53:56,884 --> 02:53:59,929
<b>We started getting early previews of the Half-Life content,</b>

3177
02:53:59,929 --> 02:54:03,224
<b>and I remember that having a dramatic impact on my brain.</b>

3178
02:54:03,224 --> 02:54:07,395
<b>I was just blown away. I was like, ‘Oh my god, this is cinematic storytelling.’</b>

3179
02:54:07,395 --> 02:54:12,358
<b>The time is 8:47 am.</b>

3180
02:54:12,358 --> 02:54:16,404
<b>Honestly, Half-Life kind of made everything else look lame to me.</b>

3181
02:54:16,404 --> 02:54:21,409
<b>Current topside temperature is 93 degrees.</b>

3182
02:54:21,409 --> 02:54:24,412
<b>It just took FPSs to a whole different level, in my opinion.</b>

3183
02:54:24,412 --> 02:54:28,082
<b>No smoking, eating or drinking are permitted</b>

3184
02:54:28,082 --> 02:54:30,418
<b>within the Black Mesa Transit System.</b>

3185
02:54:30,418 --> 02:54:34,714
<b>Half-Life, for the first time, it felt you were kind of invested in a character and</b>

3186
02:54:34,714 --> 02:54:37,425
<b>and what happens. It’s not just killing the monsters.</b>

3187
02:54:37,425 --> 02:54:40,428
<b>There was the idea of, you know, an ordinary guy</b>

3188
02:54:40,428 --> 02:54:44,682
<b>who isn't equipped to deal with the problems he's forced to confront.</b>

3189
02:54:44,682 --> 02:54:47,018
<b>I mean, that's a really compelling narrative.</b>

3190
02:54:47,018 --> 02:54:51,105
<b>More lives than your own may depend on your fitness.</b>

3191
02:54:51,105 --> 02:54:53,024
<b>You've never played this kind of game before.</b>

3192
02:54:53,024 --> 02:54:56,527
<b>This is something new. The quality</b>

3193
02:54:56,527 --> 02:55:00,364
<b>oozed out of every moment and every image and every encounter.</b>

3194
02:55:00,364 --> 02:55:03,701
<b>Low clearance security, please contact</b>

3195
02:55:03,701 --> 02:55:05,786
<b>I remember there was a, a load lifter, like,</b>

3196
02:55:05,786 --> 02:55:09,081
<b>that had four legs that was picking up stuff like a forklift.</b>

3197
02:55:09,081 --> 02:55:11,167
<b>So you would see, ‘Oh yeah, there are people working here.</b>

3198
02:55:11,167 --> 02:55:14,795
<b>There's just…This is a living breathing place.</b>

3199
02:55:14,795 --> 02:55:18,132
<b>I think what's so special about Half-Life is its pacing.</b>

3200
02:55:18,132 --> 02:55:21,093
<b>You're on this train on your way into work</b>

3201
02:55:21,093 --> 02:55:23,804
<b>which is very different from</b>

3202
02:55:23,804 --> 02:55:25,514
<b>the shooter's that preceded it, right?</b>

3203
02:55:25,514 --> 02:55:28,726
<b>It's passive. You're just sort of watching.</b>

3204
02:55:28,726 --> 02:55:32,480
<b>Missing a scheduled urinalysis or radiation checkup</b>

3205
02:55:32,480 --> 02:55:35,483
<b>is grounds for immediate termination.</b>

3206
02:55:35,483 --> 02:55:39,320
<b>The exciting part about that was just like just showing people and setting a tone.</b>

3207
02:55:39,320 --> 02:55:42,698
<b>It's about storytelling where you are the protagonist,</b>

3208
02:55:42,698 --> 02:55:44,700
<b>and you get to choose what to look at,</b>

3209
02:55:44,700 --> 02:55:47,662
<b>and you get to pick up on what different clues there are.</b>

3210
02:55:47,662 --> 02:55:50,831
<b>You can play this again and see things that you probably hadn't seen before.</b>

3211
02:55:50,831 --> 02:55:54,418
<b>Now arriving at Sector C test labs</b>

3212
02:55:54,418 --> 02:55:57,046
<b>you're already committed.
♪♪♪</b>

3213
02:55:57,046 --> 02:55:59,298
<b>But, what it does is it sets up the character,</b>

3214
02:55:59,298 --> 02:56:02,343
<b>it sets up the world, and it just immerses you in the experience,</b>

3215
02:56:02,343 --> 02:56:05,304
<b>and then, when the story unfolds and the action starts,</b>

3216
02:56:05,304 --> 02:56:14,981
<b>you're already committed.
♪♪♪</b>

3217
02:56:14,981 --> 02:56:19,026
<b>Half-Life was a game that taught everyone in our industry a lesson.</b>

3218
02:56:19,026 --> 02:56:21,737
<b>♪♪♪</b>

3219
02:56:21,737 --> 02:56:23,739
<b>This story is, like, built into the levels.</b>

3220
02:56:23,739 --> 02:56:25,908
<b>It's built into what you're seeing in the game.</b>

3221
02:56:25,908 --> 02:56:27,785
<b>It's always around you.</b>

3222
02:56:27,785 --> 02:56:30,746
<b>Weren’t you supposed to be in the test chamber a half an hour ago?</b>

3223
02:56:30,746 --> 02:56:34,083
<b>There was enough player freedom that players could feel a sense of agency</b>

3224
02:56:34,083 --> 02:56:38,838
<b>and actually experience agency to some extent.</b>

3225
02:56:38,838 --> 02:56:40,548
<b>♪♪♪</b>

3226
02:56:40,548 --> 02:56:42,717
<b>Oh my god, what are you doing?</b>

3227
02:56:42,717 --> 02:56:47,096
<b>For me, the launch of Half-Life was really when Day One was released.</b>

3228
02:56:47,096 --> 02:56:51,475
<b>That was a preview version that had, like, the start of the game.</b>

3229
02:56:51,767 --> 02:56:54,562
<b>and that was when we actually got to hear reactions, like,</b>

3230
02:56:54,562 --> 02:56:57,398
<b>from other game developers, you know, from the press.</b>

3231
02:56:57,398 --> 02:56:59,900
<b>People saw that and were just, you know, blown away.</b>

3232
02:56:59,900 --> 02:57:03,529
<b>Why do we all have to wear these ridiculous ties?</b>

3233
02:57:03,529 --> 02:57:06,949
<b>You are not expecting anybody to murder you,</b>

3234
02:57:06,949 --> 02:57:09,785
<b>you're expected to just badge in and get to work.</b>

3235
02:57:09,785 --> 02:57:13,581
<b>Welcome to the HEV Mark IV.</b>

3236
02:57:13,581 --> 02:57:15,583
<b>Which is what happens to you,</b>

3237
02:57:15,583 --> 02:57:17,376
<b>and then you get to your job,</b>

3238
02:57:17,376 --> 02:57:18,336
<b>It seems to be…</b>

3239
02:57:18,336 --> 02:57:20,671
<b>you push the cart,</b>

3240
02:57:20,671 --> 02:57:22,465
<b>and then hell breaks loose.</b>

3241
02:57:22,465 --> 02:57:24,467
<b>♪♪♪</b>

3242
02:57:24,467 --> 02:57:25,593
<b>Shall we begin?</b>

3243
02:57:25,593 --> 02:57:34,810
<b>♪♪♪</b>

3244
02:57:34,810 --> 02:57:36,729
<b>Like, why does everyone care about Half-Life?</b>

3245
02:57:36,729 --> 02:57:40,441
<b>And people say, like, ‘Oh, the story!’ and they, they go and they look at the story, and they’re like,</b>

3246
02:57:40,441 --> 02:57:42,777
<b>‘That doesn't look like a terribly interesting story.’</b>

3247
02:57:42,777 --> 02:57:45,613
<b>and it's like, ‘It wasn't the story. It was the way the story was told, right?’</b>

3248
02:57:45,613 --> 02:57:49,617
<b>Get to the surface as soon as you can, and let someone know what stranded down here</b>

3249
02:57:49,617 --> 02:57:53,621
<b>Black Mesa was really a coherent place that you felt like you could understand.</b>

3250
02:57:53,621 --> 02:57:57,291
<b>It was a set of labs, you know, you see scientists working in the lab,</b>

3251
02:57:57,291 --> 02:57:59,627
<b>you come back, there's an explosion, and it's destroyed,</b>

3252
02:57:59,627 --> 02:58:02,463
<b>and the areas change, and you felt like you really understood it,</b>

3253
02:58:02,463 --> 02:58:04,006
<b>and you understood the different parts.</b>

3254
02:58:04,006 --> 02:58:06,550
<b>So, it's really up to the level designers to maintain that.</b>

3255
02:58:06,550 --> 02:58:08,761
<b>They wanted it to feel seamless.</b>

3256
02:58:08,761 --> 02:58:11,472
<b>Their ambition was that it would actually be seamless,</b>

3257
02:58:11,472 --> 02:58:13,516
<b>that they would be able to load in advance,</b>

3258
02:58:13,516 --> 02:58:15,017
<b>and we wouldn't feel those levels, but it never quite got there.</b>

3259
02:58:15,017 --> 02:58:19,146
<b>Input/output on the computers was never quite good enough.</b>

3260
02:58:19,146 --> 02:58:22,108
<b>By the time we shipped the PlayStation 2 version,</b>

3261
02:58:22,108 --> 02:58:25,528
<b>we did some nice hacks in there where it was just like a brief hitch,</b>

3262
02:58:25,528 --> 02:58:28,114
<b>and then you're in, because we were able to use</b>

3263
02:58:28,114 --> 02:58:31,200
<b>the fact that a PlayStation 2 had a PlayStation 1</b>

3264
02:58:31,200 --> 02:58:32,868
<b>basically living inside of it,</b>

3265
02:58:32,868 --> 02:58:35,788
<b>and we use that to do that work ahead of time.</b>

3266
02:58:35,788 --> 02:58:37,873
<b>The cinematics if you can even call them that</b>

3267
02:58:37,873 --> 02:58:41,210
<b>were always seen from your perspective.</b>

3268
02:58:41,210 --> 02:58:43,712
<b>I think the reason to not have Gordon Freeman talk</b>

3269
02:58:43,712 --> 02:58:46,048
<b>was more of a stylistic thing originally just to kind of</b>

3270
02:58:46,048 --> 02:58:47,967
<b>keep it more about what was happening in the game world</b>

3271
02:58:47,967 --> 02:58:50,302
<b>but, definitely being put in that dude's shoes the entire time,</b>

3272
02:58:50,302 --> 02:58:54,056
<b>that's the whole essence of the genre, isn't it?
♪♪♪</b>

3273
02:58:54,056 --> 02:58:57,268
<b>The other thing I remember about Half-Life is just its amazing sound design.</b>

3274
02:58:57,268 --> 02:58:58,811
<b>♪♪♪</b>

3275
02:58:58,811 --> 02:59:02,690
<b>Gordon Freeman’s silence makes room for the audio in that game to really rise</b>

3276
02:59:02,690 --> 02:59:04,942
<b>and fill the space with something memorable.</b>

3277
02:59:04,942 --> 02:59:07,653
<b>♪♪♪</b>

3278
02:59:07,653 --> 02:59:09,488
<b>Cool little UI that still has some of the most</b>

3279
02:59:09,488 --> 02:59:12,241
<b>iconic UI sounds ever as you select your different weapons.</b>

3280
02:59:12,241 --> 02:59:14,243
<b>♪♪♪</b>

3281
02:59:14,243 --> 02:59:17,371
<b>The health dispenser, the crowbar when it's hitting different things,</b>

3282
02:59:17,371 --> 02:59:20,541
<b>the Headcrab. They really resonate.</b>

3283
02:59:20,541 --> 02:59:21,542
<b>♪♪♪</b>

3284
02:59:21,542 --> 02:59:23,627
<b>One of the most exciting parts of Half-Life is actually like</b>

3285
02:59:23,627 --> 02:59:26,172
<b>you've spent all this effort battling your way</b>

3286
02:59:26,172 --> 02:59:28,591
<b>through these aliens to get to the surface.</b>

3287
02:59:28,591 --> 02:59:30,968
<b>The soldiers, they're going to come save us.</b>

3288
02:59:30,968 --> 02:59:33,304
<b>But then, you get there, they're killing the scientists.</b>

3289
02:59:33,304 --> 02:59:35,181
<b>They're cleaning up the whole place.</b>

3290
02:59:35,181 --> 02:59:38,225
<b>Oh, there's not just a story to this game. That is a real twist.</b>

3291
02:59:38,225 --> 02:59:39,226
<b>Nothing is safe.</b>

3292
02:59:39,226 --> 02:59:40,811
<b>♪♪♪</b>

3293
02:59:40,811 --> 02:59:44,148
<b>The first time I remember really realizing that half life was something special</b>

3294
02:59:44,148 --> 02:59:46,942
<b>was the first level when you encounter the soldiers, the Marines,</b>

3295
02:59:46,942 --> 02:59:50,821
<b>and I was hiding for a second and I saw a grenade come flying over the railing</b>

3296
02:59:50,821 --> 02:59:53,115
<b>and land on my face, and it blew me up and killed me.</b>

3297
02:59:53,115 --> 02:59:53,741
<b>That was the first time ever in a game where I was like,</b>

3298
02:59:53,741 --> 02:59:56,619
<b>‘Oh my god, like, AI can do that?’</b>

3299
02:59:56,619 --> 03:00:00,956
<b>♪♪♪</b>

3300
03:00:00,956 --> 03:00:01,749
<b>Nice hit</b>

3301
03:00:01,749 --> 03:00:03,959
<b>And then, you start playing it, you can hear them like communicating</b>

3302
03:00:03,959 --> 03:00:05,920
<b>and talking to each other.</b>

3303
03:00:05,920 --> 03:00:08,923
<b>♪♪♪</b>

3304
03:00:08,923 --> 03:00:11,217
<b>which was just, like, revolutionary at the time.</b>

3305
03:00:11,217 --> 03:00:13,260
<b>They would say what they're going to do.</b>

3306
03:00:13,260 --> 03:00:15,346
<b>Yes, sir.</b>

3307
03:00:15,346 --> 03:00:18,682
<b>They would say like ‘Reloading’ or ‘Grenade!’</b>

3308
03:00:18,682 --> 03:00:19,808
<b>Grenade!</b>

3309
03:00:19,808 --> 03:00:23,103
<b>♪♪♪</b>

3310
03:00:23,103 --> 03:00:27,691
<b>The soldiers, the bad guys, the civilians, the scientists, et cetera</b>

3311
03:00:27,691 --> 03:00:30,152
<b>really made the game feel</b>

3312
03:00:30,152 --> 03:00:32,655
<b>like you're in a world, and Valve</b>

3313
03:00:32,655 --> 03:00:35,282
<b>successfully immersed you in that</b>

3314
03:00:35,282 --> 03:00:36,450
<b>[screaming]</b>

3315
03:00:36,450 --> 03:00:39,703
<b>Half-Life said, ‘This is how it should be done.’</b>

3316
03:00:39,703 --> 03:00:42,540
<b>The way they taught the player</b>

3317
03:00:42,540 --> 03:00:46,168
<b>how to solve puzzles was really, really interesting.</b>

3318
03:00:46,168 --> 03:00:49,213
<b>They'd always introduce an element of</b>

3319
03:00:49,213 --> 03:00:53,592
<b>the big puzzle to come in a way that was accessible and</b>

3320
03:00:53,592 --> 03:00:56,011
<b>doable so that, when you got to the bigger puzzles,</b>

3321
03:00:56,011 --> 03:00:58,973
<b>you already had a sense of, ‘Oh, this is what I have to do,’</b>

3322
03:00:58,973 --> 03:01:02,351
<b>and I think it was just absolute genius.</b>

3323
03:01:02,351 --> 03:01:03,894
<b>♪♪♪</b>

3324
03:01:03,894 --> 03:01:07,565
<b>We had talked to Valve about the idea of an expansion pack,</b>

3325
03:01:07,565 --> 03:01:10,734
<b>because Valve was very of the mindset of the mod mindset,</b>

3326
03:01:10,734 --> 03:01:14,488
<b>and Randy Pitchford, he was in the process of forming Gearbox,</b>

3327
03:01:14,488 --> 03:01:17,741
<b>and they had been kind of pitching to do some different projects</b>

3328
03:01:17,741 --> 03:01:20,869
<b>for Sierra, so here's a great opportunity where we can take</b>

3329
03:01:20,869 --> 03:01:23,497
<b>an expansion pack and just kind of</b>

3330
03:01:23,497 --> 03:01:26,917
<b>start evolving and adding to the franchise.</b>

3331
03:01:26,917 --> 03:01:29,712
<b>Anyone out there got a good view of the LC yet?</b>

3332
03:01:29,712 --> 03:01:32,339
<b>Here's the deal, we got to make a game here.</b>

3333
03:01:32,339 --> 03:01:34,550
<b>Let's start with somebody else's IP,</b>

3334
03:01:34,550 --> 03:01:37,845
<b>‘What's out there?’ and we're looking at Valves' game Half-Life,</b>

3335
03:01:37,845 --> 03:01:41,015
<b>and this looks amazing, and I have this idea,</b>

3336
03:01:41,015 --> 03:01:44,393
<b>and the idea was to be the soldier and the soldiers perspective.</b>

3337
03:01:44,393 --> 03:01:46,145
<b>Freeman could be anywhere.</b>

3338
03:01:46,145 --> 03:01:50,107
<b>We worked it out. I got really specific and detailed in my budget,</b>

3339
03:01:50,107 --> 03:01:52,902
<b>my plan, and I was able to get to a point where I could do it for</b>

3340
03:01:52,902 --> 03:01:56,322
<b>$750,000, and they said yes.</b>

3341
03:01:56,322 --> 03:01:59,325
<b>Randy Pitchford and I got along, we've been friends for years.</b>

3342
03:01:59,325 --> 03:02:03,704
<b>I think they finally realized, like many producers and developers did,</b>

3343
03:02:03,704 --> 03:02:06,832
<b>after they finally listened to my demo reels,</b>

3344
03:02:06,832 --> 03:02:09,126
<b>that this isn't the only voice I do,</b>

3345
03:02:09,126 --> 03:02:12,504
<b>and so they were kind enough to, to put me in that game.</b>

3346
03:02:12,504 --> 03:02:14,506
<b>Rise and shine ladies!</b>

3347
03:02:14,506 --> 03:02:18,010
<b>My name is senior drill instructor, Dwight T. Barnes.</b>

3348
03:02:18,010 --> 03:02:20,512
<b>The first and last words I want to hear out of your mouths…</b>

3349
03:02:20,512 --> 03:02:22,514
<b>What is your major malfunction, son?</b>

3350
03:02:22,514 --> 03:02:25,601
<b>Sorry to the audio guy for this going all over the top.</b>

3351
03:02:25,601 --> 03:02:27,770
<b>Sound off like you got a pair.</b>

3352
03:02:27,770 --> 03:02:31,440
<b>And it began that way but then, as we continued to record,</b>

3353
03:02:31,440 --> 03:02:33,817
<b>we toned it down into something different.</b>

3354
03:02:33,817 --> 03:02:37,363
<b>Mounted on the wall below me, you will see a PCB.</b>

3355
03:02:37,488 --> 03:02:39,698
<b>But, the initial recording sessions, when I was</b>

3356
03:02:39,698 --> 03:02:42,326
<b>screaming like R. Lee Erney, were hilarious</b>

3357
03:02:42,326 --> 03:02:43,952
<b>I wish I still had the tape.</b>

3358
03:02:43,952 --> 03:02:46,997
<b>Go, go, go! Run up and over those platforms!</b>

3359
03:02:46,997 --> 03:02:48,624
<b>Move, move, move!</b>

3360
03:02:48,624 --> 03:02:50,626
<b>It was really fun to just kind of</b>

3361
03:02:50,626 --> 03:02:53,671
<b>experiment and allow them to add horizontal</b>

3362
03:02:53,671 --> 03:02:56,799
<b>story details into the Half-Life world.</b>

3363
03:02:56,799 --> 03:02:59,009
<b>That was really additive and really exciting.</b>

3364
03:02:59,009 --> 03:03:01,679
<b>When I flew up there, I think it was the end of January</b>

3365
03:03:01,679 --> 03:03:03,430
<b>of 1999.</b>

3366
03:03:03,430 --> 03:03:06,475
<b>I had a deal done, and it was underway with the work</b>

3367
03:03:06,475 --> 03:03:11,438
<b>so that I showed up to the Electronic Entertainment Expo with a frickin disc,</b>

3368
03:03:11,438 --> 03:03:15,567
<b>and I had two maps that I had built and some new guns</b>

3369
03:03:15,567 --> 03:03:17,903
<b>and some characters that Steven Bond made,</b>

3370
03:03:17,903 --> 03:03:20,906
<b>and we did a demo of Half-Life: Opposing Force</b>

3371
03:03:20,906 --> 03:03:26,203
<b>at E3 of 1999 not even three months after that first conversation.</b>

3372
03:03:26,203 --> 03:03:35,462
<b>♪♪♪</b>

3373
03:03:35,462 --> 03:03:39,216
<b>I remember first meeting with Gabe about Half-Life.</b>

3374
03:03:39,216 --> 03:03:41,218
<b>His whole pitch was,</b>

3375
03:03:41,218 --> 03:03:43,178
<b>‘We're going to make a first person shooter,</b>

3376
03:03:43,178 --> 03:03:45,180
<b>but it's going to have a really compelling story,’</b>

3377
03:03:45,180 --> 03:03:49,143
<b>and that's why Half-Life will always live as one of the classics of the genre,</b>

3378
03:03:49,143 --> 03:03:53,480
<b>because it's the first one where they really did that and did it right.</b>

3379
03:03:53,480 --> 03:03:56,275
<b>And you can see the influences of Half-Life</b>

3380
03:03:56,275 --> 03:03:58,277
<b>in many games even to this day.</b>

3381
03:03:58,277 --> 03:04:02,072
<b>Gabe said once that Half-Life was like his love letter to Trespasser.</b>

3382
03:04:02,072 --> 03:04:05,159
<b>That just made me cry. It was probably the feeling</b>

3383
03:04:05,159 --> 03:04:08,078
<b>of having been on an Olympic team</b>

3384
03:04:08,078 --> 03:04:10,456
<b>that lost the medal last Olympics,</b>

3385
03:04:10,456 --> 03:04:14,418
<b>watching the team win the medal at the next Olympics.</b>

3386
03:04:14,418 --> 03:04:18,672
<b>It was, like, awesome, but super painful.</b>

3387
03:04:18,672 --> 03:04:22,718
<b>I think that all of the things that I felt were important</b>

3388
03:04:22,718 --> 03:04:26,221
<b>about immersive storytelling and giving that experience of</b>

3389
03:04:26,221 --> 03:04:29,099
<b>being somewhere were there</b>

3390
03:04:29,099 --> 03:04:31,602
<b>and refined, so they really weren't.</b>

3391
03:04:31,602 --> 03:04:32,352
<b>♪♪♪</b>

3392
03:04:32,352 --> 03:04:34,646
<b>Yeah, there are revolutionary games,</b>

3393
03:04:34,646 --> 03:04:36,857
<b>but all I think we need is,</b>

3394
03:04:36,857 --> 03:04:39,026
<b>‘Let's do this thing a little better each time.</b>

3395
03:04:39,026 --> 03:04:40,778
<b>Let's do it a little better each time.’</b>

3396
03:04:40,778 --> 03:04:43,489
<b>You know, ‘Maybe we'll fail but let's at least try,’</b>

3397
03:04:43,489 --> 03:04:48,035
<b>and Half-Life was, ‘Let, let's do this better.’</b>

3398
03:04:48,035 --> 03:04:50,370
<b>♪♪♪</b>

3399
03:04:50,370 --> 03:04:53,874
<b>It also had an interesting effect on Deus Ex..</b>

3400
03:04:53,874 --> 03:04:57,294
<b>I am rather looking forward to this analysis, aren't you?</b>

3401
03:04:57,294 --> 03:04:59,296
<b>Maybe you should try getting a job.</b>

3402
03:04:59,296 --> 03:05:01,882
<b>Did you understand that last announcement?</b>

3403
03:05:01,882 --> 03:05:04,092
<b>There are a lot of ways to define success.</b>

3404
03:05:04,092 --> 03:05:07,262
<b>One is turning every player into an author of their</b>

3405
03:05:07,304 --> 03:05:08,972
<b>of their own experience.</b>

3406
03:05:08,972 --> 03:05:12,434
<b>The more you can do that, the more game-like your game is</b>

3407
03:05:12,434 --> 03:05:15,437
<b>and the more you're advancing the state of the art.</b>

3408
03:05:15,437 --> 03:05:24,279
<b>♪♪♪</b>

3409
03:05:24,279 --> 03:05:27,533
<b>Warren had been in the game industry already for a while</b>

3410
03:05:27,533 --> 03:05:30,077
<b>and, one day, I heard, ‘Oh my god,</b>

3411
03:05:30,077 --> 03:05:32,704
<b>Warren Spector’s team has been let go from Looking Glass,</b>

3412
03:05:32,704 --> 03:05:36,291
<b>and I'm like, ‘What? Why would they do that?</b>

3413
03:05:36,291 --> 03:05:39,837
<b>♪♪♪</b>

3414
03:05:39,837 --> 03:05:42,840
<b>He was making The Dark Project which was actually Thief,</b>

3415
03:05:42,840 --> 03:05:46,093
<b>you know, so he was, like, making this really cool new stealth game.</b>

3416
03:05:46,093 --> 03:05:48,345
<b>♪♪♪</b>

3417
03:05:48,345 --> 03:05:52,057
<b>Warren Spector, one of the most legendary guys in gaming,</b>

3418
03:05:52,057 --> 03:05:56,979
<b>and his team basically had two weeks to find a new source of funding or job.</b>

3419
03:05:56,979 --> 03:05:59,147
<b>So, I called up Warren and said,</b>

3420
03:05:59,147 --> 03:06:02,067
<b>you know, ‘Hey, so can I, can I come down there</b>

3421
03:06:02,067 --> 03:06:04,528
<b>and try to sell you on Ion Storm?’</b>

3422
03:06:04,528 --> 03:06:07,072
<b>You know? And he's just like, ‘Sure, why not?’</b>

3423
03:06:07,072 --> 03:06:09,575
<b>So, John Romero and I</b>

3424
03:06:09,575 --> 03:06:13,787
<b>drove from Dallas to Austin in his bright yellow Humvee</b>

3425
03:06:13,787 --> 03:06:17,082
<b>♪♪♪</b>

3426
03:06:17,082 --> 03:06:20,919
<b>playing air guitar the whole way down while driving.</b>

3427
03:06:20,919 --> 03:06:24,923
<b>When I am driving, and I'm listening to music,</b>

3428
03:06:24,923 --> 03:06:28,218
<b>and it's metal stuff, I have my hands on the steering wheel,</b>

3429
03:06:28,218 --> 03:06:31,221
<b>trying to play guitar while I'm driving,</b>

3430
03:06:31,221 --> 03:06:33,432
<b>you know, just, you know, whenever I could</b>

3431
03:06:33,432 --> 03:06:35,726
<b>hold onto the steering wheel and do something.</b>

3432
03:06:35,726 --> 03:06:39,521
<b>Thrashing to some hair metal for the three hour trip.</b>

3433
03:06:39,521 --> 03:06:42,649
<b>When we went down there, I told Warren,</b>

3434
03:06:42,649 --> 03:06:46,904
<b>‘You can make anything you want, use any engine that you want,</b>

3435
03:06:46,904 --> 03:06:49,364
<b>and take as long as you want, and</b>

3436
03:06:49,364 --> 03:06:51,867
<b>you can have as much money as it needs to do that,</b>

3437
03:06:51,867 --> 03:06:53,827
<b>[laughing]</b>

3438
03:06:53,827 --> 03:06:56,788
<b>and he's like, ‘What?’</b>

3439
03:06:56,788 --> 03:07:00,959
<b>Troubleshooter was a description of the character</b>

3440
03:07:00,959 --> 03:07:02,336
<b>that you were gonna play.</b>

3441
03:07:02,336 --> 03:07:06,798
<b>Jake Shooter, the ex-CIA operative who goes rogue,</b>

3442
03:07:06,798 --> 03:07:09,259
<b>Figured he was your type, a real hard ass.</b>

3443
03:07:09,259 --> 03:07:11,678
<b>I wanted to make a game set in the real world.</b>

3444
03:07:11,678 --> 03:07:14,181
<b>It was a flawed concept from the start,</b>

3445
03:07:14,181 --> 03:07:16,975
<b>but what wasn't flawed was</b>

3446
03:07:16,975 --> 03:07:21,313
<b>the idea of player empowerment and genre matchup.</b>

3447
03:07:21,313 --> 03:07:25,317
<b>So, to that extent, Deus Ex was the logical outcome.</b>

3448
03:07:25,317 --> 03:07:28,612
<b>It was a pretty clear expression of that hope</b>

3449
03:07:28,612 --> 03:07:32,366
<b>that we could let players solve problems the way they wanted.</b>

3450
03:07:32,366 --> 03:07:35,369
<b>What Deus Ex captured, for a lot of us I think,</b>

3451
03:07:35,369 --> 03:07:37,829
<b>was freedom and openness.</b>

3452
03:07:37,829 --> 03:07:41,291
<b>It was giving you gadgets and tools and abilities,</b>

3453
03:07:41,291 --> 03:07:43,543
<b>essentially, to sort of manage an environment.</b>

3454
03:07:43,543 --> 03:07:45,629
<b>It was one of the first games to give</b>

3455
03:07:45,629 --> 03:07:49,174
<b>the player agency on the way they wanted to solve</b>

3456
03:07:49,174 --> 03:07:52,678
<b>a challenge in a level, like you could just run and gun in there,</b>

3457
03:07:52,678 --> 03:07:56,306
<b>or you could sneak and hack to get through a situation.</b>

3458
03:07:56,306 --> 03:08:00,852
<b>That would just really kind of opened up what first person games could be.</b>

3459
03:08:00,852 --> 03:08:04,564
<b>You're not allowed to say the word puzzle at my studios or on my projects.</b>

3460
03:08:04,564 --> 03:08:07,651
<b>You can say ‘problem,’ you can say ‘challenge,’</b>

3461
03:08:07,651 --> 03:08:11,154
<b>because, in my totally arbitrary artificial way,</b>

3462
03:08:11,154 --> 03:08:15,951
<b>that means multiple solutions, you decide,</b>

3463
03:08:15,951 --> 03:08:19,162
<b>and the way I like to structure games</b>

3464
03:08:19,162 --> 03:08:22,249
<b>is you see a challenge,</b>

3465
03:08:22,249 --> 03:08:25,752
<b>you make a plan, then you execute the plan.</b>

3466
03:08:25,752 --> 03:08:28,422
<b>You see the consequences of that plan,</b>

3467
03:08:28,422 --> 03:08:31,299
<b>and you're now confronted with a challenge</b>

3468
03:08:31,299 --> 03:08:35,178
<b>driven partly by me, or my team more precisely,</b>

3469
03:08:35,178 --> 03:08:38,181
<b>and partly by the player's action.</b>

3470
03:08:38,181 --> 03:08:43,645
<b>I remember a place in the game that I had played 100 times,</b>

3471
03:08:43,645 --> 03:08:46,565
<b>and I knew there were three problems in this space</b>

3472
03:08:46,565 --> 03:08:49,276
<b>that had to be solved separately,</b>

3473
03:08:49,276 --> 03:08:53,363
<b>and I watched this tester hiding here,</b>

3474
03:08:53,363 --> 03:08:56,033
<b>moving this object over there,</b>

3475
03:08:56,033 --> 03:08:58,493
<b>maneuvering himself in a particular position,</b>

3476
03:08:58,493 --> 03:09:02,414
<b>so he couldn't be seen. He got out the weakest weapon in the game,</b>

3477
03:09:02,414 --> 03:09:06,501
<b>took one shot, and solved all three of those problems at once,</b>

3478
03:09:06,501 --> 03:09:11,757
<b>♪♪♪
and no one on planet Earth had ever done that before.</b>

3479
03:09:11,757 --> 03:09:15,635
<b>That tester created his own experience, told his own story.</b>

3480
03:09:15,635 --> 03:09:19,306
<b>That was way more important than any story I could ever have told.</b>

3481
03:09:19,306 --> 03:09:22,476
<b>That's the kind of empowerment we want.</b>

3482
03:09:22,476 --> 03:09:24,936
<b>I remember Warren's pitch for that game. It was like,</b>

3483
03:09:24,936 --> 03:09:27,564
<b>‘Everybody else is going, you know, more broad,</b>

3484
03:09:27,564 --> 03:09:29,816
<b>like you need more levels, more monsters,</b>

3485
03:09:29,816 --> 03:09:32,027
<b>more of everything, show off the graphics.’</b>

3486
03:09:32,027 --> 03:09:35,822
<b>And he was, like, small and deep was his game,</b>

3487
03:09:35,822 --> 03:09:38,909
<b>really intricate level and world design without having</b>

3488
03:09:38,909 --> 03:09:42,120
<b>to worry about how many enemies you're trying to throw on the screen</b>

3489
03:09:42,120 --> 03:09:44,623
<b>at once or frame rate or this or that.</b>

3490
03:09:44,623 --> 03:09:47,250
<b>In the immersive simulation genre, when we're doing it right,</b>

3491
03:09:47,250 --> 03:09:49,169
<b>when we're doing our best I should say,</b>

3492
03:09:49,169 --> 03:09:52,005
<b>the game is tuning itself to players, because the game is not</b>

3493
03:09:52,005 --> 03:09:54,841
<b>about how clever and creative the designer is.</b>

3494
03:09:54,841 --> 03:09:58,386
<b>It's about how clever and creative I am as a player.</b>

3495
03:09:58,386 --> 03:10:01,932
<b>If you're gonna dictate to me, just go make a shooter,</b>

3496
03:10:01,932 --> 03:10:04,476
<b>you know? And there's nothing wrong with that, by the way.</b>

3497
03:10:04,476 --> 03:10:08,021
<b>Shooters are wonderful. I love them. I just don't want to make them.</b>

3498
03:10:08,021 --> 03:10:11,691
<b>You've got 10 seconds to beat it before I add you to the list of NSF casualties.</b>

3499
03:10:11,691 --> 03:10:15,570
<b>Easy bro, just having us a conversation.</b>

3500
03:10:15,570 --> 03:10:17,030
<b>Five seconds.</b>

3501
03:10:17,030 --> 03:10:24,037
<b>♪♪♪</b>

3502
03:10:24,037 --> 03:10:28,458
<b>In 2291 in an attempt to control violence among deep space minors,</b>

3503
03:10:28,458 --> 03:10:31,711
<b>the New Earth government legalized no holds barred fighting.</b>

3504
03:10:31,711 --> 03:10:39,803
<b>♪♪♪</b>

3505
03:10:39,803 --> 03:10:41,763
<b>The classic arena shooter, I think, is one of those things that</b>

3506
03:10:41,763 --> 03:10:43,598
<b>will always hold a place in my heart.</b>

3507
03:10:43,598 --> 03:10:45,809
<b>To me, in 1999, there is no</b>

3508
03:10:45,809 --> 03:10:48,603
<b>greater and more interesting year to an FPS player.</b>

3509
03:10:48,603 --> 03:10:51,523
<b>That was the birth of modern multiplayer in my opinion.</b>

3510
03:10:51,523 --> 03:10:54,609
<b>The time has come to prove you are the best.</b>

3511
03:10:54,609 --> 03:11:00,073
<b>♪♪♪</b>

3512
03:11:00,073 --> 03:11:03,869
<b>The big change in Quake III was</b>

3513
03:11:03,869 --> 03:11:07,289
<b>we exclusively focused on multiplayer.</b>

3514
03:11:07,289 --> 03:11:10,750
<b>Now, you could play by yourself, but you played against bots.</b>

3515
03:11:10,792 --> 03:11:13,879
<b>This was at a time when clans,</b>

3516
03:11:13,879 --> 03:11:16,256
<b>multiplayer gaming, this was taking off.</b>

3517
03:11:16,256 --> 03:11:18,592
<b>No one has ever really seen that before, so</b>

3518
03:11:18,592 --> 03:11:22,387
<b>Quake III certainly just embraced that.</b>

3519
03:11:22,387 --> 03:11:24,806
<b>It kind of helped to popularize that sort of fast paced</b>

3520
03:11:24,806 --> 03:11:28,226
<b>twitch competitive shooting in the ‘90s and the early 2000s.</b>

3521
03:11:28,226 --> 03:11:30,937
<b>When you sit down and play Quake III</b>

3522
03:11:30,937 --> 03:11:33,648
<b>for the first time, it feels so fast and so responsive</b>

3523
03:11:33,648 --> 03:11:36,860
<b>and, before you know it, you're you feel like you're in complete control</b>

3524
03:11:36,860 --> 03:11:38,195
<b>of this character.</b>

3525
03:11:38,195 --> 03:11:39,821
<b>You are tied for the lead!</b>

3526
03:11:39,821 --> 03:11:42,824
<b>Quake II didn’t feel like Quake, and Quake III didn't feel like Quake II</b>

3527
03:11:42,824 --> 03:11:45,285
<b>you know, the physics were different, like everything was different.</b>

3528
03:11:45,285 --> 03:11:47,662
<b>But, I have to start thinking of what's above me,</b>

3529
03:11:47,662 --> 03:11:50,457
<b>I have to start thinking of what's below me,</b>

3530
03:11:50,457 --> 03:11:53,043
<b>changing the verticality of the level.</b>

3531
03:11:53,043 --> 03:11:55,754
<b>What makes a good map for an arena shooter is flow.</b>

3532
03:11:55,754 --> 03:11:57,797
<b>You get to the end, and then there's a staircase going down,</b>

3533
03:11:57,797 --> 03:12:00,592
<b>and then you can loop back around to the other part, and there's other little areas.</b>

3534
03:12:00,592 --> 03:12:03,720
<b>It's always kind of like uroboros, like looping in on itself.</b>

3535
03:12:03,720 --> 03:12:06,890
<b>Every time I used to play it, because you can select the different character models,</b>

3536
03:12:06,890 --> 03:12:09,434
<b>I’d always play as the Doom model,</b>

3537
03:12:09,434 --> 03:12:11,269
<b>which was obviously, you know, the Doom guy.</b>

3538
03:12:11,269 --> 03:12:14,105
<b>You could download any character you wanted to download.</b>

3539
03:12:14,105 --> 03:12:16,233
<b>It’s, like, it doesn't matter how stupid it was,</b>

3540
03:12:16,233 --> 03:12:19,736
<b>and there was just something insane about how wild that is.</b>

3541
03:12:19,736 --> 03:12:20,737
<b>♪♪♪</b>

3542
03:12:20,737 --> 03:12:22,822
<b>So, when we were working on the Quake series,</b>

3543
03:12:22,822 --> 03:12:25,784
<b>our friends over at Epic were working on Unreal.</b>

3544
03:12:25,784 --> 03:12:28,954
<b>♪♪♪</b>

3545
03:12:28,954 --> 03:12:32,290
<b>It was nice that they took things in different directions.</b>

3546
03:12:32,290 --> 03:12:36,127
<b>♪♪♪</b>

3547
03:12:36,127 --> 03:12:37,462
<b>First blood.</b>

3548
03:12:37,462 --> 03:12:39,464
<b>♪♪♪</b>

3549
03:12:39,464 --> 03:12:42,008
<b>Deathmatch, when it comes to first person shooters is a no brainer,</b>

3550
03:12:42,008 --> 03:12:43,260
<b>♪♪♪</b>

3551
03:12:43,260 --> 03:12:46,054
<b>and then you start moving over to more tactical and more team-based modes</b>

3552
03:12:46,054 --> 03:12:48,431
<b>such as Capture the Flag, then eventually Domination,</b>

3553
03:12:48,431 --> 03:12:51,851
<b>and then kind of the crown jewel of Unreal Tournament that helps separate it,</b>

3554
03:12:51,851 --> 03:12:53,103
<b>which was Assault.</b>

3555
03:12:53,103 --> 03:12:57,565
<b>Steve Polge wanted to create something that was team based,
but also something that felt like</b>

3556
03:12:57,565 --> 03:13:00,151
<b>you were there going to an actual objective,</b>

3557
03:13:00,151 --> 03:13:03,697
<b>as opposed to, say, get a flag or go stand in this location.</b>

3558
03:13:03,697 --> 03:13:06,574
<b>So, we wind up with really, really cool maps, you know? Poncho made a map where you're essentially</b>

3559
03:13:06,574 --> 03:13:09,452
<b>on a speeding train. Dave Ewing made a map,</b>

3560
03:13:09,452 --> 03:13:11,746
<b>whereas it was essentially a recreation of Normandy</b>

3561
03:13:11,746 --> 03:13:13,081
<b>where you're storming the beach.</b>

3562
03:13:13,081 --> 03:13:14,958
<b>Some of these maps, you can sit there and you can, like,</b>

3563
03:13:14,958 --> 03:13:18,128
<b>use the Instagib and, like, shoot your friend across the maps</b>

3564
03:13:18,128 --> 03:13:20,338
<b>that can get to the CTF flag faster.</b>

3565
03:13:20,338 --> 03:13:23,341
<b>Oh my god, for some reason, Instagib just,</b>

3566
03:13:23,341 --> 03:13:24,634
<b>‘Oh, it was amazing.’</b>

3567
03:13:24,634 --> 03:13:26,636
<b>♪♪♪</b>

3568
03:13:26,636 --> 03:13:30,015
<b>Steve Polge had the idea of mutators that you can apply to your match</b>

3569
03:13:30,015 --> 03:13:32,225
<b>to make the game infinitely replayable,</b>

3570
03:13:32,225 --> 03:13:35,186
<b>and there's something to be said about taking a game</b>

3571
03:13:35,186 --> 03:13:38,898
<b>that is so deep and just boiling it down to its essence right?</b>

3572
03:13:38,898 --> 03:13:42,110
<b>And that's why Facing Worlds was such a brilliant Capture the Flag map.</b>

3573
03:13:42,110 --> 03:13:44,904
<b>It was two towers. Let's see how good you are.</b>

3574
03:13:44,904 --> 03:13:47,324
<b>♪♪♪</b>

3575
03:13:47,324 --> 03:13:49,409
<b>I was so used to id software's games, where you know,</b>

3576
03:13:49,409 --> 03:13:52,871
<b>the gratification and the feedback were quintessential to their success,</b>

3577
03:13:52,871 --> 03:13:56,374
<b>and so I was thinking, ‘Let's reward the players’, you know, good aim.’</b>

3578
03:13:56,374 --> 03:13:58,793
<b>If they shoot the opponent in the head, like, let's let the player know.</b>

3579
03:13:58,793 --> 03:14:01,129
<b>And so, I told Brandon this, and I went to his office,</b>

3580
03:14:01,129 --> 03:14:04,424
<b>and he had an AI just standing there, and he, he shot in the head and put little text on the screen,</b>

3581
03:14:04,424 --> 03:14:06,009
<b>and said, ‘Headshot.’ I mean, I’m like, ‘No no, no.</b>

3582
03:14:06,009 --> 03:14:08,219
<b>Make it so, when it's the final blow, that it, like,</b>

3583
03:14:08,219 --> 03:14:10,555
<b>pops the enemy's head off, then it says ‘Headshot.’</b>

3584
03:14:10,555 --> 03:14:11,514
<b>Headshot.</b>

3585
03:14:11,514 --> 03:14:14,934
<b>Then, you get that, you know, feedback that hits that kind of dopamine of your brain, right?</b>

3586
03:14:14,934 --> 03:14:16,227
<b>Headshot</b>

3587
03:14:16,227 --> 03:14:18,772
<b>And then, ‘How can we reward success with the player?</b>

3588
03:14:18,772 --> 03:14:21,649
<b>Success over a longer period of time, success over a short time.’</b>

3589
03:14:21,649 --> 03:14:24,277
<b>So, we came up with a system of double kill, multikills.</b>

3590
03:14:24,277 --> 03:14:25,653
<b>♪♪♪</b>

3591
03:14:25,653 --> 03:14:28,948
<b>And it goes on and on and on to ultimately wind up with ‘God-like.’</b>

3592
03:14:28,948 --> 03:14:30,116
<b>God-like.</b>

3593
03:14:30,116 --> 03:14:32,452
<b>The announcer's voice is booming, and you're like, you're shaking,</b>

3594
03:14:32,452 --> 03:14:34,412
<b>like ‘I can't believe I got one of these, right?’</b>

3595
03:14:34,412 --> 03:14:35,538
<b>First blood.</b>

3596
03:14:35,538 --> 03:14:37,957
<b>It sounded like the voice of Satan coming up from hell itself.</b>

3597
03:14:37,957 --> 03:14:40,627
<b>Killing spree.</b>

3598
03:14:40,627 --> 03:14:43,213
<b>It wasn't really, I think, until</b>

3599
03:14:43,213 --> 03:14:45,673
<b>we were producing Quake III Arena,</b>

3600
03:14:45,673 --> 03:14:49,177
<b>and Epic was working on Unreal Tournament</b>

3601
03:14:49,177 --> 03:14:52,847
<b>where the true battle of the religions started.</b>

3602
03:14:52,847 --> 03:14:55,308
<b>You've got Quake III, and you’ve got Unreal Tournament
releasing in the same month.</b>

3603
03:14:55,308 --> 03:14:56,226
<b>Dominate.</b>

3604
03:14:56,226 --> 03:15:00,522
<b>You've got Quake III, and you’ve got Unreal Tournament
releasing in the same month.</b>

3605
03:15:00,522 --> 03:15:02,690
<b>Monster kill.</b>

3606
03:15:02,690 --> 03:15:04,150
<b>[explosions]</b>

3607
03:15:04,150 --> 03:15:06,069
<b>To this day, people still argue about it, right?</b>

3608
03:15:06,069 --> 03:15:08,405
<b>And each game, of course, had its merits so, you know, UT,</b>

3609
03:15:08,405 --> 03:15:09,864
<b>you know, the bright more colorful one</b>

3610
03:15:09,864 --> 03:15:11,825
<b>with the wacky weapons and the crazy movements</b>

3611
03:15:11,825 --> 03:15:14,160
<b>and Quake, you know, kind of was a little bit more snug</b>

3612
03:15:14,160 --> 03:15:16,371
<b>in regards to the aiming and the feel.</b>

3613
03:15:16,371 --> 03:15:21,209
<b>My experience with Quake III was always just Team Deathmatch,
the most played game mode, but then obviously</b>

3614
03:15:21,209 --> 03:15:25,296
<b>in Unreal Tournament, you had like the Assault maps and Capture The Flag and these giant maps.</b>

3615
03:15:25,296 --> 03:15:25,922
<b>♪♪♪</b>

3616
03:15:25,922 --> 03:15:29,384
<b>I think what makes any game great in terms of multiplayer</b>

3617
03:15:29,384 --> 03:15:32,095
<b>and competition is the old adage,</b>

3618
03:15:32,095 --> 03:15:34,013
<b>‘Easy to learn, hard to master.’</b>

3619
03:15:34,013 --> 03:15:38,184
<b>You need a game that's simple in terms of like the core gameplay loop,</b>

3620
03:15:38,184 --> 03:15:42,313
<b>the core gameplay mechanics but allows a lot of versatility</b>

3621
03:15:42,313 --> 03:15:45,066
<b>to essentially that the player themselves to express.</b>

3622
03:15:45,066 --> 03:15:45,608
<b>♪♪♪</b>

3623
03:15:45,608 --> 03:15:47,610
<b>Perfect win.</b>

3624
03:15:47,610 --> 03:15:50,071
<b>Some players were really able to do both.</b>

3625
03:15:50,071 --> 03:15:53,825
<b>So, I do think that the team at Epic really did the right thing</b>

3626
03:15:53,825 --> 03:15:57,412
<b>by not going directly against us</b>

3627
03:15:57,412 --> 03:15:58,746
<b>but going with us.</b>

3628
03:15:58,746 --> 03:16:00,748
<b>I think it worked out well.</b>

3629
03:16:00,748 --> 03:16:04,669
<b>Monster kill, kill, kill.</b>

3630
03:16:04,669 --> 03:16:16,848
<b>♪♪♪</b>

3631
03:16:16,848 --> 03:16:19,726
<b>Robin and I grew up in the same town</b>

3632
03:16:19,726 --> 03:16:22,479
<b>in the far southeastern corner of Australia.</b>

3633
03:16:22,479 --> 03:16:26,608
<b>You know, we're both kind of studying but mostly playing video games.</b>

3634
03:16:26,608 --> 03:16:28,735
<b>All my memories of that era</b>

3635
03:16:28,735 --> 03:16:32,322
<b>are all very, like, LAN party-centric.</b>

3636
03:16:32,322 --> 03:16:34,657
<b>These guys, big Doom players,</b>

3637
03:16:34,657 --> 03:16:37,869
<b>they introduced us to this fortress map.</b>

3638
03:16:37,869 --> 03:16:40,580
<b>When you spawned, you would fall down one of sort of three holes</b>

3639
03:16:40,580 --> 03:16:42,665
<b>in front of you and the holes would give you one of</b>

3640
03:16:42,665 --> 03:16:44,083
<b>a couple of different weapon loadouts.</b>

3641
03:16:44,083 --> 03:16:46,586
<b>The fortress map and its structure,</b>

3642
03:16:46,586 --> 03:16:48,505
<b>even with just two-on-two, kind of made us realize,</b>

3643
03:16:48,505 --> 03:16:51,257
<b>like how much more sort of excitement</b>

3644
03:16:51,257 --> 03:16:55,887
<b>and strategy you could have with a team-based structure.</b>

3645
03:16:55,887 --> 03:16:59,682
<b>And that was one of the fun things about that first year or so of Quake modding.</b>

3646
03:16:59,682 --> 03:17:02,393
<b>They released essentially all their game code.</b>

3647
03:17:02,393 --> 03:17:05,688
<b>We've done a bit of Doom modding and certainly a bunch of Doom mapmaking.</b>

3648
03:17:05,688 --> 03:17:07,982
<b>And so, we started thinking about</b>

3649
03:17:07,982 --> 03:17:11,569
<b>what kind of things we'd do once the modding tools came out.</b>

3650
03:17:11,569 --> 03:17:14,948
<b>It was really just like, ‘Okay, what's that fun thing we can add?’</b>

3651
03:17:14,948 --> 03:17:18,034
<b>We we're actually playing Hexen that had three different classes:</b>

3652
03:17:18,034 --> 03:17:20,787
<b>a warrior, and it had a medic, and it had a mage.</b>

3653
03:17:20,787 --> 03:17:24,541
<b>Here’s one piece of gameplay we really like.</b>

3654
03:17:24,541 --> 03:17:25,416
<b>‘Let’s make that.’</b>

3655
03:17:25,416 --> 03:17:28,878
<b>You can tell the order in which classes were implemented in Team Fortress</b>

3656
03:17:28,878 --> 03:17:32,757
<b>strictly by just the number that you press to select them.</b>

3657
03:17:32,757 --> 03:17:36,177
<b>The sniper class was definitely the most exciting.</b>

3658
03:17:36,177 --> 03:17:39,347
<b>We spent so many hours, just like three of us</b>

3659
03:17:39,347 --> 03:17:41,015
<b>trying a different, like, mechanic.</b>

3660
03:17:41,015 --> 03:17:44,435
<b>‘Okay, do you hold down to charge up?’ We just tried so many different ways</b>

3661
03:17:44,435 --> 03:17:47,855
<b>until we sort of settled on the one that we wanted.</b>

3662
03:17:47,855 --> 03:17:51,359
<b>Hours of just laughing, running around the map, killing each other.</b>

3663
03:17:51,359 --> 03:17:55,113
<b>The engineer and the spy, the last two classes we did,</b>

3664
03:17:55,113 --> 03:17:58,116
<b>we had a bunch of different people coming to our LAN parties,</b>

3665
03:17:58,116 --> 03:18:00,285
<b>and they were all over the skill spectrum,</b>

3666
03:18:00,285 --> 03:18:03,329
<b>and we wanted to all be able to play the same game at the same time.</b>

3667
03:18:03,329 --> 03:18:06,541
<b>The engineer could really be more tactical.</b>

3668
03:18:06,541 --> 03:18:08,418
<b>We saw the sentry guns and aliens were like,</b>

3669
03:18:08,418 --> 03:18:11,713
<b>‘I want to play with those in the game somehow.’</b>

3670
03:18:11,713 --> 03:18:14,299
<b>We did no marketing, we didn't have a web page.</b>

3671
03:18:14,299 --> 03:18:17,385
<b>We just put the zip file on CDROM.com</b>

3672
03:18:17,385 --> 03:18:19,053
<b>and hoped people would find it.</b>

3673
03:18:19,053 --> 03:18:20,388
<b>Exactly.</b>

3674
03:18:20,388 --> 03:18:22,181
<b>After a few days, we started getting some emails</b>

3675
03:18:22,181 --> 03:18:25,059
<b>from people saying, like, ‘Hey, like, we really liked this game.’</b>

3676
03:18:25,059 --> 03:18:27,186
<b>Like, ‘What are you guys doing next?’</b>

3677
03:18:27,186 --> 03:18:29,522
<b>This is getting up around the two year mark.</b>

3678
03:18:29,522 --> 03:18:33,192
<b>We got an email from Scott Lynch over at Sierra.</b>

3679
03:18:33,192 --> 03:18:35,361
<b>He was wondering if we would be interested</b>

3680
03:18:35,361 --> 03:18:38,239
<b>in building a version of Team Fortress for Half-Life.</b>

3681
03:18:38,239 --> 03:18:41,618
<b>We were like, ‘Whoa, like, shit’s getting real.’</b>

3682
03:18:41,618 --> 03:18:46,122
<b>The modability of Half-Life was something that Valve cared about a ton.</b>

3683
03:18:46,122 --> 03:18:48,875
<b>Like, the right strategy was really to</b>

3684
03:18:48,875 --> 03:18:51,836
<b>take Half-Life and make it a great platform for mods</b>

3685
03:18:51,836 --> 03:18:54,547
<b>in the same way that Quake was a great platform for mods.</b>

3686
03:18:54,547 --> 03:18:56,466
<b>I remember it being really fun because I, you know,</b>

3687
03:18:56,466 --> 03:18:58,718
<b>there was no design to really be done. It was just like,</b>

3688
03:18:58,718 --> 03:19:01,763
<b>‘Make all that over there,’ like ‘Make it work over here.’</b>

3689
03:19:01,763 --> 03:19:03,973
<b>But, it was also that it seemed like there was a real opportunity</b>

3690
03:19:03,973 --> 03:19:06,643
<b>for Team Fortress to be played by a bunch of new people.</b>

3691
03:19:06,643 --> 03:19:08,061
<b>Like, ‘Let's get it out there.</b>

3692
03:19:08,061 --> 03:19:10,146
<b>Let's get more people playing Team Fortress.’</b>

3693
03:19:10,146 --> 03:19:12,982
<b>A lack of optimism has never been a problem.</b>

3694
03:19:12,982 --> 03:19:16,819
<b>♪♪♪</b>

3695
03:19:16,819 --> 03:19:19,739
<b>Well, so you have to…You die.</b>

3696
03:19:19,739 --> 03:19:22,325
<b>You could, you could spawn, move forward,</b>

3697
03:19:22,325 --> 03:19:25,161
<b>and die in like 20 seconds, and then have to wait three minutes</b>

3698
03:19:25,161 --> 03:19:28,873
<b>before you get to play again? Like, this’ll never be popular.</b>

3699
03:19:28,873 --> 03:19:29,957
<b>♪♪♪</b>

3700
03:19:29,957 --> 03:19:30,958
<b>Negative.</b>

3701
03:19:30,958 --> 03:19:39,634
<b>♪♪♪</b>

3702
03:19:39,634 --> 03:19:40,385
<b>Follow me.</b>

3703
03:19:40,385 --> 03:19:42,512
<b>Negative. Roger that.</b>

3704
03:19:42,512 --> 03:19:43,930
<b>Affirmative.</b>

3705
03:19:43,930 --> 03:19:46,557
<b>Headshotting Robin three rounds in a row</b>

3706
03:19:46,557 --> 03:19:49,477
<b>and having him yell out from his office and rage quit,</b>

3707
03:19:49,477 --> 03:19:51,145
<b>I think, was really the time when I'm like,</b>

3708
03:19:51,145 --> 03:19:54,357
<b>‘Okay, yeah, we need to, like, spend more time with this product,’</b>

3709
03:19:54,357 --> 03:19:56,192
<b>[gunshots]</b>

3710
03:19:56,192 --> 03:19:57,694
<b>because it was awesome.</b>

3711
03:19:57,694 --> 03:20:00,655
<b>I always remember Counter-Strike as a lesson to myself</b>

3712
03:20:00,655 --> 03:20:04,534
<b>in my inability to accurately predict what's fun.</b>

3713
03:20:04,534 --> 03:20:07,870
<b>The arena shooters that had mostly preceded Counter-Strike</b>

3714
03:20:07,870 --> 03:20:10,623
<b>obviously have a completely different sensibility when it</b>

3715
03:20:10,623 --> 03:20:12,250
<b>comes to map design and weapon sets.</b>

3716
03:20:12,250 --> 03:20:14,794
<b>You could actually, like, save up your money from the kill,</b>

3717
03:20:14,794 --> 03:20:16,587
<b>you've gotten stuff and buy weapons,</b>

3718
03:20:16,587 --> 03:20:18,798
<b>and you got to choose the weapons you want.</b>

3719
03:20:18,798 --> 03:20:21,718
<b>One thing about Counter-Strike that's interesting: it's not just one shot, kill.</b>

3720
03:20:21,718 --> 03:20:24,137
<b>It's really the level design,</b>

3721
03:20:24,137 --> 03:20:27,640
<b>you can position yourself, and you have to have counter positions,</b>

3722
03:20:27,640 --> 03:20:31,644
<b>and you really, it is a really more strategic multiplayer.</b>

3723
03:20:31,644 --> 03:20:34,897
<b>If I had to try and identify what makes Counter-Strike so special,</b>

3724
03:20:34,897 --> 03:20:37,650
<b>it's both the counter terrorists and the terrorists</b>

3725
03:20:37,650 --> 03:20:39,444
<b>head toward Bombsite B.</b>

3726
03:20:39,444 --> 03:20:42,572
<b>They'll reach a choke point almost the exactly same time.</b>

3727
03:20:42,572 --> 03:20:46,409
<b>And that's incredibly deliberate on the designers part,</b>

3728
03:20:46,409 --> 03:20:49,078
<b>that they want you to sort of reach these jousting moments</b>

3729
03:20:49,078 --> 03:20:51,205
<b>where you come together with your opponent,</b>

3730
03:20:51,205 --> 03:20:54,250
<b>and what that does is it creates this incredible</b>

3731
03:20:54,250 --> 03:20:58,004
<b>meta-game where you can play off the expectations of that timing.</b>

3732
03:20:58,004 --> 03:21:00,006
<b>Enemy down.</b>

3733
03:21:00,006 --> 03:21:02,175
<b>When are they going to come around this corner?</b>

3734
03:21:02,175 --> 03:21:04,469
<b>When do they think I'm going to come around this corner? Which corner</b>

3735
03:21:04,469 --> 03:21:06,095
<b>do they think I’m gonna come around?</b>

3736
03:21:06,095 --> 03:21:09,056
<b>So, that sort of mind game of, like, ‘When do I do something different?</b>

3737
03:21:09,056 --> 03:21:12,143
<b>And when do they think that I'm going to do something different, and I don't do something different?’</b>

3738
03:21:12,143 --> 03:21:13,811
<b>Fire in the hole.</b>

3739
03:21:13,811 --> 03:21:15,104
<b>Know where to put your flashes,</b>

3740
03:21:15,104 --> 03:21:17,190
<b>because that was always a very important,</b>

3741
03:21:17,190 --> 03:21:19,400
<b>especially when you had to rush to a certain spot,</b>

3742
03:21:19,400 --> 03:21:21,527
<b>you know, like long A and Dust II or something.</b>

3743
03:21:21,527 --> 03:21:25,990
<b>You just had to know how to hit your marks and to know when to buy and when to save.</b>

3744
03:21:25,990 --> 03:21:28,284
<b>If you buy too much ammo, it could take up too much money.</b>

3745
03:21:28,284 --> 03:21:30,203
<b>And then, if you didn't win that round, you realize,</b>

3746
03:21:30,203 --> 03:21:32,872
<b>‘Oh man, I can't even get a weapon for the next round.’</b>

3747
03:21:32,872 --> 03:21:35,249
<b>Up until that point, we'd seen nothing like that, right?</b>

3748
03:21:35,249 --> 03:21:38,294
<b>Like, everything before that was instant spawn.</b>

3749
03:21:38,294 --> 03:21:41,339
<b>When you die in Counter-Strike, yeah, you had to sit there for five minutes</b>

3750
03:21:41,339 --> 03:21:43,841
<b>while the rest of the team either won or lost and there was like</b>

3751
03:21:43,841 --> 03:21:46,052
<b>that excruciating pain of being sitting on the bench</b>

3752
03:21:46,052 --> 03:21:47,637
<b>waiting and hoping you won.</b>

3753
03:21:47,637 --> 03:21:48,971
<b>♪♪♪</b>

3754
03:21:48,971 --> 03:21:52,475
<b>I actually played. so much Counter-Strike in high school that I actually failed English one year.</b>

3755
03:21:52,475 --> 03:21:56,395
<b>I had to go to summer school, and I hated that because it took up all of my extra time</b>

3756
03:21:56,395 --> 03:21:59,398
<b>I could have been home playing more Counter-Strike.</b>

3757
03:21:59,398 --> 03:22:02,193
<b>It was such a fun time of my life was Counter-Strike.</b>

3758
03:22:02,193 --> 03:22:04,654
<b>That really brought me into PC gaming.</b>

3759
03:22:04,654 --> 03:22:07,156
<b>I’m your man, homie. Ah, I tried to sneak through the door, man.</b>

3760
03:22:07,156 --> 03:22:09,492
<b>Can't make it, can't make it. The shit’s stuck.</b>

3761
03:22:09,492 --> 03:22:12,119
<b>Door stuck, door stuck,</b>

3762
03:22:12,119 --> 03:22:13,579
<b>[explosion]</b>

3763
03:22:13,579 --> 03:22:15,122
<b>Terrorists win.</b>

3764
03:22:15,122 --> 03:22:18,876
<b>♪♪♪</b>

3765
03:22:18,876 --> 03:22:21,712
<b>When the dark intellect escaped the fire,</b>

3766
03:22:21,712 --> 03:22:23,756
<b>man stood in the ashes of Mother Earth.</b>

3767
03:22:23,756 --> 03:22:25,258
<b>♪♪♪</b>

3768
03:22:25,258 --> 03:22:29,178
<b>For 200 years, the immortal emperor built Earth's armies.</b>

3769
03:22:29,178 --> 03:22:30,596
<b>♪♪♪</b>

3770
03:22:30,596 --> 03:22:32,139
<b>But only Earth’s.</b>

3771
03:22:32,139 --> 03:22:33,391
<b>♪♪♪</b>

3772
03:22:33,391 --> 03:22:36,227
<b>For people who played this game and loved it as,</b>

3773
03:22:36,227 --> 03:22:39,564
<b>as I did, they'll say, ‘What do you mean? This wasn't that obscure game,</b>

3774
03:22:39,564 --> 03:22:41,357
<b>like this was amazing for the time.</b>

3775
03:22:41,357 --> 03:22:43,776
<b>This is one of the best first person shooters ever made,</b>

3776
03:22:43,776 --> 03:22:47,697
<b>and I agree. But, Tribes, for many people,</b>

3777
03:22:47,697 --> 03:22:49,991
<b>they'll say, ‘Tribes? Like what are you, what are you talking about?</b>

3778
03:22:49,991 --> 03:22:51,909
<b>Like, what do you, what, what even is this game?</b>

3779
03:22:51,909 --> 03:23:00,501
<b>♪♪♪</b>

3780
03:23:00,501 --> 03:23:04,130
<b>All of these first person shooters up to that point were corridor shooters,</b>

3781
03:23:04,130 --> 03:23:07,633
<b>you know, you, you maybe would have kind of like a large room where you could fight in.</b>

3782
03:23:07,633 --> 03:23:10,970
<b>Tribes basically said, ‘What if it was all terrain? And what if everybody had jetpacks?’</b>

3783
03:23:10,970 --> 03:23:13,931
<b>The only time I ever played a Tribes game was at a LAN party,</b>

3784
03:23:13,931 --> 03:23:14,599
<b>♪♪♪</b>

3785
03:23:14,599 --> 03:23:16,684
<b>never played it before, and I thought my skills</b>

3786
03:23:16,684 --> 03:23:18,394
<b>from, like, Counter-Strike and Quake,</b>

3787
03:23:18,394 --> 03:23:20,396
<b>whatever, would carry across, and I just got what.</b>

3788
03:23:20,396 --> 03:23:23,691
<b>It was very difficult to get into.</b>

3789
03:23:23,691 --> 03:23:25,610
<b>It was not user friendly.</b>

3790
03:23:25,610 --> 03:23:28,654
<b>It was this incredible, squad-based,</b>

3791
03:23:28,654 --> 03:23:32,325
<b>very large map competitive shooter.</b>

3792
03:23:32,325 --> 03:23:35,119
<b>You had jump packs, you had disc guns,</b>

3793
03:23:35,119 --> 03:23:36,996
<b>you had character classes,</b>

3794
03:23:36,996 --> 03:23:39,373
<b>and the draw distances were huge.</b>

3795
03:23:39,373 --> 03:23:42,668
<b>Starsiege: Tribesinfluenced Halo primarily</b>

3796
03:23:42,668 --> 03:23:46,047
<b>because it was in this big open setting.</b>

3797
03:23:46,047 --> 03:23:47,590
<b>Players had all of this freedom</b>

3798
03:23:47,590 --> 03:23:50,593
<b>to move around this enormous exterior</b>

3799
03:23:50,593 --> 03:23:53,179
<b>that we were just blown away by at that time.</b>

3800
03:23:53,179 --> 03:23:56,515
<b>It had multi-person drivable vehicles,</b>

3801
03:23:56,515 --> 03:23:58,351
<b>height map terrain,</b>

3802
03:23:58,351 --> 03:24:00,353
<b>incredible mobility to rocket around</b>

3803
03:24:00,353 --> 03:24:03,064
<b>from one location to another. It featured capture the flag</b>

3804
03:24:03,064 --> 03:24:04,815
<b>as its primary game mode.</b>

3805
03:24:04,815 --> 03:24:08,069
<b>It was super fast-paced, super fun to play.</b>

3806
03:24:08,069 --> 03:24:10,738
<b>It was one of those games that I think captured our imagination.</b>

3807
03:24:10,738 --> 03:24:12,865
<b>Everybody remembers the disc launcher,</b>

3808
03:24:12,865 --> 03:24:16,285
<b>because it's kind of the most aesthetically distinctive gun,</b>

3809
03:24:16,285 --> 03:24:19,664
<b>but I really liked the fusion mortar. It's, it's got this,</b>

3810
03:24:19,664 --> 03:24:23,209
<b>you know, radioactive green parabolic trail.</b>

3811
03:24:23,209 --> 03:24:25,962
<b>It's like a sniper grenade launcher and, basically,</b>

3812
03:24:25,962 --> 03:24:28,631
<b>you're able to fling these things incredibly long distances,</b>

3813
03:24:28,631 --> 03:24:30,967
<b>they have massive splash damage radius.</b>

3814
03:24:30,967 --> 03:24:34,136
<b>It had a dedicated grenade button.</b>

3815
03:24:34,136 --> 03:24:37,306
<b>In most first person shooters you, like, switch to the grenade,</b>

3816
03:24:37,306 --> 03:24:39,266
<b>and then you can throw it, and that's all you can do</b>

3817
03:24:39,266 --> 03:24:45,272
<b>until you switch to something else which basically means you never use them.
whereas, Tribes, you could just one tap, throw a grenade.</b>

3818
03:24:45,272 --> 03:24:47,692
<b>Again, the movement style was so</b>

3819
03:24:47,692 --> 03:24:50,653
<b>challenging and interesting and physics-driven.</b>

3820
03:24:50,653 --> 03:24:55,950
<b>In a way, that was very novel. You had players
writing guides online about how to ski,</b>

3821
03:24:55,950 --> 03:24:58,327
<b>how to manage their jetpacks and battery level.</b>

3822
03:24:58,327 --> 03:25:00,454
<b>They stumbled into this idea of skiing</b>

3823
03:25:00,454 --> 03:25:02,456
<b>which was kind of like strafe jumping in Quake,</b>

3824
03:25:02,456 --> 03:25:05,084
<b>all that kind of, you know, or lift jumping in Unreal Tournament.</b>

3825
03:25:05,084 --> 03:25:08,170
<b>That's, you know, emergent game design at its best in first person shooters.</b>

3826
03:25:08,170 --> 03:25:11,215
<b>It featured classes, premade loadouts,</b>

3827
03:25:11,215 --> 03:25:13,551
<b>Destroy the enemy general. Attack!</b>

3828
03:25:13,551 --> 03:25:15,678
<b>It just did so many things</b>

3829
03:25:15,678 --> 03:25:17,680
<b>that most shooters were not doing.</b>

3830
03:25:17,680 --> 03:25:19,849
<b>I mean, I remember going like, ‘Oh my god, like what?</b>

3831
03:25:19,849 --> 03:25:23,269
<b>What is this thing? This is amazing,’ and we played the heck out of it</b>

3832
03:25:23,269 --> 03:25:25,104
<b>at Bungie back in the day,</b>

3833
03:25:25,104 --> 03:25:27,857
<b>Tribes just deserves a lot of recognition,</b>

3834
03:25:27,857 --> 03:25:29,150
<b>and it doesn't get it.</b>

3835
03:25:29,150 --> 03:25:31,152
<b>I'm not sure what to attribute that to.</b>

3836
03:25:31,152 --> 03:25:34,030
<b>I think Tribes had a difficult time competing.</b>

3837
03:25:34,030 --> 03:25:36,157
<b>It was very innovative, but it didn't have the</b>

3838
03:25:36,157 --> 03:25:38,826
<b>marketing and sales attention at Sierra.</b>

3839
03:25:38,826 --> 03:25:41,746
<b>Half-Life had just consumed all the oxygen in the room.</b>

3840
03:25:41,746 --> 03:25:45,041
<b>It was all just Half-Life and/or Counter-Strike once Counter-Strike</b>

3841
03:25:45,041 --> 03:25:46,500
<b>became a retail product.</b>

3842
03:25:46,500 --> 03:25:48,878
<b>I think it's a very underrated game,</b>

3843
03:25:48,878 --> 03:25:51,797
<b>and I think it had a lot more influence than people realize.</b>

3844
03:25:51,797 --> 03:25:53,799
<b>What I took away from it was</b>

3845
03:25:53,799 --> 03:25:55,384
<b>the fun of playing with friends.</b>

3846
03:25:55,384 --> 03:25:57,845
<b>First person shooters are way more fun</b>

3847
03:25:57,845 --> 03:25:59,764
<b>when you're all immersed in this world</b>

3848
03:25:59,764 --> 03:26:02,099
<b>together and working toward a common objective.</b>

3849
03:26:02,099 --> 03:26:13,986
<b>♪♪♪</b>

3850
03:26:13,986 --> 03:26:16,697
<b>PlanetSide was all about the, the scale</b>

3851
03:26:16,697 --> 03:26:18,866
<b>that we wanted to give people</b>

3852
03:26:18,866 --> 03:26:22,661
<b>an idea of what a planetary battle would look like:</b>

3853
03:26:22,661 --> 03:26:25,289
<b>different continents, and we had vehicles,</b>

3854
03:26:25,289 --> 03:26:28,292
<b>you had infantry, and you had flying vehicles as well.</b>

3855
03:26:28,292 --> 03:26:29,001
<b>♪♪♪</b>

3856
03:26:29,001 --> 03:26:31,337
<b>The team was small. I think we were like</b>

3857
03:26:31,337 --> 03:26:33,547
<b>15, 20 people.</b>

3858
03:26:33,547 --> 03:26:36,384
<b>We didn't have the ability to have,</b>

3859
03:26:36,384 --> 03:26:38,511
<b>like, large scale battles</b>

3860
03:26:38,511 --> 03:26:40,596
<b>for a really long time in development.</b>

3861
03:26:40,596 --> 03:26:44,391
<b>We ended up opening it up to the rest of SOE.</b>

3862
03:26:44,391 --> 03:26:47,103
<b>I remember that day and it was just, like, insane,</b>

3863
03:26:47,103 --> 03:26:49,355
<b>I was working at SOE, and</b>

3864
03:26:49,355 --> 03:26:52,024
<b>I was just amazed at the scope</b>

3865
03:26:52,024 --> 03:26:53,984
<b>and the scale of that game.</b>

3866
03:26:53,984 --> 03:26:57,404
<b>That vastness and the, the chaos.</b>

3867
03:26:57,404 --> 03:27:01,242
<b>It was just something that I’d never experienced before in a first person shooter.</b>

3868
03:27:01,242 --> 03:27:04,411
<b>The fact that they had managed to do that was really mind blowing.</b>

3869
03:27:04,411 --> 03:27:07,915
<b>The game itself was more about territory controls,</b>

3870
03:27:07,915 --> 03:27:09,875
<b>like a game of Risk, right?</b>

3871
03:27:09,875 --> 03:27:12,753
<b>Everybody's familiar with that. We look at the map, and you see,</b>

3872
03:27:12,753 --> 03:27:14,505
<b>you know, exactly where</b>

3873
03:27:14,505 --> 03:27:17,133
<b>each one of the factions are taking over.</b>

3874
03:27:17,133 --> 03:27:20,469
<b>One of the things that was most memorable for me,</b>

3875
03:27:20,469 --> 03:27:23,139
<b>was, you know, coming in, being able to understand like,</b>

3876
03:27:23,139 --> 03:27:24,849
<b>what the factions were</b>

3877
03:27:24,849 --> 03:27:28,519
<b>and create three different identities for each one of the groups,</b>

3878
03:27:28,519 --> 03:27:31,063
<b>specifically for the Vanu Sovereignty, you know,</b>

3879
03:27:31,063 --> 03:27:33,232
<b>hence the purple tie today.</b>

3880
03:27:33,232 --> 03:27:36,694
<b>The big issue was, of course, the, the competition.</b>

3881
03:27:36,694 --> 03:27:39,697
<b>Battlefield was a long-running franchise at that point,</b>

3882
03:27:39,697 --> 03:27:43,159
<b>and there was just a market share that we had to go after,</b>

3883
03:27:43,159 --> 03:27:46,287
<b>and we knew we had to capture in order to be successful.</b>

3884
03:27:46,287 --> 03:27:48,873
<b>Luckily, technology, you know, caught up.</b>

3885
03:27:48,873 --> 03:27:52,168
<b>We spent a lot of time working on the engine that we were building</b>

3886
03:27:52,168 --> 03:27:54,587
<b>specifically for Planetside 2</b>

3887
03:27:54,587 --> 03:27:57,506
<b>that would allow us to put thousands of people</b>

3888
03:27:57,506 --> 03:28:00,050
<b>on 8K by 8K maps.</b>

3889
03:28:00,050 --> 03:28:02,136
<b>Often when you're developing a game like that,</b>

3890
03:28:02,136 --> 03:28:03,888
<b>you've got blinders on,</b>

3891
03:28:03,888 --> 03:28:06,557
<b>and you don't understand</b>

3892
03:28:06,557 --> 03:28:09,101
<b>what it's going to be like once the general public is in</b>

3893
03:28:09,101 --> 03:28:11,187
<b>and actually experiencing it.</b>

3894
03:28:11,187 --> 03:28:13,564
<b>And, yeah, that first time jumping in and,</b>

3895
03:28:13,564 --> 03:28:16,567
<b>and seeing everybody basically do whatever they wanted,</b>

3896
03:28:16,567 --> 03:28:18,777
<b>[laughing]</b>

3897
03:28:18,777 --> 03:28:21,864
<b>coordinated or not, was a real trip.</b>

3898
03:28:21,864 --> 03:28:24,116
<b>It’s just hard to describe, like, that first time</b>

3899
03:28:24,116 --> 03:28:26,327
<b>you get that experience,</b>

3900
03:28:26,327 --> 03:28:28,412
<b>because that was really exciting to me.</b>

3901
03:28:28,412 --> 03:28:31,832
<b>It's like, for the longest, we were like, ‘Oh, we don't know if it's gonna work or not’</b>

3902
03:28:31,832 --> 03:28:34,627
<b>like, because we were all kind of working in this bubble</b>

3903
03:28:34,627 --> 03:28:38,422
<b>and then, once we hit that switch, and you get all these people kind of running around,</b>

3904
03:28:38,422 --> 03:28:39,798
<b>it's just, it’s just insane.</b>

3905
03:28:39,798 --> 03:28:48,182
<b>♪♪♪</b>

3906
03:28:48,182 --> 03:28:49,183
<b>[static]</b>

3907
03:28:49,183 --> 03:28:51,769
<b>Let me now unveil XBox.</b>

3908
03:28:51,769 --> 03:28:53,896
<b>♪♪♪</b>

3909
03:28:53,896 --> 03:28:57,024
<b>Bill, you've certainly revolutionized the technology we know today,</b>

3910
03:28:57,024 --> 03:28:57,733
<b>[static]</b>

3911
03:28:57,733 --> 03:29:00,069
<b>Super fast graphics, connectivity.</b>

3912
03:29:00,069 --> 03:29:03,697
<b>The XBox is important to the future of this industry.</b>

3913
03:29:03,697 --> 03:29:07,701
<b>This is Seamus Blackley, and he's the Chief Technology Officer here at Microsoft.</b>

3914
03:29:07,701 --> 03:29:11,121
<b>He's making sure that this thing gets completed on time.</b>

3915
03:29:11,121 --> 03:29:13,540
<b>‘Do they even think it'll work? Do they even think it's a real platform?</b>

3916
03:29:13,540 --> 03:29:16,168
<b>I don't know.’ We look back on it, it seems obvious</b>

3917
03:29:16,168 --> 03:29:18,379
<b>but, at that time, many people were calling it coffin box,</b>

3918
03:29:18,379 --> 03:29:20,130
<b>like you don't want to get in the coffin.</b>

3919
03:29:20,130 --> 03:29:22,967
<b>‘Don't work for XBox. It’s going to fail, fail, fail, fail.’’</b>

3920
03:29:22,967 --> 03:29:28,430
<b>♪♪♪</b>

3921
03:29:28,430 --> 03:29:31,558
<b>The Covenant believed that what they call the silent cartographer</b>

3922
03:29:31,558 --> 03:29:34,353
<b>is somewhere under this island.</b>

3923
03:29:34,353 --> 03:29:37,815
<b>The cartographer is a Map Room that will lead us to Halo’s Control Center.</b>

3924
03:29:37,815 --> 03:29:42,611
<b>♪♪♪
Touchdown. Hit it, Marines!</b>

3925
03:29:42,611 --> 03:29:53,497
<b>♪♪♪</b>

3926
03:29:53,497 --> 03:29:56,083
<b>Could we possibly make any more noise?</b>

3927
03:29:56,083 --> 03:29:57,376
<b>♪♪♪</b>

3928
03:29:57,376 --> 03:29:58,544
<b>I guess so.</b>

3929
03:29:58,544 --> 03:30:01,964
<b>♪♪♪</b>

3930
03:30:01,964 --> 03:30:04,300
<b>Bill Gates had come to see an early demo of Trespasser.</b>

3931
03:30:04,300 --> 03:30:06,760
<b>because Microsoft was an investor in DreamWorks.</b>

3932
03:30:06,760 --> 03:30:10,180
<b>He was super impressed and he said, ‘You should come work at Microsoft for Direct X.’</b>

3933
03:30:10,180 --> 03:30:13,100
<b>♪♪♪</b>

3934
03:30:13,100 --> 03:30:15,769
<b>Forget progress by proxy,</b>

3935
03:30:15,769 --> 03:30:18,188
<b>land on your own net.</b>

3936
03:30:18,188 --> 03:30:21,317
<b>Welcome to the third place.</b>

3937
03:30:21,317 --> 03:30:22,526
<b>♪♪♪</b>

3938
03:30:22,526 --> 03:30:25,029
<b>Around that time, Sony was starting to do some</b>

3939
03:30:25,070 --> 03:30:27,156
<b>PR around PlayStation 2,</b>

3940
03:30:27,281 --> 03:30:30,159
<b>and I'm kind of getting excited about the idea of defeating Sony.</b>

3941
03:30:30,242 --> 03:30:31,618
<b>♪♪♪</b>

3942
03:30:31,618 --> 03:30:34,830
<b>The idea that occurred to me was that it should be basically a hardware device</b>

3943
03:30:34,830 --> 03:30:37,041
<b>optimized for Direct X.</b>

3944
03:30:37,041 --> 03:30:39,335
<b>So it's a Direct X box,</b>

3945
03:30:39,335 --> 03:30:41,503
<b>and that was, like, a part of the sales technique.</b>

3946
03:30:41,503 --> 03:30:43,005
<b>‘This will get Windows in the living room.’</b>

3947
03:30:43,005 --> 03:30:45,966
<b>We had all these PC games in development.</b>

3948
03:30:45,966 --> 03:30:51,638
<b>We could just easily port our stuff over to it.
Of course, that was not at all what happened and was incredibly naive.</b>

3949
03:30:51,638 --> 03:30:54,266
<b>It was a pure game console, it was always gonna be a pure game console.</b>

3950
03:30:54,266 --> 03:30:56,810
<b>I didn't even fucking care if it ran Windows, okay?</b>

3951
03:30:56,810 --> 03:30:59,396
<b>But, that's not what we told the Microsoft executives.</b>

3952
03:30:59,396 --> 03:31:00,356
<b>I wanted to show you something</b>

3953
03:31:00,356 --> 03:31:02,358
<b>We told them that this was smart, because it would</b>

3954
03:31:02,399 --> 03:31:04,568
<b>get the Windows operating system into the living room.</b>

3955
03:31:04,568 --> 03:31:05,652
<b>♪♪♪</b>

3956
03:31:05,652 --> 03:31:08,822
<b>It's going to use a PC architecture and an Intel processor,</b>

3957
03:31:08,822 --> 03:31:11,575
<b>but it's not really going to run Windows.</b>

3958
03:31:11,575 --> 03:31:13,994
<b>♪♪♪</b>

3959
03:31:13,994 --> 03:31:16,455
<b>So then, we were, went into a big meeting.</b>

3960
03:31:16,455 --> 03:31:18,791
<b>The room was full of vice presidents,</b>

3961
03:31:18,791 --> 03:31:21,335
<b>so many that they couldn't fit around the big long table.</b>

3962
03:31:21,335 --> 03:31:23,754
<b>There were vice presidents along the walls too.</b>

3963
03:31:23,754 --> 03:31:26,382
<b>And then, the last person to come in was Bill,</b>

3964
03:31:26,382 --> 03:31:29,760
<b>and Bill was carrying our PowerPoint deck,</b>

3965
03:31:29,760 --> 03:31:33,847
<b>a printed copy of it, and he walks in and throws it down the table</b>

3966
03:31:33,847 --> 03:31:38,769
<b>and says, ‘This is a fucking insult to everything I've accomplished at this company,’</b>

3967
03:31:38,769 --> 03:31:42,773
<b>♪♪♪</b>

3968
03:31:42,773 --> 03:31:45,401
<b>and that was the start of the meeting.</b>

3969
03:31:45,401 --> 03:31:47,694
<b>♪♪♪</b>

3970
03:31:47,694 --> 03:31:49,905
<b>I expected to be fired from Microsoft</b>

3971
03:31:49,905 --> 03:31:51,907
<b>and never be able to get another job again.</b>

3972
03:31:51,907 --> 03:31:54,118
<b>So, Bill would yell at us for a while</b>

3973
03:31:54,118 --> 03:31:57,287
<b>about the technology decisions we had made,</b>

3974
03:31:57,287 --> 03:32:00,666
<b>and we just kept saying, ‘You know, we've spent a year looking at this.</b>

3975
03:32:00,666 --> 03:32:03,627
<b>If you want to get into this business,</b>

3976
03:32:03,627 --> 03:32:05,587
<b>we're confident this is the way to do it.’</b>

3977
03:32:05,587 --> 03:32:08,132
<b>And then Ballmer says, ‘What about Sony?’</b>

3978
03:32:08,132 --> 03:32:10,926
<b>And then, Bill says, ‘I think we should do this.’</b>

3979
03:32:10,926 --> 03:32:13,303
<b>♪♪♪</b>

3980
03:32:13,303 --> 03:32:15,848
<b>Kevin and I were going to the Tokyo Game Show.</b>

3981
03:32:15,848 --> 03:32:19,935
<b>We rode the train, and the subway doors opened, we walked out,</b>

3982
03:32:19,935 --> 03:32:25,315
<b>and the whole subway station was covered with XBox logos.</b>

3983
03:32:25,315 --> 03:32:28,110
<b>It was so insane,</b>

3984
03:32:28,110 --> 03:32:31,113
<b>given the fact that, really, I was just expecting to be fired.</b>

3985
03:32:31,113 --> 03:32:34,741
<b>He saw something in this group of weirdos.</b>

3986
03:32:34,741 --> 03:32:37,035
<b>I think they reminded him of the start of Microsoft,</b>

3987
03:32:37,035 --> 03:32:40,539
<b>and that, that is should be made to work, and he supported us,</b>

3988
03:32:40,539 --> 03:32:42,082
<b>and that was a really big deal.</b>

3989
03:32:42,082 --> 03:32:53,343
<b>♪♪♪
That was February, 2000. We were launching November, 2001.</b>

3990
03:32:53,343 --> 03:32:56,597
<b>I mean, that's less than two years away.</b>

3991
03:32:56,597 --> 03:32:59,099
<b>I was looking for anything I could get.</b>

3992
03:32:59,099 --> 03:33:03,562
<b>We were taking some of our PC lineup and repurposing it for console,</b>

3993
03:33:03,562 --> 03:33:06,398
<b>and I was, me and my whole deal team,</b>

3994
03:33:06,398 --> 03:33:08,734
<b>we were out shaking the trees all around the world</b>

3995
03:33:08,734 --> 03:33:11,195
<b>to try to find projects.</b>

3996
03:33:11,195 --> 03:33:14,198
<b>We are starting to see some great games come back to the Mac,</b>

3997
03:33:14,198 --> 03:33:16,492
<b>but this is one of the coolest I've ever seen.</b>

3998
03:33:16,492 --> 03:33:18,994
<b>♪♪♪</b>

3999
03:33:18,994 --> 03:33:22,623
<b>Everybody on the team knew that we had something special with Halo.</b>

4000
03:33:22,623 --> 03:33:29,505
<b>♪♪♪</b>

4001
03:33:29,505 --> 03:33:32,424
<b>Basically, I was sitting in my office one day and my phone rang,</b>

4002
03:33:32,424 --> 03:33:35,052
<b>and it was Peter Tamte on the line.</b>

4003
03:33:35,052 --> 03:33:37,804
<b>He more or less told me that things weren't going that well at Bungie,</b>

4004
03:33:37,804 --> 03:33:40,974
<b>that they were going out of business.</b>

4005
03:33:40,974 --> 03:33:43,477
<b>When Microsoft bought Bungie,</b>

4006
03:33:43,477 --> 03:33:47,439
<b>we had some broad ideas about a story,</b>

4007
03:33:47,439 --> 03:33:49,942
<b>and a few characters, vehicles and weapons.</b>

4008
03:33:49,942 --> 03:33:54,446
<b>We had a really fun multiplayer game that was like a 4 on 14 game.</b>

4009
03:33:54,446 --> 03:33:57,032
<b>We didn't have working AI.</b>

4010
03:33:57,032 --> 03:34:01,912
<b>We did not have anything like a mission plan or a script.</b>

4011
03:34:01,912 --> 03:34:05,999
<b>The early iterations of Halo were pretty hysterical.</b>

4012
03:34:05,999 --> 03:34:08,585
<b>It did not start out as a first person shooter.</b>

4013
03:34:08,585 --> 03:34:11,004
<b>It actually started out as a strategy game.</b>

4014
03:34:11,004 --> 03:34:14,258
<b>It wasn't until we had built some</b>

4015
03:34:14,258 --> 03:34:18,428
<b>vehicle physics for a little 4x4 type vehicle that I had built,</b>

4016
03:34:18,428 --> 03:34:21,181
<b>and we would command it to move from one location to the other,</b>

4017
03:34:21,181 --> 03:34:24,393
<b>and it was pretty cool to see the physics</b>

4018
03:34:24,393 --> 03:34:27,187
<b>and the interaction with the vehicle and the terrain,</b>

4019
03:34:27,187 --> 03:34:30,065
<b>and we got to the point where we're thinking,</b>

4020
03:34:30,065 --> 03:34:33,402
<b>‘Why are we letting the AI drive these around? Why don't we</b>

4021
03:34:33,402 --> 03:34:35,028
<b>start driving it ourselves?’</b>

4022
03:34:35,028 --> 03:34:38,365
<b>♪♪♪</b>

4023
03:34:38,365 --> 03:34:42,411
<b>That was the very first big step that we took</b>

4024
03:34:42,411 --> 03:34:49,042
<b>in turning it into something that would
somewhat resemble the Halo that we played in 2001.</b>

4025
03:34:49,042 --> 03:34:53,714
<b>We realized, ‘Wow, it’s…It's way more fun to play on the ground</b>

4026
03:34:53,714 --> 03:34:55,591
<b>as one of these little tiny Marines</b>

4027
03:34:55,591 --> 03:34:58,176
<b>surrounded by all this beautiful sci-fi landscape,</b>

4028
03:34:58,176 --> 03:35:01,346
<b>being as close as possible to the, to the action.</b>

4029
03:35:01,346 --> 03:35:04,308
<b>That first person perspective just touched a lot of those</b>

4030
03:35:04,308 --> 03:35:06,018
<b>bases for us.</b>

4031
03:35:06,018 --> 03:35:08,437
<b>What felt like a tight combat loop?</b>

4032
03:35:08,437 --> 03:35:10,856
<b>What felt super immersive in the sci-fi world?</b>

4033
03:35:10,856 --> 03:35:12,983
<b>What made business sense? We</b>

4034
03:35:12,983 --> 03:35:16,528
<b>specifically wanted to create a world that was beautiful,</b>

4035
03:35:16,528 --> 03:35:20,907
<b>a place the player would want to stay and play in.</b>

4036
03:35:20,907 --> 03:35:24,453
<b>In Doom, they throw hundreds of enemies at a time at you.</b>

4037
03:35:24,453 --> 03:35:26,788
<b>We could have, like, eight.</b>

4038
03:35:26,788 --> 03:35:31,043
<b>So, we had to have enemies that would last longer than that</b>

4039
03:35:31,043 --> 03:35:33,837
<b>and could live longer and were, you know, smart enough to</b>

4040
03:35:33,837 --> 03:35:36,506
<b>retreat and flank you.</b>

4041
03:35:36,506 --> 03:35:37,341
<b>♪♪♪</b>

4042
03:35:37,341 --> 03:35:40,093
<b>There was outdoors and indoors</b>

4043
03:35:40,093 --> 03:35:41,887
<b>in the middle of this huge battle,</b>

4044
03:35:41,887 --> 03:35:45,140
<b>and then I can jump into a Warthog somebody's driving,</b>

4045
03:35:45,140 --> 03:35:48,185
<b>and I can be running the chain gun on the back, you know?</b>

4046
03:35:48,185 --> 03:35:51,188
<b>If it didn't feel as fluid as Quake</b>

4047
03:35:51,188 --> 03:35:54,983
<b>or if it didn't give you the precision of Half-Life,</b>

4048
03:35:54,983 --> 03:35:56,151
<b>it wasn't good enough.</b>

4049
03:35:56,151 --> 03:35:59,571
<b>So, when it came to starting to play with a controller</b>

4050
03:35:59,571 --> 03:36:03,575
<b>that had analog controls, and we could creep along at our own pace,</b>

4051
03:36:03,575 --> 03:36:05,535
<b>we could do things that we just never</b>

4052
03:36:05,535 --> 03:36:08,246
<b>could do with a keyboard and mouse.</b>

4053
03:36:08,246 --> 03:36:10,707
<b>I saw every iteration of controller</b>

4054
03:36:10,707 --> 03:36:13,877
<b>that they were working on, and some of them were pretty wild.</b>

4055
03:36:13,877 --> 03:36:17,339
<b>The Duke was just 1 of 30</b>

4056
03:36:17,339 --> 03:36:20,592
<b>wooden prototypes that they brought by that day.</b>

4057
03:36:20,592 --> 03:36:22,803
<b>I remember the first time I held the Duke controller. I remember thinking</b>

4058
03:36:22,803 --> 03:36:24,930
<b>I was holding a giant dinner plate.</b>

4059
03:36:24,930 --> 03:36:27,057
<b>Duke controller is so big.</b>

4060
03:36:27,182 --> 03:36:29,434
<b>I almost need a trailer to move it around</b>

4061
03:36:29,601 --> 03:36:31,061
<b>Whenever I went to Japan,</b>

4062
03:36:31,061 --> 03:36:35,107
<b>constant feedback I would get is, ‘It's black.</b>

4063
03:36:35,107 --> 03:36:37,192
<b>Black is the color of death.’</b>

4064
03:36:37,192 --> 03:36:38,485
<b>♪♪♪</b>

4065
03:36:38,485 --> 03:36:40,946
<b>‘X, X is the letter of death.</b>

4066
03:36:40,946 --> 03:36:43,573
<b>Xbox, it’s the death box.’</b>

4067
03:36:43,573 --> 03:36:47,411
<b>♪♪♪</b>

4068
03:36:47,411 --> 03:36:50,622
<b>I'd be like, ‘The PlayStation is black.’</b>

4069
03:36:50,622 --> 03:36:52,958
<b>They’d be like, ‘Oh well, that's, that's okay.’</b>

4070
03:36:52,958 --> 03:36:55,460
<b>The controller should weigh</b>

4071
03:36:55,460 --> 03:36:58,839
<b>the same weight as water in your hands.</b>

4072
03:36:58,839 --> 03:37:02,884
<b>‘Okay, it's the weight of water in my hands, okay.’</b>

4073
03:37:02,884 --> 03:37:05,512
<b>As a statement, as a expression of the brand,</b>

4074
03:37:05,512 --> 03:37:08,598
<b>as Microsoft's first, you know,</b>

4075
03:37:08,598 --> 03:37:10,600
<b>foray into this world, it felt right.</b>

4076
03:37:10,600 --> 03:37:12,978
<b>It all felt part of a piece.</b>

4077
03:37:12,978 --> 03:37:14,855
<b>Sorry for the quick thaw, Master Chief.</b>

4078
03:37:14,855 --> 03:37:17,315
<b>People could not answer the question of,</b>

4079
03:37:17,315 --> 03:37:20,402
<b>‘Would you like your y-axis normal or inverted?’</b>

4080
03:37:20,402 --> 03:37:24,197
<b>So, we had to come up with a way to get them</b>

4081
03:37:24,197 --> 03:37:27,701
<b>to choose entirely based on what came naturally to them.</b>

4082
03:37:27,701 --> 03:37:30,454
<b>Just look at each of the flashing panels to target them.</b>

4083
03:37:30,454 --> 03:37:32,914
<b>So, the chief waking from cryosleep,</b>

4084
03:37:32,914 --> 03:37:35,542
<b>it gave us this perfect opportunity</b>

4085
03:37:35,542 --> 03:37:38,086
<b>to get off on the right foot immediately.</b>

4086
03:37:38,086 --> 03:37:39,504
<b>‘Okay, that looks good.’</b>

4087
03:37:39,504 --> 03:37:42,424
<b>Took quite a bit of time for us to kind of</b>

4088
03:37:42,424 --> 03:37:45,010
<b>explore some of the universe and what we could do.</b>

4089
03:37:45,010 --> 03:37:47,679
<b>That was when we hired Joe Staten,</b>

4090
03:37:47,679 --> 03:37:51,391
<b>and we started really delving deeper into</b>

4091
03:37:51,391 --> 03:37:52,893
<b>writing the story.</b>

4092
03:37:52,893 --> 03:37:55,187
<b>The team had already done a huge amount of world building,</b>

4093
03:37:55,187 --> 03:37:58,774
<b>character creation. Joe brought a lot to the table</b>

4094
03:37:58,774 --> 03:38:01,902
<b>in giving the Master Chief a personality</b>

4095
03:38:01,902 --> 03:38:03,487
<b>without ever showing his face.</b>

4096
03:38:03,487 --> 03:38:04,321
<b>♪♪♪</b>

4097
03:38:04,321 --> 03:38:06,865
<b>For me, the way into Master Chief's character</b>

4098
03:38:06,865 --> 03:38:08,658
<b>actually wasn't through him</b>

4099
03:38:08,658 --> 03:38:11,036
<b>but rather through his partner,</b>

4100
03:38:11,036 --> 03:38:12,370
<b>through Cortana.</b>

4101
03:38:12,370 --> 03:38:13,705
<b>Sleep well?</b>

4102
03:38:13,705 --> 03:38:15,832
<b>No thanks to your driving, yes.</b>

4103
03:38:15,832 --> 03:38:19,461
<b>I firmly believe you can't have Halo without Cortana.</b>

4104
03:38:19,461 --> 03:38:23,423
<b>One of my favorite cinematics is where you return to</b>

4105
03:38:23,423 --> 03:38:25,884
<b>the Covenant ship that's floating over the Halo ring.</b>

4106
03:38:25,884 --> 03:38:27,052
<b>♪♪♪</b>

4107
03:38:27,052 --> 03:38:29,888
<b>Oh, I see, the coordinate data needs to be…</b>

4108
03:38:29,888 --> 03:38:31,056
<b>♪♪♪</b>

4109
03:38:31,056 --> 03:38:32,349
<b>Right, sorry.</b>

4110
03:38:32,349 --> 03:38:34,309
<b>Now, the chief didn't have to say anything.</b>

4111
03:38:34,309 --> 03:38:38,230
<b>He just had to react in an honest way</b>

4112
03:38:38,230 --> 03:38:41,733
<b>to this, this person inside his head.</b>

4113
03:38:41,733 --> 03:38:46,363
<b>Those moments showed players what Master Chief's personality is,</b>

4114
03:38:46,363 --> 03:38:50,116
<b>The more we've pushed those kinds of character interactions with one another,</b>

4115
03:38:50,116 --> 03:38:53,495
<b>the more kind of relatable those characters became.</b>

4116
03:38:53,495 --> 03:38:56,081
<b>Now would be a very good time to leave.</b>

4117
03:38:56,081 --> 03:38:58,333
<b>She could crack Covenant security systems,</b>

4118
03:38:58,333 --> 03:39:00,627
<b>dive into ancient alien technology.</b>

4119
03:39:00,627 --> 03:39:01,503
<b>You all right?</b>

4120
03:39:01,503 --> 03:39:03,588
<b>We wanted to make sure that her personality</b>

4121
03:39:03,588 --> 03:39:07,384
<b>represented, you know, these, these things that she was capable of.</b>

4122
03:39:07,384 --> 03:39:11,179
<b>A dozen Covenant superior battleships against a single Halcyon-class cruiser.</b>

4123
03:39:11,179 --> 03:39:13,807
<b>With those odds, I'm content with three,</b>

4124
03:39:13,807 --> 03:39:15,058
<b>make that four fills.</b>

4125
03:39:15,058 --> 03:39:16,268
<b>♪♪♪</b>

4126
03:39:16,268 --> 03:39:20,272
<b>So, from the very beginning, Halo had multiplayer,</b>

4127
03:39:20,272 --> 03:39:22,524
<b>we could network our computers.</b>

4128
03:39:22,524 --> 03:39:26,611
<b>Our characters had vastly different capabilities. We could do super jumps.</b>

4129
03:39:26,611 --> 03:39:28,280
<b>We used to spend, you know,</b>

4130
03:39:28,280 --> 03:39:31,408
<b>two hours every afternoon playing multiplayer,</b>

4131
03:39:31,408 --> 03:39:33,785
<b>and that was before we had</b>

4132
03:39:33,785 --> 03:39:35,996
<b>anything working on the single player side.</b>

4133
03:39:35,996 --> 03:39:40,500
<b>I think it was two nights before we went Gold Master.</b>

4134
03:39:40,500 --> 03:39:42,711
<b>Jason Jones, the creative director,</b>

4135
03:39:42,711 --> 03:39:44,462
<b>went into code</b>

4136
03:39:44,462 --> 03:39:47,424
<b>and, for the human pistol for multiplayer,</b>

4137
03:39:47,424 --> 03:39:50,051
<b>it just does, like, three times as much damage.</b>

4138
03:39:50,051 --> 03:39:53,889
<b>It completely destroyed the multiplayer balance.</b>

4139
03:39:53,889 --> 03:39:57,017
<b>♪♪♪</b>

4140
03:39:57,017 --> 03:39:59,644
<b>Yeah, it was pretty effective, wasn't it?</b>

4141
03:39:59,644 --> 03:40:03,773
<b>♪♪♪</b>

4142
03:40:03,773 --> 03:40:05,734
<b>Halo: Combat Evolved,</b>

4143
03:40:05,734 --> 03:40:09,404
<b>After Halo shipped, it became the biggest Xbox game.</b>

4144
03:40:09,404 --> 03:40:11,489
<b>incredibly successful.</b>

4145
03:40:11,489 --> 03:40:14,409
<b>Almost everybody on the team wanted to go work on something else.</b>

4146
03:40:14,409 --> 03:40:16,703
<b>Jason Jones, who was really</b>

4147
03:40:16,703 --> 03:40:20,457
<b>the glue that was holding all the different functions.</b>

4148
03:40:20,457 --> 03:40:24,210
<b>He wanted to go off and work on a new franchise</b>

4149
03:40:24,210 --> 03:40:27,672
<b>and let the core team keep going and do Halo 2.</b>

4150
03:40:27,672 --> 03:40:29,966
<b>We're going in!</b>

4151
03:40:29,966 --> 03:40:32,594
<b>Get tactical Marines!</b>

4152
03:40:32,594 --> 03:40:35,555
<b>Get aboard that carrier, secure the Prophet of Regret.</b>

4153
03:40:35,555 --> 03:40:37,933
<b>♪♪♪</b>

4154
03:40:37,933 --> 03:40:40,644
<b>We spent a good amount of time at the very beginning</b>

4155
03:40:40,644 --> 03:40:44,397
<b>thinking about how we were going to devise spaces,</b>

4156
03:40:44,397 --> 03:40:47,317
<b>how we were going to create all of those characters and such</b>

4157
03:40:47,317 --> 03:40:50,320
<b>and what kind of technologies we could utilize</b>

4158
03:40:50,320 --> 03:40:53,323
<b>within the engine to make things look a lot better.</b>

4159
03:40:53,323 --> 03:40:55,575
<b>Also spent a lot of time kind of figuring out what,</b>

4160
03:40:55,575 --> 03:40:57,452
<b>what direction the story should take.</b>

4161
03:40:57,452 --> 03:41:02,499
<b>The tasks you must undertake as the Arbiter are perilous, suicidal.</b>

4162
03:41:02,499 --> 03:41:06,086
<b>You will die as each Arbiter has before you.</b>

4163
03:41:06,086 --> 03:41:08,838
<b>If you're going to experience the story of the hero,</b>

4164
03:41:08,838 --> 03:41:11,883
<b>well, what about experiencing the story of the villain, quote, unquote?</b>

4165
03:41:11,883 --> 03:41:13,468
<b>Playing as the Arbiter</b>

4166
03:41:13,468 --> 03:41:17,222
<b>was one way to give you a lot of insight</b>

4167
03:41:17,222 --> 03:41:20,183
<b>into the Covenant that you wouldn't have normally had.</b>

4168
03:41:20,183 --> 03:41:22,143
<b>All of a sudden, you got access to a lot of</b>

4169
03:41:22,143 --> 03:41:25,897
<b>cool weapons and vehicles that you wouldn't normally have had,</b>

4170
03:41:25,897 --> 03:41:29,275
<b>and you got to see the AI from the other side.</b>

4171
03:41:29,275 --> 03:41:31,277
<b>I love that they were taking risks</b>

4172
03:41:31,277 --> 03:41:34,114
<b>and letting you play another character</b>

4173
03:41:34,114 --> 03:41:36,658
<b>and dual wielding and, you know,</b>

4174
03:41:36,658 --> 03:41:39,160
<b>other super cool stuff that they introduced in there.</b>

4175
03:41:39,160 --> 03:41:41,037
<b>And it just looked super cool</b>

4176
03:41:41,037 --> 03:41:43,415
<b>to run around with double SMG,</b>

4177
03:41:43,415 --> 03:41:46,668
<b>and it was one of the very first things we showed about the game.</b>

4178
03:41:46,668 --> 03:41:48,670
<b>It was before we had actually finished</b>

4179
03:41:48,670 --> 03:41:51,840
<b>all the tech that would allow you to actually dual wield.</b>

4180
03:41:51,840 --> 03:41:55,760
<b>So, in that demo video, when we switched to</b>

4181
03:41:55,760 --> 03:41:59,097
<b>dual wielding SMGs, it's actually just one SMG</b>

4182
03:41:59,097 --> 03:42:02,475
<b>with another SMG stuck on the side of it just floating there.</b>

4183
03:42:02,475 --> 03:42:04,686
<b>Lots of smoke and mirrors in announcements.</b>

4184
03:42:04,686 --> 03:42:09,065
<b>♪♪♪</b>

4185
03:42:09,065 --> 03:42:10,358
<b>I and others</b>

4186
03:42:10,358 --> 03:42:13,903
<b>bled gallons of blood in order to make sure an Xbox had</b>

4187
03:42:13,903 --> 03:42:16,865
<b>networking capability and a hard drive.</b>

4188
03:42:16,865 --> 03:42:20,160
<b>Halo 2 really defined Xbox Live.</b>

4189
03:42:20,160 --> 03:42:24,039
<b>Anybody owning Xbox had to have Halo 2.</b>

4190
03:42:24,039 --> 03:42:26,249
<b>Bungie was innovative and matchmaking.</b>

4191
03:42:26,249 --> 03:42:30,003
<b>You could just go onto Xbox Live and find yourself in a match and minutes,</b>

4192
03:42:30,003 --> 03:42:32,130
<b>and the better you play, the more you were</b>

4193
03:42:32,130 --> 03:42:34,966
<b>getting matched with people of like skills.</b>

4194
03:42:34,966 --> 03:42:37,427
<b>For the first two years of</b>

4195
03:42:37,427 --> 03:42:39,471
<b>Xbox Live’s existences,</b>

4196
03:42:39,471 --> 03:42:42,557
<b>I think something like 90% of</b>

4197
03:42:42,557 --> 03:42:44,309
<b>players were playing Halo 2.</b>

4198
03:42:44,309 --> 03:42:52,067
<b>♪♪♪</b>

4199
03:42:52,067 --> 03:42:55,320
<b>I am your shield. I am your soul.</b>

4200
03:42:55,320 --> 03:43:00,366
<b>♪♪♪</b>

4201
03:43:00,366 --> 03:43:02,994
<b>There was certainly pressure with Halo three to</b>

4202
03:43:02,994 --> 03:43:05,663
<b>make that generational leap, and we just tried to go big</b>

4203
03:43:05,663 --> 03:43:08,374
<b>with almost every decision.</b>

4204
03:43:08,374 --> 03:43:10,752
<b>Halo 3, we wanted to go epic</b>

4205
03:43:10,752 --> 03:43:14,506
<b>and make the world feel incredible.</b>

4206
03:43:14,506 --> 03:43:21,429
<b>♪♪♪</b>

4207
03:43:21,429 --> 03:43:24,182
<b>I think Finish the Fight might’ve been sort of an apology.</b>

4208
03:43:24,182 --> 03:43:25,975
<b>You mind telling me what you're doing on that ship?</b>

4209
03:43:25,975 --> 03:43:28,686
<b>For kind of how Halo 2 wrapped up</b>

4210
03:43:28,686 --> 03:43:30,438
<b>Finishing this fight.</b>

4211
03:43:30,438 --> 03:43:32,565
<b>Finish the fight was a rallying cry.</b>

4212
03:43:32,565 --> 03:43:35,193
<b>If you're with us, and you played through Halo 2,</b>

4213
03:43:35,193 --> 03:43:38,822
<b>this is where we give you that ending that you’ve been waiting for.</b>

4214
03:43:38,822 --> 03:43:48,039
<b>that you've been waiting for.
♪♪♪</b>

4215
03:43:48,039 --> 03:43:51,042
<b>The idea was: you have to make the greatest game ever.</b>

4216
03:43:51,042 --> 03:43:51,960
<b>♪♪♪</b>

4217
03:43:51,960 --> 03:43:54,170
<b>This is the only way this is going to be successful.</b>

4218
03:43:54,170 --> 03:43:57,924
<b>It has to be extraordinary on all sorts of levels.</b>

4219
03:43:57,924 --> 03:44:00,593
<b>The Prophet of Truth, as I'm sure people realize, is in fact</b>

4220
03:44:00,593 --> 03:44:02,345
<b>is, in fact, the Prophet of Lies.</b>

4221
03:44:02,345 --> 03:44:04,597
<b>The classic dramatic tradition to</b>

4222
03:44:04,597 --> 03:44:07,642
<b>name characters the opposite of what they are.</b>

4223
03:44:07,642 --> 03:44:11,104
<b>There was a sense of, ‘I'm gonna finish everything I ever</b>

4224
03:44:11,187 --> 03:44:13,857
<b>I ever wanted to do with the Halo series:</b>

4225
03:44:13,857 --> 03:44:16,234
<b>having a Scarab that could walk around</b>

4226
03:44:16,234 --> 03:44:17,944
<b>arbitrarily and react to you.</b>

4227
03:44:17,944 --> 03:44:20,864
<b>and the Covenant ships flying overhead and such,</b>

4228
03:44:20,864 --> 03:44:22,824
<b>bigger and bigger and bigger and</b>

4229
03:44:22,824 --> 03:44:24,742
<b>really strongly integrating the</b>

4230
03:44:24,742 --> 03:44:27,120
<b>on foot combat with the vehicle combat.</b>

4231
03:44:27,120 --> 03:44:30,248
<b>For the look and feel of it to the creative direction of it,</b>

4232
03:44:30,248 --> 03:44:34,419
<b>that was the vibe that I wanted to push through to the rest of the game,</b>

4233
03:44:34,419 --> 03:44:37,380
<b>It's going to have to kind of redefine Xbox Live.</b>

4234
03:44:37,380 --> 03:44:39,841
<b>One of the reasons why Halo’s multiplayer</b>

4235
03:44:40,216 --> 03:44:43,845
<b>worked was because we gave you so many options to customize it.</b>

4236
03:44:43,845 --> 03:44:45,722
<b>You could go swords-only,</b>

4237
03:44:45,722 --> 03:44:49,100
<b>you could increase the release spawn time.</b>

4238
03:44:49,100 --> 03:44:51,644
<b>You could really tailor it to what you and your group likes.</b>

4239
03:44:51,644 --> 03:44:54,022
<b>Forge was kind of an extension of that.</b>

4240
03:44:54,022 --> 03:44:57,358
<b>Initially, it was just: place a few objects,</b>

4241
03:44:57,358 --> 03:44:59,319
<b>move the weapons around a little bit,</b>

4242
03:44:59,319 --> 03:45:03,114
<b>change the spawn rates of things as a modification to a map.</b>

4243
03:45:03,114 --> 03:45:06,743
<b>And then, a couple of the artists looked at it and went,</b>

4244
03:45:06,743 --> 03:45:08,828
<b>‘Well, if we can place objects,</b>

4245
03:45:08,828 --> 03:45:12,290
<b>we're gonna place a lot of objects and see what happens.</b>

4246
03:45:12,290 --> 03:45:17,962
<b>♪♪♪</b>

4247
03:45:17,962 --> 03:45:19,923
<b>Halo 3 was the victory lap</b>

4248
03:45:19,923 --> 03:45:22,675
<b>where we just wanted to make the perfect Halo.</b>

4249
03:45:22,675 --> 03:45:24,677
<b>Oh, I know what the ladies like.</b>

4250
03:45:24,677 --> 03:45:29,390
<b>We never had any idea that Halo was going to become a cultural phenomenon.</b>

4251
03:45:29,390 --> 03:45:33,353
<b>Halo was big, and everyone was playing Halo and ‘This is the future. This is awesome.’</b>

4252
03:45:33,436 --> 03:45:37,023
<b>Halo has a special place in my heart,</b>
<b>it was the gamechanger</b>

4253
03:45:37,065 --> 03:45:42,153
<b>I remember doing LAN parties. We would system link, like, four consoles together in a basement</b>

4254
03:45:42,153 --> 03:45:46,658
<b>Wen we saw the lines for me when we saw the fan reaction</b>

4255
03:45:46,658 --> 03:45:49,744
<b>We were struck by it.</b>

4256
03:45:49,744 --> 03:45:52,038
<b>No one had seen anything like it at the time.</b>

4257
03:45:52,038 --> 03:45:54,249
<b>The reason why I'm sitting here 20 years later,</b>

4258
03:45:54,249 --> 03:45:56,251
<b>why we're still making Halo games,</b>

4259
03:45:56,251 --> 03:45:59,879
<b>it showed that you can create a rock solid shooter experience,</b>

4260
03:45:59,879 --> 03:46:04,008
<b>but you can also create a beautiful, mysterious world</b>

4261
03:46:04,008 --> 03:46:06,261
<b>that people want to spend time in.</b>

4262
03:46:06,261 --> 03:46:10,306
<b>It can tell a story with characters, that, that matter,</b>

4263
03:46:10,306 --> 03:46:14,018
<b>It was just an iconic moment in the history of games.</b>

4264
03:46:14,018 --> 03:46:15,895
<b>♪♪♪</b>

4265
03:46:15,895 --> 03:46:19,565
<b>Wake me when you need me.</b>

4266
03:46:19,607 --> 03:46:23,569
<b>Don’t make a girl a promise, if you know you can't keep it.</b>

4267
03:46:23,569 --> 03:46:44,757
<b>♪♪♪</b>

4268
03:46:44,757 --> 03:46:46,217
<b>There was a titanic problem that, you know</b>

4269
03:46:46,217 --> 03:46:51,180
<b>nobody under the age of 30 might even know about</b>

4270
03:46:51,180 --> 03:46:54,600
<b>which is hilarious which is that, at that time,</b>

4271
03:46:54,600 --> 03:46:58,604
<b>a serious argument existed, a religious war existed</b>

4272
03:46:58,604 --> 03:47:03,985
<b>that shooters could never work on a console,</b>

4273
03:47:03,985 --> 03:47:07,030
<b>that, to play a shooter, you had to have a mouse and a keyboard</b>

4274
03:47:07,030 --> 03:47:09,198
<b>because of the response speed of the mouse and a bunch of other stuff,</b>

4275
03:47:09,198 --> 03:47:11,617
<b>and I know that sounds insane but,</b>

4276
03:47:11,617 --> 03:47:15,580
<b>at the time, you would have tons of people tell you,</b>

4277
03:47:15,580 --> 03:47:19,292
<b>‘You should not try to make a shooter on a console, because it would be terrible.’</b>

4278
03:47:19,292 --> 03:47:23,087
<b>Yo, listen up. We will not live in a two dimensional world.</b>

4279
03:47:23,087 --> 03:47:27,383
<b>We will take a look around. We will not be confined.</b>

4280
03:47:27,383 --> 03:47:31,220
<b>Every single person that had an N64 when it came out played Turok.</b>

4281
03:47:31,220 --> 03:47:34,724
<b>That's like an iconic N64 game.</b>

4282
03:47:34,724 --> 03:47:38,353
<b>The concept is just so appealing. It's like you get to shoot dinosaurs,</b>

4283
03:47:38,353 --> 03:47:43,649
<b>like prehistoric world, like the box art looked awesome.</b>

4284
03:47:43,649 --> 03:47:47,779
<b>One of the big parts of Turok was he was a Native American,</b>

4285
03:47:47,779 --> 03:47:52,116
<b>and you didn't really see indigenous people being represented that way</b>

4286
03:47:52,116 --> 03:47:55,161
<b>as heroes in video games or just protagonists.</b>

4287
03:47:55,161 --> 03:47:56,079
<b>♪♪♪</b>

4288
03:47:56,079 --> 03:47:58,748
<b>When I was a kid, and I was playing it, the game was way too hard for me,</b>

4289
03:47:58,748 --> 03:48:02,585
<b>and it terrified me because, like, the fog was so thick that it,</b>

4290
03:48:02,585 --> 03:48:04,629
<b>it felt like a survival horror game.</b>

4291
03:48:04,629 --> 03:48:08,174
<b>It didn't feel like a running gun shooter,</b>

4292
03:48:08,174 --> 03:48:11,302
<b>because you had to play it so methodically,</b>

4293
03:48:11,302 --> 03:48:13,596
<b>because you never knew when a raptor was just going to, like,</b>

4294
03:48:13,596 --> 03:48:16,015
<b>bust out of the fog and kill you.</b>

4295
03:48:16,015 --> 03:48:18,059
<b>♪♪♪</b>

4296
03:48:18,059 --> 03:48:22,730
<b>What amazed me was that Night Dive’s port, by removing the fog,</b>

4297
03:48:22,730 --> 03:48:25,358
<b>you actually get to play that game</b>

4298
03:48:25,358 --> 03:48:27,610
<b>the way the designers intended.</b>

4299
03:48:27,610 --> 03:48:31,322
<b>That opened up a whole can of worms,</b>

4300
03:48:31,322 --> 03:48:34,534
<b>because not only did the original developers</b>

4301
03:48:34,534 --> 03:48:37,995
<b>implement that fog so that the draw distance would be a lot shorter,</b>

4302
03:48:37,995 --> 03:48:42,667
<b>but they also did it so that they wouldn't have to fully model the entire world as well.</b>

4303
03:48:42,667 --> 03:48:46,003
<b>And so, when we kind of pulled back that curtain, we discovered</b>

4304
03:48:46,003 --> 03:48:48,798
<b>that the tops of the trees didn't exist,</b>

4305
03:48:48,798 --> 03:48:52,468
<b>a lot of geometry was missing.</b>

4306
03:48:52,468 --> 03:48:55,847
<b>And so, we had to bring on a 3D artist to basically</b>

4307
03:48:55,847 --> 03:48:59,183
<b>complete the assets that were now visible for the first time.</b>

4308
03:48:59,183 --> 03:49:01,352
<b>I am Turok.</b>

4309
03:49:01,352 --> 03:49:11,737
<b>♪♪♪</b>

4310
03:49:11,737 --> 03:49:13,781
<b>Perfect Dark was created by</b>

4311
03:49:13,781 --> 03:49:17,535
<b>us taking a load of words, describing words and verbs,</b>

4312
03:49:17,535 --> 03:49:19,495
<b>sticking them on the back of a door,</b>

4313
03:49:19,495 --> 03:49:22,206
<b>and then removing them one by one</b>

4314
03:49:22,206 --> 03:49:25,376
<b>until we came up with two that kind of worked together.</b>

4315
03:49:25,376 --> 03:49:29,547
<b>Perfect Dark was all about stealthiness and going around and trying to find out what's going on and,</b>

4316
03:49:29,547 --> 03:49:32,550
<b>and it's dark, both in sense of light and also dark in terms of sense of the</b>

4317
03:49:32,550 --> 03:49:34,469
<b>conspiracy plot that we were trying to follow up.</b>

4318
03:49:34,469 --> 03:49:37,096
<b>Hands up, and step away from the alien.</b>

4319
03:49:37,096 --> 03:49:39,724
<b>We'd watched a lot of X-Files. X-Files was big at the time,</b>

4320
03:49:39,724 --> 03:49:42,185
<b>so there's darkness there as well. So, the whole dark thing</b>

4321
03:49:42,185 --> 03:49:43,978
<b>just became sort of dominant for us.</b>

4322
03:49:43,978 --> 03:49:46,272
<b>Of course, we'd all seen Lara Croft by that point,</b>

4323
03:49:46,272 --> 03:49:48,524
<b>and we wanted something more real,</b>

4324
03:49:48,524 --> 03:49:50,735
<b>something that we could aspire to</b>

4325
03:49:50,735 --> 03:49:53,529
<b>and still have her as a, a, a spy character.</b>

4326
03:49:53,529 --> 03:49:55,448
<b>♪♪♪</b>

4327
03:49:55,448 --> 03:49:59,452
<b>Half the guns come from a book on Judge Dredd.</b>

4328
03:49:59,452 --> 03:50:02,371
<b>Quite honestly, if you look at them, you can see that we've just stolen things</b>

4329
03:50:02,371 --> 03:50:05,166
<b>straight out of them and adapted them for Perfect Dark.</b>

4330
03:50:05,166 --> 03:50:07,627
<b>Um, Joanna Dark’s wetsuit</b>

4331
03:50:07,627 --> 03:50:12,256
<b>comes from an episode of UFO which was an English sci-fi show from the ‘60s.</b>

4332
03:50:12,256 --> 03:50:14,800
<b>I mean, it's essentially the exact same wetsuit,</b>

4333
03:50:14,800 --> 03:50:16,594
<b>but no one's made the connection yet.</b>

4334
03:50:16,594 --> 03:50:20,556
<b>You know, if you look at the graphical quality between Perfect Dark and GoldenEye,</b>

4335
03:50:20,556 --> 03:50:22,892
<b>fundamentally the same engine and the same console,</b>

4336
03:50:22,892 --> 03:50:24,769
<b>but it took a big step forward.</b>

4337
03:50:24,769 --> 03:50:28,523
<b>There were lots of good design ideas that we didn't get into GoldenEye.</b>

4338
03:50:28,523 --> 03:50:30,775
<b>We thought, ‘We should definitely have bots in this,</b>

4339
03:50:30,775 --> 03:50:33,069
<b>because it opens up so much more. It means you don't need to</b>

4340
03:50:33,069 --> 03:50:35,238
<b>have three people around the screen and four people around the screen,</b>

4341
03:50:35,238 --> 03:50:37,240
<b>you can do it against the bot. So, it was an early thing.</b>

4342
03:50:37,240 --> 03:50:40,159
<b>One of the first things I think we worked on was some basic bot AI.</b>

4343
03:50:40,159 --> 03:50:43,287
<b>♪♪♪</b>

4344
03:50:43,287 --> 03:50:44,288
<b>Gotta shoot.</b>

4345
03:50:44,288 --> 03:50:49,210
<b>♪♪♪</b>

4346
03:50:49,210 --> 03:50:51,671
<b>There was a game called TimeSplitters</b>

4347
03:50:51,671 --> 03:50:53,756
<b>that had come out on the PlayStation</b>

4348
03:50:53,756 --> 03:50:57,969
<b>shortly before we started working on the Xbox version of Halo.</b>

4349
03:50:57,969 --> 03:51:00,304
<b>That, it was not the default option,</b>

4350
03:51:00,304 --> 03:51:04,225
<b>but did have a very similar two-stick method of control</b>

4351
03:51:04,225 --> 03:51:06,394
<b>That two-stick solution made a lot of sense to us.</b>

4352
03:51:06,394 --> 03:51:09,605
<b>I remember when we took the first version of TimeSplitters to E3,</b>

4353
03:51:09,605 --> 03:51:12,608
<b>and we had four-player split screen in the Egyptian level</b>

4354
03:51:12,608 --> 03:51:14,902
<b>with 12 characters running around it,</b>

4355
03:51:14,902 --> 03:51:18,531
<b>and it was running at 60 frames a second and, coming from GoldenEye and Perfect Dark</b>

4356
03:51:18,531 --> 03:51:21,784
<b>which struggled, it's like, ‘This is, you know, wow!’ You know?</b>

4357
03:51:21,784 --> 03:51:24,078
<b>We wanted to make a sandbox game,</b>

4358
03:51:24,078 --> 03:51:26,747
<b>different scenarios and different weapons,</b>

4359
03:51:26,747 --> 03:51:29,458
<b>and the way to do that, obviously, was to have different time periods</b>

4360
03:51:29,458 --> 03:51:32,336
<b>and base it on classic film settings.</b>

4361
03:51:32,336 --> 03:51:34,505
<b>So. you know, you've got the Egyptian adventurer thing,</b>

4362
03:51:34,505 --> 03:51:36,591
<b>you know, which is like Raiders of the Lost Ark and that kind of stuff,</b>

4363
03:51:36,591 --> 03:51:39,760
<b>and then you had the classic robot sci-fi movie set in the future,</b>

4364
03:51:39,760 --> 03:51:42,680
<b>and then stick a first person shooter in there and have a bit of fun with it.</b>

4365
03:51:42,680 --> 03:51:47,351
<b>Oh yeah, that's right.</b>

4366
03:51:47,351 --> 03:51:52,607
<b>♪♪♪</b>

4367
03:51:52,607 --> 03:51:55,026
<b>The world is full of stories</b>

4368
03:51:55,026 --> 03:51:57,320
<b>and, from time to time,</b>

4369
03:51:57,320 --> 03:52:00,740
<b>they permit themselves to be told.</b>

4370
03:52:00,740 --> 03:52:02,158
<b>What are you looking at?</b>

4371
03:52:02,158 --> 03:52:04,994
<b>Prey 2006 is definitely a game that</b>

4372
03:52:04,994 --> 03:52:07,538
<b>a lot of people would love to see come back.</b>

4373
03:52:07,538 --> 03:52:10,458
<b>Tommy, a Native American, is the protagonist</b>

4374
03:52:10,458 --> 03:52:13,878
<b>who's more or less thrust into the situation against his will</b>

4375
03:52:13,878 --> 03:52:15,504
<b>Redwater!</b>

4376
03:52:15,504 --> 03:52:18,716
<b>I did a lot of research on, uh, different tribes,</b>

4377
03:52:18,716 --> 03:52:23,387
<b>and the Cherokee mythology lined up really well with what we wanted to accomplish with the game.</b>

4378
03:52:23,387 --> 03:52:26,724
<b>The inclusion of the spirit world</b>

4379
03:52:26,724 --> 03:52:29,977
<b>and the spirit animals and diving more into</b>

4380
03:52:29,977 --> 03:52:32,772
<b>Native American culture, I think, was a really</b>

4381
03:52:32,772 --> 03:52:34,231
<b>strong element of the game.</b>

4382
03:52:34,231 --> 03:52:38,444
<b>Uniqua whose breath gives life to all growth will help us in our time of need.</b>

4383
03:52:38,444 --> 03:52:41,405
<b>There was an absolute intention to</b>

4384
03:52:41,405 --> 03:52:45,951
<b>not make a joke-filled caricature of any sort of culture</b>

4385
03:52:45,951 --> 03:52:49,163
<b>We really wanted to treat this topic, you know, with respect.</b>

4386
03:52:49,163 --> 03:52:51,957
<b>Stop that thing!</b>

4387
03:52:51,957 --> 03:52:53,876
<b>Jen, I’ll find a way to get you off that.</b>

4388
03:52:53,876 --> 03:52:55,878
<b>The big thing for prey was portals, right?</b>

4389
03:52:55,878 --> 03:52:58,756
<b>You have the ability to kind of put this portal and see into a different environment</b>

4390
03:52:58,756 --> 03:53:00,966
<b>or shoot through it or transfer through and things like that</b>

4391
03:53:00,966 --> 03:53:04,011
<b>which later would wind up being incredibly successful Valve games of Portal and Portal 2, right?</b>

4392
03:53:04,011 --> 03:53:05,721
<b>♪♪♪</b>

4393
03:53:05,721 --> 03:53:09,892
<b>We brought in Gary Whitta who used to be the editor for PC Gamer magazine.</b>

4394
03:53:09,892 --> 03:53:13,270
<b>He wrote the full game script for us.</b>

4395
03:53:13,270 --> 03:53:16,899
<b>He later went on to write the Book of Eli and, uh,</b>

4396
03:53:16,899 --> 03:53:19,860
<b>Rogue One so, you know, he's done pretty well</b>

4397
03:53:19,860 --> 03:53:22,279
<b>for himself since doing our pre-script.</b>

4398
03:53:22,279 --> 03:53:24,740
<b>Hey, man, are you okay?</b>

4399
03:53:24,740 --> 03:53:26,492
<b>Shit, guess not.</b>

4400
03:53:26,492 --> 03:53:27,993
<b>♪♪♪</b>

4401
03:53:27,993 --> 03:53:29,995
<b>Nobody threatens my planet.</b>

4402
03:53:29,995 --> 03:53:32,581
<b>♪♪♪</b>

4403
03:53:32,581 --> 03:53:36,544
<b>Now, you see first person shooters on consoles everywhere</b>

4404
03:53:36,544 --> 03:53:38,087
<b>and also even on mobile.</b>

4405
03:53:38,087 --> 03:53:41,215
<b>All those people who said a shooter could never work on a console</b>

4406
03:53:41,215 --> 03:53:44,468
<b>because the immediacy of the mouselook was lost,</b>

4407
03:53:44,468 --> 03:53:46,470
<b>uh, they were obviously wrong.</b>

4408
03:53:46,470 --> 03:53:48,681
<b>♪♪♪</b>

4409
03:53:48,681 --> 03:53:51,809
<b>The amount of care and design that goes into</b>

4410
03:53:51,809 --> 03:53:53,853
<b>both the controller itself</b>

4411
03:53:53,853 --> 03:53:57,189
<b>and the way that the signals from the controller process,</b>

4412
03:53:57,189 --> 03:53:59,734
<b>that's an art form and, when it's done well,</b>

4413
03:53:59,734 --> 03:54:02,653
<b>it is every bit as responsive if not more responsive</b>

4414
03:54:02,653 --> 03:54:04,488
<b>than a mouse can feel,</b>

4415
03:54:04,488 --> 03:54:06,949
<b>and that controller is specific to that console,</b>

4416
03:54:06,949 --> 03:54:10,286
<b>and every developer and every player has the same one more or less,</b>

4417
03:54:10,286 --> 03:54:13,414
<b>and it gets really tweaked out to be really, really, really perfect,</b>

4418
03:54:13,414 --> 03:54:15,249
<b>uh, and that's critical.</b>

4419
03:54:15,249 --> 03:54:16,959
<b>Ready for liftoff.</b>

4420
03:54:16,959 --> 03:54:19,003
<b>That’s religion.</b>

4421
03:54:19,003 --> 03:54:20,713
<b>♪♪♪</b>

4422
03:54:20,713 --> 03:54:22,423
<b>Sound the alarm! She’s here.</b>

4423
03:54:22,423 --> 03:54:23,424
<b>Lights out.</b>

4424
03:54:23,424 --> 03:54:40,024
<b>♪♪♪</b>

4425
03:54:40,024 --> 03:54:44,028
<b>When Half-Life 2 was in development, Gabe had this vision of Steam</b>

4426
03:54:44,028 --> 03:54:46,489
<b>and what Steam would become and how important it would be.</b>

4427
03:54:46,489 --> 03:54:49,909
<b>I remember him presenting to me. He was thinking about,</b>

4428
03:54:49,909 --> 03:54:52,620
<b>‘How could people be able to play Half-Life without having to have</b>

4429
03:54:52,620 --> 03:54:55,456
<b>the CD or DVD ROM to play it?’</b>

4430
03:54:55,456 --> 03:54:58,083
<b>And he had pulled in a lot of</b>

4431
03:54:58,083 --> 03:55:01,504
<b>very brilliant people into Valve about to start the, the idea</b>

4432
03:55:01,504 --> 03:55:03,547
<b>of how Steam could work.</b>

4433
03:55:03,547 --> 03:55:06,383
<b>♪♪♪</b>

4434
03:55:06,383 --> 03:55:09,428
<b>They thought through a marketplace, they thought through a world in which</b>

4435
03:55:09,428 --> 03:55:12,139
<b>PC games could become like the absolute</b>

4436
03:55:12,139 --> 03:55:14,683
<b>epicenter of all great gaming entertainment.</b>

4437
03:55:14,683 --> 03:55:17,686
<b>We’re super strong believers that, like, platforms</b>

4438
03:55:17,686 --> 03:55:20,356
<b>have to become valuable to everyone in the ecosystem</b>

4439
03:55:20,356 --> 03:55:22,733
<b>around the customers and to the developers.</b>

4440
03:55:22,733 --> 03:55:25,903
<b>Once they had sort of the ability to manage their own IP,</b>

4441
03:55:25,903 --> 03:55:28,948
<b>then they were able to invest in their own marketplace.</b>

4442
03:55:28,948 --> 03:55:32,493
<b>Valve had just a whole head start over everybody.</b>

4443
03:55:32,493 --> 03:55:35,830
<b>Rise and shine, Mr. Freeman.</b>

4444
03:55:35,830 --> 03:55:39,291
<b>Rise and shine.</b>

4445
03:55:39,291 --> 03:55:42,545
<b>I think what made Half-Life 2 so special was that</b>

4446
03:55:42,545 --> 03:55:46,298
<b>it understood the legacy that the first one had created</b>

4447
03:55:46,298 --> 03:55:50,636
<b>so well, and it had expanded upon that the perfect way.</b>

4448
03:55:50,636 --> 03:55:54,890
<b>I think I remember that feeling at the outset of the game of</b>

4449
03:55:54,890 --> 03:55:58,394
<b>‘We lost,’ which I think is still so rare in games, right?</b>

4450
03:55:58,394 --> 03:56:01,689
<b>You know, Earth has been taken over. There's an evil overlord.</b>

4451
03:56:01,689 --> 03:56:05,150
<b>You know, ‘Who's The Combine?’ Oh my gosh, and like that suppressive</b>

4452
03:56:05,150 --> 03:56:09,113
<b>dystopian environment that is so effective in Half-Life.</b>

4453
03:56:09,113 --> 03:56:10,406
<b>♪♪♪</b>

4454
03:56:10,406 --> 03:56:13,617
<b>There's so much that happens in that game, and it's kind of hard to pick a point.</b>

4455
03:56:13,617 --> 03:56:15,911
<b>I do find The G-Man aspect pretty interesting.</b>

4456
03:56:15,911 --> 03:56:18,747
<b>I know a lot of the theories are that he's like a future version of Gordon</b>

4457
03:56:18,747 --> 03:56:21,458
<b>It's like Gordon Freeman, G-Man.</b>

4458
03:56:21,458 --> 03:56:26,255
<b>The inclusion of physics changed everything about fps puzzle design.</b>

4459
03:56:26,255 --> 03:56:30,134
<b>They didn't just use it for feedback that we way that everyone uses ragdoll.</b>

4460
03:56:30,134 --> 03:56:35,139
<b>They used physics as puzzles, and I still have not seen any other game</b>

4461
03:56:35,139 --> 03:56:37,975
<b>do it to the level that they did it in Half-Life 2.</b>

4462
03:56:37,975 --> 03:56:41,937
<b>We were always an engineering-focused company and still are today,</b>

4463
03:56:41,937 --> 03:56:44,231
<b>so technology, to us, has always been.</b>

4464
03:56:44,231 --> 03:56:48,027
<b>sort of in service of the game design. If it's not interesting in and of itself,</b>

4465
03:56:48,027 --> 03:56:52,197
<b>it's got to have some applicability to the game experience that's really interesting.</b>

4466
03:56:52,197 --> 03:56:53,699
<b>♪♪♪</b>

4467
03:56:53,699 --> 03:56:56,118
<b>The most clever idea in any first person shooter</b>

4468
03:56:56,118 --> 03:56:58,203
<b>was definitely the gravity gun in Half-Life 2.</b>

4469
03:56:58,203 --> 03:57:00,748
<b>You can call it the zero point energy field manipulator,</b>

4470
03:57:00,748 --> 03:57:02,750
<b>if you really want to. Give it a try.</b>

4471
03:57:02,750 --> 03:57:05,836
<b>It just added so much fun to the experience,</b>

4472
03:57:05,836 --> 03:57:10,382
<b>♪♪♪</b>

4473
03:57:10,382 --> 03:57:13,802
<b>such a simple and clever idea. Genius, total genius.</b>

4474
03:57:13,802 --> 03:57:17,264
<b>We built the bulk of Half-Life 2 in the last, like, year and a half.</b>

4475
03:57:17,264 --> 03:57:20,684
<b>We go from a bunch of bones to the finished game,</b>

4476
03:57:20,684 --> 03:57:23,020
<b>but the first sort of two, three years,</b>

4477
03:57:23,020 --> 03:57:25,064
<b>we're building a bunch of those pieces.</b>

4478
03:57:25,064 --> 03:57:27,858
<b>The gravity gun comes out of that period of time.</b>

4479
03:57:27,858 --> 03:57:32,446
<b>That's the old passage to Raven Home. We don't go there anymore.</b>

4480
03:57:32,446 --> 03:57:35,157
<b>I will never forget going to Raven home,</b>

4481
03:57:35,157 --> 03:57:39,370
<b>picking up those giant saw blades, and cutting somebody in half with them.</b>

4482
03:57:39,370 --> 03:57:41,246
<b>♪♪♪</b>

4483
03:57:41,246 --> 03:57:44,625
<b>I don't think any game had ever done anything like that up to that point.</b>

4484
03:57:44,625 --> 03:57:46,335
<b>♪♪♪</b>

4485
03:57:46,335 --> 03:57:49,296
<b>The storytelling of Half Life 2</b>

4486
03:57:49,296 --> 03:57:51,924
<b>is what expands its importance over the original game.</b>

4487
03:57:51,924 --> 03:57:55,427
<b>If I'd known you were going to come straight up to my office,</b>

4488
03:57:55,427 --> 03:57:58,430
<b>I wouldn't have bothered hunting you in the first place.</b>

4489
03:57:58,430 --> 03:58:01,308
<b>It's just so good. The Citadel, I mean, the whole</b>

4490
03:58:01,308 --> 03:58:05,896
<b>mythology around, and the story around the game just became massive after 2.</b>

4491
03:58:05,896 --> 03:58:09,233
<b>I think about the expressiveness of Alyx Vance's face.</b>

4492
03:58:09,233 --> 03:58:11,026
<b>Dr. Freeman, I presume.</b>

4493
03:58:11,026 --> 03:58:13,570
<b>As something that has no business holding up,</b>

4494
03:58:13,570 --> 03:58:15,489
<b>you know, more than a decade later,</b>

4495
03:58:15,489 --> 03:58:19,159
<b>putting your hand on the elevator door as I descend down</b>

4496
03:58:19,159 --> 03:58:21,453
<b>and looking up at her, and the eye contact.</b>

4497
03:58:21,453 --> 03:58:23,998
<b>The way Valve was able to animate that character</b>

4498
03:58:23,998 --> 03:58:25,457
<b>holds up as just one of the greatest</b>

4499
03:58:25,457 --> 03:58:28,419
<b>characters, I think, of that era.</b>

4500
03:58:28,419 --> 03:58:33,257
<b>They purposely and consciously designed that game to be a rollercoaster.</b>

4501
03:58:33,257 --> 03:58:35,050
<b>Gordon Freeman.</b>

4502
03:58:35,050 --> 03:58:43,809
<b>I had so much in it, It was, it was definitely unbelievable storytelling,
incredible environmental design, you name it.</b>

4503
03:58:43,809 --> 03:58:47,771
<b>It's a perfect game. I can't even say, I can't even say more about it.</b>

4504
03:58:47,771 --> 03:58:53,318


4505
03:58:53,318 --> 03:58:54,319
<b>Sincerely,</b>

4506
03:58:54,319 --> 03:58:58,657
<b>♪♪♪</b>

4507
03:58:58,657 --> 03:59:01,160
<b>We’d always sort of said to ourselves, ‘We'll never ship one more than one game at a time</b>

4508
03:59:01,160 --> 03:59:04,288
<b>because, every time a game got close to shipping, all the other games</b>

4509
03:59:04,288 --> 03:59:06,623
<b>would sort of, like, just bleed on. Everyone would work on it,</b>

4510
03:59:06,623 --> 03:59:10,252
<b>and then with The Orange Box who are like, ‘Let's build five games</b>

4511
03:59:10,252 --> 03:59:13,672
<b>and ship them on three different platforms on the same day.’</b>

4512
03:59:13,672 --> 03:59:16,216
<b>Yeah, it's painful, but fun.</b>

4513
03:59:16,216 --> 03:59:24,141
<b>♪♪♪</b>

4514
03:59:24,141 --> 03:59:26,101
<b>One of my favorite games of all time,</b>

4515
03:59:26,101 --> 03:59:30,272
<b>I still think it was just absolute genius, was Portal.</b>

4516
03:59:30,272 --> 03:59:34,276
<b>Welcome to the Aperture Science Computer Aided Enrichment Center.</b>

4517
03:59:34,276 --> 03:59:36,111
<b>Portal was really fresh, like</b>

4518
03:59:36,111 --> 03:59:39,281
<b>‘Here's another game that uses the first person viewpoint</b>

4519
03:59:39,281 --> 03:59:42,785
<b>but uses a gun that's very different than everything else.’</b>

4520
03:59:42,785 --> 03:59:46,371
<b>The Aperture Science handheld portal device.</b>

4521
03:59:46,371 --> 03:59:48,457
<b>It was a super fun game to get through</b>

4522
03:59:48,457 --> 03:59:51,001
<b>Portal was very accessible to a lot of people,</b>

4523
03:59:51,001 --> 03:59:52,961
<b>because it wasn't violent.</b>

4524
03:59:52,961 --> 03:59:54,838
<b>You have a gun, so to speak,</b>

4525
03:59:54,838 --> 03:59:57,674
<b>but it's just meant for puzzle solving more than anything.</b>

4526
03:59:57,674 --> 04:00:00,552
<b>There's these robots that are shooting at me, and there's these turrets,</b>

4527
04:00:00,552 --> 04:00:03,639
<b>and you can't directly destroy them or remove them.</b>

4528
04:00:03,639 --> 04:00:06,183
<b>You have to use your brain and your problem solving.</b>

4529
04:00:06,183 --> 04:00:09,686
<b>At the very end, when you find the secret passages behind everything,</b>

4530
04:00:09,686 --> 04:00:12,898
<b>so good, because they'd like transitioned from</b>

4531
04:00:12,898 --> 04:00:16,235
<b>this really cool puzzler to, like, the end of a story</b>

4532
04:00:16,235 --> 04:00:18,737
<b>and, like, what's going on in Aperture Labs.</b>

4533
04:00:18,737 --> 04:00:21,240
<b>Eventually, we hope we're going to be tied into Half-Life</b>

4534
04:00:21,240 --> 04:00:25,035
<b>♪♪♪</b>

4535
04:00:25,035 --> 04:00:28,247
<b>because, at that point, I think the whole story of Half-Life was still pretty much up in the air.</b>

4536
04:00:28,247 --> 04:00:31,458
<b>It was almost like the Marvel films, like, back then when you just had all these different</b>

4537
04:00:31,458 --> 04:00:34,461
<b>storylines and all this stuff connecting, so it was just kind of interesting</b>

4538
04:00:34,461 --> 04:00:35,921
<b>to see where they were going to take it</b>

4539
04:00:35,921 --> 04:00:38,382
<b>Never mind, it's a mystery I’ll solve later.</b>

4540
04:00:38,382 --> 04:00:41,260
<b>The other thing was: Portal was hilarious.</b>

4541
04:00:41,260 --> 04:00:45,347
<b>Good job. As part of a required test protocol,</b>

4542
04:00:45,347 --> 04:00:48,892
<b>we will stop it enhancing the truth in three,</b>

4543
04:00:48,892 --> 04:00:50,018
<b>two,</b>

4544
04:00:50,018 --> 04:00:53,438
<b>GLaDOS and Shodan are often compared with one another,</b>

4545
04:00:53,438 --> 04:00:57,985
<b>because she's literally the only thing that you have to hold on to.</b>

4546
04:00:57,985 --> 04:01:00,946
<b>But, at the same time, she's also trying to kill you.</b>

4547
04:01:00,946 --> 04:01:06,243
<b>You become so familiar with her that you form kind of a relationship and a bond</b>

4548
04:01:06,243 --> 04:01:09,955
<b>and, when you do finally meet her and you defeat her,</b>

4549
04:01:09,955 --> 04:01:13,167
<b>there's almost this bittersweet element to it</b>

4550
04:01:13,167 --> 04:01:15,460
<b>where you feel like you've lost your connection</b>

4551
04:01:15,460 --> 04:01:18,005
<b>with the world that you're escaping from.</b>

4552
04:01:18,005 --> 04:01:20,174
<b>it may be my favorite game of all time,</b>

4553
04:01:20,174 --> 04:01:23,802
<b>because I think it’s just so exquisitely well done.</b>

4554
04:01:23,802 --> 04:01:35,022
<b>♪♪♪</b>

4555
04:01:35,022 --> 04:01:38,817
<b>Team Fortress 2 is such an interesting animal in the FPS landscape</b>

4556
04:01:38,817 --> 04:01:42,321
<b>It's been kind of a guinea pig for Valve.</b>

4557
04:01:42,321 --> 04:01:45,157
<b>We'd started building Team Fortress 2 for Quake II at that point</b>

4558
04:01:45,157 --> 04:01:48,327
<b>which is what seemed like the obvious next step, and our hope was to</b>

4559
04:01:48,327 --> 04:01:50,454
<b>build that into a retail product of some kind.</b>

4560
04:01:50,454 --> 04:01:53,457
<b>Well, we were struggling to find a really good sort of identity</b>

4561
04:01:53,457 --> 04:01:55,417
<b>for what Team Fortress is.</b>

4562
04:01:55,417 --> 04:01:57,836
<b>We had no idea what we're doing. We're in that classic case of, like,</b>

4563
04:01:57,836 --> 04:02:01,715
<b>‘You're so screwed, because you don't even know what you don't know.’</b>

4564
04:02:01,715 --> 04:02:05,344
<b>It was so sort of open-ended that we had trouble sort of finding, like,</b>

4565
04:02:05,344 --> 04:02:08,680
<b>sort of what the core gameplay was.</b>

4566
04:02:08,680 --> 04:02:12,476
<b>Team Fortress 2 stopped being in development for a while during Half-Life 2.</b>

4567
04:02:12,476 --> 04:02:14,478
<b>Half-Life 2 really needs to ship,</b>

4568
04:02:14,478 --> 04:02:17,064
<b>and then we'll revisit our options sort of later.</b>

4569
04:02:17,064 --> 04:02:20,192
<b>We start working on Team Fortress 2 again,</b>

4570
04:02:20,192 --> 04:02:22,152
<b>and we decide this time, ‘We’re</b>

4571
04:02:22,152 --> 04:02:23,528
<b>‘We're not going to screw it up.’</b>

4572
04:02:23,528 --> 04:02:25,614
<b>I’m not a crazed gunman, dad, I'm an assassin.</b>

4573
04:02:25,614 --> 04:02:28,951
<b>♪♪♪</b>

4574
04:02:28,951 --> 04:02:30,911
<b>It’s a sound of progress, my friend.</b>

4575
04:02:30,911 --> 04:02:33,872
<b>We should be looking at non-photorealistic stuff here.</b>

4576
04:02:33,872 --> 04:02:37,668
<b>It doesn't have to be the sort of textured, you know, photorealistic world</b>

4577
04:02:37,668 --> 04:02:40,796
<b>where you're just taking the most important parts, you know, just like any cartoon,</b>

4578
04:02:40,796 --> 04:02:46,301
<b>taking the most important parts, and blowing them up as big and bright as possible,</b>

4579
04:02:46,301 --> 04:02:48,679
<b>and that really fit the Team Fortress gameplay</b>

4580
04:02:48,679 --> 04:02:51,348
<b>in a way that we needed and didn't know we needed.</b>

4581
04:02:51,348 --> 04:02:53,433
<b>I mean, look at it. It's just amazing.</b>

4582
04:02:53,433 --> 04:02:56,353
<b>Valve managed to tell a pretty interesting,</b>

4583
04:02:56,353 --> 04:03:00,065
<b>funny, engaging story without any sort of campaign.</b>

4584
04:03:00,065 --> 04:03:02,609
<b>So, you have to ask yourself, ‘How did they manage to do that?’</b>

4585
04:03:02,609 --> 04:03:04,861
<b>Like, every time we made a video, we're like, ‘Oh okay,</b>

4586
04:03:04,861 --> 04:03:07,823
<b>here's what's exciting about a character.</b>

4587
04:03:07,823 --> 04:03:10,701
<b>We can take that, and we can put it, like, back into the game.</b>

4588
04:03:10,701 --> 04:03:13,203
<b>Sniper has his jarate, you know,</b>

4589
04:03:13,203 --> 04:03:15,372
<b>these jars of piss that he throws at people.</b>

4590
04:03:15,372 --> 04:03:17,374
<b>Like that's, that's strange. That's from the video.</b>

4591
04:03:17,374 --> 04:03:18,583
<b>Yeah!</b>

4592
04:03:18,583 --> 04:03:21,545
<b>I think we all understand, as FPS players today,</b>

4593
04:03:21,545 --> 04:03:24,047
<b>the concept of the hero shooter, you know,</b>

4594
04:03:24,047 --> 04:03:26,883
<b>having interesting characters that you can pick from, and they all have</b>

4595
04:03:26,883 --> 04:03:29,761
<b>an interesting hairstyle and costume and voice,</b>

4596
04:03:29,761 --> 04:03:32,681
<b>and I'm gonna pick the one that most appeals to me in the moment</b>

4597
04:03:32,681 --> 04:03:37,477
<b>That idea doesn't exist in my opinion without Team Fortress 2,</b>

4598
04:03:37,477 --> 04:03:40,981
<b>because, at the end of the day, long as as two people left on a planet,</b>

4599
04:03:40,981 --> 04:03:43,275
<b>someone is gonna want someone dead.</b>

4600
04:03:43,275 --> 04:03:47,029
<b>♪♪♪</b>

4601
04:03:47,029 --> 04:03:50,615
<b>F.E.A.R., when I first played it, it was like at a, a LAN center.</b>

4602
04:03:50,615 --> 04:03:54,369
<b>Those LAN centers, the one I used to go to, was dark, and it was, like, quiet.</b>

4603
04:03:54,369 --> 04:03:56,121
<b>Everybody’s just click, click, click, away.</b>

4604
04:03:56,121 --> 04:03:58,749
<b>You're just sitting there, and you're playing and, all of a sudden, like, someone, like,</b>

4605
04:03:58,749 --> 04:04:00,042
<b>goes to open a chip bag next to you.</b>

4606
04:04:00,042 --> 04:04:01,752
<b>♪♪♪</b>

4607
04:04:01,752 --> 04:04:03,754
<b>Ah! Whoa, okay.</b>

4608
04:04:03,754 --> 04:04:05,964
<b>I'm still, I'm still in the real world.</b>

4609
04:04:05,964 --> 04:04:14,222
<b>♪♪♪</b>

4610
04:04:14,222 --> 04:04:17,351
<b>We really pushed the envelope on graphics.</b>

4611
04:04:17,351 --> 04:04:22,105
<b>It looked amazing if you had the right hardware,</b>

4612
04:04:22,105 --> 04:04:26,360
<b>and it was in a world that was inspired by Japanese horror movies</b>

4613
04:04:26,360 --> 04:04:31,114
<b>which were just becoming a popular thing in the US.</b>

4614
04:04:31,114 --> 04:04:33,450
<b>A remake of The Ring was coming out.</b>

4615
04:04:33,450 --> 04:04:35,869
<b>He shows me things.</b>

4616
04:04:35,869 --> 04:04:38,080
<b>The scary stuff is great, because it kind of catches you off guard.</b>

4617
04:04:38,080 --> 04:04:40,123
<b>They just really seem to know when to do it.</b>

4618
04:04:40,123 --> 04:04:42,000
<b>♪♪♪</b>

4619
04:04:42,000 --> 04:04:46,630
<b>Alma was always scripted to come out at poignant moments.</b>

4620
04:04:46,630 --> 04:04:50,467
<b>You had gotten through a hard battle and you were, like, relieved and then,</b>

4621
04:04:50,467 --> 04:04:52,552
<b>‘Oh no! There’s Alma!’</b>

4622
04:04:52,552 --> 04:04:54,930
<b>That perfectly manages to balance that horror element</b>

4623
04:04:54,930 --> 04:04:58,141
<b>with over-the-top gunplay in action.</b>

4624
04:04:58,141 --> 04:05:01,478
<b>Still probably some of the best you'll get in the whole genre.</b>

4625
04:05:01,478 --> 04:05:04,439
<b>and could think for itself.
♪♪♪</b>

4626
04:05:04,439 --> 04:05:07,025
<b>as something that was really effective.</b>

4627
04:05:07,025 --> 04:05:09,861
<b>I wanted to create something that was truly intelligent</b>

4628
04:05:09,861 --> 04:05:15,200
<b>and could think for itself.
♪♪♪</b>

4629
04:05:15,200 --> 04:05:18,829
<b>I just wanted to give the building blocks to an AI system</b>

4630
04:05:18,829 --> 04:05:21,998
<b>that, in real time, could say, ‘Well, if this is the goal,</b>

4631
04:05:21,998 --> 04:05:25,377
<b>I gotta find a sequence of actions that can satisfy that goal,</b>

4632
04:05:25,377 --> 04:05:27,754
<b>and I can search the space of actions</b>

4633
04:05:27,754 --> 04:05:32,259
<b>and try them out in different combinations as fast as a processor can handle.’</b>

4634
04:05:32,259 --> 04:05:35,387
<b>Fall back. Do you see them? Don’t let it get away.</b>

4635
04:05:35,387 --> 04:05:38,765
<b>We made the environment more interactive with</b>

4636
04:05:38,765 --> 04:05:41,977
<b>shelves the enemies could knock over to get in your way</b>

4637
04:05:41,977 --> 04:05:45,021
<b>or cables they could flip to create cover,</b>

4638
04:05:45,021 --> 04:05:48,650
<b>windows they could dive through to get away from you or to surprise you.</b>

4639
04:05:48,650 --> 04:05:52,154
<b>They sort of telegraph their movements, you hear them sort of communicating with each other,</b>

4640
04:05:52,154 --> 04:05:55,157
<b>and that sort of conveys an intelligence</b>

4641
04:05:55,157 --> 04:05:57,742
<b>♪♪♪</b>

4642
04:05:57,742 --> 04:06:01,746
<b>announcing to you what they knew about what you were doing</b>

4643
04:06:01,746 --> 04:06:04,374
<b>and what they plan to do next.</b>

4644
04:06:04,374 --> 04:06:07,002
<b>You might be crawling around through the air ducts</b>

4645
04:06:07,002 --> 04:06:11,339
<b>when you hear one of the enemies look up and say, He's in the vents!’</b>

4646
04:06:11,339 --> 04:06:12,883
<b>He’s in the ceiling!</b>

4647
04:06:12,883 --> 04:06:15,260
<b>And those kinds of moments are, are possible</b>

4648
04:06:15,260 --> 04:06:17,721
<b>when you have characters that are</b>

4649
04:06:17,721 --> 04:06:21,516
<b>designed to observe and talk about the world around them.</b>

4650
04:06:21,516 --> 04:06:24,728
<b>The other thing that holds up well about F.E.A.R. is certainly its weapon set.</b>

4651
04:06:24,728 --> 04:06:27,856
<b>You know, I think about the, the Penetrator,</b>

4652
04:06:27,856 --> 04:06:30,609
<b>just a fabulous name for a gun.</b>

4653
04:06:30,609 --> 04:06:31,818
<b>♪♪♪</b>

4654
04:06:31,818 --> 04:06:35,530
<b>Best shotgun, and this is not up for debate, is F.E.A.R. Shotgun.</b>

4655
04:06:35,530 --> 04:06:37,866
<b>If there's anyone who argues it’s just incorrect.</b>

4656
04:06:37,866 --> 04:06:49,377
<b>apart from that, that lets you shoot someone, and they will just turn into mist.
♪♪♪</b>

4657
04:06:49,377 --> 04:06:52,172
<b>So, Fear was supposed to feel like an action movie</b>

4658
04:06:52,172 --> 04:06:56,092
<b>where things should be just happening around you, bottles should be breaking,</b>

4659
04:06:56,092 --> 04:07:01,473
<b>and chandeliers should be falling, and it should just feel like you're in, in a movie.</b>

4660
04:07:01,473 --> 04:07:04,434
<b>But, there are plenty of times where things wouldn't work out as we hope,</b>

4661
04:07:04,434 --> 04:07:07,854
<b>like John Mulkey and I worked for a long time on</b>

4662
04:07:07,854 --> 04:07:10,273
<b>what we called the combat opportunities system</b>

4663
04:07:10,273 --> 04:07:14,945
<b>being like juicy opportunities for, like, dramatic moments.</b>

4664
04:07:14,945 --> 04:07:16,905
<b>But, it was really hard to get the AI</b>

4665
04:07:16,905 --> 04:07:20,033
<b>to get the right balance of thinking about those</b>

4666
04:07:20,033 --> 04:07:22,327
<b>versus thinking about shooting at you, the player.</b>

4667
04:07:22,327 --> 04:07:26,706
<b>And so, we'd have these test runs where you'd come into a room,</b>

4668
04:07:26,706 --> 04:07:29,751
<b>and the AI would come in, and they'd go crazy.</b>

4669
04:07:29,751 --> 04:07:33,088
<b>They'd be shooting chandeliers and bottles and, like,</b>

4670
04:07:33,088 --> 04:07:35,632
<b>shooting like ten different things, and you're just standing there, and then like,</b>

4671
04:07:35,632 --> 04:07:37,884
<b>‘Bang, bang, bang bang.’</b>

4672
04:07:37,884 --> 04:07:41,096
<b>Fire, give me some pressure fire.</b>

4673
04:07:41,096 --> 04:07:44,099
<b>There's always, like, a tricky, tricky balance</b>

4674
04:07:44,099 --> 04:07:48,436
<b>of getting the moments you want, but, but having that designer’s touch</b>

4675
04:07:48,436 --> 04:07:51,690
<b>of doing them the way you want them to play out.</b>

4676
04:07:51,690 --> 04:08:01,533
<b>♪♪♪</b>

4677
04:08:01,533 --> 04:08:04,661
<b>Some games start with an art direction</b>

4678
04:08:04,661 --> 04:08:09,958
<b>or a story conceit. In the case of Borderlands, it started with a design idea.</b>

4679
04:08:09,958 --> 04:08:17,299
<b>♪♪♪</b>

4680
04:08:17,299 --> 04:08:19,384
<b>Before Wolfenstein came out,</b>

4681
04:08:19,384 --> 04:08:21,011
<b>I was a role playing gamer.</b>

4682
04:08:21,011 --> 04:08:25,849
<b>It's possible that, even to this day, that the game that has consumed more of my play hours</b>

4683
04:08:25,849 --> 04:08:28,560
<b>than any other game is NetHack.</b>

4684
04:08:28,560 --> 04:08:30,687
<b>♪♪♪</b>

4685
04:08:30,687 --> 04:08:35,108
<b>I realized that, what makes a first person shooter fun:</b>

4686
04:08:35,108 --> 04:08:38,653
<b>the moment to moment dodging and aiming and hitting the target</b>

4687
04:08:38,653 --> 04:08:42,657
<b>is a totally different thing that what makes NetHack fun or Diablo fun.</b>

4688
04:08:42,657 --> 04:08:46,453
<b>What makes Diablo fun is becoming more powerful, collecting loot.</b>

4689
04:08:46,453 --> 04:08:49,914
<b>And, in that epiphany, I realized we can put these things together.</b>

4690
04:08:49,914 --> 04:08:51,791
<b>♪♪♪</b>

4691
04:08:51,791 --> 04:08:55,879
<b>One game that stands out that maybe we weren't anticipating to be as big of a hit as it was</b>

4692
04:08:55,879 --> 04:08:58,214
<b>is probably the original Borderlands.</b>

4693
04:08:58,214 --> 04:09:03,219
<b>We were still playing a lot of hyper serious military contemporary games.</b>

4694
04:09:03,219 --> 04:09:06,222
<b>Today, it's absolutely acceptable</b>

4695
04:09:06,222 --> 04:09:11,102
<b>to have the biggest game in the world, Fortnite, with this non realistic cartoon art style.</b>

4696
04:09:11,144 --> 04:09:13,772
<b>When we did it, it was scandalous.</b>

4697
04:09:13,772 --> 04:09:18,860
<b>This notion of, like, a comedic, lighthearted FPS that was like open world,</b>

4698
04:09:18,860 --> 04:09:20,779
<b>we just didn't really know what to make of it.</b>

4699
04:09:20,779 --> 04:09:23,114
<b>We were swimming around fishing for it,</b>

4700
04:09:23,114 --> 04:09:25,825
<b>trying to find how to put it all together, how to make the Bible.</b>

4701
04:09:25,825 --> 04:09:29,663
<b>But I knew, I knew that RPG and shooter could go together</b>

4702
04:09:29,663 --> 04:09:36,294
<b>♪♪♪</b>

4703
04:09:36,294 --> 04:09:38,129
<b>I love the Claptrap character.</b>

4704
04:09:38,129 --> 04:09:40,256
<b>Hello, traveler!</b>

4705
04:09:40,256 --> 04:09:43,301
<b>Claptrap wasn't part of the plan, wasn't part of the design.</b>

4706
04:09:43,301 --> 04:09:45,929
<b>There was a concept artist that was doing some interesting work,</b>

4707
04:09:45,929 --> 04:09:49,391
<b>and Brian Martel was walking by and saw this guy was just doodling.</b>

4708
04:09:49,391 --> 04:09:51,518
<b>Brian’s like, ‘That's cool.’</b>

4709
04:09:51,518 --> 04:09:54,437
<b>It's a perfectly symmetrical character, almost perfectly symmetrical,</b>

4710
04:09:54,437 --> 04:09:56,981
<b>but it feels completely out of balance.</b>

4711
04:09:56,981 --> 04:10:02,779
<b>How do you have symmetry and off balance in one simple shape?</b>

4712
04:10:02,779 --> 04:10:06,866
<b>Buddy, what the hell are you do, doing?</b>

4713
04:10:06,866 --> 04:10:10,453
<b>He built a model of the robot, and he did some monologue,</b>

4714
04:10:10,453 --> 04:10:14,249
<b>and then he would open the door, and the door would start to open,</b>

4715
04:10:14,249 --> 04:10:16,835
<b>and then he ran, and he would go towards the door,</b>

4716
04:10:16,835 --> 04:10:20,171
<b>and there was a bug where he was supposed to wait for the door to open and go through it,</b>

4717
04:10:20,171 --> 04:10:24,634
<b>but he went too early, and he bounced into the door and stopped,</b>

4718
04:10:24,634 --> 04:10:27,303
<b>and then the door went, went open, and so I,</b>

4719
04:10:27,303 --> 04:10:31,182
<b>I had him add an ‘Ow,’ like, we bumped into it, and he said ‘Ow’</b>

4720
04:10:31,182 --> 04:10:33,685
<b>and kind of stuck back and then went into it again.</b>

4721
04:10:33,685 --> 04:10:38,314
<b>It was so fun to watch Claptrap hurt himself, because he was kind of snarky.</b>

4722
04:10:38,314 --> 04:10:41,568
<b>And that's when it stumbled upon me the secret of the character.</b>

4723
04:10:41,568 --> 04:10:45,280
<b>And, when he's up here, he's an absolute jerk.</b>

4724
04:10:45,280 --> 04:10:48,616
<b>And he just, he's the worst person on the planet.</b>

4725
04:10:48,616 --> 04:10:50,660
<b>[evil laughing]</b>

4726
04:10:50,660 --> 04:10:53,496
<b>But, something will happen which will tear him down.</b>

4727
04:10:53,496 --> 04:10:56,958
<b>Right! The guests should be arriving any minute.</b>

4728
04:10:56,958 --> 04:10:59,169
<b>Like when no one shows up to his birthday.</b>

4729
04:10:59,169 --> 04:11:02,338
<b>Feel free to mingle with nobody.</b>

4730
04:11:02,338 --> 04:11:05,717
<b>You’re just like, ‘Oh my God, I feel so bad for him</b>

4731
04:11:05,717 --> 04:11:07,761
<b>and you want to help them out.’</b>

4732
04:11:07,761 --> 04:11:11,806
<b>In Japanese culture, they say that everyone has three masks:</b>

4733
04:11:11,806 --> 04:11:14,976
<b>the mask that they wear that everybody sees,</b>

4734
04:11:14,976 --> 04:11:18,813
<b>and then there's the mask that they only let those people they trust</b>

4735
04:11:18,813 --> 04:11:20,899
<b>and care most about see,</b>

4736
04:11:20,899 --> 04:11:24,611
<b>and then there's a third mask that no one ever sees,</b>

4737
04:11:24,611 --> 04:11:27,197
<b>and it speaks to how we tend to</b>

4738
04:11:27,197 --> 04:11:31,868
<b>feel afraid and uncomfortable to be our true selves.</b>

4739
04:11:31,868 --> 04:11:35,121
<b>Tina, you know, there are, like, other kinds of food, right?</b>

4740
04:11:35,121 --> 04:11:38,666
<b>You haven’t seriously been living on just crumpets for the last few years, have you?</b>

4741
04:11:38,666 --> 04:11:41,628
<b>Tiny Tina is a character that a lot of people love.</b>

4742
04:11:41,628 --> 04:11:43,838
<b>The thing that makes her special:</b>

4743
04:11:43,838 --> 04:11:46,257
<b>she doesn't care about how people judge her,</b>

4744
04:11:46,257 --> 04:11:50,136
<b>and she doesn't care how crazy she might seem.</b>

4745
04:11:50,136 --> 04:11:53,598
<b>And I think all of us have some of that, but Tina doesn’t.</b>

4746
04:11:53,598 --> 04:11:56,726
<b>There’s only one thing to do. Kill the living crap out of him!</b>

4747
04:11:56,726 --> 04:11:59,312
<b>Tina is always her true self.</b>

4748
04:11:59,312 --> 04:12:04,359
<b>It's just really cool to play a game with a friend, because I haven't really had one.</b>

4749
04:12:04,359 --> 04:12:07,487
<b>Whenever I go to PAX or E3, I still see you know,</b>

4750
04:12:07,487 --> 04:12:11,115
<b>cosplayers and sort of people who are outwardly fans of Borderlands</b>

4751
04:12:11,115 --> 04:12:13,576
<b>and its sense of humor and its place.</b>

4752
04:12:13,576 --> 04:12:17,038
<b>It really captured people's attention in a way that we didn't necessarily expect.</b>

4753
04:12:17,038 --> 04:12:18,122
<b>♪♪♪</b>

4754
04:12:18,122 --> 04:12:21,835
<b>The legendary video game financial analyst,</b>

4755
04:12:21,835 --> 04:12:25,922
<b>Michael Pachter, famously said, ‘Borderlands is being sent to die.</b>

4756
04:12:25,922 --> 04:12:28,299
<b>It has no commercial hope whatsoever,</b>

4757
04:12:28,299 --> 04:12:31,511
<b>because you can't sell a cartoon game in a world with</b>

4758
04:12:31,511 --> 04:12:35,557
<b>Gears of War and Call of Duty.’</b>

4759
04:12:35,557 --> 04:12:37,642
<b>I'm very glad they were wrong.</b>

4760
04:12:37,642 --> 04:12:56,995
<b>♪♪♪</b>

4761
04:12:56,995 --> 04:13:00,290
<b>I think this happened around the early 2000s</b>

4762
04:13:00,290 --> 04:13:04,919
<b>with every new first person shooter, making the world became so expensive.</b>

4763
04:13:04,919 --> 04:13:10,592
<b>I think that you can’t really afford to make four or five different paths</b>

4764
04:13:10,592 --> 04:13:12,719
<b>that has as cool scripted events,</b>

4765
04:13:12,719 --> 04:13:15,138
<b>as big explosions and so on, because it's just too expensive.</b>

4766
04:13:15,138 --> 04:13:17,682
<b>Then, you'd rather take your resources, say, ‘Okay, this is the path,</b>

4767
04:13:17,682 --> 04:13:20,518
<b>and then we can make this, you know, feel like a Hollywood movie.</b>

4768
04:13:20,518 --> 04:13:24,480
<b>We make it feel like you're, you know, in Saving Private Ryan.</b>

4769
04:13:24,480 --> 04:13:28,526
<b>Head for cover and get to the shingle. I'll see you on the beach.</b>

4770
04:13:28,526 --> 04:13:31,529
<b>Allied Assault had an opening D-Day mission which was unreal.</b>

4771
04:13:31,529 --> 04:13:33,990
<b>♪♪♪</b>

4772
04:13:33,990 --> 04:13:38,036
<b>They did this Saving Private Ryan moment where you're charging the beach,</b>

4773
04:13:38,036 --> 04:13:41,456
<b>bullets are whizzing by, people are dying, and explosions are happening,</b>

4774
04:13:41,456 --> 04:13:43,625
<b>and you felt like you were in the action.</b>

4775
04:13:43,625 --> 04:13:46,044
<b>♪♪♪</b>

4776
04:13:46,044 --> 04:13:48,713
<b>Call of Duty was birthed from that,</b>

4777
04:13:48,796 --> 04:13:51,299
<b>That group became Infinity War.</b>

4778
04:13:51,424 --> 04:13:54,385
<b>Call of Duty was one of the first games to</b>

4779
04:13:54,385 --> 04:13:57,847
<b>embody the sensibilities of film, I think,</b>

4780
04:13:57,847 --> 04:14:00,016
<b>in a way that was very successful.</b>

4781
04:14:00,016 --> 04:14:01,142
<b>♪♪♪</b>

4782
04:14:01,142 --> 04:14:04,187
<b>You played Call of Duty, and you had that mission in it</b>

4783
04:14:04,187 --> 04:14:07,231
<b>where you’re playing as, like, the Russian soldier, you don't have any weapons,</b>

4784
04:14:07,231 --> 04:14:10,234
<b>you’ve gotta run up this beach for the first 15 minutes, no gun.</b>

4785
04:14:10,234 --> 04:14:14,197
<b>Follow behind the guy in front of you and, when he gets shot, you pick up his gun.</b>

4786
04:14:14,197 --> 04:14:17,575
<b>That’s how you get a gun which is, apparently, historically accurate.</b>

4787
04:14:17,575 --> 04:14:20,244
<b>♪♪♪</b>

4788
04:14:20,244 --> 04:14:23,247
<b>What must it have been like to be one of those soldiers</b>

4789
04:14:23,247 --> 04:14:26,250
<b>in that experience crossing this river and,</b>

4790
04:14:26,250 --> 04:14:28,670
<b>and seeing the boats next to you blow up.</b>

4791
04:14:28,670 --> 04:14:31,422
<b>That's the first game that tried to break away from the mold of like,</b>

4792
04:14:31,422 --> 04:14:34,842
<b>‘Let's just shoot the same soldier over and over and add to the production value</b>

4793
04:14:34,842 --> 04:14:38,137
<b>with the explosions and action scenes.’ It was out of an actual film.</b>

4794
04:14:38,137 --> 04:14:39,806
<b>[explosions]</b>

4795
04:14:39,806 --> 04:14:43,851
<b>The bridge between going into movie theaters and video games are just</b>

4796
04:14:43,851 --> 04:14:46,688
<b>So, the gap is closed.</b>

4797
04:14:46,688 --> 04:14:50,274
<b>You can still get a cinematic experience and be attached to characters</b>

4798
04:14:50,274 --> 04:14:53,945
<b>in a video game just as much as you can on a movie,</b>

4799
04:14:53,945 --> 04:14:56,906
<b>and I think Call of Duty 4 was one of those</b>

4800
04:14:56,906 --> 04:15:00,118
<b>first campaigns that really had a heartfelt story</b>

4801
04:15:00,118 --> 04:15:01,953
<b>that you got attached to the characters.</b>

4802
04:15:01,953 --> 04:15:06,374
<b>♪♪♪</b>

4803
04:15:06,374 --> 04:15:09,836
<b>To this day, like, if I've played Call of Duty for a few hours</b>

4804
04:15:09,836 --> 04:15:12,839
<b>late at night in a dark room, you know,</b>

4805
04:15:12,839 --> 04:15:15,842
<b>I do feel like I've been in some kind of a war.</b>

4806
04:15:15,842 --> 04:15:16,926
<b>♪♪♪</b>

4807
04:15:16,926 --> 04:15:19,053
<b>While we might kind of bemoan how</b>

4808
04:15:19,053 --> 04:15:23,683
<b>scripted the Call of Duty-style game is in 2022,</b>

4809
04:15:23,683 --> 04:15:26,269
<b>at the time, it was a very intense experience.</b>

4810
04:15:26,269 --> 04:15:30,106
<b>Really, it's just easy stuff to digest, like anyone can play those games, you know?</b>

4811
04:15:30,106 --> 04:15:33,651
<b>Run around and shoot someone with a machine gun and then, when the game tells you to hide,</b>

4812
04:15:33,651 --> 04:15:36,029
<b>just hide behind something, you know?</b>

4813
04:15:36,029 --> 04:15:37,613
<b>♪♪♪</b>

4814
04:15:37,613 --> 04:15:40,825
<b>A lot of those early military shooters are still tough as balls.</b>

4815
04:15:40,825 --> 04:15:45,121
<b>The shooters that have focused on spectacle and scale,</b>

4816
04:15:45,121 --> 04:15:47,123
<b>they resonated really well with audiences,</b>

4817
04:15:47,123 --> 04:15:51,294
<b>because there's something about seeing everything together in one environment, you know,</b>

4818
04:15:51,294 --> 04:15:55,590
<b>tanks and aircraft and infantry kind of all rolled together</b>

4819
04:15:55,590 --> 04:15:57,759
<b>and the shooting down an air vehicle with a rocket</b>

4820
04:15:57,759 --> 04:16:00,136
<b>and watching it fall in the sky and fall on a base.</b>

4821
04:16:00,136 --> 04:16:02,722
<b>♪♪♪</b>

4822
04:16:02,722 --> 04:16:06,476
<b>The idea that you're ants in this massive world</b>

4823
04:16:06,476 --> 04:16:08,478
<b>that's so much bigger than you, that dwarfs you.</b>

4824
04:16:08,478 --> 04:16:10,480
<b>It is a really precious experience.</b>

4825
04:16:10,480 --> 04:16:13,900
<b>♪♪♪</b>

4826
04:16:13,900 --> 04:16:16,444
<b>When the Battlefield 1942 came out,</b>

4827
04:16:16,444 --> 04:16:18,488
<b>we lived in that game.</b>

4828
04:16:18,488 --> 04:16:22,033
<b>The fact that you can, like, fly straight down into somebody's tank,</b>

4829
04:16:22,033 --> 04:16:25,369
<b>that you could, like, have Jeeps blast into each other.</b>

4830
04:16:25,369 --> 04:16:29,707
<b>We laughed so hard playing that game, because it was so fun.</b>

4831
04:16:29,707 --> 04:16:33,836
<b>I find it silly that people argue, ‘What's better Call of Duty or Battlefield?’</b>

4832
04:16:33,836 --> 04:16:36,672
<b>Because they're completely different playstyles of game.</b>

4833
04:16:36,672 --> 04:16:40,968
<b>People who want, like, a large scale game,</b>

4834
04:16:40,968 --> 04:16:44,555
<b>yeah, definitely Battlefield’s the way to go. If they want to fly planes and helicopters</b>

4835
04:16:44,555 --> 04:16:48,101
<b>and, you know, it’s the map side. It’s just a different, different kind of beast.</b>

4836
04:16:48,101 --> 04:16:50,311
<b>When it went to World War II, it was like,</b>

4837
04:16:50,311 --> 04:16:53,147
<b>‘Everybody understands this stuff, all the vehicles, all the weapons,</b>

4838
04:16:53,147 --> 04:16:55,316
<b>the stories and the history and all this,’</b>

4839
04:16:55,316 --> 04:16:58,736
<b>so there's so much rich stuff there for their IP creation</b>

4840
04:16:58,736 --> 04:17:02,198
<b>that they both knew that they had taken advantage of something that everybody</b>

4841
04:17:02,198 --> 04:17:05,409
<b>still remembered as a thing and then, like,</b>

4842
04:17:05,409 --> 04:17:08,788
<b>they just raced each other, and everyone else saw the race and how much money the race made,</b>

4843
04:17:08,788 --> 04:17:11,082
<b>and everyone else was making World War II until it just became</b>

4844
04:17:11,082 --> 04:17:14,627
<b>a big World War II genre for a really long time.</b>

4845
04:17:14,627 --> 04:17:17,463
<b>There's certain games that just take the air out of the room.</b>

4846
04:17:17,463 --> 04:17:19,882
<b>So, when you get a game like Kai,</b>

4847
04:17:19,882 --> 04:17:21,884
<b>and you get a game like Battlefield</b>

4848
04:17:21,884 --> 04:17:26,013
<b>where the majority of people are gonna go, regardless of your game.</b>

4849
04:17:26,013 --> 04:17:28,516
<b>It's kind of hard to penetrate that market.</b>

4850
04:17:28,516 --> 04:17:30,643
<b>They keep the game plan nearly identical</b>

4851
04:17:30,643 --> 04:17:34,564
<b>but add new elements to each iteration of heroes.</b>

4852
04:17:34,564 --> 04:17:37,024
<b>It doesn't alienate the previous fans.</b>

4853
04:17:37,024 --> 04:17:39,193
<b>The big AAA first person shooters</b>

4854
04:17:39,360 --> 04:17:42,530
<b>are sort of trapped in that same world as Big Hollywood.</b>

4855
04:17:42,697 --> 04:17:45,324
<b>They're not really going to be that original and fresh,</b>

4856
04:17:45,324 --> 04:17:47,535
<b>because they don't have the freedom to take those chances,</b>

4857
04:17:47,535 --> 04:17:49,871
<b>because it has to be a mainstream hit.</b>

4858
04:17:49,871 --> 04:17:53,207
<b>Well, Call of Duty has almost become lifestyle today</b>

4859
04:17:53,207 --> 04:17:55,126
<b>in console games, right? That,</b>

4860
04:17:55,126 --> 04:17:57,712
<b>that's why they sell so massively and broadly,</b>

4861
04:17:57,712 --> 04:17:59,922
<b>because that can easily be part of your lifestyle,</b>

4862
04:17:59,922 --> 04:18:02,592
<b>and you don't have to play for 20 to 30 hours</b>

4863
04:18:02,592 --> 04:18:05,261
<b>to really make progress you can just play a little bit online</b>

4864
04:18:05,261 --> 04:18:08,055
<b>and have an incredible experience.</b>

4865
04:18:08,055 --> 04:18:12,435
<b>The audience is kind of only used to one thing now</b>

4866
04:18:12,435 --> 04:18:16,647
<b>you know, so I think it'll take something that's really</b>

4867
04:18:16,647 --> 04:18:20,318
<b>innovative that's going to steal those people away from that experience.</b>

4868
04:18:20,318 --> 04:18:43,591
<b>♪♪♪</b>

4869
04:18:43,591 --> 04:18:47,094
<b>I think people were just getting over playing games</b>

4870
04:18:47,094 --> 04:18:49,680
<b>that are just generic regenerating health shooters.</b>

4871
04:18:49,680 --> 04:18:51,682
<b>I think we really got to that point where</b>

4872
04:18:51,682 --> 04:18:54,352
<b>that was just all that was coming out for a time.</b>

4873
04:18:54,352 --> 04:18:56,729
<b>If you're gonna do a first person shooter like a hero shooter,</b>

4874
04:18:56,729 --> 04:18:59,523
<b>you need abilities, you need unique characters, unique movement,</b>

4875
04:18:59,523 --> 04:19:03,945
<b>you know, unique environments, and then you're introducing a new hero once a quarter essentially, right?</b>

4876
04:19:03,945 --> 04:19:06,530
<b>That arena shooter kind of dueling</b>

4877
04:19:06,530 --> 04:19:10,785
<b>1 v 1-type of game has sadly fallen out of favor</b>

4878
04:19:10,785 --> 04:19:15,373
<b>to team-based games like PUBG and Apex Legends and others as well.</b>

4879
04:19:15,373 --> 04:19:16,707
<b>♪♪♪</b>

4880
04:19:16,707 --> 04:19:20,711
<b>There's a lot of focus on the technical aspects of first person shooters today,</b>

4881
04:19:20,711 --> 04:19:26,384
<b>where I wish there was a little more of the personality-driven side of it.</b>

4882
04:19:26,384 --> 04:19:43,901
<b>♪♪♪</b>

4883
04:19:43,901 --> 04:19:48,739
<b>Oh, in my opinion, there's still a lot of gas left in 2.5D games.</b>

4884
04:19:48,739 --> 04:19:53,160
<b>Indies offer something a little bit different.</b>

4885
04:19:53,160 --> 04:19:56,789
<b>They’re not trying to compete in the space that you're normally in.</b>

4886
04:19:56,789 --> 04:20:00,710
<b>You know, you get that fatigue, where you're just playing the same old thing over and over again.</b>

4887
04:20:00,793 --> 04:20:03,671
<b>If you're trying to recreate the past,</b>

4888
04:20:03,879 --> 04:20:06,007
<b>that same sense that</b>

4889
04:20:06,132 --> 04:20:10,261
<b>gamers got when they played a game for the first time.</b>

4890
04:20:10,261 --> 04:20:12,930
<b>You know, it was long enough where we hadn't really had old school games,</b>

4891
04:20:12,930 --> 04:20:15,641
<b>and then you just had all these new people coming in and saying,</b>

4892
04:20:15,641 --> 04:20:19,478
<b>I want to make a game that plays like the games I played when I was a kid,</b>

4893
04:20:19,478 --> 04:20:21,272
<b>and that's why we've got that resurgence</b>

4894
04:20:21,272 --> 04:20:23,524
<b>which we're still seeing, I mean, it's still going on.</b>

4895
04:20:23,524 --> 04:20:26,736
<b>So, I'm friends with this guy, Dave Oshry. He's over there a company called New Blood, and they're</b>

4896
04:20:26,736 --> 04:20:29,071
<b>the ones responsible for the games like Dusk and whatnot</b>

4897
04:20:29,071 --> 04:20:32,325
<b>that are what are referred to lovingly or begrudgingly as Boomer Shooters.</b>

4898
04:20:32,325 --> 04:20:35,328
<b>People were craving a return to old school level design</b>

4899
04:20:35,328 --> 04:20:38,497
<b>or return to speed and skill based-movement,</b>

4900
04:20:38,497 --> 04:20:43,586
<b>fun weapons that were just fun, not necessarily realistic, ridiculous, ludicrous.</b>

4901
04:20:43,586 --> 04:20:46,589
<b>People wanted the fun back in first person shooters.</b>

4902
04:20:46,589 --> 04:20:50,009
<b>The F stands for fun, fun person shooters.</b>

4903
04:20:50,009 --> 04:20:53,554
<b>David Szymanski tweeted at me, I had no idea who he was,</b>

4904
04:20:53,554 --> 04:20:55,681
<b>‘Hey, I think you should check out my game.’</b>

4905
04:20:55,681 --> 04:20:58,893
<b>It was called Dusk, and it was the best feeling</b>

4906
04:20:58,893 --> 04:21:01,729
<b>first person shooter I had ever felt in my life.</b>

4907
04:21:01,729 --> 04:21:05,775
<b>The movement, the sliding, the shooting, the interactivity,</b>

4908
04:21:05,775 --> 04:21:08,110
<b>you could turn the sinks on and off, you could break the sinks,</b>

4909
04:21:08,110 --> 04:21:09,987
<b>you could throw stuff around the room.</b>

4910
04:21:09,987 --> 04:21:12,323
<b>Dusk was pretty cool. It was actually one of the first games</b>

4911
04:21:12,323 --> 04:21:15,826
<b>I think I really kind of like fought to cover on my YouTube channel.</b>

4912
04:21:15,826 --> 04:21:19,830
<b>We put out the original trailer for Dusk, and it went huge.</b>

4913
04:21:19,830 --> 04:21:21,665
<b>It was everywhere. It was on, like, CNET and stuff.</b>

4914
04:21:21,665 --> 04:21:24,835
<b>‘90s-style shooter copies Doom and Quake and stuff,’ and we're like,</b>

4915
04:21:24,835 --> 04:21:27,963
<b>‘Oh, shit.’ We had a lot of eyeballs on us. They were like, ‘Yeah, this looks cool.</b>

4916
04:21:27,963 --> 04:21:29,799
<b>The graphics look like shit’ I'm like…</b>

4917
04:21:29,799 --> 04:21:33,469
<b>But I really wanted people to see that it's not about the graphics.</b>

4918
04:21:33,469 --> 04:21:35,554
<b>It's about the gameplay.</b>

4919
04:21:35,554 --> 04:21:38,599
<b>Looking back, Quake still looks great even though it's got that</b>

4920
04:21:38,599 --> 04:21:42,520
<b>low poly style, because great game design doesn't age,</b>

4921
04:21:42,520 --> 04:21:46,107
<b>and I think we proved that all over again with Dusk.</b>

4922
04:21:46,107 --> 04:21:54,490
<b>♪♪♪</b>

4923
04:21:54,490 --> 04:21:56,951
<b>Ion Fury was a project that</b>

4924
04:21:56,951 --> 04:22:00,204
<b>started off with a much smaller scope just sort of a prequel,</b>

4925
04:22:00,204 --> 04:22:04,041
<b>a quick prequel story that was supposed to be tied to our original Bombshell release,</b>

4926
04:22:04,041 --> 04:22:08,337
<b>but, as it went along, it became very clear that Voidpoint</b>

4927
04:22:08,337 --> 04:22:11,340
<b>was sort of taking this game to a whole other level,</b>

4928
04:22:11,340 --> 04:22:13,342
<b>really making something special.</b>

4929
04:22:13,342 --> 04:22:15,386
<b>The idea with Ion Fury was to,</b>

4930
04:22:15,386 --> 04:22:17,930
<b>to create this kind of alternate timeline.</b>

4931
04:22:17,930 --> 04:22:22,017
<b>What if, instead of 3D Realms making Duke Nukem 3D and Shadow Warrior back in the day,</b>

4932
04:22:22,017 --> 04:22:25,104
<b>they decided to do something with the Bombshell character?</b>

4933
04:22:25,104 --> 04:22:26,480
<b>Bring it on.</b>

4934
04:22:26,480 --> 04:22:30,317
<b>And the first 3D shooter that came up was actually with this character.</b>

4935
04:22:30,317 --> 04:22:32,736
<b>Well, the guys that were hired, several of them,</b>

4936
04:22:32,736 --> 04:22:35,865
<b>were from the Duke mod community and had worked</b>

4937
04:22:35,865 --> 04:22:38,826
<b>with the buildings and code, upgraded it in its abilities,</b>

4938
04:22:38,826 --> 04:22:42,663
<b>like added lighting effects, voxel technology.</b>

4939
04:22:42,663 --> 04:22:44,623
<b>That game in particular has just shown</b>

4940
04:22:44,623 --> 04:22:47,168
<b>that engines can have an aesthetic,</b>

4941
04:22:47,168 --> 04:22:50,212
<b>a world that is unique to them and kind of</b>

4942
04:22:50,212 --> 04:22:51,714
<b>timeless and should be preserved.</b>

4943
04:22:51,714 --> 04:22:56,093
<b>You don't have to spend a half a year making 100,000-triangle character</b>

4944
04:22:56,093 --> 04:22:58,429
<b>with motion capture faces and so on.</b>

4945
04:22:58,429 --> 04:23:03,517
<b>You can make beautiful pixel art and then be more efficient and still make fun games.</b>

4946
04:23:03,517 --> 04:23:04,477
<b>Good morning.</b>

4947
04:23:04,477 --> 04:23:06,479
<b>♪♪♪</b>

4948
04:23:06,479 --> 04:23:08,606
<b>We needed the new Wolfenstein games,</b>

4949
04:23:08,606 --> 04:23:10,357
<b>we needed the new Doom games</b>

4950
04:23:10,357 --> 04:23:12,443
<b>to show people that this old style</b>

4951
04:23:12,443 --> 04:23:14,904
<b>of game design isn't actually old.</b>

4952
04:23:14,904 --> 04:23:18,616
<b>MachineGames took Wolfenstein within the direction that I would have taken it.</b>

4953
04:23:18,616 --> 04:23:20,117
<b>I love the gameplay.</b>

4954
04:23:20,117 --> 04:23:22,411
<b>I think they're the company to keep it going,</b>

4955
04:23:22,411 --> 04:23:25,414
<b>because they just have done such a good job.</b>

4956
04:23:25,414 --> 04:23:27,583
<b>It had been a while since I had been</b>

4957
04:23:27,583 --> 04:23:30,920
<b>into the FPS genre until Doom 2016,</b>

4958
04:23:30,961 --> 04:23:33,380
<b>and it completely blew away my expectations.</b>

4959
04:23:33,380 --> 04:23:35,716
<b>Just like, this is exactly Doom.</b>

4960
04:23:35,716 --> 04:23:37,510
<b>This is totally, like, the essence.</b>

4961
04:23:37,510 --> 04:23:40,971
<b>Burning through Doom Eternal a, like, 100 million frames per second, and it’s awesome.</b>

4962
04:23:40,971 --> 04:23:42,765
<b>This is the attitude of Doom.</b>

4963
04:23:42,765 --> 04:23:46,685
<b>It feels like you’re Doom guy for the first time.</b>

4964
04:23:46,685 --> 04:23:49,188
<b>I mean, the glory kills, adding that whole element,</b>

4965
04:23:49,188 --> 04:23:53,359
<b>turning the weaker enemies into walking ammo boxes</b>

4966
04:23:53,359 --> 04:23:55,819
<b>and bed crates was just</b>

4967
04:23:55,819 --> 04:23:58,280
<b>a symphony of violence that you just</b>

4968
04:23:58,280 --> 04:24:00,324
<b>can't experience any other way.</b>

4969
04:24:00,324 --> 04:24:03,994
<b>Great game design doesn't age, it doesn’t go out of style.</b>

4970
04:24:03,994 --> 04:24:05,871
<b>It just needed a fresh coat of paint,</b>

4971
04:24:05,871 --> 04:24:09,500
<b>but you could keep your Call of Duty Warzone, I'm playing Doom Eternal.</b>

4972
04:24:18,884 --> 04:24:21,804
<b>What makes a great first person shooter?</b>

4973
04:24:21,804 --> 04:24:25,516
<b>That’s deep. You're asking the tough questions now.</b>

4974
04:24:26,183 --> 04:24:28,644
<b>Oh, you said we have another hour?</b>

4975
04:24:28,811 --> 04:24:32,565
<b>A great FPS, above and beyond anything else, gives you a sense of flow.</b>

4976
04:24:32,565 --> 04:24:36,569
<b>First person shooter is just the magic of pulling people in</b>

4977
04:24:36,569 --> 04:24:39,113
<b>and you being the character.</b>

4978
04:24:39,113 --> 04:24:42,366
<b>How it moves, how it turns,</b>

4979
04:24:42,366 --> 04:24:44,118
<b>how it reacts to damage</b>

4980
04:24:44,118 --> 04:24:45,661
<b>You need to be in a world that</b>

4981
04:24:45,661 --> 04:24:47,371
<b>sucks you into the experience.</b>

4982
04:24:47,371 --> 04:24:49,456
<b>Obviously, the weapons, your arsenal</b>

4983
04:24:49,456 --> 04:24:51,625
<b>have to be finely tuned.</b>

4984
04:24:51,625 --> 04:24:53,627
<b>If you have 100% mastered something,</b>

4985
04:24:53,627 --> 04:24:54,878
<b>you're done with it,</b>

4986
04:24:54,878 --> 04:24:56,922
<b>but any shooter that has</b>

4987
04:24:56,922 --> 04:25:00,551
<b>close to that mastery level but never lets you have all of it</b>

4988
04:25:00,551 --> 04:25:02,761
<b>is something that will make you play it forever.</b>

4989
04:25:02,761 --> 04:25:03,804
<b>♪♪♪</b>

4990
04:25:03,804 --> 04:25:08,517
<b>Bringing what was great about old games into the present,
and that's what's really interesting.</b>

4991
04:25:08,517 --> 04:25:10,811
<b>We made a dent in the world of gaming</b>

4992
04:25:10,811 --> 04:25:13,606
<b>here with what we did, and it continues to be there.</b>

4993
04:25:13,606 --> 04:25:15,149
<b>I'm proud of that.</b>

4994
04:25:15,149 --> 04:25:17,318
<b>There's more to be done out there for sure.</b>

4995
04:25:17,318 --> 04:25:19,653
<b>I think the FPS genre is</b>

4996
04:25:19,653 --> 04:25:28,245
<b>It helped build gaming. I don't feel gaming would ever jump
to where it is without first person shooters.</b>

4997
04:25:28,245 --> 04:25:31,373
<b>Video games and first person shooter games</b>

4998
04:25:31,373 --> 04:25:33,375
<b>are just more than games.</b>

4999
04:25:33,375 --> 04:25:35,878
<b>They're, they’re a community.</b>

5000
04:25:35,878 --> 04:25:38,297
<b>The first person shooter</b>

5001
04:25:38,297 --> 04:25:40,799
<b>genre is filled with rich stories,</b>

5002
04:25:40,799 --> 04:25:45,554
<b>it's filled with rich characters, these memorable novel gameplay experiences.</b>

5003
04:25:45,554 --> 04:25:48,015
<b>It’s not about just running around shooting stuff,</b>

5004
04:25:48,015 --> 04:25:51,518
<b>it’s about feeling like you're in the shoes of</b>

5005
04:25:51,518 --> 04:25:54,438
<b>the character that you're playing. That immersiveness</b>

5006
04:25:54,438 --> 04:25:57,191
<b>makes you want to revisit it day in and day out.</b>

5007
04:25:57,191 --> 04:26:00,110
<b>When I started, all we were lucky enough to do was</b>

5008
04:26:00,319 --> 04:26:02,488
<b>to make it look like you're inside of a maze,</b>

5009
04:26:02,488 --> 04:26:04,073
<b>and you have a first person view.</b>

5010
04:26:04,073 --> 04:26:06,950
<b>But, once the technology started improving,</b>

5011
04:26:06,950 --> 04:26:09,328
<b>what people did was kind of amazing.</b>

5012
04:26:09,328 --> 04:26:12,373
<b>If you can get involved in something where you personally</b>

5013
04:26:12,373 --> 04:26:14,333
<b>have the opportunity to make a difference.</b>

5014
04:26:14,333 --> 04:26:15,668
<b>That's the key.</b>

5015
04:26:15,668 --> 04:26:19,088
<b>It's, it’s wonderful that people still want to talk about GoldenEye.</b>

5016
04:26:19,088 --> 04:26:22,716
<b>We were all massive James Bond fans. It was a real passion project.</b>

5017
04:26:22,716 --> 04:26:25,719
<b>Lots of people really love that thing you made. It’s very humbling.</b>

5018
04:26:25,719 --> 04:26:28,931
<b>No one I knew was doing this for fame or fortune,</b>

5019
04:26:28,931 --> 04:26:31,225
<b>like we were just playing games and having fun.</b>

5020
04:26:31,225 --> 04:26:34,103
<b>People who have been inspired by</b>

5021
04:26:34,103 --> 04:26:36,689
<b>the products that we were building back in those days.</b>

5022
04:26:36,689 --> 04:26:40,401
<b>I think, perhaps, too much about the word 'legacy.’</b>

5023
04:26:40,401 --> 04:26:42,111
<b>I want to leave something behind.</b>

5024
04:26:42,111 --> 04:26:44,613
<b>We built a good foundation, but people have gone</b>

5025
04:26:44,613 --> 04:26:46,615
<b>above and beyond everything that we did,</b>

5026
04:26:46,615 --> 04:26:48,242
<b>and the world's better for it.</b>

5027
04:26:48,242 --> 04:26:53,789
<b>The thing I wanted to leave behind was not fame or fortune, it was influence.</b>

5028
04:26:53,789 --> 04:26:56,458
<b>One developer said to me,</b>

5029
04:26:56,750 --> 04:26:59,420
<b>‘I started my studio because of your game.’</b>

5030
04:26:59,586 --> 04:27:04,341
<b>And what I want is for my teams to feel the same sense of pride that I do.</b>

5031
04:27:04,341 --> 04:27:07,886
<b>20 years after their next game comes out,</b>

5032
04:27:07,886 --> 04:27:11,432
<b>I want them to, to sit down and shake their heads</b>

5033
04:27:11,432 --> 04:27:13,225
<b>and just go,</b>

5034
04:27:13,225 --> 04:27:15,811
<b>‘Damn, we did that.’</b>

5035
04:27:15,811 --> 04:27:17,688
<b>You know?</b>

5036
04:27:18,147 --> 04:27:20,149
<b>There's, there's nothing better in the world.</b>

5037
04:27:20,274 --> 04:27:22,025
<b>There's nothing better.</b>


